Run: 2026-02-19-01KHT0T1TTDTK4Z4JD2Y4JSHRP

Run Details

Duration:
28.4s
Cost:
$0.001400

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air shimmered as Aurora stepped through the archway, her heart racing. The moment she crossed the threshold, the world behind her faded into a distant memory, swallowed by the ethereal glow of the Fae Grove. A soft hum vibrated through the ground, resonating with the pulse of the ancient trees that surrounded them. “Is this even real?” Rory whispered, her voice barely above a breath. She brushed her fingers against the gnarled bark of a nearby oak, its surface warm and alive, as if it were breathing. “Real enough,” Nyx replied, their silhouette flickering like a candle flame in the dim light. The Shade’s faintly glowing violet eyes scanned the grove, absorbing the otherworldly beauty. “But beauty can be deceiving.” A soft rustle drew their attention. Isolde Varga emerged from the shadows, her silver hair cascading like a waterfall of moonlight. She moved with an elegance that seemed to defy gravity, her feet barely touching the ground. “Welcome, seekers,” she said, her voice a melodic whisper that danced through the air. “You tread upon sacred soil.” Rory felt a shiver run down her spine. The grove was alive with colour and sound, wildflowers blooming in hues she had never seen before, their petals shimmering like jewels. The air was thick with the scent of sweet nectar and something else—something sharp and electric that made her skin prickle. “Where do we go from here?” she asked, her curiosity piqued. “Follow the path of the standing stones,” Isolde instructed, gesturing towards a line of ancient oaks that formed a natural corridor deeper into the grove. “They will guide you.” As they ventured further, the atmosphere shifted. The light grew softer, casting a dreamlike glow over everything. Rory felt as if she were walking through a painting, each step revealing new wonders. A cluster of luminescent mushrooms pulsed rhythmically at the base of a tree, their glow synchronising with the hum beneath her feet. “Look at that!” Rory exclaimed, pointing to a nearby flower that unfurled its petals as they approached, revealing a heart of glistening crystal. “What is it?” “Fae bloom,” Nyx replied, their voice a whisper that seemed to echo from the shadows. “They bloom only for those who seek truth.” “Or trouble,” Isolde added cryptically, her lavender eyes glinting with mischief. Rory’s heart raced. She had come seeking answers, but the grove felt like a labyrinth of secrets. The deeper they went, the more the air thickened with an unnameable tension. “Do you feel that?” she asked, glancing at Nyx. “Like a storm brewing,” they replied, their form flickering as if caught in a breeze. “Something stirs in the shadows.” “Let’s keep moving,” Rory urged, her voice steady despite the unease creeping into her bones. They pressed on, the path winding through towering trees that seemed to whisper secrets in a language she couldn’t understand. The ground beneath them shifted from soft moss to cool stone, the ancient roots of the trees intertwining like fingers grasping for something lost. Suddenly, a low growl echoed through the grove, reverberating off the trees. Rory froze, her heart pounding in her chest. “Did you hear that?” she whispered, her eyes darting around. Nyx nodded, their form solidifying as they stepped closer to Rory. “We should be cautious.” Isolde’s expression remained serene, but her eyes glimmered with a knowing light. “The grove protects its own. But it is not without its guardians.” Before Rory could respond, a figure emerged from the shadows—a creature of pure darkness, its form shifting and writhing like smoke. It stood tall, its eyes glowing like embers in the night. “Who dares enter the sacred grove?” it boomed, its voice a deep rumble that shook the very ground beneath them. Rory’s breath caught in her throat. “We mean no harm,” she stammered, stepping forward despite the instinct to flee. “We seek knowledge.” The creature’s gaze bore into her, and for a moment, she felt as if it could see into her very soul. “Knowledge comes at a price,” it growled, its form flickering like a candle in the wind. “What will you offer?” “Offer?” Rory echoed, glancing at Nyx and Isolde, who remained silent, their expressions unreadable. “Your truth,” the creature replied, its voice a low hiss. “What do you desire most?” Rory hesitated, the weight of the question pressing down on her. She thought of her past, the shadows that clung to her like a second skin. “I want to be free,” she finally said, her voice steady. “Free from my past.” The creature’s eyes narrowed, and a low chuckle rumbled from its throat. “Freedom is a fickle thing. Are you prepared to pay the cost?” “What cost?” Rory asked, her heart racing. “Your memories,” it replied, its voice echoing through the grove. “All that you hold dear.” “No!” Nyx interjected, stepping protectively in front of Rory. “You cannot take her memories. They are her strength.” “Strength can be a burden,” the creature countered, its form shifting closer. “What will you choose, seeker?” Rory’s mind raced. The thought of losing her memories, the fragments of her life that had shaped her, felt