Run: 2026-02-19-01KHT0WQH6SPKJQRYCH76YJ3R7

Run Details

Duration:
49.3s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The first step onto the crystalline bridge sent vibrations through Aurora's bones. Each footfall produced a musical note, the entire structure humming with otherworldly resonance. The bridge arched over a chasm that defied perspective—too deep to fathom, too wide to cross without this impossible span. "Careful," Isolde whispered. Her silver hair floated as if underwater, unbound by gravity. "The bridge responds to intention. Step with purpose." Aurora tested this theory. A hesitant step produced a tentative note. A confident stride rang out like a bell. The Heartstone pendant at her throat pulsed in time with each vibration. Below them, the chasm wasn't empty. Shapes moved in the darkness—not shadows, but something that swallowed light. Nyx drifted beside her, their form shifting between solid and incorporeal as they moved. "The bridge is alive," they murmured. "Ancient. It remembers." "Remember what?" Aurora asked, though she wasn't sure she wanted to know. "Remembers everything." Isolde's voice carried the weight of centuries. "This was built when the worlds were young. When the Veil was thin and magic flowed freely between realms." The bridge led to an island suspended in the void. As they crossed, the air changed—thick with the scent of ozone and something sweeter, like honey left too long in the sun. The temperature fluctuated wildly, hot one moment, cold the next. Aurora's fingers found the Fae-forged blade at her hip. The moonsilver felt unnaturally cold, even through her gloves. She'd grown accustomed to its weight, but today it seemed to pull at her, eager to be drawn. "Steady," Isolde cautioned, reading her thoughts. "This place feeds on fear. On desire." They reached the island's edge. The ground beneath their feet was neither stone nor metal, but something that shifted colors with each step—emerald to sapphire to amethyst. Aurora crouched, running her fingers over the surface. It was warm, almost alive, and left faint trails where she touched it. "Beautiful," she breathed. "Beautiful and dangerous," Nyx corrected. They pointed toward the island's center, where a structure rose from the shifting ground. "The library." Aurora had expected towers or domes, something familiar. What rose before them was neither—a spiral of light and shadow that twisted upward without support, its form constantly changing. Windows appeared and disappeared. Doors opened to nowhere and everywhere. "The books," Isolde said, her voice reverent. "They're not bound in leather and paper. They're memories. Dreams. Futures that might never be." A wind stirred, carrying whispers that brushed against Aurora's ears. Fragmented sentences. Names she almost recognized. Futures she couldn't quite grasp. "Who built this place?" she asked. "No one built it," Nyx replied. "It grew. Like a crystal. Like a thought given form." They approached the spiral's entrance—a doorway that seemed to breathe, expanding and contracting like a living thing. The air within smelled of old parchment and lightning. Aurora stepped through first. The transition was instantaneous, yet it felt like crossing lifetimes. The space inside defied geometry—rooms within rooms, stairs that led both up and down simultaneously, corridors that looped back on themselves. "Stay close," Isolde warned. "The library rearranges itself. Without a guide, you could wander forever." The first chamber they entered was circular, its walls lined with shelves that stretched into infinity. But the shelves held no books. Instead, they contained spheres of light, each pulsing with its own rhythm. Aurora reached for one, but Isolde's hand closed around her wrist. "Touch nothing without permission," the seer said. "These are not mere objects. They're consciousnesses. Souls that chose to become knowledge rather than fade away." Aurora withdrew her hand, though she couldn't tear her eyes from the spheres. One pulsed brighter as she watched, its light shifting from blue to gold to a color she had no name for. "They're calling to you," Nyx observed. "The library knows you're here." A sound echoed through the chamber—not quite music, not quite speech. It seemed to come from everywhere and nowhere, vibrating in Aurora's bones. She felt it in her teeth, in the marrow of her bones. "What is that?" she asked, though she wasn't sure she wanted to know. "The library's heartbeat," Isolde said. "It's excited. Or perhaps alarmed. Hard to tell with something so ancient." They moved deeper, passing through archways that shimmered like heat waves. Each new chamber held different wonders—walls of liquid crystal that showed glimpses of possible futures, floors that recorded their footsteps in