Run: 2026-02-19-01KHT0T0KNNE8MMD65GHCT7013

Run Details

Duration:
31.0s
Cost:
$0.032961
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stench of ozone and decay fought a losing battle against the cloying sweetness of iron. Blood. Too much of it. "Guv? Forensics have the preliminary." Detective Sergeant Mills stood silhouetted against the harsh glare of the portable floodlights, his voice echoing in the cavernous space of the abandoned Aldwych station platform. "Single shot, point-blank. Looks like a drug deal gone south. Simple." Harlow Quinn said nothing. She remained crouched beside the body, her gaze tracing the precise, almost surgical, line of the wound in the man's chest. Simple was a word for crossword puzzles and takeaway orders. It had no place here, amongst the grime-caked tiles and the ghosts of forgotten commutes. The victim lay on his back, arms splayed in a bizarre mimicry of welcome. His expensive wool coat was unblemished save for the single, dark hole weeping onto the concrete. His shoes were immaculate. "No signs of a struggle," Quinn observed, her voice low and flat. She ran a gloved finger along the dusty platform edge, inches from the victim’s polished Oxfords. "No scuff marks. Nothing overturned. A ghost with a gun, was it?" "He was probably taken by surprise," Mills offered, stepping closer. The beam from his torch danced over peeling posters advertising wartime unity. "Dealer gets greedy, pulls a piece. It happens." "It does." Quinn rose to her full height, her sharp jaw tight. Her movements were economical, imbued with a military precision that years behind a desk had failed to blunt. "But greedy dealers usually take the merchandise. And the wallet." She nodded towards the victim's inner coat pocket, where the corner of a thick leather wallet was clearly visible. A small, clear baggie of white powder lay beside his left hand, untouched. It looked deliberate. Staged. Quinn began a slow circuit of the body, her eyes scanning every detail of the scene. The air was cold, heavy with the damp breath of the tunnels, but something else lingered beneath it. A static charge that prickled the hairs on her arms. It was a feeling she hadn't felt in three years. Not since she’d lost Morris. She stopped beside a pillar, its ceramic tiles cracked like a shattered mirror. Amongst the layers of spray-painted tags and juvenile scrawls, a new symbol had been etched into the grime. It wasn't paint. It looked as if it had been carved with a fingernail of impossible strength, sharp and precise. A spiral, coiling inwards, with three jagged lines cutting through its centre. "See this, Mills?" Mills ambled over, squinting. "Just more graffiti, isn't it? Kids." "This isn't kids' work." Quinn leaned closer. The edges of the symbol seemed to shimmer, to shift in the unsteady light. "Look at the dust around it. It isn't disturbed. It was drawn *after* the body was here, after the scene settled." She pulled a small brass compass from her pocket. The old tool's casing was green with verdigris, its face etched with sigils she didn't understand. A souvenir from her last case with Morris, the one that had ended with him gone and her with a file full of questions nobody wanted to answer. The compass was supposed to point north. Here, deep beneath the Strand, the needle spun in a frantic, erratic circle, a dervish trapped under glass. It pointed towards the body, then the symbol, then the darkness of the tunnel mouth, never resting. Ignoring Mills’s confused stare, she pocketed the Veil Compass. Her attention shifted from the pillar to the tracks below. The pit was filled with decades of refuse, a graveyard of forgotten newspapers and discarded bottles. But one object caught her eye. Something small and pale, nestled against the rusted metal of the third rail. It wasn’t rubbish. It looked like bone. She swung her legs over the platform edge, landing silently on the grimy ballast of the track bed. "Careful, Guv," Mills called out, his voice tinged with alarm. "That line might not be fully dead." Quinn ignored him, her focus absolute. She crouched, using the end of her pen to nudge the object. It was a flat, circular piece of bone, about the size of a fifty-pence coin, polished smooth by countless hands. A hole was drilled through its centre. It felt strangely warm to the touch through her glove. A token. "What is that?" Mills asked from the platform above. Quinn didn't answer. She was turning the bone token over in her gloved fingers when a sound from the far end of the tunnel made her freeze. It wasn't the familiar rumble of a distant train on an active line, nor the drip-drip-drip of water seeping through the London clay. It was a low, rhythmic scrape. Metal on concrete. Getting closer. Quinn straightened up, her hand instinctively going to the small of her back. She pocketed the token. The spinning compass in her coat suddenly felt heavy, its frantic energy a silent scream. "Hear that?" she whispered, her voice sharp. "Probably just rats," Mills said, though the confidence in his tone had evaporated. He unholstered his own weapon, peering into the oppressive blackness that swallowed the reach of their floodlights. The scraping stopped. Silence descended again, thick and absolute. It was more unnerving than the noise had been. Quinn held her breath, listening. The only sound was the frantic thumping of her own heart. Then, from the darkness, a single, clear note of a child's laughter echoed through the station. It was a joyous, innocent sound that had no place in this dead, violent space. It curled around them, cold and sharp as a shard of ice. Before Mills could speak, before Quinn could even aim her torch, the portable floodlights lining the platform flickered violently, once, twice. They buzzed like angry hornets, and then, with a final, pathetic pop, they all went out at once. They were plunged into a darkness so complete it felt solid, pressing in on all sides. Even Mills's torch had died. Quinn raised her own, thumbing the switch. Nothing. The scraping sound began again, much closer this time. It was accompanied by another noise now, a wet, slick tearing. And in the suffocating black, Detective Harlow Quinn heard Mills let out a choked, terrified gasp right before a blinding flash of light erupted from the end of the tunnel.
