Run: 2026-02-19-01KHT0W3XY29CB5E6KA3H7DCC0

Run Details

Duration:
1m 13s
Cost:
$0.017876
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow scraped the black residue from the tiled wall with her thumbnail. The substance flaked away like burnt skin, leaving a smear of grease on her glove. She held it up to the beam of her torch. The light caught the particulate matter, revealing a shimmer that defied the grime of the abandoned Camden Tube station. This isn't soot. Eva Kowalski shifted behind her. The leather of her satchel creaked as she tucked a curly red strand behind her left ear. She adjusted her round glasses, the lenses reflecting the harsh torchlight. It is ash. Human ash. But treated. Alchemically bound. Harlow stood up. Her knees popped in the silence of the underground. The station platform stretched into darkness beyond the pool of light, the tracks long removed, the tunnel mouth gaping like a throat ready to swallow them whole. The air tasted of copper and ozone, thick enough to coat the tongue. Bound to what? To the sigil. Eva pointed a trembling finger at the wall. You see the pattern? It is not graffiti. It is a containment ward. Harlow stepped closer. The marking looked like a child's drawing of a star, but the lines intersected at impossible angles. She had seen this before. Three years ago. On the file of DS Morris. The case that never closed, the body never found. She holstered her torch and pulled the Veil Compass from her inner pocket. The brass casing felt cold, the verdigris biting into her palm. The needle spun wildly. It does not like this place. It likes the truth. Harlow snapped the lid shut. You said this market moves every full moon. It does. The Veil Market is nomadic. It requires a bone token for entry. You used Morris's token, did you not? Harlow ignored the question. She walked toward the centre of the platform where a chalk outline sat on the concrete. No body remained. Only the outline and the ash on the walls. The silence pressed against her eardrums. No trains rumbled above. No city noise filtered down. Just the drip of water and the hum of energy that made her teeth ache. Someone died here. Recently. Not died. Sacrificed. Eva opened her satchel and pulled out a leather-bound notebook. The pages fluttered though there was no wind. The ash pattern matches the Rite of Unbinding. Someone wanted to open a door. Harlow crouched by the chalk line. She ran a gloved hand over the concrete. Dust disturbed. Footprints. Heavy boots. Military grade tread. She traced the pattern of the prints. They led toward the tunnel, not away from it. They walked into the dark. They were dragged. Eva corrected her. Look at the scuff marks. Heels digging in. This person did not want to go. Harlow stood. Her sharp jawline tightened. She checked her watch. The worn leather strap felt loose against her wrist. We have twenty minutes before the shift change at surface level. If this is a ritual site, I need to know who runs it. The clique. Eva whispered the word like a curse. They use the Market to trade information. Forbidden knowledge. Histories that should remain buried. And bodies. Sometimes. Harlow walked to the edge of the platform. The tunnel mouth yawned before them. Darkness pooled there, thicker than the shadows on the platform. She raised the compass again. Clicked it open. The needle stopped spinning. It pointed straight into the tunnel. It is not pointing to a rift. It is pointing to a source. Eva stepped up beside her. She was a head shorter, her freckled complexion pale in the gloom. The energy signature is coming from deep within the track bed. Something is waking up. Harlow holstered the compass. She drew her service weapon. The metal felt familiar, grounding. She checked the chamber. One in the pipe. Safety off. Stay behind me. I am not staying here alone. I said behind me. Eva clutched her satchel to her chest. Her knuckles turned white. You do not understand. If the ward is broken, the things kept out are now kept in. Harlow stepped