Run: 2026-02-19-01KHT0WZKAH53WNM7X136BD04S

Run Details

Duration:
48.2s
Cost:
$0.053726
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body didn't just sit on the platform; someone had staged it there, like a grotesque piece of performance art left for the rats. "Don't step on the chalk, Miller." Detective Harlow Quinn didn't look back at the rookie. She kept her eyes fixed on the corpse slumped against the peeling tiles of the abandoned Tube station. The air down here—three levels below the bustling streets of Camden—tasted of copper and old electricity. It made the hair on her arms stand up. "It’s just graffiti, Guv," DC Miller said, his voice bouncing too eagerly off the curved tunnel walls. "Kids get down here. Rave. Get high. Draw pentagrams to scare the tourists." "Kids use spray paint," Quinn said. She crouched, the leather of her jacket creaking. "And they don't draw perfectly symmetrical warding circles with crushed gypsum." She pulled a pen from her pocket and pointed to the line closest to the victim’s boot. It shimmered faintly in the beam of Miller’s torch. Not chalk. Not paint. "Gypsum?" Miller stepped closer, his heavy police boots echoing. He sounded like a herd of elephants in a library. "Like drywall?" "Like purification. Old school." Quinn snapped a latex glove onto her right hand. "Shine the light on his face. Steady." The beam washed over the victim. Male. Late twenties. Dressed in a sharp, tailored suit that shouted money, but his shoes were scuffed canvas sneakers. An incongruous detail. His skin held a grey, waxy pallor that had nothing to do with the settling dust. "Overdose," Miller stated, sounding more like he was asking a question. "Foam at the mouth. Dilated pupils. We found a needle two meters back." "Did you?" Quinn leaned in. The smell of burnt sugar assaulted her. "Did you check the arm?" "Well, no, forensics hasn't—" "Look." She grabbed the victim's wrist and rolled the sleeve up. The skin was pristine. No track marks. No bruising. But the veins underneath were wrong. Instead of blue, they traced a web of ink-black lines up his forearm, pulsing with a stillness that defied biology. "That's not heroin," Quinn said. "That's alchemical burn." Miller shifted his weight. "Alchemical? Like... chemistry?" "Something like that." Quinn released the arm. She stood up, her knees popping, and surveyed the station. This wasn't just a random dump site. The layout of the debris—a broken chair, a pile of wet cardboard, the body—formed a triangle. She touched the worn leather watch on her left wrist. The cool metal of the casing grounded her. Eighteen years on the force. Three years since DS Morris died in a room that looked remarkably like this, screaming about shadows that had teeth. The brass had called it a gas leak hallucination. Quinn knew better. She had seen the teeth. "Search the pockets," she ordered. Miller blanched. "Me?" " unless you want to explain to the Superintendent why you contaminated a crime scene with your vomit. You look green, son." "I'm fine." Miller knelt, his movements stiff. He patted down the suit jacket. "Wallet. Phone... dead. Keys. Nothing weird." "Check the inside pocket. The hidden one." Miller frowned, fumbling with the lining. "How did you know there was a—hello." He pulled out a small, heavy object wrapped in oilcloth. "Give it here." Quinn took the bundle. It was heavy, dense. She unfolded the cloth. Inside lay a compass, but not one that would help a hiker find North. The casing was small brass, covered in a patina of verdigris that felt slick against her glove. The face didn't have cardinal directions. Instead, etched sigils spiraled inward toward a needle that spun lazily, ignoring the magnetic pull of the earth. A Veil Compass. "Broken," Miller observed. "Needle's loose." "It's not loose," Quinn muttered. "It's searching." She snapped the casing shut and shoved it into her own pocket. Evidence bags could wait. If this found its way into general logging, it would disappear. Just like Morris's case files. Just like the report on