Run: 2026-02-19-01KHT0SA98E9W9XWAF1MN1AJZY

Run Details

Duration:
3m 4s
Cost:
$0.013559
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed. Rory froze mid-step, her trainers sinking into damp earth. The ancient oaks ringed the clearing like crooked teeth, their bark carved with spirals that hurt to look at directly. She'd walked Richmond Park a hundred times, delivered takeout to the fringe of these very woods, and never once noticed anything unusual. "Subtle." Nyx's whisper came from everywhere and nowhere. Their shadowy form pooled between the stones, more suggestion than substance. "Most mortals walk past for decades." "Then why can I see it now?" Neither of them answered. The silence stretched, broken only by distant birdsong that sounded wrong somehow, too melodic, like a song played backwards. Isolde stepped through the boundary without hesitation. One moment she stood beside Rory, the next she'd crossed into the circle of stones and simply... continued. No flash of light, no dramatic shimmer. Just one step in the ordinary world and the next somewhere else entirely. "Are you coming or not?" The Seer's voice drifted back, already distant. "Time flows differently here. Waste it if you wish, but do so alone." Rory exchanged a glance with Nyx's shadowy silhouette. The Shade shifted, their violet eyes flickering like candle flames behind gauze. "After you," they whispered. She took a breath. Held it. Stepped forward. The air tasted of honey and copper. Rory's next step landed on moss so green it seemed to glow. She stumbled, caught herself on a nearby branch, and her hand came away sticky with sap that smelled of summer wine. The clearing beyond the stones stretched impossibly wide, far larger than the space between those ancient oaks should allow. Wildflowers carpeted the ground in colours she had no names for, not purple, not blue, but something between the two that hurt her eyes. They swayed without wind, bending toward her like curious listeners, and the sound they made was a faint chiming, thousands of tiny bells struck by invisible hands. "By the Veil," Nyx breathed. Their form solidified as they crossed the threshold, taking on the shape of a tall, lean figure wrapped in living darkness. "I had forgotten how it felt. The Between." "You've been here before?" "Once. Long ago." Their voice carried a weight that suggested centuries rather than years. "When I was still... something else." Isolde waited ahead, her silver hair floating on an unfelt breeze. She stood at the edge of a pool so still it looked like polished glass, its surface reflecting not the sky above, but something else entirely. Stars, perhaps, or the vast dark spaces between them. "The Grove provides," Isolde said, without turning. "It remembers. It hungers. And it chooses what to show each visitor based on what they carry inside." Her pale lavender eyes found Rory's. "You carry more than most, Aurora Carter. More than you know." "I'm just a delivery girl with questionable taste in jewelry." Rory's hand moved unconsciously to the Heartstone pendant at her throat. It pulsed against her palm, warm and alive. "That stone came from somewhere. Someone." Isolde's lips curved into something that might have been a smile. "You did not find it. It found you. There is a difference." Nyx drifted toward the pool's edge, their shadowy form casting no reflection in its strange surface. "What do you see?" "Everything. Nothing. Possibilities." Isolde knelt, trailing her fingers through the water without disturbing it. "The winter solstice approaches. The Veil thins. And something has noticed our visitor's pretty trinket." A chill crept up Rory's spine that had nothing to do with temperature. "Something?" "Questions cost nothing but time. And time, as I mentioned, behaves strangely here." Isolde rose with fluid grace, leaving no footprints in the soft earth. "Come. There is something you need to see." They walked deeper into the Grove. The landscape shifted around them, bending in ways that made Rory's stomach lurch. Trees that had stood yards away suddenly flanked the path, their branches reaching down like grasping hands. Flowers turned their faces to track their passage, chiming more urgently now, a chorus of tiny metallic whispers. Nyx moved closer to Rory, their shadowy form brushing against her shoulder. Solid, surprisingly warm. "Stay alert," they murmured. "The Fae realm is beautiful. That's what makes it dangerous. Beauty conceals teeth." "You speak from experience." "I speak from memory." A pause. "Bits and pieces. The ritual that trapped me between realms was supposed to contact something ancient. Something powerful. Instead, it made me this." Their gesture encompassed their shadowy form. "I was a scholar once. Aldric Marsh. 