NC Bench
Overview
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Run: 2026-02-19-01KHT0TYPBMTJNBGXZDF8TZXNB
Run Details
Model:
GPT-4o, Aug. 6th (temp=0)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
10.7s
Cost:
$0.019777
Provider:
Azure
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.01%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
87.91%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.72%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
90.34%
Sentence length variance
(details)
50.00%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
65.22%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
72.6290%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter's heart raced as
she stepped through the ancient oak standing stones, the boundary of Isolde's grove.
The air shimmered with a
faint distortion, a
reminder
of the Veil's presence.
Her fingers brushed against the
Heartstone Pendant, its
warmth
pulsing
gently
against her skin.
She glanced at Nyx, the
Shade, who moved beside her with an ethereal grace, their violet eyes glowing faintly in the dim light. "Feels different here,"
Aurora murmured, her voice barely
above a
whisper
.
Nyx's form flickered, shifting between
solid and incorporeal. "The Grove exists between realms. Time
dances
to its own tune."
Aurora nodded, her gaze sweeping
over the clearing. Wildflowers bloomed in vibrant hues, their petals whispering secrets to the wind.
The air was thick with
the scent of earth and magic, a heady mix that made her skin tingle. She took a deep breath, feeling the energy of the place seep into her bones.
Isolde Varga, the Seer, stood
at the heart of the grove, her silver hair
cascading
like moonlight down her back.
Her pale lavender eyes held
a timeless wisdom, and her presence was both
comforting
and unsettling.
She gestured for them to
approach, her movements fluid and deliberate. "Welcome, Aurora,"
Isolde's voice was melodic, each
word a riddle wrapped in
silk
. "The Grove has awaited your arrival."
Aurora stepped forward, her boots
silent on the soft earth. "It's... beautiful." Isolde's smile was
enigmatic
. "Beauty often masks the truth. The Grove holds many secrets."
Nyx drifted closer, their shadowy
form blending with the dappled light. "Secrets are what we seek."
Aurora's fingers brushed the crescent-shaped
scar on her wrist, a
reminder
of past mistakes and future promises.
She felt the weight of
the Fae-Forged Blade at her side, its moonsilver surface cold against her skin.
The dagger was a gift
from Isolde, a token of trust and a tool of power. As they moved deeper into the grove, the air grew cooler, the light shifting in strange patterns. Time
seemed to
stretch and contract, each step a journey through moments both
fleeting
and eternal. Aurora's senses sharpened, every sound amplified, every scent intensified. A rustle in the underbrush caught her attention.
She paused, her hand instinctively
reaching for the dagger. Nyx's form solidified, their presence a shadowy shield. "Something stirs,"
Aurora said, her voice steady despite the unease coiling in her gut
. Isolde's gaze was distant, her expression
unreadable
. "The Grove is alive. It breathes, it dreams." Aurora's
eyes narrowed
,
scanning
the foliage for signs of movement. The wildflowers
seemed to
sway in a rhythm all their own, a
dance
of colour and light.
She felt the pulse of
the Heartstone quicken, a silent warning. "Stay close,"
Nyx whispered, their voice a breeze against her ear
. Aurora nodded, her grip tightening on the dagger's hilt. The grove was a place of wonder, but it was also a place of danger.
She could feel it in
the air, a
tension
that hummed beneath the surface.
They continued their exploration, each
step revealing new wonders. A stream wound through the clearing, its waters sparkling with an
otherworldly
glow. Aurora knelt beside it, dipping her fingers into the cool liquid.
It felt alive, a current
of magic that flowed through her veins. "Water from the Fae realm,"
Isolde explained, her voice a gentle caress
. "It nourishes the Grove." Aurora withdrew her hand, watching as droplets clung to her skin, shimmering like stars.
She felt a connection to
this place, a bond forged in the
depths
of her soul. As they ventured further, the grove revealed its secrets. Strange creatures flitted through the trees, their forms elusive and ethereal. Aurora caught glimpses of wings and fur, eyes that glowed with an inner light.
She felt their curiosity, their
watchful presence. "Guardians of the Grove,"
Nyx said, their tone reverent
. "They protect what is sacred." Aurora's heart swelled with wonder, her fears momentarily forgotten.
She felt a kinship with
these creatures, a shared understanding of the world beyond the Veil. But as they
delved
deeper, the atmosphere shifted. The air grew heavy, the light dimming to a twilight hue. Aurora's instincts prickled, a warning of unseen dangers. "Something's wrong,"
she said, her voice a
low murmur. Isolde's expression was serene, but her eyes held a shadow of concern. "The Grove is restless. It senses a disturbance." Aurora's
pulse
quickened
, her senses on high alert.
