Run: 2026-02-19-01KHT0TBWSF7J840GQ8J1PER9B

Run Details

Duration:
8.0s
Cost:
$0.003590
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A guttural moan echoed through the swirling purples. Rory stumbled, the ground shifting beneath her like a bad dream. Nyx's shadowy form solidified next to her, a faint violet glow from their eyes scanning the impossible landscape. Isolde, a picture of calm, extended a hand, her silver hair shimmering against the unnatural light. "Careful, child. Dymas is not fond of sudden arrivals." Rory took the seer's hand. The cold of the Fae-Forged Blade at her hip felt like a mundane anchor in this surreal place. The Heartstone Pendant, a deep crimson against her delivery uniform, pulsed with an insistent heat. They stood on a narrow ledge overlooking a vast cavern. The very air tasted of rich, overripe fruit and something metallic, like blood and honey. "What is this place?" The words felt flat, swallowed by the immensity. Nyx pointed a skeletal finger, shadow elongating and retracting. "Gluttony, young one. A realm woven from indulgence." Below them, verdant terraces cascaded downwards, impossibly lush. Rivers of viscous, shimmering liquid, the colour of deep merlot, snaked through enormous vineyards heavy with glowing grapes. Trees with bark like polished obsidian bore fruit that pulsed with soft, internal light. The air thrummed with a low hum, a symphony of unseen creatures and the distant clinking of what sounded like crystal. "Looks like a posh wine tasting." Rory tried to inject some normalcy, but her voice wavered. Isolde smiled, a faint, sad curve of her lips. "More than wine, Aurora. Here, every desire finds its form, and every craving is fed. To excess." They began their descent. The path, surprisingly smooth underfoot, wound around enormous, fleshy gourds that oozed sweet, pungent sap. Giant, iridescent insects droned lazily, their multi-faceted eyes reflecting the amber sky. Rory kept an eye on Nyx, whose shadows seemed to coil and stretch with a life of their own, constantly reforming. The Shade was a living radar, their silence more unnerving than any cry. The further they descended, the more intense the sensory assault became. The scent of exotic spices mingled with roasting meats, of sweet wines and sharp cheeses. Laughter, deep and resonant, echoed from somewhere below, followed by a soft, contented sigh. It was a place designed to overwhelm, to beckon, to promise limitless satisfaction. They reached a lower terrace where a bizarre garden flourished. Plants unlike anything Rory had ever seen twisted towards the amber sky. One bloomed with petals of spun sugar, another bore fruit shaped like miniature, perfectly cooked pastries. A small, bubbling spring gushed liquid that smelled vaguely of chocolate. "Don't touch anything, Aurora." Isolde's voice was a low warning. Rory retracted her hand from a hanging vine dripping with what looked like crystallised jam. She felt a strange pull, a subtle urge to pluck a glowing mango from a nearby tree, to taste the chocolate spring. Her stomach rumbled, even though she had eaten a full lunch just hours ago. "The temptations are strong, aren't they?" Nyx's voice, a whisper of wind, still managed to cut through the intoxicating atmosphere. "Dymas feeds on such things." They pressed on, passing through groves of trees whose leaves shimmered with all the colours of stained glass. Ahead, Rory heard music. A deep, soulful cello, accompanied by a soaring flute. It was hauntingly beautiful, weaving through the scents and sights, pulling her deeper. The path widened, opening onto a grand plaza paved with tiles that shimmered like mother-of-pearl. In the centre, a colossal fountain spewed not water, but streams of different coloured liquids – golden mead, ruby wine, emerald liqueur. Around its base, figures moved. Helbound souls, Rory realised with a jolt. They were human-shaped, but their skin had an unnatural sheen, their movements a touch too fluid. They carried trays laden with impossible delicacies: loaves of bread that glowed from within, roasted birds with feathers of spun gold, goblets overflowing with vibrant, effervescent drinks. Their eyes, though, were hollow, their faces etched with a profound, weary hunger that the endless feast could never sate. One of them, a woman with hair like spun sugar, staggered past, spilling a goblet of emerald fluid. Her eyes, blank and unfocused, met Rory's for a fleeting moment. A flicker of something – recognition? – passed between them before her gaze drifted back to the fountain. "How long have they been here?" Rory whispered, a sudden chill running down her spine despite the warmth. "Time loses meaning here," Isolde said, her voice soft. "A century, a millennium. All are one and the same in Gluttony. Their contracts bind them to service, to constantly prepare and consume, yet never to truly be satisfied." Nyx gestured towards