Run: 2026-02-19-01KHT0V6G24XN2W41BXBJRMA96

Run Details

Duration:
43.7s
Cost:
$0.044502
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The alley behind the British Museum reeked of damp stone and something copper-sharp that caught at the back of Quinn's throat. She ducked under the police tape, her worn leather watch catching on the yellow strip. The body sprawled at her feet wore expensive shoes. Italian leather, maybe a thousand quid. Blood pooled beneath the torso in a shape that reminded her of a bat's wing, spreading into the cracks between cobblestones worn smooth by two centuries of foot traffic. "Single stab wound to the chest," DS Pembroke said, notebook already in hand. "Security footage shows him entering the alley at twenty-three hundred. Found by a cleaner at oh-five-thirty." Quinn knelt beside the body. Male, mid-forties, wedding ring, calloused fingertips. The wound gaped through his white shirt, fabric torn outward. That caught her attention first. "Torn from the inside." "What?" Pembroke shifted his weight. "Killer must've twisted the blade." "No." Quinn pulled out her mobile, activated the torch. The edges of the fabric showed clean cuts on the outside, frayed threads on the inside. Like something had pushed through from within. She photographed the wound from three angles. "Show me the footage." Pembroke pulled up his tablet, angled it toward her. The grainy black-and-white showed their victim walking into the alley. Confident stride. Checking his phone. Then he stopped, looked around, and reached into his jacket pocket. "There." Quinn pointed. "What's he pulling out?" "Can't see. Resolution's shite." The man on screen raised his hand. Held something small, maybe palm-sized. Then static washed across the feed for exactly four seconds. When it cleared, he was on the ground. "Technical glitch," Pembroke said. "Council's been meaning to upgrade the system for months." "Right at the moment of death." Quinn stood, brushed dirt from her knees. "Convenient." She walked the alley's length. Twenty metres from street to street, but it bent halfway through, creating a blind spot from either entrance. Victorian brick walls rose three stories on both sides. No windows on the ground floor. First-floor windows all barred. The Museum's loading bay door sat locked tight at the far end. Pembroke followed her, his boots scraping against stone. "Mugging gone wrong. Wallet's missing." "Wedding ring's still on his finger. Phone in his pocket. Keys clipped to his belt." Quinn stopped where the alley curved. A small brass disc lay near the wall, easily missed in the shadows. She crouched, didn't touch it. "And this." The disc was the size of a two-pound coin but heavier looking, etched with symbols that hurt her eyes to focus on. Not quite letters, not quite pictures. They seemed to shift when she wasn't looking directly at them. "Could've fallen out of his pocket," Pembroke offered. "Or the killer's." She photographed it from multiple angles. "Bag this separately. Send it to the lab but keep it off the main evidence log." "Why?" "Because I want to know what we're dealing with before it disappears into evidence lockup and we never see it again." Like Morris's case files. Like half the forensics from three years ago. Things that shouldn't have vanished but did. Pembroke's jaw tightened but he pulled out an evidence bag, used tweezers to collect the disc. The moment it dropped into plastic, Quinn's headache eased. Interesting. She returned to the body, studied the position. Limbs splayed at odd angles. Defensive wounds on both palms. Cuts that looked clean, surgical almost. "Check his phone records. I want to know who he called in the last twenty-four hours." Quinn circled the corpse again. "And run his prints through the museum database. These hands have held old paper. A lot of it." "How can you tell?" "Calluses match archivists. Right thumb, left index finger. Standard from turning pages and handling documents." She pointed to yellow staining on his fingertips. "And these marks. Chemical burns from old preservation methods." A uniformed officer approached, clipboard in hand. "Detective? We've got an ID. Simon Reeves, thirty-eight. Works