Run: 2026-02-19-01KHT0VBTWHZPBG2FJNFASZ9PF

Run Details

Duration:
44.2s
Cost:
$0.007540
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air changed first. It wasn't a gradual shift from the cool, damp London evening to something else. It was a wall. One step, Rory was breathing the familiar exhaust-and-rain scent of Richmond Park; the next, her lungs filled with something thick and sweet, like damp earth and night-blooming jasmine, so potent it was like drinking perfume. The world dissolved around her in a shimmer of heat haze, the ancient oak standing stones blurring into grey monoliths before snapping back into a reality that was not her own. The light was the second shock. It wasn't light. It was a substance, a liquid amber that clung to everything, casting no shadows yet illuminating every detail with impossible clarity. Above, the sky was a soft, pearlescent ceiling, without sun or moon. Wildflowers carpeted the ground in a riot of impossible colours—blossoms that shimmered like oil on water, others that pulsed with a soft, internal luminescence. They bloomed in tangled profusion, their petals brushing against her jeans, leaving behind a faint, glittering dust. Rory’s hand went to the crimson Heartstone pendant at her throat. It was warm, a steady, reassuring pulse against her skin. A small anchor in a sea of wonder. Nyx flowed into form beside her, their silhouette of living shadow solidifying from the patch of darkness between two stones. Their faintly glowing violet eyes took in the scene with an unnerving calm. "Behold," they whispered, the sound like dry leaves skittering across pavement. "The Fae's forgotten tear." A shiver traced a path down Rory’s spine, unrelated to the temperature. It was the silence. Not a quiet, but an absence. The city's hum, the distant traffic, the rustle of wind against buildings—all gone. Here, there was only the thick, heavy stillness. It pressed in on her eardrums, a physical presence. "Where is she?" Rory asked, her voice sounding flat and loud in the profound quiet. "She is here. And not here," Nyx replied, their form wavering at the edges. "Time flows differently here, little bird. A stream, not a river. We must walk with purpose, or we will be washed away." They started forward, their boots making no sound on the springy, moss-like ground. Rory followed, her every nerve ending alight. The trees towering over them were like nothing on Earth. Their bark was the colour of polished bone, smooth and cold to the touch when she dared to brush her fingers against one. The branches didn't grow up, but twisted in on themselves, forming intricate, interlocking archways that created a natural cathedral. Deeper they went, into the heart of the Grove. The air grew warmer, thick with the cloying scent of the glowing flowers. Rory saw a bush bearing what looked like ripe, purple grapes, but as she watched, one of the fruits unfurled its skin to reveal a cluster of tiny, iridescent wings before fluttering away. Another tree wept a thick, golden sap that oozed down its bone-white trunk and pooled on the ground, where it hardened into a substance that looked like amber. Everything was beautiful. Everything was wrong. "The Seer does not like visitors," Nyx murmured, their voice a low thrum that vibrated through the soles of Rory’s boots. "Especially those who bring the outside world in with them." Rory instinctively touched the pocket of her jacket, where the Fae-forged blade lay sheathed. It was cold, even through the fabric. "She'll see me. She has to." Nyx stopped dead, their humanoid shape sharpening into stark relief. "Wait." Rory froze, her hand hovering over the hilt of the dagger. "What is it?" "The quiet is broken." Nyx’s head tilted, their gaze fixed on a point ahead, where the path opened into a small, circular clearing. "Listen." Rory strained her ears. At first, there was nothing. Then she heard it. A faint, tinny melody. A music box. It was a simple, repetitive tune, strangely childish and utterly out of place. It sent a fresh wave of unease through her, more potent than the unnatural silence. Cautiously, they approached the clearing. In the centre stood a circle of toadstools, each one a perfect, ghostly white. Inside the circle, on a small, flat stone, sat the source of the music: an ornate silver music box, its design a filigree of tangled vines and thorns. It was open, the tiny ballerina inside spinning jerkily to the discordant tune. "It's a lure," Nyx hissed, their shadow-form beginning to fray at the edges in agitation. "A trap for the unwary." Rory knew they were right. Every instinct screamed at her to turn back, to leave the music box and its eerie song behind. But she also knew Isolde was a creature of riddles and tests. Leaving could be the wrong answer. Stepping into the clearing, the music grew louder, the notes seeming to pluck at her thoughts. She knelt, her eyes fixed on the spinning figure. It wasn't a ballerina. It was a tiny, winged creature with a pained, contorted face. She reached out, her fingers hovering over the box. The Heartstone at her neck pulsed faster, a frantic warning beat. The air grew cold, the warm amber light of the Grove dimming to a sullen purple. The discordant melody warped, the notes stretching and distorting into something low and guttural, a sound of ancient hunger. As her fingertip brushed the cold metal of the lid, the music stopped. The silence that crashed down was absolute, suffocating. The tiny dancer froze mid-spin. The ground beneath her feet trembled. The bone-white trees seemed to lean in, their branches reaching like skeletal claws. From the shadows between the trees, a pair of pale lavender eyes opened, glowing with a cold, ancient light. A voice, clear as ice and sharp as glass, cut through the oppressive stillness. "Who has dared to touch my memories?"
