Run: 2026-02-19-01KHT0VPW1MJSBJ166QK39F14A

Run Details

Duration:
55.5s
Cost:
$0.079900
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed. Not a sound Rory could hear, exactly. More a vibration that crawled up through the soles of her boots and settled behind her teeth, a dentist's drill pitched below human hearing. She pressed her palm against the nearest oak, and the bark pulsed warm under her fingers. "That's not normal." "Normal left the conversation three miles back," Nyx said from somewhere behind her left shoulder, or possibly inside it. The Shade's form had thinned to a smear of violet-edged darkness the moment they'd crossed into Richmond Park, as if the air itself pressed against them. "When you decided to follow a half-Fae's directions scrawled on a napkin." "It was parchment." "It smelled like a pub." Rory stepped past the stone. The world lurched. No, not lurched. *Shifted*. Like an image resolving through a camera lens, the familiar tangle of Richmond's oak woodland peeled away and something else bled through. Colour first, an impossible green that made the word "green" feel inadequate, the way calling the ocean "wet" missed the point entirely. Then scent, crushed thyme and honey and something older, loam that had never known a London autumn. The Heartstone pendant flared against her collarbone, a sharp crimson pulse that faded to a steady warmth. Isolde's grove opened before them like a held breath. Wildflowers carpeted every inch of ground, bluebells and foxglove and species Rory couldn't name, blooming in defiance of the November frost they'd left behind the stones. The clearing stretched wider than it should have, bounded by silver birches whose bark glowed faintly, as though someone had rubbed moonlight into the grain. Overhead, the canopy formed a cathedral ceiling, and through gaps in the leaves she glimpsed a sky that wasn't quite right. Too many stars. Wrong constellations. A moon that hung fat and copper where London's anaemic crescent should have been. "Well." Nyx solidified at her side, their outline sharpening to something almost human. The violet glow of their eyes brightened in this place, twin lanterns in a face made of smoke. "That's not Richmond." "It's between." Rory took a careful step forward. No footprints. She looked down. Her boots pressed the flowers flat, and they sprang back the instant she lifted her foot, as if she weighed nothing. As if she'd never been there. "She said it sits in a pocket between Earth and the Fae realm." "Pockets have bottoms. This feels more like a throat." The birches thinned as they moved deeper, giving way to older growth. Oaks so vast that three people linking arms couldn't span their trunks. Their roots broke the surface in great knotted ridges, and between the roots, water ran, black and clear and silent, feeding into channels that crisscrossed the grove like veins in a wrist. Rory crouched beside one. Her reflection stared back, but wrong. A half-second delayed, and with a smile she wasn't wearing. She stood fast and kept walking. "Don't drink, don't eat, don't make promises," she muttered. "Someone's read their folklore." "Someone did Pre-Law. Close enough." The deeper grove smelled different. Colder. The thyme and honey gave way to wet stone and ozone, the scent after a lightning strike. Sound behaved strangely here. Rory's footsteps vanished the moment her boots left the ground, swallowed by the flowers, but she caught distant noises that shouldn't carry. A bell, far off and silver. A child's laughter that echoed from no fixed direction. The creak of a door opening and closing, opening and closing, though no structure stood anywhere in sight. Nyx drew closer to her, their shadow-form flickering at the edges. "This place has teeth," they whispered. Wind-carried words, barely there. "Old ones." "Scared?" "I was a sorcerer once. Fear kept me alive." A beat. "Then killed me. Nuance." The path, if it could be called that, led them through a stand of hawthorn so dense the branches interlocked overhead like fingers laced in prayer. Thorns as long as Rory's little finger lined every stem. She turned sideways and threaded through, jacket catching, releasing, catching again. Something warm and wet ran down her forearm. She glanced down. Blood, bright and human-red, welling from a thin scratch above her wrist, just beside the crescent scar she'd carried since she was seven. The hawthorn shivered. Every branch. All at once. "It tasted you," Nyx said. "Cheers for that." Beyond the hawthorn, the grove transformed again. The wildflowers here grew waist-high, and among them stood stones, not standing stones like the boundary markers, but low flat slabs arranged in concentric circles, covered in script that shifted when Rory looked directly at it. Ogham, she thought at first. Then runic. Then something that predated both, symbols that tugged at something primal in her brain, the part that understood fire before it understood language. She ran her fingers over the nearest slab. The stone was blood-warm. "Can you read it?" "Fragments." Nyx drifted over the stones, their shadow passing across the script without disturbing it. "Promises, mostly. Names. Bargains struck. This is a ledger." "A ledger." "The Fae don't forget debts. They carve them." Nyx paused over one stone near the centre. "This one's in English. Modern English." Rory crossed to them. The inscription was small, tucked into the corner of the slab like an afterthought. Clean, precise letters cut into ancient rock: *A. Carter. Owed.