the 'gas leak.' "What do we have, really?" Miller asked, standing up and wiping his hands on his trousers. "Gang hit? Start of a turf war?" "A war, maybe. But not over turf." Quinn walked to the edge of the platform. The darkness of the tunnel stretched out, endless and hungry. "This station. It's not on the maps anymore." "Camden South? Shut down in the seventies." "Exactly. So how did he get in here without tripping the perimeter alarms at the surface?" Miller shone his torch toward the tunnel mouth. "Maintenance hatch?" "Welded shut. I checked." Quinn turned, her sharp jaw set in a line that usually made suspects rethink their life choices. "He didn't walk in from the street, Miller. He came from the tunnels." She walked past the body, toward the far wall where the tiles had fallen away to reveal raw brick. There was a gap there. A small, jagged hole that looked like it had been punched through by a giant fist. "Lore says the Veil Market moves," she said, more to herself than him. "The what market?" "Underground trade. Illegal goods. Moves every full moon." Quinn crouched by the hole. On the floor, half-hidden by rubble, lay a small, round object. A bone token. It was carved from a knuckle, polished smooth by countless hands. "You read too many comic books, Guv," Miller chuckled nervously. "Markets moving? Magic compasses?" Quinn picked up the token. It was warm. "You see a junkie," she said, standing up and turning to face him. Her voice possessed that military precision that made people straighten their spines. "I see a man wearing a two-thousand-pound suit and five-pound shoes. A man with no needle marks but veins full of liquid night. A man found in a sealed concrete box carrying a navigational tool that doesn't point North." Miller fell silent. The dripping water from the ceiling sounded like a ticking clock. "So," Quinn continued, stepping over the 'gypsum' line. "Either we have the world's most elaborate suicide pact involving antique props and difficult chemistry, or we have a homicide that the Met isn't equipped to solve." "What do we do?" "We process the scene. You bag the phone, the wallet, and that needle you found." Quinn moved toward the exit, her mind already racing. The Compass in her pocket vibrated—a short, sharp buzz against her hip. "I'll take the compass and the token." "Is that... procedure?" Quinn stopped. She looked at the rookie, really looked at him. He was young. Clean. He still thought the law was a solid line. She remembered being that way. Before Morris. Before she realized the law was just a fence the wolves knew how to jump. "Procedure is for cases that make sense, Miller. This?" She gestured to the silent, grey-faced corpse. "This is a message." "To who?" "To anyone watching." Quinn patted her pocket. "Finish up here. Don't touch the veins. And if you see a shadow that moves when you hold the light still... run." "Guv?" "Run fast." She left him on the platform and headed for the stairs. The Compass buzzed again, stronger this time. The needle was locking onto something. Not the body. Not the station. It was pointing up. Toward the street. Toward the British Museum. Quinn emerged into the cool London night. The rain had started, washing the grime off the pavement but leaving the oil slicks. She pulled her collar up. "Eva Kowalski," she whispered. If the Market had moved, and the Compass was pointing toward the Museum's archives, then her favorite redhead researcher wasn't just studying history anymore. She was stealing it. Quinn unlocked her car, the old Ford chirping a sad welcome. She tossed the bone token onto the passenger seat. It sat there, innocent and white against the dark upholstery. "One body," she said to the empty car. "One token. One hell of a mess." She started the engine. The radio crackled to life, static cutting through the silence. For a second, just a second, the static sounded like Morris's voice. Then it cleared to the drone of the nightly news. Quinn shifted into gear. The game was afoot, and this time, she wasn't playing by the rulebook.