She felt the Heartstone's warmth
intensify, a
beacon
in the gathering darkness. Nyx's form
flickered
, their presence a
comforting
shadow. "We must tread
carefully
."
Aurora nodded, her gaze sweeping
the clearing. The wildflowers
seemed to
wilt, their colours fading to grey.
She felt the weight of
the Fae-Forged Blade, its power a promise of protection. As they moved forward, the grove's secrets unfolded. A circle of standing stones rose from the earth, their surfaces
etched
with ancient runes. Aurora felt their energy, a
pulse
that
resonated
with her own. "Rift points,"
Nyx said, their voice a whisper of awe
. "Tears in the Veil." Aurora's heart
skipped a beat
, the implications clear. The grove was a gateway, a bridge between worlds.
She felt the pull of
the Heartstone, its glow a
beacon
in the twilight. Isolde's gaze was steady, her expression
unreadable
. "The Veil weakens. The solstice approaches." Aurora's mind
raced
, the pieces falling into place. The grove was a place of power, a nexus of magic and mystery.
She felt the weight of
her choices, the burden of her destiny. As they stood before the stones, the air crackled with energy. Aurora felt the
pulse
of the Heartstone, a rhythm that matched her own.
She knew the path ahead
was fraught with danger, but she felt a
sense of
purpose, a calling that
resonated
in her soul. The grove was alive, a place of wonder and unease. Aurora felt its magic, its secrets, and she knew she was part of something greater. She took a deep breath, her
resolve
firm, her heart steady. The journey had only just begun.
created_at
"2026-02-19T03:59:26.431Z"
2/19/2026, 3:59:26 AM
model
"openai/gpt-4o-2024-08-06"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1038
moderation_latency
(null)
generation_time
10598
tokens_prompt
5338
tokens_completion
1571
native_tokens_prompt
4855
native_tokens_completion
1356
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
4736
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0197775
router
(null)
provider_responses
0
endpoint_id
"59ea8d2a-1b1b-47f1-83de-a358a724caeb"
id
"chatcmpl-DApUEgSseYe6KXoAGXav7UJrhhmsH"
is_byok
false
latency
773
model_permaslug
"openai/gpt-4o-2024-08-06"
provider_name
"Azure"
status
200
api_type
"completions"
id
"gen-1771473566-NiOqKBdTrbn50fangRna"
upstream_id
"chatcmpl-DApUEgSseYe6KXoAGXav7UJrhhmsH"
total_cost
0.0197775
cache_discount
0.00592
upstream_inference_cost
0
provider_name
"Azure"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
20
tagDensity
0.4
leniency
0.8
rawRatio
0
effectiveRatio
0
85.01%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1001
totalAiIsmAdverbs
3
found
0
adverb
"gently"
count
1
1
adverb
"barely above a whisper"
count
1
2
adverb
"carefully"
count
1
highlights
0
"gently"
1
"barely above a whisper"
2
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1001
totalAiIsms
43
found
0
word
"raced"
count
2
1
word
"shimmered"
count
1
2
word
"reminder"
count
2
3
word
"warmth"
count
2
4
word
"whisper"
count
2
5
word
"flickered"
count
2
6
word
"dances"
count
1
7
word
"cascading"
count
1
8
word
"comforting"
count
2
9
word
"silk"
count
1
10
word
"enigmatic"
count
1
11
word
"weight"
count
3
12
word
"fleeting"
count
1
13
word
"unreadable"
count
2
14
word
"scanning"
count
1
15
word
"dance"
count
1
16
word
"pulse"
count
4
17
word
"could feel"
count
1
18
word
"tension"
count
1
19
word
"otherworldly"
count
1
20
word
"depths"
count
1
21
word
"delved"
count
1
22
word
"quickened"
count
1
23
word
"beacon"
count
2
24
word
"etched"
count
1
25
word
"resonated"
count
2
26
word
"skipped a beat"
count
1
27
word
"sense of"
count
1
28
word
"resolve"
count
1
highlights
0
"raced"
1
"shimmered"
2
"reminder"
3
"warmth"
4
"whisper"
5
"flickered"
6
"dances"
7
"cascading"
8
"comforting"
9
"silk"
10
"enigmatic"
11
"weight"
12
"fleeting"
13
"unreadable"
14
"scanning"
15
"dance"
16
"pulse"
17
"could feel"
18
"tension"
19
"otherworldly"
20
"depths"
21
"delved"
22
"quickened"
23
"beacon"
24
"etched"
25
"resonated"
26
"skipped a beat"
27
"sense of"
28
"resolve"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"air was thick with"
count
1
highlights
0
"eyes narrowed"
1
"The air was thick with"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
78
matches
0
"d with wonder"
87.91%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
78
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
90
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
998
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
33.72%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
54
wordCount
903