* Her stomach dropped. "That's my name." "Is it, though?" Nyx's violet eyes fixed on her. "Could be any Carter. Common surname." "With the initial A. In a hidden Fae grove. On a magic debt stone." "When you say it like that." The Heartstone pendant burned. Not the gentle warmth it gave near Hel portals, but a sharp, insistent heat, a warning or a beacon. Rory pressed her hand over it through her shirt. The crimson glow leaked between her fingers and painted the flat stones red. Movement. She spun. The hawthorn behind them had closed. Where the gap she'd threaded through had been, solid wall of thorned branches now stood, dense as masonry. "Nyx." "I see it." "Can you get through? Go incorporeal?" A pause. Nyx extended one shadow-limb toward the hawthorn. The thorns reached back. The Shade recoiled, and for the first time since Rory had known them, their composed whisper cracked. "Iron. They've threaded the branches with iron." "Fae hate iron." "So do Shades, as it turns out." Rory reached for the Fae blade at her hip, the leaf-shaped moonsilver dagger Isolde had given her three days ago with a smile that in retrospect looked a lot like an apology. The blade slid free, cold as snowmelt, and cast its own pale light across the stones. The wildflowers parted ahead of them. Not from wind. Not from movement. They parted in a deliberate line, stems bending left and right to form a corridor through the waist-high blooms, leading deeper into the grove, toward a darkness between the silver birches that hadn't been there before. From that darkness came a voice. Not Isolde's melodic half-Fae cadence but something rawer, rougher, like a cello string bowed too hard. "The Carter girl. At last." Rory gripped the Fae blade and stepped forward. The flowers closed behind her. "Who's asking?" Silence. Then the bell rang again, closer now, and the laughter of that invisible child twisted into something lower, something that wore laughter's shape but wasn't. "The one who sent the pendant." The Heartstone blazed against her chest. Rory's fingers found its chain, and the crimson light flared so bright it threw her shadow long across the debt stones, across her own carved name, and into the dark where something waited with the patience of a thing that had already won. Nyx materialised at her shoulder, taller now, their form pulled taut with whatever passed for adrenaline in a being made of shadow. "Three hundred and eighty years," they hissed, "and I still walk into traps." "You're not the one on the ledger." The darkness between the birches split like a curtain, and what stepped through left no footprints at all.
created_at"2026-02-19T03:59:51.189Z" 2/19/2026, 3:59:51 AM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1478
moderation_latency144
generation_time55278
tokens_prompt5338
tokens_completion2129
native_tokens_prompt5560
native_tokens_completion2084
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0799
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"3413269e-8428-476e-975f-cb9924a2d07a"
is_byokfalse
latency1478
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771473591-wud6HvV5xWPMnPysQs3w"
upstream_id"3413269e-8428-476e-975f-cb9924a2d07a"
total_cost0.0799
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.256
leniency0.512
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1349
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1349
totalAiIsms15
found
0
word"pulsed"
count1
1
word"lurched"
count2
2
word"resolving"
count1
3
word"familiar"
count1
4
word"pulse"
count1
5
word"warmth"
count2
6
word"footsteps"
count1
7
word"echoed"
count1
8
word"structure"
count1
9
word"stomach"
count1
10
word"beacon"
count1
11
word"whisper"
count1
12
word"silence"
count1
highlights
0"pulsed"
1"lurched"
2"resolving"
3"familiar"
4"pulse"
5"warmth"
6"footsteps"
7"echoed"
8"structure"
9"stomach"
10"beacon"
11"whisper"
12"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences104
filterMatches
0"feel"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1337
ratio0.003
matches
0"Shifted"
1"A. Carter. Owed."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
87.22% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1115
uniqueNames12
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory14
Shade2
Richmond2
Park1
London2
Heartstone3
November1
Wind-carried1
Nyx9
Hel1
Fae3
Isolde3
persons
0"Rory"
1"Shade"
2"Heartstone"
3"Nyx"
4"Isolde"
places
0"Richmond"
1"Park"
2"London"
3"Hel"
globalScore0.872