a massive structure rising at the far end of the plaza, a palace of polished bone and shimmering, transparent walls that revealed tantalising glimpses of banquets within. "Belphegor's palace. Our quarry lies within its shadow." As they began to cross the plaza, the music swelled, drawing them in. Figures emerged from the palace, taller, more imposing than the Helbound souls. These were demons, their forms sleek and muscular, their eyes glowing with predatory amusement. They wore fine silks in opulent colours, their laughter echoing like shattering glass. One, a particularly tall demon with skin the colour of polished amethyst, paused, his serpentine eyes fixing on Rory. A slow, unsettling smile spread across his face, revealing teeth like splinters of obsidian. "Well, well. What delectable morsels have wandered into our humble feast?" His voice, a smooth baritone, rippled through the air. "Fresh meat. A rare treat." Rory felt the Fae-Forged Blade at her hip grow colder, vibrating faintly. Her hand instinctively went to the hilt. This wasn't a game, not a leisurely exploration anymore. The air crackled with a sudden, sharp tension, the intoxicating scents of Dymas suddenly turning cloying, threatening. The demon began to advance, his smile widening, his gaze lingering on the Heartstone Pendant at her throat. He knew. Something here knew. "And what a pretty little spark you carry, human." He reached out a long, clawed hand.
created_at"2026-02-19T03:59:07.182Z" 2/19/2026, 3:59:07 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency454
moderation_latency(null)
generation_time7980
tokens_prompt5338
tokens_completion1607
native_tokens_prompt5247
native_tokens_completion1358
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached5108
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00358994
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency454
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473547-9IDSQs46LFhTDXrgmw9t"
upstream_id(null)
total_cost0.00358994
cache_discount0.00137916
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
75.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1003
totalAiIsmAdverbs5
found
0
adverb"very"
count1
1
adverb"lazily"
count1
2
adverb"perfectly"
count1
3
adverb"truly"
count1
4
adverb"suddenly"
count1
highlights
0"very"
1"lazily"
2"perfectly"
3"truly"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1003
totalAiIsms27
found
0
word"echoed"
count2
1
word"scanning"
count1
2
word"surreal"
count1
3
word"pulsed"
count2
4
word"symphony"
count1
5
word"crystal"
count1
6
word"normalcy"
count1
7
word"wavered"
count1
8
word"desire"
count1
9
word"silence"
count1
10
word"stomach"
count1
11
word"whisper"
count1
12
word"shimmered"
count2
13
word"etched"
count1
14
word"profound"
count1
15
word"fleeting"
count1
16
word"flicker"
count1
17
word"chill"
count1
18
word"down her spine"
count1
19
word"warmth"
count1
20
word"structure"
count1
21
word"imposing"
count1
22
word"echoing"
count1
23
word"tension"
count1
highlights
0"echoed"
1"scanning"
2"surreal"
3"pulsed"
4"symphony"
5"crystal"
6"normalcy"
7"wavered"
8"desire"
9"silence"
10"stomach"
11"whisper"
12"shimmered"
13"etched"
14"profound"
15"fleeting"
16"flicker"
17"chill"
18"down her spine"
19"warmth"
20"structure"
21"imposing"
22"echoing"
23"tension"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
37.82% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences68
filterMatches(empty)
hedgeMatches
0"tried to"
1"seemed to"
2"managed to"
3"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences75
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1001
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
81.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount870
uniqueNames11
maxNameDensity1.38
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Fae-Forged2
Blade2
Heartstone2
Pendant2
Nyx5
Isolde4
Shade1
Rory12
Helbound2
Dymas1
One3
persons
0"Nyx"
1"Isolde"
2"Rory"
3"Dymas"
4"One"
places(empty)
globalScore0.81
windowScore1
27.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount3
matches
0"felt like a mundane anchor in this surr"
1"sounded like crystal"
2"looked like crystallised jam"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.999
wordCount1001
matches
0"not water, but streams of different coloured liquids"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences75
matches(empty)
96.68% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean38.5
std18.8
cv0.488
sampleLengths
053
19
263
312
417
561
616
726
865
953
1049
1110
1251
1325
1444
1549
1663
1747
1818
1938
2038
2152
2233
2325
2468
2516
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences68
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
28.57% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences75
ratio0.04
matches
0"In the centre, a colossal fountain spewed not water, but streams of different coloured liquids – golden mead, ruby wine, emerald liqueur."
