Run: 2026-02-19-01KHT0VPJD8N4BKE43ZPESS7SR

Run Details

Duration:
12.0s
Cost:
$0.043005
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn shoved her way through the gathering crowd outside the dilapidated structure. The flickering neon sign above the entrance read "Paddy's Pub and Billiards" though half the letters were broken. She ducked under the police tape and emerged into the chaos of a crime scene. A uniformed officer met her at the entrance. "Detective Quinn, it's a mess inside, but the body's in the billiards room. Forensics is already on it." "Got it," Quinn replied, brushing past him with military precision. Her worn leather watch ticked steadfastly on her wrist as she made her way through the cluttered bar. The stench of stale beer and cigarette smoke hung in the air. Patrons were still being questioned in corners, their drunken mutterings adding to the din. Quinn spotted Eva Kowalski tucked behind a billiards table, her round glasses reflecting the harsh overhead lights. The young woman adjusted her satchel, shoving a book deeper inside, her fingers nervously tucking a curl of red hair behind her ear. "Eva? What the hell are you doing here?" Quinn’s voice was gruff, though a hint of surprise tinged her usually stoic demeanor. Eva looked up, eyes wide. "I... I was nearby and thought you might need me." "We'll talk about this later," Quinn said, turning her attention to the body sprawled on the floor. A young man, early twenties by the look of it, lay face-down in a pool of blood. A broken billiard cue protruded from his back. Sergeant Davies approached, clipboard in hand. "Name's Oliver Kemp. Local lad, bar regular. Looks like a bar brawl got out of hand." Quinn knelt beside the body, her fingers tracing the protective sigils etched into the Veil Compass she pulled from her pocket. A small brass compass with a verdigrised patina, it was a peculiar tool but often useful in her line of work. The needle, however, was still. "That's the official line?" Quinn asked without looking up. Davies shrugged. "Fits, doesn't it? Guy's got priors for public brawling. Found a shattered pint glass near the body. Pub’s often a hotspot for fights." Quinn frowned. Something felt off. Her eyes skimmed over the scene, taking in every detail. There were no signs of a struggle near the body. No overturned chairs or broken tables. Just a blood pool and the eerie, still corpse. Eva cleared her throat. "Detective, I have a theory. The sigils on the Compass – they might help." Quinn sighed. "Let's hear it, Eva." Eva stepped forward, her voice growing more confident. "The sigils are protective. They only activate if there's supernatural energy nearby. If the compass isn't active, the immediate area is mundane. Maybe whoever did this wanted to make it look like a bar brawl but used magic to conceal it." Quinn glanced at the Compass. It wasn't behaving like it should if there was supernatural involvement. "And what makes you think that?" Eva pointed to a set of runes carved into the broken cue. "These aren't just random markings. They're ritualistic – used in binding spells." Davies scoffed. "Binding spells? C'mon, this isn't one of your fairy tales, Miss Kowalski." Quinn held up a hand to silence Davies. "Keep going, Eva." "See here," Eva pointed to a faint discoloration on the wooden cue. "That’s remnants of blood, but not Oliver's. It's old – human blood, yes, but used in a ritual capacity. Someone used this bar as a front for darker dealings." Quinn stood up, her sharp jaw tensing. "Let's assume you're right, Eva. Why stage it as a bar brawl?” "To divert attention," Eva said, cheeks flushing with the realization. "Whoever did this wanted it to look like an everyday tragedy. Just another night out gone wrong." "But why leave the cue behind?" Davies asked. "If it’s so important." Quinn's eyes narrowed as she scanned the room again. "Because it wasn't meant to be found. The killer was interrupted. Look, there's no blood on the exit doors. No one saw anyone leave in a hurry." Eva nodded, nervously tucking her hair behind her ear again. "They might still be here." Quinn's gaze swept across the room, noting every face. Fear, confusion, anger – the usual mix. But she saw it, in the far corner by the jukebox, a lone figure too calm for the chaos around them. A disheveled man, eyes scanning, calculating. "Don't move," Quinn whispered, her fingers brushing her service weapon. Eva's eyes widened. "Quinn, be careful." "Cover the exits," Quinn barked at Davies. "We've got a suspect." She moved swiftly, weaving through the throng of people. Her target, noticing her approach, knocked over a table, sending glasses and bottles crashing. "Stop him!" Quinn commanded. The room erupted. Shouts and panic ensued as people scattered. The suspect bolted for the back entrance. Quinn pursued him, her heart pounding. The man slammed into the exit door, bursting through into the alleyway behind the pub. Quinn was close behind. The narrow alley was filled with heaps of refuse and the stench of decay. She could hear his ragged breath growing louder as she closed the distance. "Got you!" Quinn lunged, tackling him to the ground. They struggled, rolling over the filthy pavement. The man kicked, trying to break free, but Quinn's grip was ironclad. "Who sent you?" she hissed. He spat at her. "You’ll never know." Quinn pressed harder, but felt a sudden, cold sensation against her temple. She looked up to see Eva, holding an ancient dagger from her satchel. "Eva! What are you doing?" Eva's hand shook, but her voice was steady. "It's enchanted. If he... his mind's protected. This will break it." Quinn held the man still as Eva pressed the dagger's edge to his forehead. The metal glowed faintly, the man's eyes rolled back, he convulsed, then lay still. "He'll talk now," Eva said, her voice barely a whisper. "But he’s been... Magically altered.” Quinn took a deep breath, the reality sinking in. They weren’t just dealing with a random act of violence. This was part of something much larger, and much darker. "Get him inside," she ordered, holstering her weapon. "We need answers. Fast." As they dragged the now-docile man back into the bar, Quinn glanced at Eva. "Good call with the dagger." Eva managed a faint smile. "Thanks, Harlow. Let’s hope we’re ready for what comes next." Quinn nodded, the weight of the situation settling on her shoulders. This was only the beginning. The true darkness was still lurking in the shadows, waiting to strike. And they were the only ones who could stop it.