light, ceilings that displayed constellations that meant nothing to Aurora but made Isolde gasp with recognition. In one chamber, they found a pool of darkness that reflected nothing. Aurora approached it cautiously, her reflection nowhere to be seen. Instead, the pool showed her memories—not just her own, but ones she'd forgotten, ones she'd buried. The sight of Evan's face made her recoil. The memory of his hands on her throat, his voice promising to make her sorry. The pool showed her the moment she'd fled, the moment she'd decided to become someone else. "Don't linger," Isolde cautioned. "The pool shows truth, but truth can be a weapon." Aurora stepped back, her heart racing. The memory still hurt, still carried the weight of all those nights she'd lain awake wondering if he'd find her, if he'd make good on his threats. They encountered other things in the library—not quite living, not quite dead. Wisps of consciousness that drifted past like smoke. Echoes of voices that spoke in languages Aurora didn't recognize. Once, something large and unseen moved in the shadows, its presence felt rather than seen. "The guardians," Nyx explained. "They protect the knowledge. Sometimes they test those who enter." "Test how?" Aurora asked. But Nyx only smiled, their form shifting like oil on water. "You'll see." The deeper they went, the more the library seemed to respond to Aurora specifically. Books—or what passed for books here—floated toward her, opening to pages that showed her face, her history, her potential futures. Some were beautiful. Others were terrifying. In one chamber, she found a sphere that pulsed with her exact heartbeat. When she touched it, memories not her own flooded her mind—centuries of history, of magic, of choices made and unmade. "The Heartstone," Isolde said, her voice tight with something like fear. "It's responding to the pendant." Aurora pulled her hand back as if burned. The sphere's light dimmed, but didn't extinguish. It followed her as they moved on, always at the edge of her vision. They reached what might have been the library's center—a chamber where gravity seemed optional. Books floated in zero-G, their pages turning of their own accord. In the middle of it all stood a figure that wasn't quite human, its form constantly shifting between male and female, young and old, solid and ethereal. "Welcome, child of Earth," it said, though its mouth didn't move. The voice came from everywhere and nowhere. "You seek knowledge. But knowledge has a price." "I have questions," Aurora said, surprised at how steady her voice sounded. "About the Heartstone. About why it was given to me." The figure drifted closer, its form resolving into something that looked almost human, though its eyes contained galaxies. "The stone chose you because you are capable of bearing its weight. Because you have suffered and survived. Because you understand that power without purpose is merely destruction." Aurora's hand went to the pendant at her throat. It was warm now, almost hot, pulsing in time with her accelerated heartbeat. "What purpose?" she asked. The figure's smile contained infinite sadness. "That is for you to discover. The stone will guide you, but it will also test you. As the library tests all who enter." A wind stirred, carrying whispers that brushed against Aurora's ears. Fragmented sentences. Names she almost recognized. Futures she couldn't quite grasp. "Time grows short," Isolde warned. "The longer we stay, the harder it will be to leave." Aurora wanted to protest. She wanted to stay, to explore, to understand. But she could feel it too—the library's pull, its desire to keep her, to make her part of its endless collection of knowledge and memory. "We must go," she said, though it felt like tearing her own heart in two. The figure nodded, its form already beginning to shift again. "Remember this: The stone is not a gift. It is a responsibility. Use it wisely, or it will use you." They retraced their steps, though the path seemed different now, as if the library had rearranged itself behind them. The bridge was still there, still humming its impossible music, but the chasm below seemed deeper, the darkness more absolute. As they crossed back to the mortal realm, Aurora glanced over her shoulder. The library's spiral was already fading, becoming translucent, then invisible. But she could still feel it, still sense its presence like a weight in her chest. The Heartstone pendant burned against her skin, hot enough to leave a mark. She touched it through her shirt, feeling the steady pulse that matched her own heartbeat. Whatever came next, whatever purpose the stone had for her, she would face it. She had to. Because now she understood—the library hadn't just tested her. It had claimed her. And that changed everything.