at the British Museum as a research assistant in the Ancient History department." Of course he did. Quinn felt the familiar prickle at the base of her skull. The one that said *this is wrong* and *you've seen this before* and *don't ignore it this time*. "Who found him?" "Cleaner named Mrs. Patel. She's giving a statement now." "I'll want to speak with her." Quinn glanced at the museum's rear entrance. "And I need access to Reeves's office." "Already requested. Museum director's not happy about it." "I'm sure she'll survive the inconvenience." Quinn photographed the blood pattern again. The edges showed peculiar uniformity, like it had been poured rather than pooled. "Pembroke, what's your read on time of death?" "ME estimates between twenty-three hundred and midnight based on temperature." "But the footage shows him going down at twenty-three hundred sharp." "Give or take. You know how unreliable that is." Quinn knelt by the body's head, angled her torch across the face. No lividity on the left side where it pressed against stone. The blood beneath him had already started to dry at the edges. At least three hours old, maybe four. "He died earlier than twenty-three hundred." She stood, brushed her hands together. "Someone moved him here." "The footage—" "Shows someone who looks like Reeves walking into this alley. Doesn't mean it was him." She pointed to the victim's shoes. "Check the soles." Pembroke circled around, lifted one foot. Clean. Both shoes immaculate except for the blood. "He didn't walk here on these cobblestones," Quinn said. "Not tonight. So either someone carried a seventy-kilo corpse into this alley without being seen, or something else happened that we're not seeing." "You think the footage is faked?" "I think the footage shows what someone wanted us to see." She photographed the clean shoes from multiple angles. "Pull all CCTV within a five-block radius. I want every camera angle we can get. And check if anyone reported disturbances around twenty hundred to twenty-two hundred. Loud noises, screams, unusual lights." "Unusual lights?" "Humour me." Pembroke's expression suggested he thought she'd lost the plot but he made notes anyway. Good man. Followed orders even when they seemed mad. Quinn walked back to the brass disc's location, studied the wall. Brick showed no damage, no marks. But when she held her hand close, the air felt different. Cooler. Thicker somehow. "Get forensics to swab this whole section of wall," she said. "I want to know if any chemical residue is present." "What kind of residue?" "I'll know it when the results come back." She stepped away, pulled out her phone, scrolled through contacts. Found the number she wanted. Eva Kowalski. Museum researcher, friend of that American girl she'd been tracking. The one who kept showing up near incidents that made no sense. Quinn hit dial. The phone rang four times before connecting. "Hello?" A woman's voice, cautious, accent suggesting Eastern European roots but softened by British education. "Miss Kowalski? Detective Quinn, Metropolitan Police. I need to speak with you about a colleague. Simon Reeves." Silence stretched across the line. Then, quieter, "What's happened?" "I'd rather discuss this in person. Are you available this morning?" "I'm at the Museum. Reading room." "I'll be there in twenty minutes." Quinn ended the call before Kowalski could ask more questions. She turned back to Pembroke. "Start cataloguing everything in a three-metre radius. Cigarette butts, receipts, bottle caps. Everything. And keep that brass disc separate from the main evidence. I want it logged under my name only." "You think someone inside will tamper with it?" "I think Morris thought the same thing three years ago, and now he's dead." Quinn met Pembroke's eyes. "So yes. I think someone might tamper with it. Which means we play this smart." She walked toward the street, then paused at the alley's mouth. "And Pembroke? Don't mention the disc in your initial report. Not yet." "That's against protocol." "So is dying in an alley with your case files erased." She adjusted her watch, habit from eighteen years of wearing it. "Sometimes protocol gets people killed."