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.244
wordCount1337
matches
0"not standing stones like the boundary markers, but low flat slabs arranged in concentric circles, covered in sc"
1"Not the gentle warmth it gave near Hel portals, but a sharp, insistent heat, a warning"
2"Not Isolde's melodic half-Fae cadence but something rawer, rougher, like a cello string bowed too hard"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean20.89
std24.02
cv1.15
sampleLengths
04
147
23
357
43
55
68
782
89
991
1034
1153
129
1376
146
159
164
175
1882
1911
2012
211
2215
2381
248
255
263
2773
2812
294
3024
312
3222
3325
343
353
363
3715
3814
396
4045
411
4226
431
443
456
4630
477
483
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences104
matches
0"being made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs181
matches
0"wasn't wearing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1126
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03197158081705151
lyAdverbCount7
lyAdverbRatio0.006216696269982238
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.9
std8.57
cv0.865
sampleLengths
04
17
224
316
43
519
626
712
83
95
105
113
123
131
1422
1522
1617
1717
189
1926
2025
2121
223
232
2414
2513
2618
273
288
292
303
3121
326
3313
349
3512
3612
3732
384
396
4010
416
429
434
445
455
461
4717
484
4922
73.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4740740740740741
totalSentences135
uniqueOpeners64
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences86
matches
0"More a vibration that crawled"
1"Then scent, crushed thyme and"
2"Too many stars."
3"Then something that predated both,"
4"Then the bell rang again,"
ratio0.058
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences86
matches
0"She pressed her palm against"
1"She looked down."
2"Her boots pressed the flowers"
3"Their roots broke the surface"
4"Her reflection stared back, but"
5"She stood fast and kept"
6"She turned sideways and threaded"
7"She glanced down."
8"She ran her fingers over"
9"Her stomach dropped."
10"They parted in a deliberate"
ratio0.128
76.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences86
matches
0"The standing stones hummed."
1"She pressed her palm against"
2"Nyx said from somewhere behind"
3"The Shade's form had thinned"
4"Rory stepped past the stone."
5"The world lurched."
6"Colour first, an impossible green"
7"The Heartstone pendant flared against"
8"Isolde's grove opened before them"
9"Wildflowers carpeted every inch of"
10"The clearing stretched wider than"
11"A moon that hung fat"
12"Nyx solidified at her side,"
13"The violet glow of their"
14"Rory took a careful step"
15"She looked down."
16"Her boots pressed the flowers"
17"The birches thinned as they"
18"Oaks so vast that three"
19"Their roots broke the surface"
ratio0.767
58.14% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences86
matches
0"As if she'd never been"
ratio0.012
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount11
matches
0"More a vibration that crawled up through the soles of her boots and settled behind her teeth, a dentist's drill pitched below human hearing."
1"The Shade's form had thinned to a smear of violet-edged darkness the moment they'd crossed into Richmond Park, as if the air itself pressed against them."
2"The Heartstone pendant flared against her collarbone, a sharp crimson pulse that faded to a steady warmth."
3"The clearing stretched wider than it should have, bounded by silver birches whose bark glowed faintly, as though someone had rubbed moonlight into the grain."
4"Her boots pressed the flowers flat, and they sprang back the instant she lifted her foot, as if she weighed nothing."
5"Rory's footsteps vanished the moment her boots left the ground, swallowed by the flowers, but she caught distant noises that shouldn't carry."
6"The wildflowers here grew waist-high, and among them stood stones, not standing stones like the boundary markers, but low flat slabs arranged in concentric circ…"
7"Then something that predated both, symbols that tugged at something primal in her brain, the part that understood fire before it understood language."
8"They parted in a deliberate line, stems bending left and right to form a corridor through the waist-high blooms, leading deeper into the grove, toward a darknes…"
9"Then the bell rang again, closer now, and the laughter of that invisible child twisted into something lower, something that wore laughter's shape but wasn't."
10"Rory's fingers found its chain, and the crimson light flared so bright it threw her shadow long across the debt stones, across her own carved name, and into the…"
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"Nyx solidified, their outline sharpening to something almost human"
1"Nyx drifted, their shadow passing across the script without disturbing it"
80.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"she muttered (mutter)"
1"they whispered (whisper)"
2"they hissed (hiss)"
dialogueSentences43
tagDensity0.14
leniency0.279
rawRatio0.5
effectiveRatio0.14
85.1150%