Run: 2026-02-19-01KHT0V8RVQDW85JQFCGH765K7

Run Details

Duration:
32.9s
Cost:
$0.007231
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
**Chapter 5: The Heart of Dymas** Aurora's boots scuffled against the rough, iridescent stone as she stepped across the threshold, the others close behind. The air inside the ancient structure vibrated with an otherworldly energy, like the hum of a hundred glass harmonicas. Isolde, ever the enigma, drifted to the front, her silver hair aglow in the soft, ethereal light. "Welcome to the Oracle's antechamber," Isolde's voice whispered on the wind, "a nexus within Dymas, where the sin of Gluttony is but a canvas for the true art of excess." As they ventured deeper, the group found themselves surrounded by lush, dreamlike gardens. Vines heavy with crystalline grapes and flowers that shone like lanterns in the fading light, stretched towards them. Nyx, in their humanoid form, reached out to touch a glittering bloom, only to have it burst into a thousand shimmering petals that rained down around them. "By the Veil..." Nyx breathed, violet eyes aglow, "this place is alive." Rory's gaze darted between the wonders around her, her mind racing with the implications. "Isolde, what do you mean by 'the true art of excess'?" She navigated through the petal-covered pathway, the delicate flowers crunching softly underfoot. "Gluttony, as the mortal realm understands it, is but a shadow of the indulgences found within Dymas," Isolde replied, her pale lavender eyes gleaming with a knowing light. "Here, the boundaries of pleasure and pain, of satiety and longing, are pushed to their limits. The inhabitants of this realm have transcended the mundane, indulging in experiences that would be incomprehensible to mortals." As they walked, the landscape shifted, unfolding like a tapestry. They entered a grand, high-ceilinged hall filled with the most exquisite, the most bizarre, and the most unsettling culinary delights any of them had ever laid eyes on. There were dishes that seemed to shift and writhe like living serpents, others that shimmered with an inner light, and some that appeared to be crafted from the very shadows themselves. Nyx approached a table laden with an assortment of delicacies, their form blurring at the edges as they reached for a dish that seemed to be made of pure, quivering moonlight. "I believe I shall have to indulge. The flavors here are... calling to me." Rory's hand shot out, grasping Nyx's wrist, her touch a jolt of reality. "Wait, Nyx. We don't know what any of this does." Isolde's laughter was a gentle breeze through the gardens. "Ah, Rory, ever the cautious one. But to truly understand Dymas, one must be willing to indulge in its pleasures, to dance with the shadows." Nyx's gaze met Rory's, a spark of mischief igniting within their violet depths. "I'll be fine, Rory. Besides, when in Dymas..." With a fluid movement, Nyx released themselves from Rory's grasp and took a delicate, shimmering bite of the moonlit dish. The reaction was immediate. Nyx's form began to shift, their body undulating like the shadows they commanded. A low, throaty purr rumbled from their throat, growing louder, until they were enveloped in a warm, golden light. "Nyx!" Rory called out, alarm etched in her voice, but Isolde's hand on her arm stayed her. "Observe, Rory. Nyx is not in distress; they are merely... expanding their palate, allowing Dymas to reveal its secrets." As they watched, Nyx's form stabilized, their eyes flashing with an newfound intensity. "By the shadows... The flavors, they're not just tastes, they're memories, emotions, experiences. I see the essence of Dymas, the heartbeat of this realm." Aurora turned to Isolde, her voice barely above a whisper. "And what do you see, Isolde? What secrets have you uncovered in this place?" Isolde's smile was enigmatic, her footsteps leading them deeper into the heart of Dymas. "Secrets, dear Rory, are not uncovered; they are felt, intuited, and sometimes, they are devoured. Come, let us dine with the Prince of Gluttony himself. The true feast has only just begun." With each step, the wonders of Dymas unfolded before them, a kaleidoscope of excess and indulgence, of beauty and terror, promising that the night ahead would be one of unparalleled discovery and unspoken dangers. And then, without warning, the music started. A melody of longing and desire, of hunger and satiety, it wove itself around them, drawing them closer to the heart of Dymas, to the throne of Prince Belphegor, and to the feast that would change everything. "Shall we?" Isolde's voice was a melody itself, weaving into the tapestry of sound, leading them toward the unseen, toward the feast, and toward the darkness that lurked, waiting, within the heart of Dymas.