created_at"2026-02-19T03:59:34.421Z" 2/19/2026, 3:59:34 AM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1666
moderation_latency201
generation_time43365
tokens_prompt4671
tokens_completion2182
native_tokens_prompt4739
native_tokens_completion2019
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.044502
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"ab652077-8167-45ac-9590-fbb1d70d33e4"
is_byokfalse
latency1666
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771473574-94kxHlxEpxuV317Vdym5"
upstream_id"ab652077-8167-45ac-9590-fbb1d70d33e4"
total_cost0.044502
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount1
adverbTags
0"She stepped away [away]"
dialogueSentences68
tagDensity0.294
leniency0.588
rawRatio0.05
effectiveRatio0.029
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1356
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1356
totalAiIsms6
found
0
word"weight"
count1
1
word"etched"
count1
2
word"database"
count1
3
word"standard"
count1
4
word"familiar"
count1
5
word"silence"
count1
highlights
0"weight"
1"etched"
2"database"
3"standard"
4"familiar"
5"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences96
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences140
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords12
totalWords1337
ratio0.009
matches
0"this is wrong"
1"you've seen this before"
2"don't ignore it this time"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
37.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount757
uniqueNames12
maxNameDensity2.25
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
British2
Museum3
Quinn17
Pembroke11
Like3
Morris1
Found1
Kowalski2
American1
Eastern1
European1
Silence1
persons
0"Museum"
1"Quinn"
2"Pembroke"
3"Morris"
4"Kowalski"
5"Silence"
places(empty)
globalScore0.377
windowScore0.5
73.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount2
matches
0"Not quite letters, not quite pictures"
1"not quite pictures"
2"seemed mad"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1337
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences140
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean20.26
std14.56
cv0.719
sampleLengths
021
159
229
326
44
510
643
735
87
94
1030
1113
1214
1354
1413
1541
1639
178
1825
191
2040
2126
2224
2339
244
2532
2629
2733
283
299
3020
318
3233
3310
3411
359
3642
3716
382
3924
4014
4132
426
4351
442
452
4623
4731
4821
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences96
matches
0"been poured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs142
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences140
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount764
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03926701570680628
lyAdverbCount3
lyAdverbRatio0.003926701570680628
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences140
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences140
mean9.55
std6.41
cv0.671
sampleLengths
021
115
29
36
429
513
616
75
86
910
105
114
125
135
149
1516
167
177
184
199
2010
212
223
2311
243
254
264
277
285
2910
308
314
329
3313
341
355
3618
379
386
394
4012
418
425
4321
4413
455
462
4722
486
4911
97.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5928571428571429
totalSentences140
uniqueOpeners83
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences83
matches
0"Then he stopped, looked around,"
1"Then static washed across the"
2"Of course he did."
3"At least three hours old,"
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences83
matches
0"She ducked under the police"
1"She photographed the wound from"
2"She walked the alley's length."
3"She crouched, didn't touch it."
4"They seemed to shift when"
5"She photographed it from multiple"
6"She returned to the body,"
7"She pointed to yellow staining"
8"She stood, brushed her hands"
9"She pointed to the victim's"
10"She photographed the clean shoes"
11"She stepped away, pulled out"
12"She turned back to Pembroke."
13"She walked toward the street,"
14"She adjusted her watch, habit"
ratio0.181
80.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences83
matches
0"The alley behind the British"
1"She ducked under the police"
2"The body sprawled at her"
3"Italian leather, maybe a thousand"
4"Blood pooled beneath the torso"
5"DS Pembroke said, notebook already"
6"Quinn knelt beside the body."
7"The wound gaped through his"
8"That caught her attention first."
9"Pembroke shifted his weight"
10"Quinn pulled out her mobile,"
11"The edges of the fabric"
12"She photographed the wound from"
13"Pembroke pulled up his tablet,"
14"The grainy black-and-white showed their"
15"The man on screen raised"
16"Quinn stood, brushed dirt from"
17"She walked the alley's length."
18"Victorian brick walls rose three"
19"The Museum's loading bay door"
ratio0.759
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount1
matches
0"Blood pooled beneath the torso in a shape that reminded her of a bat's wing, spreading into the cracks between cobblestones worn smooth by two centuries of foot…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences68
tagDensity0.059
leniency0.118
rawRatio0
effectiveRatio0
90.9955%