created_at"2026-02-19T03:59:50.88Z" 2/19/2026, 3:59:50 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency246
moderation_latency(null)
generation_time11823
tokens_prompt4671
tokens_completion1704
native_tokens_prompt4158
native_tokens_completion1481
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.043005
router(null)
provider_responses
0
endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DApUd41Io8PcZO0jkfm1CZ3xaxHB6"
is_byokfalse
latency231
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473590-kd7kVqQ1Lb42al9ffQfw"
upstream_id"chatcmpl-DApUd41Io8PcZO0jkfm1CZ3xaxHB6"
total_cost0.043005
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.341
leniency0.683
rawRatio0
effectiveRatio0
90.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1092
totalAiIsmAdverbs2
found
0
adverb"nervously"
count2
highlights
0"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1092
totalAiIsms12
found
0
word"structure"
count1
1
word"tinged"
count1
2
word"tracing"
count1
3
word"etched"
count1
4
word"shattered"
count1
5
word"silence"
count1
6
word"scanned"
count1
7
word"scanning"
count1
8
word"calculating"
count1
9
word"pounding"
count1
10
word"whisper"
count1
11
word"weight"
count1
highlights
0"structure"
1"tinged"
2"tracing"
3"etched"
4"shattered"
5"silence"
6"scanned"
7"scanning"
8"calculating"
9"pounding"
10"whisper"
11"weight"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count2
1
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"eyes widened"
2"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences80
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1094
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount739
uniqueNames7
maxNameDensity3.52
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn26
Eva15
Kowalski1
Davies6
Veil1
Compass2
persons
0"Harlow"
1"Quinn"
2"Eva"
3"Kowalski"
4"Davies"
places
0"Veil"
1"Compass"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1094
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean22.79
std13.56
cv0.595
sampleLengths
047
18
218
354
440
522
615
742
822
947
109
1125
1240
1318
146
1549
1622
1724
1814
1911
2041
2119
2227
2312
2436
2515
2643
2710
286
2911
3023
314
3238
3331
349
3519
365
377
3825
395
4019
4128
4215
4329
4412
4519
4615
4738
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences80
matches
0"being questioned"
1"was filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs144
matches
0"wasn't behaving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences106
ratio0.009
matches
0"Fear, confusion, anger – the usual mix."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount740
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.02972972972972973
lyAdverbCount10
lyAdverbRatio0.013513513513513514
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean10.32
std6.41
cv0.621
sampleLengths
014
118
215
38
418
510
618
712
814
917
1023
1122
125
1310
1417
1517
168
176
1816
1921
2021
215
229
232
2423
252
263
2710
2810
296
309
314
3214
332
344
358
3641
375
3811
396
4012
4112
422
4312
448
453
4612
4729
487
4912
69.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4339622641509434
totalSentences106
uniqueOpeners46
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Just a blood pool and"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences73
matches
0"She ducked under the police"
1"Her worn leather watch ticked"
2"Her eyes skimmed over the"
3"It wasn't behaving like it"
4"She moved swiftly, weaving through"
5"Her target, noticing her approach,"
6"She could hear his ragged"
7"They struggled, rolling over the"
8"He spat at her."
9"She looked up to see"
10"They weren’t just dealing with"
11"she ordered, holstering her weapon"
ratio0.164
14.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences73
matches
0"Detective Harlow Quinn shoved her"
1"The flickering neon sign above"
2"She ducked under the police"
3"A uniformed officer met her"
4"Quinn replied, brushing past him"
5"Her worn leather watch ticked"
6"The stench of stale beer"
7"Patrons were still being questioned"
8"Quinn spotted Eva Kowalski tucked"
9"The young woman adjusted her"
10"Quinn’s voice was gruff, though"
11"Eva looked up, eyes wide."
12"Quinn said, turning her attention"
13"A young man, early twenties"
14"A broken billiard cue protruded"
15"Sergeant Davies approached, clipboard in"
16"Quinn knelt beside the body,"
17"A small brass compass with"
18"The needle, however, was still."
19"Quinn asked without looking up"
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
96.77% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount2
matches
0"The young woman adjusted her satchel, shoving a book deeper inside, her fingers nervously tucking a curl of red hair behind her ear."
1"Her target, noticing her approach, knocked over a table, sending glasses and bottles crashing."
17.86% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount3
matches
0"Eva said, cheeks flushing with the realization"
1"Quinn whispered, her fingers brushing her service weapon"
2"Eva said, her voice barely a whisper"
52.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"Quinn whispered (whisper)"
1"Quinn barked (bark)"
2"she hissed (hiss)"
3"she ordered (order)"
dialogueSentences41
tagDensity0.244
leniency0.488
rawRatio0.4
effectiveRatio0.195
78.7582%