Run: 2026-02-19-01KHT0W3W0QBX3P9VR561PG3PB

Run Details

Duration:
33.3s
Cost:
$0.006816
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood pooled in the rhythmic drip-drip of a broken pipe, yet the body lay dry. Detective Harlow Quinn crouched beside the corpse, her knees cracking against the damp concrete floor of the abandoned Camden Tube station. The air tasted of rust and stale ozone, a metallic tang that coated the back of her throat. She ignored the uniformed officer hovering behind her tape line and focused on the victim. A young man, early twenties, dressed in expensive charcoal wool that cost more than Quinn's monthly rent. No visible wounds. No blood loss despite the puddle beneath him. "Overdose," DS Miller said, clicking his pen with an irritating rhythmic snap. "Toxicology will confirm. Another rich kid playing with bad chemicals in a squat." Quinn ran a gloved finger along the victim's jawline. Cold. Stiff. Rigor mortis had set in hours ago, yet the skin held a strange, waxy sheen that defied the grime of the station. "Look at his hands, Miller." Miller sighed, the sound echoing off the peeling white tiles of the derelict platform. He stepped closer, his shiney black shoes avoiding a patch of mould. "Fingers are clean. No needle marks. No residue." "Exactly." Quinn stood, her sharp jaw tightening. She scanned the perimeter. The shadows here felt heavier than they should, clinging to the corners like wet wool. This wasn't just any squatter's den. The graffiti on the walls didn't spell out gang tags or profanities. Someone had painted intricate, swirling patterns in silver paint that seemed to shift when viewed from the corner of her eye. "Someone cleaned him up," Miller suggested, pulling out his notebook. "Professional hit. Washed the site." "No one washes a crime scene in a condemned Tube station without leaving trace water marks. The floor is dusty except for our footprints and his." Quinn walked a slow circle around the body. Her worn leather watch ticked loudly in the silence, a steady beat against the unnatural stillness. "And why bring a body here? If you wanted to dump a john doe, the Thames is two streets away. Free, discreet, and effective." "Maybe he died here." "If he died here, where is his stash? His wallet? His phone?" Quinn pointed to the victim's empty pockets, the fabric turned inside out. "Robbery gone wrong? Then why leave the Rolex?" Miller paused, his pen hovering over the paper. He looked at the gleaming watch on the dead man's wrist. "Oversight?" "Criminal oversights happen. This feels curated." Quinn knelt again, this time inspecting the ground beneath the body. She pulled a small torch from her belt and clicked it on. The beam cut through the gloom, illuminating dust motes dancing in stagnant air. Beneath the corpse, the concrete bore scorch marks. Not from fire. The pattern matched the silver sigils on the wall. A perfect circle, burnt into the stone. "Miller, shine your light on the tunnel entrance." Miller grumbled but obeyed. The beam swept toward the dark maw of the tunnel leading deeper underground. The light died after ten feet, swallowed by an absolute, unnatural blackness that seemed to absorb the photons. "Power's out down there," Miller noted. "The entire grid for Camden went live three hours ago. I checked the dispatch logs on the way in." Quinn stood and brushed dust from her trousers. "Something is blocking the light. Or eating it." A low hum vibrated through the soles of Quinn's boots. It started as a tremor, barely noticeable, then grew into a thrumming resonance that rattled her teeth. The dust on the floor began to dance, forming intricate geometric shapes before scattering again. "Do you feel that?" Quinn asked, her hand drifting to the holster at her hip. "Feel what? The draft?" Miller shivered, pulling his collar up. "Place gives me the creeps. Let's bag the body and get out. Forensics can deal with the magic show." "It's not a show, Miller. It's a market." Quinn remembered the files from three years ago. The Morris case. Her partner had vanished in a similar location, a place the locals whispered about but never mapped. The Veil Market. She had dismissed it as grief-induced paranoia back then. Now, standing in the throat of this forgotten station, the pieces clicked into place with terrifying clarity. The silver paint. The scorch marks. The body stripped of mundane identity markers but left with symbols of power. "This isn't a murder scene," Quinn said, her voice dropping to a whisper. "It's a stall." "A what?" "A stall. Someone was selling something. Or someone." Quinn moved toward the tunnel, ignoring Miller's shouted protest. The air grew colder with every step, the temperature plummeting until her breath plumed in white clouds. The smell of ozone intensified, mixing with the scent of burnt sugar and rotting lilies. "Quinn, stop! Protocol states we wait for backup!" "Protocol doesn't cover this." She reached the edge of the light pool. The darkness ahead pulsed. It breathed. Quinn reached into her pocket and pulled out a small, brass object she had confiscated from a suspect in Soho two days prior. The Veil Compass. The casing bore a patina of verdigris, and the face was etched with protective sigils that scratched against her thumb. The needle spun wildly, then snapped upright, pointing straight into the tunnel. "Miller, stay