1643." Rory filed the name away. Aldric. A person, once, with a life and ambitions. Now reduced to living shadow, caught between existence and oblivion. "What were you trying to summon?" "That's the question, isn't it?" Nyx's voice carried an edge of old bitterness. "I never found out. The circle collapsed before completion. My colleagues died. I became... this. For nearly four centuries." The path opened suddenly into a second clearing. Rory stopped dead. A tree grew at its centre, but calling it a tree felt inadequate. Its trunk rose twenty feet before splitting into branches that wove together overhead, forming a living cathedral. Crystal formations jutted from the bark like frozen tears, catching light that seemed to come from everywhere and nowhere. And hanging from those branches, suspended by silver chains that matched Rory's pendant, were hundreds of Heartstones. Each one pulsed with faint crimson light. "Impossible," she whispered. "Improbable," Isolde corrected. "The impossible takes longer." She approached the tree with practiced ease, her bare feet soundless on the moss. "These stones grow in Dymas, one of the seven realms of Hel. They form in the soil there, nurtured by the realm's particular... energies. Finding one on Earth is rare. Finding one unclaimed is nearly unheard of." "Unclaimed?" "Heartstones bond with their bearers. They choose." Isolde's fingers brushed the lowest hanging crystal. "Someone planted this tree long ago. Someone who knew what they were growing and why. Someone who intended to harvest these stones for purposes I cannot see." Nyx circled the clearing's edge, their violet eyes scanning the shadows between the trees. "The Fae Courts would never allow this. A Hel-touched artifact grove in their territory?" "This is not Fae territory. Not exactly." Isolde turned to face them both. "The Grove exists between. A pocket. A place that belongs to no realm and touches all of them. That is why I was permitted to stay when the Courts exiled me. They could not touch what was never truly theirs." The implications settled heavily in Rory's chest. Someone had cultivated Heartstones in a place beyond any realm's jurisdiction. Someone had given her one. And that someone had purpose. "Why me?" The question escaped before she could stop it. Isolde's laugh was like wind chimes in a storm, lovely and unsettling. "That is the wrong question, child. Not why you. But why now. The stones have grown for centuries, patient as mountains. Yours activated recently. Which means whatever purpose it serves, that purpose has begun." The Heartstone at Rory's throat pulsed harder. Warmer. She grabbed it without thinking, and the moment her fingers closed around the crystal, the world shifted. Visions crashed through her mind like waves against rocks. Amber sky. Endless vineyards. A figure on a throne made of twisted vines and bones, laughing with a mouth too wide for any human face. Feast tables stretching to the horizon, laden with foods that moved, that screamed, that begged to be consumed. And in the centre of it all, a door of woven thorns, its handle shaped like a human heart, beating slowly. "Rory!" Nyx's voice cut through the vision like a blade. She gasped, stumbling backwards. The Fae blade at her hip flared with cold light, its moonsilver surface burning against her thigh through the fabric of her jeans. The Heartstone's glow faded to its usual faint pulse. Isolde watched her with something like concern in those pale lavender eyes. "The stones carry memories of their origin. Dymas showed you a piece of itself." "I saw a door." Rory's voice came out hoarse. "Thorns. A heart handle. There was someone on a throne—" "Prince Belphegor." Nyx's whisper carried revulsion. "Ruler of Dymas. The embodiment of Gluttony. He sits at the centre of an endless feast, consuming everything that comes before him. Souls. Hopes. Dreams. He never stops. He can never be satisfied." "He is looking for something," Isolde added. "Has been for a very long time. And if your stone activated now, after all these centuries of dormancy..." "Then whatever he's looking for," Rory finished, her stomach dropping, "he's getting closer to finding it." "Or it's getting closer to finding you." Isolde's smile held no warmth. "The Veil thins. The solstice approaches. And you, Aurora Carter, carry a piece of another realm's power around your neck. A beacon. A target." She tilted her head, listening to something neither Rory nor Nyx could hear. "Something comes. The Grove's protections are strong, but not infinite. If I were you, I would learn to use that blade before you need it." The flowers around them stopped chiming. The silence that followed was absolute and terrified. Then the screaming began.