created_at"2026-02-19T03:59:36.755Z" 2/19/2026, 3:59:36 AM
model"nvidia/llama-3.1-nemotron-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1057
moderation_latency(null)
generation_time32815
tokens_prompt5383
tokens_completion1197
native_tokens_prompt4927
native_tokens_completion1099
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0072312
router(null)
provider_responses
0
endpoint_id"d2a33d30-5d41-47d3-a816-1cc067b5a7dd"
id"cmpl-b74cd7ae07c84c01a7ab01252851f4a7"
is_byokfalse
latency77
model_permaslug"nvidia/llama-3.1-nemotron-70b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473576-qwf8ishE8QpyWq934vNH"
upstream_id"cmpl-b74cd7ae07c84c01a7ab01252851f4a7"
total_cost0.0072312
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.467
leniency0.933
rawRatio0
effectiveRatio0
73.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount764
totalAiIsmAdverbs4
found
0
adverb"softly"
count1
1
adverb"very"
count1
2
adverb"truly"
count1
3
adverb"barely above a whisper"
count1
highlights
0"softly"
1"very"
2"truly"
3"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount764
totalAiIsms22
found
0
word"structure"
count1
1
word"vibrated"
count1
2
word"otherworldly"
count1
3
word"enigma"
count1
4
word"crystalline"
count1
5
word"racing"
count1
6
word"navigated"
count1
7
word"gleaming"
count1
8
word"tapestry"
count2
9
word"shimmered"
count1
10
word"dance"
count1
11
word"depths"
count1
12
word"etched"
count1
13
word"newfound"
count1
14
word"intensity"
count1
15
word"whisper"
count1
16
word"enigmatic"
count1
17
word"footsteps"
count1
18
word"kaleidoscope"
count1
19
word"unspoken"
count1
20
word"desire"
count1
highlights
0"structure"
1"vibrated"
2"otherworldly"
3"enigma"
4"crystalline"
5"racing"
6"navigated"
7"gleaming"
8"tapestry"
9"shimmered"
10"dance"
11"depths"
12"etched"
13"newfound"
14"intensity"
15"whisper"
16"enigmatic"
17"footsteps"
18"kaleidoscope"
19"unspoken"
20"desire"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences31
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences31
filterMatches(empty)
hedgeMatches
0"seemed to"
1"appeared to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences39
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords6
totalWords762
ratio0.008
matches
0"Chapter 5: The Heart of Dymas"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount520
uniqueNames8
maxNameDensity1.54
worstName"Isolde"
maxWindowNameDensity3
worstWindowName"Nyx"
discoveredNames
Heart1
Aurora2
Rory5
Isolde8
Nyx8
Dymas5
Prince1
Belphegor1
persons
0"Aurora"
1"Rory"
2"Isolde"
3"Nyx"
4"Dymas"
5"Prince"
6"Belphegor"
places
0"Heart"
globalScore0.731
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences29
glossingSentenceCount2
matches
0"dishes that seemed to shift and writhe like living serpents, others that shimmered with an inner light, and some that appeared to be crafted from the very shadows themselves"
1"dish that seemed to be made of pure, quivering moonlight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount762
matches(empty)
81.20% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences39
matches
0"promising that the"
82.59% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs21
mean36.29
std15.93
cv0.439
sampleLengths
06
154
230
358
412
537
662
769
845
923
1034
1141
1236
1317
1419
1537
1624
1746
1834
1944
2034
93.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences31
matches
0"were enveloped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs80
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences39
ratio0.051
matches
0"\"Observe, Rory. Nyx is not in distress; they are merely... expanding their palate, allowing Dymas to reveal its secrets.\""
1"\"Secrets, dear Rory, are not uncovered; they are felt, intuited, and sometimes, they are devoured. Come, let us dine with the Prince of Gluttony himself. The true feast has only just begun.\""
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount522
adjectiveStacks1
stackExamples
0"grand, high-ceilinged hall"
adverbCount14
adverbRatio0.02681992337164751
lyAdverbCount4
lyAdverbRatio0.007662835249042145
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences39
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences39
mean19.54
std9.02
cv0.461
sampleLengths
06
118
219
317
430
513
618
727
812
914
1023
1128
1234
1310
1428
1531
1631
1714
1813
1910
209
2125
2213
2328
244
2513
2619
2717
2819
2913
3024
3110
3214
3314
3432
3534
367
3737
3834
98.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.5897435897435898
totalSentences39
uniqueOpeners23
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences31
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount2
totalSentences31
matches
0"She navigated through the petal-covered"
1"They entered a grand, high-ceilinged"
ratio0.065
72.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount24
totalSentences31
matches
0"**Chapter 5: The Heart of"
1"Aurora's boots scuffled against the"
2"The air inside the ancient"
3"Isolde, ever the enigma, drifted"
4"Isolde's voice whispered on the"
5"Vines heavy with crystalline grapes"
6"Nyx, in their humanoid form,"
7"Nyx breathed, violet eyes aglow"
8"Rory's gaze darted between the"
9"She navigated through the petal-covered"
10"Isolde replied, her pale lavender"
11"They entered a grand, high-ceilinged"
12"Nyx approached a table laden"
13"Rory's hand shot out, grasping"
14"Isolde's laughter was a gentle"
15"Nyx's gaze met Rory's, a"
16"The reaction was immediate."
17"Nyx's form began to shift,"
18"A low, throaty purr rumbled"
19"Rory called out, alarm etched"
ratio0.774
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences31
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount5
matches
0"Vines heavy with crystalline grapes and flowers that shone like lanterns in the fading light, stretched towards them."
1"Nyx, in their humanoid form, reached out to touch a glittering bloom, only to have it burst into a thousand shimmering petals that rained down around them."
2"There were dishes that seemed to shift and writhe like living serpents, others that shimmered with an inner light, and some that appeared to be crafted from the…"
3"Nyx approached a table laden with an assortment of delicacies, their form blurring at the edges as they reached for a dish that seemed to be made of pure, quive…"
4"A melody of longing and desire, of hunger and satiety, it wove itself around them, drawing them closer to the heart of Dymas, to the throne of Prince Belphegor,…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"She navigated, the delicate flowers crunching softly underfoot"
1"Isolde replied, her pale lavender eyes gleaming with a knowing light"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"Isolde's voice whispered (whisper)"
1"Nyx breathed (breathe)"
2"Rory called out (call out)"
dialogueSentences15
tagDensity0.267
leniency0.533
rawRatio0.75
effectiveRatio0.4
65.4471%