uniqueNames
12
maxNameDensity
2.33
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Carter
1
Isolde
9
Veil
2
Heartstone
5
Pendant
1
Nyx
8
Shade
1
Varga
1
Seer
1
Aurora
21
Fae-Forged
2
Blade
2
persons
0
"Carter"
1
"Isolde"
2
"Heartstone"
3
"Nyx"
4
"Seer"
5
"Aurora"
places
0
"Veil"
globalScore
0.337
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
76
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
998
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
90
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
26.97
std
14.89
cv
0.552
sampleLengths
0
68
1
11
2
19
3
54
4
47
5
19
6
12
7
14
8
16
9
51
10
42
11
25
12
14
13
15
14
38
15
11
16
38
17
45
18
16
19
30
20
41
21
14
22
25
23
27
24
9
25
20
26
20
27
12
28
31
29
34
30
14
31
31
32
13
33
33
34
47
35
36
36
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
78
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
140
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
90
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
906
adjectiveStacks
0
stackExamples
(empty)
adverbCount
12
adverbRatio
0.013245033112582781
lyAdverbCount
7
lyAdverbRatio
0.00772626931567329
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
90
echoCount
0
echoWords
(empty)
90.34%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
90
mean
11.09
std
4.17
cv
0.376
sampleLengths
0
18
1
13
2
14
3
23
4
11
5
8
6
11
7
8
8
12
9
19
10
15
11
20
12
16
13
11
14
13
15
6
16
10
17
2
18
4
19
10
20
11
21
5
22
17
23
18
24
16
25
17
26
16
27
9
28
8
29
9
30
8
31
14
32
7
33
8
34
10
35
17
36
11
37
11
38
9
39
15
40
14
41
9
42
13
43
11
44
12
45
12
46
4
47
14
48
16
49
9
50.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
0
diversityRatio
0.2777777777777778
totalSentences
90
uniqueOpeners
25
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
78
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
78
matches
0
"Her fingers brushed against the"
1
"She glanced at Nyx, the"
2
"She took a deep breath,"
3
"Her pale lavender eyes held"
4
"She gestured for them to"
5
"She felt the weight of"
6
"She paused, her hand instinctively"
7
"She felt the pulse of"
8
"She could feel it in"
9
"They continued their exploration, each"
10
"It felt alive, a current"
11
"She felt a connection to"
12
"She felt their curiosity, their"
13
"She felt a kinship with"
14
"she said, her voice a"
15
"She felt the Heartstone's warmth"
16
"She felt the weight of"
17
"She felt the pull of"
18
"She felt the weight of"
19
"She knew the path ahead"
ratio
0.269
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
72
totalSentences
78
matches
0
"Aurora Carter's heart raced as"
1
"The air shimmered with a"
2
"Her fingers brushed against the"
3
"She glanced at Nyx, the"
4
"Aurora murmured, her voice barely"
5
"Nyx's form flickered, shifting between"
6
"Aurora nodded, her gaze sweeping"
7
"Wildflowers bloomed in vibrant hues,"
8
"The air was thick with"
9
"She took a deep breath,"
10
"Isolde Varga, the Seer, stood"
11
"Her pale lavender eyes held"
12
"She gestured for them to"
13
"Isolde's voice was melodic, each"
14
"Aurora stepped forward, her boots"
15
"Isolde's smile was enigmatic."
16
"Nyx drifted closer, their shadowy"
17
"Aurora's fingers brushed the crescent-shaped"
18
"She felt the weight of"
19
"The dagger was a gift"
ratio
0.923
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
78
matches
(empty)
ratio
0
65.22%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
5
matches
0
"She glanced at Nyx, the Shade, who moved beside her with an ethereal grace, their violet eyes glowing faintly in the dim light."
1
"The air was thick with the scent of earth and magic, a heady mix that made her skin tingle."
2
"Aurora withdrew her hand, watching as droplets clung to her skin, shimmering like stars."
3
"Aurora caught glimpses of wings and fur, eyes that glowed with an inner light."
4
"Aurora felt their energy, a pulse that resonated with her own."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
7
matches
0
"Aurora murmured, her voice barely above a whisper"
1
"Aurora said, her voice steady despite the unease coiling in her gut"
2
"Nyx whispered, their voice a breeze against her ear"
3
"Isolde explained, her voice a gentle caress"
4
"Nyx said, their tone reverent"
5
"she said, her voice a low murmur"
6
"Nyx said, their voice a whisper of awe"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
3
fancyTags
0
"Aurora murmured (murmur)"
1
"Nyx whispered (whisper)"
2
"Isolde explained (explain)"
dialogueSentences
20
tagDensity
0.35
leniency
0.7
rawRatio
0.429
effectiveRatio
0.3
72.6290%