created_at"2026-02-19T03:59:39.888Z" 2/19/2026, 3:59:39 AM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1365
moderation_latency(null)
generation_time44072
tokens_prompt5338
tokens_completion3209
native_tokens_prompt4923
native_tokens_completion2958
native_tokens_completion_images(null)
native_tokens_reasoning1655
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00754017
router(null)
provider_responses
0
endpoint_id"2a87c474-6f6a-457f-8d8c-2afc71fb9fad"
id"019c740db2aafe00790c940be124048d"
is_byokfalse
latency1365
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771473579-TuFbu5M5x8u2ZS7AyKlF"
upstream_id"019c740db2aafe00790c940be124048d"
total_cost0.00754017
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
89.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount978
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"cautiously"
count1
highlights
0"utterly"
1"cautiously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount978
totalAiIsms17
found
0
word"familiar"
count1
1
word"shimmered"
count1
2
word"pulsed"
count2
3
word"pulse"
count1
4
word"traced"
count1
5
word"silence"
count3
6
word"profound"
count1
7
word"wavering"
count1
8
word"intricate"
count1
9
word"vibrated"
count1
10
word"stark"
count1
11
word"perfect"
count1
12
word"trembled"
count1
13
word"oppressive"
count1
highlights
0"familiar"
1"shimmered"
2"pulsed"
3"pulse"
4"traced"
5"silence"
6"profound"
7"wavering"
8"intricate"
9"vibrated"
10"stark"
11"perfect"
12"trembled"
13"oppressive"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences82
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords968
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount886
uniqueNames10
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London1
Rory11
Richmond1
Park1
Heartstone2
Nyx6
Earth1
Grove2
Fae-forged1
Isolde1
persons
0"Rory"
1"Nyx"
2"Grove"
places
0"London"
1"Richmond"
2"Park"
globalScore0.879
windowScore0.833
63.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount2
matches
0"looked like ripe, purple grapes, but as s"
1"looked like amber"
96.69% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.033
wordCount968
matches
0"Not a quiet, but an absence"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences82
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean38.72
std26.18
cv0.676
sampleLengths
088
183
229
333
415
552
615
736
872
983
106
1131
1227
1311
1414
1524
1648
1760
1820
1981
2055
2113
2251
2314
247
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences73
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs133
matches
0"was breathing"
38.33% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences82
ratio0.037
matches
0"One step, Rory was breathing the familiar exhaust-and-rain scent of Richmond Park; the next, her lungs filled with something thick and sweet, like damp earth and night-blooming jasmine, so potent it was like drinking perfume."
1"Wildflowers carpeted the ground in a riot of impossible colours—blossoms that shimmered like oil on water, others that pulsed with a soft, internal luminescence."
2"The city's hum, the distant traffic, the rustle of wind against buildings—all gone."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount896
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.025669642857142856
lyAdverbCount8
lyAdverbRatio0.008928571428571428
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences82
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences82
mean11.8
std7.5
cv0.635
sampleLengths
04
114
24
335
431
56
63
721
812
924
1017
1111
1210
138
1420
1513
1611
174
1812
194
206
2113
228
239
2415
2514
2622
2713
287
2910
3023
3119
329
3313
3433
3528
363
373
3821
3910
4014
417
426
4310
441
4511
463
4723
481
494
55.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4268292682926829
totalSentences82
uniqueOpeners35
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Then she heard it."
1"Cautiously, they approached the clearing."
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences73
matches
0"It wasn't a gradual shift"
1"It was a wall."
2"It wasn't light."
3"It was a substance, a"
4"They bloomed in tangled profusion,"
5"It was warm, a steady,"
6"Their faintly glowing violet eyes"
7"they whispered, the sound like"
8"It was the silence."
9"It pressed in on her"
10"They started forward, their boots"
11"Their bark was the colour"
12"It was cold, even through"
13"It was a simple, repetitive"
14"It sent a fresh wave"
15"It was open, the tiny"
16"She knelt, her eyes fixed"
17"It wasn't a ballerina."
18"It was a tiny, winged"
19"She reached out, her fingers"
ratio0.274
49.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences73
matches
0"The air changed first."
1"It wasn't a gradual shift"
2"It was a wall."
3"The world dissolved around her"
4"The light was the second"
5"It wasn't light."
6"It was a substance, a"
7"Wildflowers carpeted the ground in"
8"They bloomed in tangled profusion,"
9"Rory’s hand went to the"
10"It was warm, a steady,"
11"A small anchor in a"
12"Nyx flowed into form beside"
13"Their faintly glowing violet eyes"
14"they whispered, the sound like"
15"A shiver traced a path"
16"It was the silence."
17"The city's hum, the distant"
18"Here, there was only the"
19"It pressed in on her"
ratio0.822
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount6
matches
0"The world dissolved around her in a shimmer of heat haze, the ancient oak standing stones blurring into grey monoliths before snapping back into a reality that …"
1"It was a substance, a liquid amber that clung to everything, casting no shadows yet illuminating every detail with impossible clarity."
2"Wildflowers carpeted the ground in a riot of impossible colours—blossoms that shimmered like oil on water, others that pulsed with a soft, internal luminescence…"
3"They bloomed in tangled profusion, their petals brushing against her jeans, leaving behind a faint, glittering dust."
4"The branches didn't grow up, but twisted in on themselves, forming intricate, interlocking archways that created a natural cathedral."
5"Another tree wept a thick, golden sap that oozed down its bone-white trunk and pooled on the ground, where it hardened into a substance that looked like amber."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"they whispered, the sound like dry leaves skittering across pavement"
1"Rory asked, her voice sounding flat and loud in the profound quiet"
2"Nyx replied, their form wavering at the edges"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"they whispered (whisper)"
1"Nyx murmured (murmur)"
2"Nyx hissed (hiss)"
dialogueSentences15
tagDensity0.333
leniency0.667
rawRatio0.6
effectiveRatio0.4
77.1209%