created_at"2026-02-19T03:58:55.622Z" 2/19/2026, 3:58:55 AM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3476
moderation_latency(null)
generation_time30967
tokens_prompt4671
tokens_completion2355
native_tokens_prompt4537
native_tokens_completion2729
native_tokens_completion_images0
native_tokens_reasoning1333
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03296125
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency3476
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473535-LfsCNAAYIMHVZByTSJfa"
upstream_id(null)
total_cost0.03296125
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0
effectiveRatio0
95.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1058
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1058
totalAiIsms13
found
0
word"echoing"
count1
1
word"tracing"
count1
2
word"scanning"
count1
3
word"shattered"
count1
4
word"etched"
count2
5
word"tinged"
count1
6
word"familiar"
count1
7
word"rhythmic"
count1
8
word"oppressive"
count1
9
word"silence"
count1
10
word"echoed"
count1
11
word"flickered"
count1
highlights
0"echoing"
1"tracing"
2"scanning"
3"shattered"
4"etched"
5"tinged"
6"familiar"
7"rhythmic"
8"oppressive"
9"silence"
10"echoed"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences85
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1052
ratio0.001
matches
0"after"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
86.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount942
uniqueNames12
maxNameDensity1.27
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Sergeant1
Mills10
Aldwych1
Harlow2
Quinn12
Oxfords1
Morris2
Strand1
Veil1
Compass1
London1
Detective2
persons
0"Sergeant"
1"Mills"
2"Harlow"
3"Quinn"
4"Morris"
places
0"London"
globalScore0.863
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1052
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean37.57
std22.48
cv0.598
sampleLengths
021
142
284
340
430
540
636
759
863
93
1010
1142
1295
1361
1418
1517
1657
179
1856
195
2032
217
2230
2334
2443
2539
2629
2750
72.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount8
totalSentences85
matches
0"was unblemished"
1"been etched"
2"been carved"
3"was supposed"
4"was filled"
5"was drilled"
6"were plunged"
7"was accompanied"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs137
matches
0"was turning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences93
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount947
adjectiveStacks1
stackExamples
0"dervish trapped under glass."
adverbCount32
adverbRatio0.0337909186906019
lyAdverbCount7
lyAdverbRatio0.007391763463569166
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean11.31
std6.61
cv0.584
sampleLengths
016
11
24
331
411
54
621
710
815
914
1016
114
1212
1316
1412
1510
1612
178
1812
1918
2010
2119
2213
233
241
2516
2618
2710
2810
295
3013
3118
323
3317
3412
353
364
376
387
3914
4021
419
4216
4328
447
4518
4617
479
4810
4916
68.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.45161290322580644
totalSentences93
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences80
matches
0"Too much of it."
1"Then, from the darkness, a"
2"Even Mills's torch had died."
ratio0.038
55.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences80
matches
0"She remained crouched beside the"
1"It had no place here,"
2"His expensive wool coat was"
3"His shoes were immaculate."
4"She ran a gloved finger"
5"Her movements were economical, imbued"
6"She nodded towards the victim's"
7"It looked deliberate."
8"It was a feeling she"
9"She stopped beside a pillar,"
10"It wasn't paint."
11"It looked as if it"
12"She pulled a small brass"
13"It pointed towards the body,"
14"Her attention shifted from the"
15"It wasn’t rubbish."
16"It looked like bone."
17"She swung her legs over"
18"She crouched, using the end"
19"It was a flat, circular"
ratio0.413
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences80
matches
0"The stench of ozone and"
1"Detective Sergeant Mills stood silhouetted"
2"Harlow Quinn said nothing."
3"She remained crouched beside the"
4"It had no place here,"
5"The victim lay on his"
6"His expensive wool coat was"
7"His shoes were immaculate."
8"Quinn observed, her voice low"
9"She ran a gloved finger"
10"Mills offered, stepping closer"
11"The beam from his torch"
12"Quinn rose to her full"
13"Her movements were economical, imbued"
14"She nodded towards the victim's"
15"A small, clear baggie of"
16"It looked deliberate."
17"Quinn began a slow circuit"
18"The air was cold, heavy"
19"A static charge that prickled"
ratio0.875
62.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences80
matches
0"Before Mills could speak, before"
ratio0.013
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Her movements were economical, imbued with a military precision that years behind a desk had failed to blunt."
1"A static charge that prickled the hairs on her arms."
2"It looked as if it had been carved with a fingernail of impossible strength, sharp and precise."
3"He unholstered his own weapon, peering into the oppressive blackness that swallowed the reach of their floodlights."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Quinn observed, her voice low and flat"
1"she whispered, her voice sharp"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Quinn observed (observe)"
1"Mills called out (call out)"
2"she whispered (whisper)"
dialogueSentences17
tagDensity0.294
leniency0.588
rawRatio0.6
effectiveRatio0.353
82.4855%