behind the tape." "You can't go in there alone. It's pitch black." "It's not black for me." Quinn stepped into the tunnel. The darkness wrapped around her like a heavy cloak, cold and suffocating. Yet, the compass glowed with a faint, sickly green light, illuminating the path ahead. The walls here changed. The peeling paint and grime gave way to smooth, obsidian-like stone that seemed to grow from the earth itself. Stalls lined the corridor, but they held no fruit or clothes. Jars containing swirling mist hung from hooks. Cages made of bone held creatures that chittered in languages that hurt her ears. The hum grew louder, resolving into voices. Hundreds of them. Bargaining. Screaming. Laughing. Quinn moved with military precision, her senses on high alert. She passed a vendor selling vials of liquid memory, the glass stoppers sealed with human hair. Further down, a tall, gaunt figure with skin like cracked parchment haggled over a bundle of dried roots that twitched in his hand. None of them acknowledged her. To them, she was invisible. A ghost in the machine. She followed the compass needle to a large open area that served as the market square. In the centre stood a pedestal made of black iron. On it lay a book bound in pale skin, its pages fluttering though no wind blew here. And standing before the book was a woman with curly red hair and round glasses, frantically tucking a strand of hair behind her ear. Eva Kowalski. Aurora's friend. The occult researcher from the British Museum. Eva held a satchel tight against her chest, her knuckles white. She argued with a towering figure draped in shadows, its face hidden beneath a hood of woven darkness. "I told you, the trade is void!" Eva's voice shook but carried a steel edge. "The terms were breached. The blood wasn't willing." "The market does not refund," the shadow figure rumbled, its voice sounding like grinding stones. "You took the knowledge. You owe the price." "I took nothing! I found the page torn out!" Quinn stepped forward, the compass needle vibrating so hard it nearly slipped from her grip. The shadow figure turned. Where a face should be, only a swirling vortex of grey smoke existed. "Detective Quinn," the figure said. The smoke coalesced into a rough approximation of a mouth. "We wondered when you would find your way back." Eva spun around, her green eyes wide with terror behind her lenses. "Harlow? Run!" The ground beneath Quinn lurches. The obsidian stones crack open, revealing a pulsating red light from the depths below. The shadows in the market detach themselves from the stalls, forming solid, writhing masses that surge toward the centre of the square. Miller's voice crackled over Quinn's radio, distorted and distant. "Quinn! The body... it's gone! The station is shaking!" Quinn ignored the radio. She locked eyes with the shadow figure, her hand resting on her service pistol, though she knew bullets would do little against this. "You killed him," Quinn stated, her voice steady despite the chaos erupting around them. "The boy on the platform. He was the payment." "He was the key," the shadow corrected. "And now the door is open." The red light flared, blindingly bright. The bone cages shattered. The creatures inside poured out, a tidal wave of teeth and claws and ancient malice. Eva screamed, backing into Quinn, her satchel spilling books onto the ground. The pages fluttered open, revealing diagrams of rituals that matched the scorch marks on the station floor. "Run!" Eva grabbed Quinn's arm, her grip iron-tight. "They're waking up!" Quinn didn't need telling twice. She shoved Eva toward the tunnel entrance, the compass spinning wildly now, useless in the surge of energy. The shadow figure raised a hand, and the darkness solidified into a wall, cutting off their escape route. The market roared, a thousand voices screaming in unison as the first of the beasts lunged, jaws gaping wide enough to swallow a man whole.
created_at"2026-02-19T04:00:04.498Z" 2/19/2026, 4:00:04 AM
model"qwen/qwen3.5-plus-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency742
moderation_latency(null)
generation_time33251
tokens_prompt4671
tokens_completion2401
native_tokens_prompt4518
native_tokens_completion2087
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.006816
router(null)
provider_responses
0
endpoint_id"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id"chatcmpl-85aabe3c-441d-972d-a83c-064e8b1b67c3"
is_byokfalse
latency742
model_permaslug"qwen/qwen3.5-plus-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771473604-n4aw6O7o4s6mtQpJEXKl"
upstream_id"chatcmpl-85aabe3c-441d-972d-a83c-064e8b1b67c3"
total_cost0.006816
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Quinn knelt again [again]"
dialogueSentences46
tagDensity0.391
leniency0.783
rawRatio0.056
effectiveRatio0.043
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1548
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1548
totalAiIsms22
found
0
word"rhythmic"
count2
1
word"echoing"
count1
2
word"scanned"
count1
3
word"intricate"
count2
4
word"silence"
count1
5
word"gleaming"
count1
6
word"gloom"
count1
7
word"dancing"
count1
8
word"perfect"
count1
9
word"maw"
count1
10
word"vibrated"
count1
11
word"resonance"
count1
12
word"dance"
count1
13
word"whisper"
count1
14
word"pulsed"
count1
15
word"etched"
count1
16
word"resolving"
count1
17
word"depths"
count1