off the platform onto the gravel bed. The crunch of stone under her boots echoed too loudly. She moved with military precision, heels down, weapon high. The tunnel walls were lined with old cables, hanging like vines in a jungle. Water dripped from the ceiling, pooling in the centre of the track. Do you hear that? Eva hissed from behind her. Harlow stopped. She held her breath. A sound drifted from the darkness. A rhythmic scraping. Metal on stone. Slow. Deliberate. Maintenance crew. There are no maintenance crews down here. Not in the Veil Market. This space is excluded from municipal records. Then it is the clique. Or what they summoned. Harlow moved forward. The air grew colder. Her breath plumed in front of her. The compass in her pocket began to vibrate against her hip. She ignored it. Focus on the sound. The scraping stopped. Silence returned, heavier than before. Wait. Eva grabbed Harlow's arm. Her grip was surprisingly strong. Look at the walls. Harlow swept her torch along the curved brickwork. The bricks were wet. Not with water. With something viscous. Black fluid ran down the mortar lines, pooling on the sleepers. It smelled of rotting lilies. Blood? No. Ichor. Divine fluid. Or what passes for it in this realm. Harlow wiped a sample onto a test card. The card turned black instantly. She tossed it aside. We are turning back. We cannot. The path behind us is gone. Harlow spun around. The platform they had stood on moments ago was shrouded in fog. The tunnel entrance had vanished. Only the dark track ahead remained open. The fog rolled toward them, swallowing the light from her torch. You said this market moves. It moves. But sometimes it hunts. Harlow raised her weapon into the fog. Her heart rate remained steady. Panic was a luxury she could not afford. Morris had panicked. That was why he was dead. She would not make the same mistake. Show yourself. The fog parted. A figure stood ten metres down the track. It wore a long coat, the hem dragging in the black fluid. It held no weapon. It held a lantern. The light inside was blue. Cold. Who are you? Harlow shouted. Her voice did not echo. The sound died the moment it left her lips. The figure raised the lantern. The light flared. Shadows detached themselves from the walls. They were not shadows. They were shapes. Humanoid. Tall. Too many limbs. Eva whimpered. She fumbled in her satchel. I have salt. Iron. It might slow them. Put it away. Harlow fired. The shot roared in the confined space. The bullet struck the figure in the chest. It passed through the coat like smoke. The figure did not flinch. It took a step forward. The scraping sound returned. It came from the figure's feet. Claws on stone. Run. Harlow grabbed Eva's collar. She shoved the smaller woman forward. Move. Toward the end of the tunnel. There is nothing there. There is always a way out. They ran. The gravel shifted under their feet. The shapes behind them flowed over the tracks, not walking, but gliding. The blue light of the lantern bobbed in the distance, leading them deeper into the earth. Harlow's lungs burned. The air was thick with the scent of copper. Blood. Recent. Stop. Eva gasped. She bent double, hands on her knees. I cannot. Harlow hauled her upright. You can. Look. Ahead, the tunnel widened. A circular chamber opened up. In the centre stood a stone altar. On the altar lay a bone token. White. Polished. Human. That is the key. Eva straightened. Her eyes widened behind her glasses. That token controls the Market. If you hold it, you can command the exit. Harlow sprinted toward the altar. The shapes closed in. The scraping was everywhere now. Surrounding them. She reached the altar. Her hand hovered over the bone. It hummed with heat. Take it. Harlow grabbed the token. The heat seared her palm. She did not let go. The chamber shook. Dust fell from the ceiling. The blue lantern light flickered and died. In the sudden darkness, something breathed right next to her ear. You should not have come back, Harlow. The voice was Morris's.