like a knife twisting in her gut. But the promise of freedom, of a life unshackled from her past, was intoxicating. “Rory,” Isolde said softly, her voice cutting through the tension. “Remember, the grove reveals what you seek, but it does not grant it without consequence.” The creature’s gaze flickered between them, its interest piqued. “Choose wisely, seeker. The grove does not forgive.” Rory’s heart thundered in her chest. She felt the weight of their eyes upon her, the pressure of the moment suffocating. “I… I need time,” she stammered, stepping back. “Time is a luxury you do not possess,” the creature hissed, its form darkening. “Choose now, or be lost to the shadows.” The grove trembled, the trees swaying as if caught in a tempest. Rory’s breath quickened, panic clawing at her throat. She glanced at Nyx, who met her gaze with a fierce determination. “Together,” they whispered, their voice a steady anchor in the chaos. “Together,” Rory echoed, her resolve hardening. “Then you will face the consequences together,” the creature growled, its form shifting into a swirling mass of darkness. Rory felt the ground beneath her tremble, the air thickening with an electric charge. The shadows around them twisted and writhed, and she knew they were on the brink of something monumental. “Now!” Nyx shouted, their voice cutting through the chaos. With a surge of adrenaline, Rory grasped the Heartstone Pendant hanging around her neck. It pulsed with warmth, a beacon of hope in the encroaching darkness. “Let’s go!” she cried, and together they plunged deeper into the grove, the shadows closing in behind them. The creature’s roar echoed through the trees, a promise of pursuit. The grove shifted around them, the path twisting and turning as they raced forward, the weight of their choices heavy on their shoulders. In that moment, Rory understood: the grove was alive, and it would not let them go easily.
total_cost0.0013997699999999998

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount3
adverbTags
0"Isolde added cryptically [cryptically]"
1"she finally said [finally]"
2"Isolde said softly [softly]"
dialogueSentences49
tagDensity0.612
leniency1
rawRatio0.1
effectiveRatio0.1
82.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1174
totalAiIsmAdverbs4
found
0
adverb"suddenly"
count1
1
adverb"very"
count2
2
adverb"softly"
count1
highlights
0"suddenly"
1"very"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1174
totalAiIsms43
found
0
word"shimmered"
count1
1
word"racing"
count2
2
word"vibrated"
count1
3
word"pulse"
count1
4
word"scanned"
count1
5
word"otherworldly"
count1
6
word"cascading"
count1
7
word"whisper"
count3
8
word"down her spine"
count1
9
word"electric"
count2
10
word"pulsed"
count2
11
word"glistening"
count1
12
word"crystal"
count1
13
word"echo"
count1
14
word"glinting"
count1
15
word"raced"
count3
16
word"tension"
count2
17
word"echoed"
count4
18
word"pounding"
count1
19
word"unreadable"
count1
20
word"desire"
count1
21
word"weight"
count3
22
word"echoing"
count1
23
word"flickered"
count1
24
word"thundered"
count1
25
word"trembled"
count1
26
word"quickened"
count1
27
word"resolve"
count1
28
word"warmth"
count1
29
word"beacon"
count1
highlights
0"shimmered"
1"racing"
2"vibrated"
3"pulse"
4"scanned"
5"otherworldly"
6"cascading"
7"whisper"
8"down her spine"
9"electric"
10"pulsed"
11"glistening"
12"crystal"
13"echo"
14"glinting"
15"raced"
16"tension"
17"echoed"
18"pounding"
19"unreadable"
20"desire"
21"weight"
22"echoing"
23"flickered"
24"thundered"
25"trembled"
26"quickened"
27"resolve"
28"warmth"
29"beacon"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences77
matches
0"felt a shiver"
1"d with warmth"
87.20% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences77
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1172
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount947
uniqueNames10
maxNameDensity2.22
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Aurora1
Fae1
Grove1
Shade1
Varga1
Rory21
Isolde6
Nyx8
Heartstone1
Pendant1
persons
0"Aurora"
1"Shade"
2"Varga"
3"Rory"
4"Isolde"
5"Nyx"
6"Pendant"
places
0"Fae"
1"Grove"
globalScore0.391
windowScore0.333
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount5
matches
0"elegance that seemed to defy gravity, her feet barely touching the ground"
1"whisper that seemed to echo from the shadows"
2"felt like a labyrinth of secrets"
3"trees that seemed to whisper secrets in a language she couldn’t understand"
4"felt like a knife twisting in her gut"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1172
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean24.94
std12.89
cv0.517
sampleLengths
054
134
233
356
451
511
629
754
826
923
1011
1130
129
1320
1415
1544
1620
1710
1815
1924
2032
2120
2222
2341
2414
2515
2641
2724
287
2915
3018
3117
3240
3325
3417
3529
3622
3732
3811
396
4019
4132
429
4326
4418
4534
4617
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences77
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs182
matches
0"were breathing"
1"were walking"
83.33% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences96
ratio0.021
matches
0"The air was thick with the scent of sweet nectar and something else—something sharp and electric that made her skin prickle."