18
word"shattered"
count1
19
word"fluttered"
count1
highlights
0"rhythmic"
1"echoing"
2"scanned"
3"intricate"
4"silence"
5"gleaming"
6"gloom"
7"dancing"
8"perfect"
9"maw"
10"vibrated"
11"resonance"
12"dance"
13"whisper"
14"pulsed"
15"etched"
16"resolving"
17"depths"
18"shattered"
19"fluttered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences117
matches
0"e with terror"
81.81% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences117
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1545
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1219
uniqueNames14
maxNameDensity1.97
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn24
Camden1
Tube1
Miller9
Morris1
Veil2
Market1
Soho1
Compass1
Kowalski1
British1
Museum1
Eva7
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
4"Market"
5"Compass"
6"Kowalski"
7"Eva"
places
0"Soho"
1"British"
globalScore0.516
windowScore0.5
61.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount3
matches
0"paint that seemed to shift when viewed from the corner of her eye"
1"blackness that seemed to absorb the photons"
2"stone that seemed to grow from the earth itself"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1545
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean27.11
std21.86
cv0.807
sampleLengths
015
182
225
333
45
526
68
765
815
974
104
1132
1219
131
1469
158
1635
176
1835
1942
2015
2129
228
2376
2416
252
2649
278
284
2960
3012
315
329
335
3486
3513
3649
3715
3843
3935
4029
4123
4223
439
4432
4524
4612
472
4841
4918
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences117
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs205
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences145
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1222
adjectiveStacks1
stackExamples
0"faint, sickly green light,"
adverbCount23
adverbRatio0.018821603927986905
lyAdverbCount12
lyAdverbRatio0.009819967266775777
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean10.66
std6.58
cv0.618
sampleLengths
015
121
218
315
417
53
68
712
813
99
101
111
1222
135
1414
1512
168
177
184
1915
206
2112
2221
2310
245
2534
2616
2724
284
2924
308
318
3211
331
3417
3512
3613
378
383
399
407
418
424
4313
4418
456
4627
478
4810
4917
55.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.4068965517241379
totalSentences145
uniqueOpeners59
30.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences108
matches
0"Further down, a tall, gaunt"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences108
matches
0"She ignored the uniformed officer"
1"He stepped closer, his shiney"
2"She scanned the perimeter."
3"Her worn leather watch ticked"
4"He looked at the gleaming"
5"She pulled a small torch"
6"It started as a tremor,"
7"Her partner had vanished in"
8"She had dismissed it as"
9"She reached the edge of"
10"She passed a vendor selling"
11"She followed the compass needle"
12"She argued with a towering"
13"She locked eyes with the"
14"She shoved Eva toward the"
ratio0.139
20.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences108
matches
0"Blood pooled in the rhythmic"
1"Detective Harlow Quinn crouched beside"
2"The air tasted of rust"
3"She ignored the uniformed officer"
4"A young man, early twenties,"
5"DS Miller said, clicking his"
6"Quinn ran a gloved finger"
7"Rigor mortis had set in"
8"Miller sighed, the sound echoing"
9"He stepped closer, his shiney"
10"Quinn stood, her sharp jaw"
11"She scanned the perimeter."
12"The shadows here felt heavier"
13"This wasn't just any squatter's"
14"The graffiti on the walls"
15"Someone had painted intricate, swirling"
16"Miller suggested, pulling out his"
17"Quinn walked a slow circle"
18"Her worn leather watch ticked"
19"Quinn pointed to the victim's"
ratio0.88
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences108
matches
0"Now, standing in the throat"
1"Yet, the compass glowed with"
2"To them, she was invisible."
ratio0.028
66.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount6
matches
0"A young man, early twenties, dressed in expensive charcoal wool that cost more than Quinn's monthly rent."
1"The light died after ten feet, swallowed by an absolute, unnatural blackness that seemed to absorb the photons."
2"It started as a tremor, barely noticeable, then grew into a thrumming resonance that rattled her teeth."
3"Further down, a tall, gaunt figure with skin like cracked parchment haggled over a bundle of dried roots that twitched in his hand."
4"Eva screamed, backing into Quinn, her satchel spilling books onto the ground."
5"The pages fluttered open, revealing diagrams of rituals that matched the scorch marks on the station floor."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount8
matches
0"Quinn stood, her sharp jaw tightening"
1"Quinn pointed, the fabric turned inside out"
2"Quinn knelt again, this time inspecting the ground beneath the body"
3"Quinn asked, her hand drifting to the holster at her hip"
4"Quinn said, her voice dropping to a whisper"
5"the shadow figure rumbled, its voice sounding like grinding stones"
6"Quinn stated, her voice steady despite the chaos erupting around them"
7"Eva grabbed, her grip iron-tight"
63.04% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Miller suggested (suggest)"
1"Miller noted (note)"
2"Quinn stated (state)"
3"the shadow corrected (correct)"
dialogueSentences46
tagDensity0.174
leniency0.348
rawRatio0.5
effectiveRatio0.174
81.7445%