Run: 2026-02-19-01KHT0SBA1SHAE20M787J00TCD

Run Details

Duration:
7.4s
Cost:
$0.000445
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air thickened,smelling of damp earth and something like crushed starlight. Aurora Carter, alias Rory, felt the familiar prickle of magic on her skin as the ancient oaks of Richmond Park closed in around them. Nyx, the Shade, shifted from solid shadow to a towering, flickering silhouette beside her, their violet eyes glowing faintly. Isolde Varga, the Seer, walked with her silver hair flowing like moonlight, her bare feet leaving no trace on the mossy ground. The standing stones at the grove’s edge pulsed with a low, resonant hum. "Watch your step," Isolde murmured, her voice like wind through dead leaves. "The Veil thins here. You can feel it, can’t you, Rory?" She gestured toward the heart of the grove, where wildflowers bloomed in impossible colors—sapphire blue, molten gold, and deep violet. "Time bends here. An hour here might be a minute outside." Rory’s gaze darted to the pendant at her throat. The Heartstone pulsed, a faint crimson warmth spreading through the silver chain. "It’s reacting," she whispered. "To what?" Nyx’s shadow-form rippled, shifting to a more solid, menacing presence. "Something’s coming. Something old." A low, guttural growl echoed from the trees. Nyx’s form solidified, towering over the group, their shadow-arms coiling like living vines. "Demons," Nyx rasped, their voice a whisper carried on the wind. "From Dymas. They smell the Veil’s weakness." Isolde’s eyes widened, her pale lavender gaze fixed on a point beyond them. "The Veil weakens during the solstice," she intoned, her voice rising in a riddle. "The barrier tears. The hungry come." She raised her hands, and the air shimmered, revealing a faint, shimmering distortion—a tear in reality itself, pulsing with dark energy. Rory didn’t hesitate. She drew the Fae-Forged Blade, its cold steel humming with power. "Then we fight," she said, her voice steady despite the dread coiling in her gut. "Nyx, cover us. Isolde, see where they’re coming from." Nyx’s shadow-lance lashed out, striking the distortion. It hissed, dissolving into a swarm of tiny, obsidian shards that skittered away like insects. "They’re everywhere," Nyx growled. "Too many." Isolde stumbled, her silver hair whipping around her face. "The stones... they’re not just markers. They’re anchors. The Veil’s tears are strongest here." She pointed to the ancient oaks, their bark etched with glowing runes. "They’re feeding the tear. We need to close it." Rory pushed forward, the blade slicing through the air. A demon, half-shadow, half-flesh, lunged from the trees. She parried its clawed hand with the Fae blade, the silver singing as it cut through the creature’s dark flesh. "Where’s the source?" she demanded, her breath coming in ragged gasps. Isolde’s eyes darted, her lips moving in a silent prayer. "The heart of the grove. The oldest tree. The one with the silver bark." She stumbled, clutching her chest. "It’s draining the Veil’s power. We must stop it before the solstice ends." Nyx’s shadow-form surged, wrapping around the nearest tear. "I’ll hold them!" they shouted, their voice echoing unnaturally. "You two go!" Rory didn’t argue. She sprinted toward the silver-barked oak, the Heartstone at her throat burning hotter. The air crackled with magic, the scent of ozone and decay. Demons poured from the tear, their forms twisting and shifting. She ducked under a slashing claw, the blade flashing as she drove it into the creature’s flank. "Isolde! Now!" The Seer staggered toward the oak, her silver hair catching fire with a faint, ethereal light. She raised her hands, and the air around the tree flared with golden energy. "By the old ways!" she cried. "Close the wound!" The tear in reality began to shrink, the shimmering distortion fading. But as it closed, a final, massive shadow erupted from the grove’s center—a demon of pure darkness, its form shifting and growing. Nyx’s shadow-lance struck it, but the creature roared, its voice like thunder shaking the trees. "Not yet!" Nyx gasped, their form flickering dangerously. Rory raised the Fae blade, the Heartstone pulsing violently in her hand. "For the Veil!" she shouted, driving the blade toward the demon’s heart. The creature shrieked, its form dissolving into a cloud of black smoke that swirled toward the closing tear. Nyx lunged, their shadow-arms wrapping around the smoke, trying to hold it back. The tear snapped shut with a sound like glass breaking. Silence fell, broken only by the panting of the three survivors and the distant, fading howl of the demon. The grove’s magic settled, the wildflowers dimming to their natural hues. Rory lowered the blade, her hand trembling. The Heartstone’s glow faded to a dull red. Nyx’s shadow-form wavered, then solidified, their violet eyes fixed on the spot where the tear had been. Isolde collapsed to her knees, her silver hair now dark and lifeless. "We did it," she whispered, her voice thick with exhaustion. "But at what cost?" She looked at the pendant in Rory’s hand. "The Heartstone... it’s tied to Dymas. It will call them back." Rory stared at the pendant, its crimson glow now a cold, dead ember. "Then we need to break it," she said, her voice grim. "Before the solstice ends." She looked at Nyx, whose shadow-lance was now a limp, smoking tendril. "We’re not done yet."