1"Before Rory could respond, a figure emerged from the shadows—a creature of pure darkness, its form shifting and writhing like smoke."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount949
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.02845100105374078
lyAdverbCount11
lyAdverbRatio0.011591148577449948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean12.21
std5.65
cv0.463
sampleLengths
012
124
218
312
422
515
613
75
86
915
1016
1114
125
138
1422
1521
1611
1725
184
197
2010
2115
2222
2323
243
2515
268
2711
283
2914
3013
319
3215
335
3415
3520
3624
3712
388
3910
4011
414
4212
4312
4421
4511
4620
476
4813
493
74.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4791666666666667
totalSentences96
uniqueOpeners46
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Suddenly, a low growl echoed"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences77
matches
0"She brushed her fingers against"
1"She moved with an elegance"
2"she said, her voice a"
3"she asked, her curiosity piqued"
4"She had come seeking answers,"
5"she asked, glancing at Nyx"
6"they replied, their form flickering"
7"They pressed on, the path"
8"she whispered, her eyes darting"
9"It stood tall, its eyes"
10"it boomed, its voice a"
11"she stammered, stepping forward despite"
12"it growled, its form flickering"
13"She thought of her past,"
14"she finally said, her voice"
15"it replied, its voice echoing"
16"She felt the weight of"
17"she stammered, stepping back"
18"She glanced at Nyx, who"
19"they whispered, their voice a"
ratio0.286
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences77
matches
0"The air shimmered as Aurora"
1"The moment she crossed the"
2"A soft hum vibrated through"
3"Rory whispered, her voice barely"
4"She brushed her fingers against"
5"Nyx replied, their silhouette flickering"
6"The Shade’s faintly glowing violet"
7"A soft rustle drew their"
8"Isolde Varga emerged from the"
9"She moved with an elegance"
10"she said, her voice a"
11"Rory felt a shiver run"
12"The grove was alive with"
13"The air was thick with"
14"she asked, her curiosity piqued"
15"Isolde instructed, gesturing towards a"
16"The light grew softer, casting"
17"Rory felt as if she"
18"A cluster of luminescent mushrooms"
19"Rory exclaimed, pointing to a"
ratio0.922
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"Before Rory could respond, a"
ratio0.013
27.03% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount6
matches
0"A soft hum vibrated through the ground, resonating with the pulse of the ancient trees that surrounded them."
1"She brushed her fingers against the gnarled bark of a nearby oak, its surface warm and alive, as if it were breathing."
2"The grove was alive with colour and sound, wildflowers blooming in hues she had never seen before, their petals shimmering like jewels."
3"Rory felt as if she were walking through a painting, each step revealing new wonders."
4"Before Rory could respond, a figure emerged from the shadows—a creature of pure darkness, its form shifting and writhing like smoke."
5"The thought of losing her memories, the fragments of her life that had shaped her, felt like a knife twisting in her gut."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags30
uselessAdditionCount19
matches
0"Rory whispered, her voice barely above a breath"
1"she said, her voice a melodic whisper that danced through the air"
2"she asked, her curiosity piqued"
3"Isolde added cryptically, her lavender eyes glinting with mischief"
4"they replied, their form flickering as if caught in a breeze"
5"Rory urged, her voice steady despite the unease creeping into her bones"
6"she whispered, her eyes darting around"
7"it growled, its form flickering like a candle in the wind"
8"the creature replied, its voice a low hiss"
9"she finally said, her voice steady"
10"Rory asked, her heart racing"
11"it replied, its voice echoing through the grove"
12"the creature countered, its form shifting closer"
13"Isolde said softly, her voice cutting through the tension"
14"the creature hissed, its form darkening"
15"they whispered, their voice a steady anchor in the chaos"
16"Rory echoed, her resolve hardening"
17"the creature growled, its form shifting into a swirling mass of darkness"
18"Nyx shouted, their voice cutting through the chaos"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags25
fancyCount14
fancyTags
0"Rory whispered (whisper)"
1"Rory exclaimed (exclaim)"
2"Isolde added cryptically (add)"
3"Rory urged (urge)"
4"she whispered (whisper)"
5"she stammered (stammer)"
6"it growled (growl)"
7"Nyx interjected (interject)"
8"she stammered (stammer)"
9"the creature hissed (hiss)"
10"they whispered (whisper)"
11"the creature growled (growl)"
12"Nyx shouted (shout)"
13"she cried (cry)"
dialogueSentences49
tagDensity0.51
leniency1
rawRatio0.56
effectiveRatio0.56
72.1134%