created_at"2026-02-19T04:00:24.636Z" 2/19/2026, 4:00:24 AM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency669
moderation_latency(null)
generation_time49155
tokens_prompt5338
tokens_completion2487
native_tokens_prompt4708
native_tokens_completion1947
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"239c00d5-c404-4d17-b243-6a645212dc95"
id"9d02db6a90e86d35-LAX"
is_byokfalse
latency478
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771473624-vaMNS59S6guPEUl5FfiT"
upstream_id"9d02db6a90e86d35-LAX"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.533
leniency1
rawRatio0
effectiveRatio0
96.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1544
totalAiIsmAdverbs1
found
0
adverb"cautiously"
count1
highlights
0"cautiously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1544
totalAiIsms31
found
0
word"crystalline"
count1
1
word"footfall"
count1
2
word"structure"
count2
3
word"otherworldly"
count1
4
word"resonance"
count1
5
word"pulsed"
count3
6
word"carried the weight"
count2
7
word"weight"
count3
8
word"desire"
count2
9
word"almost alive"
count1
10
word"familiar"
count1
11
word"fragmented"
count2
12
word"crystal"
count2
13
word"echoed"
count1
14
word"shimmered"
count1
15
word"footsteps"
count1
16
word"racing"
count1
17
word"echoes"
count1
18
word"potential"
count1
19
word"resolving"
count1
20
word"could feel"
count1
21
word"pulse"
count1
highlights
0"crystalline"
1"footfall"
2"structure"
3"otherworldly"
4"resonance"
5"pulsed"
6"carried the weight"
7"weight"
8"desire"
9"almost alive"
10"familiar"
11"fragmented"
12"crystal"
13"echoed"
14"shimmered"
15"footsteps"
16"racing"
17"echoes"
18"potential"
19"resolving"
20"could feel"
21"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
95.24% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences120
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1525
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
56.12% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1225
uniqueNames6
maxNameDensity1.88
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora23
Heartstone2
Isolde11
Fae-forged1
Nyx6
Evan1
persons
0"Aurora"
1"Isolde"
2"Nyx"
3"Evan"
places(empty)
globalScore0.561
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount10
matches
0"doorway that seemed to breathe, expanding and contracting like a living thing"
1"felt like crossing lifetimes"
2"not quite music, not quite speech"
3"not quite speech"
4"not quite living, not quite dead"
5"not quite dead"
6"something like fear"
7"seemed optional"
8"quite human, its form constantly shifting between male and female, young and old, solid and ethereal"
9"felt like tearing her own heart in two"
10"seemed different now, as if the library had rearranged itself behind them"
11"seemed deeper the darkness more absolute"
3.28% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.967
wordCount1525
matches
0"not shadows, but something"
1"neither stone nor"
2"not just her own, but ones she'd forgotten, ones she'd buried"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
97.60% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean26.29
std12.93
cv0.492
sampleLengths
045
121
231
331
49
512
628
742
836
913
1048
113
1221
1338
1422
1521
166
1716
1826
1935
2015
2145
2224
2334
2411
2535
2613
2717
2848
2938
3039
3114
3233
3345
3414
354
3613
3740
3833
3916
4029
4152
4226
4322
4446
4522
464
4730
4821
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences120
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs232
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences16
totalSentences141
ratio0.113
matches
0"The bridge arched over a chasm that defied perspective—too deep to fathom, too wide to cross without this impossible span."
1"Shapes moved in the darkness—not shadows, but something that swallowed light."
2"As they crossed, the air changed—thick with the scent of ozone and something sweeter, like honey left too long in the sun."
3"The ground beneath their feet was neither stone nor metal, but something that shifted colors with each step—emerald to sapphire to amethyst."
4"What rose before them was neither—a spiral of light and shadow that twisted upward without support, its form constantly changing."
5"They approached the spiral's entrance—a doorway that seemed to breathe, expanding and contracting like a living thing."
6"The space inside defied geometry—rooms within rooms, stairs that led both up and down simultaneously, corridors that looped back on themselves."
7"A sound echoed through the chamber—not quite music, not quite speech."
8"Each new chamber held different wonders—walls of liquid crystal that showed glimpses of possible futures, floors that recorded their footsteps in light, ceilings that displayed constellations that meant nothing to Aurora but made Isolde gasp with recognition."
9"Instead, the pool showed her memories—not just her own, but ones she'd forgotten, ones she'd buried."
10"They encountered other things in the library—not quite living, not quite dead."
11"Books—or what passed for books here—floated toward her, opening to pages that showed her face, her history, her potential futures."
12"When she touched it, memories not her own flooded her mind—centuries of history, of magic, of choices made and unmade."