created_at"2026-02-19T03:58:33.813Z" 2/19/2026, 3:58:33 AM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency229
moderation_latency(null)
generation_time7357
tokens_prompt5338
tokens_completion1836
native_tokens_prompt4709
native_tokens_completion1553
native_tokens_completion_images(null)
native_tokens_reasoning452
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000444855
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"8d56f964af694da99d74e6d00003ef42"
is_byokfalse
latency229
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771473513-XSPK0PTe6LEER1ioVRR5"
upstream_id"8d56f964af694da99d74e6d00003ef42"
total_cost0.000444855
cache_discount(null)
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provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.625
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount879
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount879
totalAiIsms11
found
0
word"familiar"
count1
1
word"pulsed"
count2
2
word"warmth"
count1
3
word"echoed"
count1
4
word"whisper"
count1
5
word"shimmered"
count1
6
word"etched"
count1
7
word"echoing"
count1
8
word"silence"
count1
9
word"wavered"
count1
highlights
0"familiar"
1"pulsed"
2"warmth"
3"echoed"
4"whisper"
5"shimmered"
6"etched"
7"echoing"
8"silence"
9"wavered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences61
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences61
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords864
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
63.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount690
uniqueNames13
maxNameDensity1.74
worstName"Nyx"
maxWindowNameDensity2.5
worstWindowName"Nyx"
discoveredNames
Carter1
Rory9
Richmond1
Park1
Shade1
Varga1
Seer2
Heartstone4
Nyx12
Isolde6
Fae-Forged1
Blade1
Fae3
persons
0"Carter"
1"Rory"
2"Shade"
3"Seer"
4"Heartstone"
5"Nyx"
6"Isolde"
7"Blade"
places
0"Richmond"
1"Park"
globalScore0.63
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"something like crushed starlight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount864
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences73
matches(empty)
46.74% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs18
mean48
std15.05
cv0.314
sampleLengths
089
154
241
339
454
538
628
744
848
942
1020
1156
1239
1356
1455
1572
1645
1744
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences61
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
25.44% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences73
ratio0.041
matches
0"\"The Veil thins here. You can feel it, can’t you, Rory?\" She gestured toward the heart of the grove, where wildflowers bloomed in impossible colors—sapphire blue, molten gold, and deep violet."
1"\"The barrier tears. The hungry come.\" She raised her hands, and the air shimmered, revealing a faint, shimmering distortion—a tear in reality itself, pulsing with dark energy."
2"But as it closed, a final, massive shadow erupted from the grove’s center—a demon of pure darkness, its form shifting and growing."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount705
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.015602836879432624
lyAdverbCount5
lyAdverbRatio0.0070921985815602835
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean11.84
std5.91
cv0.499
sampleLengths
011
124
219
322
413
512
631
711
89
912
104
1112
124
138
1413
1511
167
1713
1814
1927
203
2111
2215
239
247
2515
264
272
289
2926
309
319
328
3320
3411
3510
3619
3713
388
399
403
413
4213
4311
4410
4517
462
4716
4814
496
61.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3835616438356164
totalSentences73
uniqueOpeners28
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences58
matches(empty)
ratio0
88.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences58
matches
0"She gestured toward the heart"
1"she intoned, her voice rising"
2"She raised her hands, and"
3"She drew the Fae-Forged Blade,"
4"she said, her voice steady"
5"It hissed, dissolving into a"
6"She pointed to the ancient"
7"She parried its clawed hand"
8"she demanded, her breath coming"
9"She stumbled, clutching her chest"
10"they shouted, their voice echoing"
11"She sprinted toward the silver-barked"
12"She ducked under a slashing"
13"She raised her hands, and"
14"she shouted, driving the blade"
15"she whispered, her voice thick"
16"She looked at the pendant"
17"she said, her voice grim"
18"She looked at Nyx, whose"
ratio0.328
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences58
matches
0"The air thickened,smelling of damp"
1"Aurora Carter, alias Rory, felt"
2"Nyx, the Shade, shifted from"
3"Isolde Varga, the Seer, walked"
4"The standing stones at the"
5"Isolde murmured, her voice like"
6"She gestured toward the heart"
7"Rory’s gaze darted to the"
8"The Heartstone pulsed, a faint"
9"Nyx’s shadow-form rippled, shifting to"
10"A low, guttural growl echoed"
11"Nyx’s form solidified, towering over"
12"Nyx rasped, their voice a"
13"Isolde’s eyes widened, her pale"
14"she intoned, her voice rising"
15"She raised her hands, and"
16"Rory didn’t hesitate."
17"She drew the Fae-Forged Blade,"
18"she said, her voice steady"
19"Nyx’s shadow-lance lashed out, striking"
ratio0.983
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
50.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount4
matches
0"It hissed, dissolving into a swarm of tiny, obsidian shards that skittered away like insects."
1"Demons poured from the tear, their forms twisting and shifting."
2"But as it closed, a final, massive shadow erupted from the grove’s center—a demon of pure darkness, its form shifting and growing."
3"The creature shrieked, its form dissolving into a cloud of black smoke that swirled toward the closing tear."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount9
matches
0"Nyx rasped, their voice a whisper carried on the wind"
1"she intoned, her voice rising in a riddle"
2"She raised, and the air shimmered, revealing a faint, shimmering distortion—a tear in reality itself, pulsing with dark energy"
3"she said, her voice steady despite the dread coiling in her gut"
4"she demanded, her breath coming in ragged gasps"
5"they shouted, their voice echoing unnaturally"
6"Nyx gasped, their form flickering dangerously"
7"she whispered, her voice thick with exhaustion"
8"she said, her voice grim"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount9
fancyTags
0"Isolde murmured (murmur)"
1"she whispered (whisper)"
2"Nyx growled (growl)"
3"she demanded (demand)"
4"they shouted (shout)"
5"she cried (cry)"
6"Nyx gasped (gasp)"
7"she shouted (shout)"
8"she whispered (whisper)"
dialogueSentences32
tagDensity0.344
leniency0.688
rawRatio0.818
effectiveRatio0.563
72.4498%