1"A flicker of something – recognition?"
2"– passed between them before her gaze drifted back to the fountain."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount872
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03555045871559633
lyAdverbCount12
lyAdverbRatio0.013761467889908258
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences75
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences75
mean13.35
std5.76
cv0.432
sampleLengths
08
111
218
316
49
55
618
715
810
915
1012
119
128
138
1418
1514
1621
1716
189
1917
204
2115
2212
2321
2413
2511
2615
2714
2813
2910
3012
3116
3211
3310
3415
3522
3614
3720
385
3918
404
419
4213
4315
4422
455
467
4716
4827
4920
84.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5466666666666666
totalSentences75
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences67
matches
0"They stood on a narrow"
1"They began their descent."
2"It was a place designed"
3"They reached a lower terrace"
4"She felt a strange pull,"
5"Her stomach rumbled, even though"
6"They pressed on, passing through"
7"It was hauntingly beautiful, weaving"
8"They were human-shaped, but their"
9"They carried trays laden with"
10"Their eyes, though, were hollow,"
11"Her eyes, blank and unfocused,"
12"They wore fine silks in"
13"His voice, a smooth baritone,"
14"Her hand instinctively went to"
15"He reached out a long,"
ratio0.239
42.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences67
matches
0"A guttural moan echoed through"
1"Rory stumbled, the ground shifting"
2"Nyx's shadowy form solidified next"
3"Isolde, a picture of calm,"
4"Rory took the seer's hand."
5"The cold of the Fae-Forged"
6"The Heartstone Pendant, a deep"
7"They stood on a narrow"
8"The very air tasted of"
9"The words felt flat, swallowed"
10"Nyx pointed a skeletal finger,"
11"Rivers of viscous, shimmering liquid,"
12"Trees with bark like polished"
13"The air thrummed with a"
14"Rory tried to inject some"
15"Isolde smiled, a faint, sad"
16"They began their descent."
17"The path, surprisingly smooth underfoot,"
18"Rory kept an eye on"
19"The Shade was a living"
ratio0.836
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount5
matches
0"The path, surprisingly smooth underfoot, wound around enormous, fleshy gourds that oozed sweet, pungent sap."
1"The path widened, opening onto a grand plaza paved with tiles that shimmered like mother-of-pearl."
2"They carried trays laden with impossible delicacies: loaves of bread that glowed from within, roasted birds with feathers of spun gold, goblets overflowing with…"
3"Nyx gestured towards a massive structure rising at the far end of the plaza, a palace of polished bone and shimmering, transparent walls that revealed tantalisi…"
4"The demon began to advance, his smile widening, his gaze lingering on the Heartstone Pendant at her throat."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"Rory tried, but her voice wavered"
1"Rory whispered, a sudden chill running down her spine despite the warmth"
2"Isolde said, her voice soft"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Rory whispered (whisper)"
dialogueSentences15
tagDensity0.133
leniency0.267
rawRatio0.5
effectiveRatio0.133
73.9863%