created_at"2026-02-19T03:58:32.766Z" 2/19/2026, 3:58:32 AM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency793
moderation_latency(null)
generation_time183935
tokens_prompt5338
tokens_completion3135
native_tokens_prompt4922
native_tokens_completion2699
native_tokens_completion_images(null)
native_tokens_reasoning676
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0135588
router(null)
provider_responses
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endpoint_id"4d258291-b320-4785-a67d-74b27fa7a569"
id"oXx3oEm-2dTqGa-9d02d8af056e2ef9"
is_byokfalse
latency793
model_permaslug"z-ai/glm-5-20260211"
provider_name"Together"
status200
api_type"completions"
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provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount2
adverbTags
0"The Seer's voice drifted back [back]"
1"Rory's hand moved unconsciously [unconsciously]"
dialogueSentences56
tagDensity0.482
leniency0.964
rawRatio0.074
effectiveRatio0.071
80.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1533
totalAiIsmAdverbs6
found
0
adverb"very"
count2
1
adverb"suddenly"
count2
2
adverb"truly"
count1
3
adverb"slowly"
count1
highlights
0"very"
1"suddenly"
2"truly"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1533
totalAiIsms20
found
0
word"whisper"
count2
1
word"silence"
count2
2
word"weight"
count1
3
word"pulsed"
count3
4
word"chill"
count1
5
word"stomach"
count2
6
word"lurch"
count1
7
word"crystal"
count3
8
word"practiced ease"
count1
9
word"scanning"
count1
10
word"pulse"
count1
11
word"warmth"
count1
12
word"beacon"
count1
highlights
0"whisper"
1"silence"
2"weight"
3"pulsed"
4"chill"
5"stomach"
6"lurch"
7"crystal"
8"practiced ease"
9"scanning"
10"pulse"
11"warmth"
12"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1531
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
60.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount955
uniqueNames11
maxNameDensity1.78
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Rory17
Seer1
Nyx10
Shade1
Isolde13
Heartstone3
Grove1
Heartstones2
Fae1
persons
0"Rory"
1"Seer"
2"Nyx"
3"Shade"
4"Isolde"
places
0"Richmond"
1"Park"
2"Heartstone"
3"Grove"
globalScore0.61
windowScore0.667
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount4
matches
0"something between the two that hurt her eyes"
1"looked like polished glass, its surface r"
2"light that seemed to come from everywhere and nowhere"
3"something like concern in those pale lavende"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.613
wordCount1531
matches
0"not purple, not blue, but something between the two"
1"not blue, but something between the two"
2"not the sky above, but something else entirely"
3"neither Rory nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean25.52
std18.56
cv0.727
sampleLengths
04
151
225
37
423
545
625
720
84
98
107
1152
1251
1334
144
1520
1646
1742
1829
1929
2020
2129
2214
2333
246
2548
2615
2717
284
2943
3024
316
3232
338
343
3566
367
373
3858
391
4041
4128
4253
4328
4410
4546
4625
479
4864
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences97
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs169
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
96.56% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount956
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.043933054393305436
lyAdverbCount14
lyAdverbRatio0.014644351464435146
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean12.25
std8.31
cv0.678
sampleLengths
04
19
220
322
48
511
66
77
84
919
107
1117
121
137
1413
1512
1613
178
1812
194
204
212
222
237
2412
2521
2619
2724
2827
295
3021
318
324
3314
346
3511
3626
379
387
3924
4011
4121
428
4317
4412
4516
464
4714
4815
4913
83.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.52
totalSentences125
uniqueOpeners65
80.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences83
matches
0"Just one step in the"
1"Then the screaming began."
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences83
matches
0"She'd walked Richmond Park a"
1"Their shadowy form pooled between"
2"She took a breath."
3"She stumbled, caught herself on"
4"They swayed without wind, bending"
5"Their form solidified as they"
6"Their voice carried a weight"
7"She stood at the edge"
8"Her pale lavender eyes found"
9"It pulsed against her palm,"
10"They walked deeper into the"
11"Their gesture encompassed their shadowy"
12"Its trunk rose twenty feet"
13"She approached the tree with"
14"She grabbed it without thinking,"
15"She gasped, stumbling backwards."
16"She tilted her head, listening"
ratio0.205
20.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences83
matches
0"The standing stones hummed."
1"Rory froze mid-step, her trainers"
2"The ancient oaks ringed the"
3"She'd walked Richmond Park a"
4"Nyx's whisper came from everywhere"
5"Their shadowy form pooled between"
6"Neither of them answered."
7"The silence stretched, broken only"
8"Isolde stepped through the boundary"
9"The Seer's voice drifted back,"
10"Rory exchanged a glance with"
11"The Shade shifted, their violet"
12"She took a breath."
13"The air tasted of honey"
14"Rory's next step landed on"
15"She stumbled, caught herself on"
16"The clearing beyond the stones"
17"Wildflowers carpeted the ground in"
18"They swayed without wind, bending"
19"Their form solidified as they"
ratio0.88
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"Now reduced to living shadow,"
ratio0.012
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount4
matches
0"The silence stretched, broken only by distant birdsong that sounded wrong somehow, too melodic, like a song played backwards."
1"The landscape shifted around them, bending in ways that made Rory's stomach lurch."
2"Trees that had stood yards away suddenly flanked the path, their branches reaching down like grasping hands."
3"And hanging from those branches, suspended by silver chains that matched Rory's pendant, were hundreds of Heartstones."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount3
matches
0"Isolde said, without turning"
1"She approached, her bare feet soundless on the moss"
2"Rory finished, her stomach dropping,"
42.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount6
fancyTags
0"they whispered (whisper)"
1"Nyx breathed (breathe)"
2"they murmured (murmur)"
3"she whispered (whisper)"
4"Isolde corrected (correct)"
5"Isolde added (add)"
dialogueSentences56
tagDensity0.125
leniency0.25
rawRatio0.857
effectiveRatio0.214
79.8586%