13"They reached what might have been the library's center—a chamber where gravity seemed optional."
14"But she could feel it too—the library's pull, its desire to keep her, to make her part of its endless collection of knowledge and memory."
15"Because now she understood—the library hadn't just tested her."
93.50% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1244
adjectiveStacks0
stackExamples(empty)
adverbCount59
adverbRatio0.04742765273311897
lyAdverbCount9
lyAdverbRatio0.007234726688102894
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean10.82
std6.21
cv0.574
sampleLengths
012
113
220
33
410
58
64
77
88
912
106
1111
1214
136
143
1512
169
1719
1810
1922
2010
219
229
2318
246
257
265
2722
288
2913
303
315
3214
332
348
3520
364
376
387
3915
4010
412
424
435
446
456
4610
4717
489
494
57.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.375886524822695
totalSentences141
uniqueOpeners53
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"Instead, they contained spheres of"
1"Instead, the pool showed her"
2"Once, something large and unseen"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences104
matches
0"Her silver hair floated as"
1"She'd grown accustomed to its"
2"They reached the island's edge."
3"It was warm, almost alive,"
4"They pointed toward the island's"
5"They approached the spiral's entrance—a"
6"It seemed to come from"
7"She felt it in her"
8"she asked, though she wasn't"
9"They moved deeper, passing through"
10"They encountered other things in"
11"It followed her as they"
12"They reached what might have"
13"it said, though its mouth"
14"It was warm now, almost"
15"She wanted to stay, to"
16"she said, though it felt"
17"They retraced their steps, though"
18"She touched it through her"
19"She had to."
ratio0.202
46.54% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences104
matches
0"The first step onto the"
1"Each footfall produced a musical"
2"The bridge arched over a"
3"Her silver hair floated as"
4"Aurora tested this theory."
5"A hesitant step produced a"
6"A confident stride rang out"
7"The Heartstone pendant at her"
8"Shapes moved in the darkness—not"
9"Nyx drifted beside her, their"
10"Aurora asked, though she wasn't"
11"Isolde's voice carried the weight"
12"The bridge led to an"
13"The temperature fluctuated wildly, hot"
14"Aurora's fingers found the Fae-forged"
15"The moonsilver felt unnaturally cold,"
16"She'd grown accustomed to its"
17"Isolde cautioned, reading her thoughts"
18"They reached the island's edge."
19"The ground beneath their feet"
ratio0.827
48.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences104
matches
0"Because now she understood—the library"
ratio0.01
16.13% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount11
matches
0"The bridge arched over a chasm that defied perspective—too deep to fathom, too wide to cross without this impossible span."
1"The ground beneath their feet was neither stone nor metal, but something that shifted colors with each step—emerald to sapphire to amethyst."
2"They approached the spiral's entrance—a doorway that seemed to breathe, expanding and contracting like a living thing."
3"The space inside defied geometry—rooms within rooms, stairs that led both up and down simultaneously, corridors that looped back on themselves."
4"They moved deeper, passing through archways that shimmered like heat waves."
5"Each new chamber held different wonders—walls of liquid crystal that showed glimpses of possible futures, floors that recorded their footsteps in light, ceiling…"
6"Books—or what passed for books here—floated toward her, opening to pages that showed her face, her history, her potential futures."
7"In the middle of it all stood a figure that wasn't quite human, its form constantly shifting between male and female, young and old, solid and ethereal."
8"The figure drifted closer, its form resolving into something that looked almost human, though its eyes contained galaxies."
9"They retraced their steps, though the path seemed different now, as if the library had rearranged itself behind them."
10"She touched it through her shirt, feeling the steady pulse that matched her own heartbeat."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount3
matches
0"Isolde said, her voice reverent"
1"Isolde said, her voice tight with something like fear"
2"it said, though its mouth didn't move"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount8
fancyTags
0"Isolde whispered (whisper)"
1"they murmured (murmur)"
2"she breathed (breathe)"
3"Nyx corrected (correct)"
4"Isolde warned (warn)"
5"Nyx observed (observe)"
6"Nyx explained (explain)"
7"Isolde warned (warn)"
dialogueSentences45
tagDensity0.467
leniency0.933
rawRatio0.381
effectiveRatio0.356
72.3194%