created_at"2026-02-19T04:00:04.565Z" 2/19/2026, 4:00:04 AM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1109
moderation_latency(null)
generation_time73100
tokens_prompt4671
tokens_completion4538
native_tokens_prompt4516
native_tokens_completion4213
native_tokens_completion_images(null)
native_tokens_reasoning2332
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0178764
router(null)
provider_responses
0
endpoint_id"180484a2-e24b-495a-ba41-b34b680d5a9f"
id"chatcmpl-edcffb89-f82a-99da-b743-d76b0ef63b5e"
is_byokfalse
latency1109
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771473604-Juqh4GUGX0aYpn2VXmao"
upstream_id"chatcmpl-edcffb89-f82a-99da-b743-d76b0ef63b5e"
total_cost0.0178764
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1391
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1391
totalAiIsms11
found
0
word"silence"
count3
1
word"fluttered"
count1
2
word"traced"
count1
3
word"gloom"
count1
4
word"familiar"
count1
5
word"echoed"
count1
6
word"rhythmic"
count1
7
word"echo"
count1
8
word"flickered"
count1
highlights
0"silence"
1"fluttered"
2"traced"
3"gloom"
4"familiar"
5"echoed"
6"rhythmic"
7"echo"
8"flickered"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count1
1
label"knuckles turned white"
count1
2
label"air was thick with"
count1
highlights
0"eyes widened"
1"knuckles turned white"
2"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences257
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences257
filterMatches
0"see"
1"watch"
2"hear"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences257
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1390
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
60.07% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions65
wordCount1390
uniqueNames13
maxNameDensity1.8
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Camden1
Tube1
Kowalski1
Morris4
Veil3
Compass1
Market4
Rite1
Unbinding1
Harlow25
Eva13
You7
Look3
persons
0"Kowalski"
1"Morris"
2"Market"
3"Harlow"
4"Eva"
5"You"
places
0"Veil"
globalScore0.601
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount1
matches
0"looked like a child's drawing of a star,"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.719
wordCount1390
matches
0"not walking, but gliding"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences257
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean19.86
std17.2
cv0.866
sampleLengths
056
13
233
39
452
53
624
767
84
96
1017
1121
1262
134
1435
1538
165
1721
1843
1923
202
211
2242
237
2438
2524
263
276
284
2928
3054
319
3220
332
3419
355
364
3740
3814
3934
401
4112
4221
438
4438
455
466
4736
482
4937
98.44% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences257
matches
0"were dragged"
1"were lined"
2"is excluded"
3"is gone"
4"was shrouded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs274
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences257
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1391
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.02228612508986341
lyAdverbCount9
lyAdverbRatio0.006470165348670022
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences257
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences257
mean5.41
std3.72
cv0.688
sampleLengths
012
115
210
319
43
55
617
711
83
92
102
112
123
139
1427
1513
163
173
188
194
204
215
223
2317
245
253
266
279
2813
2911
304
316
324
335
348
352
365
377
387
394
4016
413
429
436
444
455
4615
473
481
492
45.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats24
diversityRatio0.32684824902723736
totalSentences257
uniqueOpeners84
80.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences206
matches
0"Only the outline and the"
1"Just the drip of water"
2"Then it is the clique."
3"Only the dark track ahead"
4"Too many limbs."
ratio0.024
91.84% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount66
totalSentences206
matches
0"She held it up to"
1"She adjusted her round glasses,"
2"It is ash."
3"Her knees popped in the"
4"You see the pattern?"
5"It is not graffiti."
6"It is a containment ward."
7"She had seen this before."
8"She holstered her torch and"
9"It does not like this"
10"It likes the truth."
11"You said this market moves"
12"It requires a bone token"
13"You used Morris's token, did"
14"She walked toward the centre"
15"She ran a gloved hand"
16"She traced the pattern of"
17"They led toward the tunnel,"
18"They walked into the dark."
19"They were dragged."
ratio0.32
57.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount166
totalSentences206
matches
0"Harlow scraped the black residue"
1"The substance flaked away like"
2"She held it up to"
3"The light caught the particulate"
4"This isn't soot."
5"Eva Kowalski shifted behind her."
6"The leather of her satchel"
7"She adjusted her round glasses,"
8"It is ash."
9"Harlow stood up."
10"Her knees popped in the"
11"The station platform stretched into"
12"The air tasted of copper"
13"Eva pointed a trembling finger"
14"You see the pattern?"
15"It is not graffiti."
16"It is a containment ward."
17"Harlow stepped closer."
18"The marking looked like a"
19"She had seen this before."
ratio0.806
97.09% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences206
matches
0"To the sigil."
1"If this is a ritual"
2"If the ward is broken,"
3"If you hold it, you"
ratio0.019
96.77% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount2
matches
0"The light caught the particulate matter, revealing a shimmer that defied the grime of the abandoned Camden Tube station."
1"Just the drip of water and the hum of energy that made her teeth ache."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.7046%