created_at"2026-02-19T04:00:32.893Z" 2/19/2026, 4:00:32 AM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4635
moderation_latency(null)
generation_time48176
tokens_prompt4671
tokens_completion2983
native_tokens_prompt4537
native_tokens_completion3721
native_tokens_completion_images0
native_tokens_reasoning1809
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.053726
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency4635
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473632-JfKyai7Z59qMH7oJHzAc"
upstream_id(null)
total_cost0.053726
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount1
adverbTags
0"Miller chuckled nervously [nervously]"
dialogueSentences63
tagDensity0.413
leniency0.825
rawRatio0.038
effectiveRatio0.032
78.13% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1372
totalAiIsmAdverbs6
found
0
adverb"eagerly"
count1
1
adverb"perfectly"
count1
2
adverb"lazily"
count1
3
adverb"really"
count2
4
adverb"nervously"
count1
highlights
0"eagerly"
1"perfectly"
2"lazily"
3"really"
4"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1372
totalAiIsms10
found
0
word"shimmered"
count1
1
word"echoing"
count1
2
word"pristine"
count1
3
word"traced"
count1
4
word"weight"
count1
5
word"etched"
count1
6
word"magnetic"
count1
7
word"racing"
count1
8
word"vibrated"
count1
9
word"silence"
count1
highlights
0"shimmered"
1"echoing"
2"pristine"
3"traced"
4"weight"
5"etched"
6"magnetic"
7"racing"
8"vibrated"
9"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences121
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences121
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences158
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1362
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
45.62% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount958
uniqueNames14
maxNameDensity2.09
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Tube1
Camden1
Miller13
Morris4
North1
Veil1
Compass4
British1
Museum2
London1
Market1
Ford1
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Miller"
4"Morris"
5"Compass"
6"Market"
7"Ford"
places
0"British"
1"Museum"
2"London"
globalScore0.456
windowScore0.5
7.14% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount4
matches
0"sounded like a herd of elephants in a libr"
1"looked like it had been punched through b"
2"sounded like a ticking clock"
3"sounded like Morris's voice"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.734
wordCount1362
matches
0"no needle marks but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences158
matches
0"possessed that military"
1"being that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean21.28
std16.38
cv0.77
sampleLengths
024
16
252
330
425
530
621
720
844
924
1017
114
1211
1335
148
157
163
1737
1860
195
203
2122
2219
237
2423
253
2667
273
285
297
3040
3123
3233
337
3416
3510
3634
3740
3813
393
4038
4114
428
4364
4414
4535
464
4743
483
4946
96.56% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences121
matches
0"were scuffed"
1"been punched"
2"was carved"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs179
matches
0"was asking"
1"was locking"
2"was pointing"
3"was pointing"
4"was stealing"
5"wasn't playing"
70.52% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences4
totalSentences158
ratio0.025
matches
0"The body didn't just sit on the platform; someone had staged it there, like a grotesque piece of performance art left for the rats."
1"The air down here—three levels below the bustling streets of Camden—tasted of copper and old electricity."
2"The layout of the debris—a broken chair, a pile of wet cardboard, the body—formed a triangle."
3"The Compass in her pocket vibrated—a short, sharp buzz against her hip."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount708
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.02401129943502825
lyAdverbCount4
lyAdverbRatio0.005649717514124294
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences158
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences158
mean8.62
std6.24
cv0.723
sampleLengths
024
16
29
318
416
59
617
713
86
98
1011
1117
129
132
142
159
1610
172
1813
197
206
211
222
2316
243
2516
2611
2713
285
297
305
314
3211
334
343
352
366
3720
385
393
404
413
423
434
4410
457
4616
4710
488
495
71.73% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.4873417721518987
totalSentences158
uniqueOpeners77
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences106
matches
0"Instead of blue, they traced"
1"Instead, etched sigils spiraled inward"
2"Just like Morris's case files."
3"Just like the report on"
4"Then it cleared to the"
ratio0.047
87.92% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences106
matches
0"She kept her eyes fixed"
1"It made the hair on"
2"She crouched, the leather of"
3"She pulled a pen from"
4"It shimmered faintly in the"
5"He sounded like a herd"
6"His skin held a grey,"
7"She grabbed the victim's wrist"
8"She stood up, her knees"
9"She touched the worn leather"
10"She had seen the teeth."
11"He patted down the suit"
12"He pulled out a small,"
13"It was heavy, dense."
14"She unfolded the cloth."
15"She snapped the casing shut"
16"She walked past the body,"
17"she said, more to herself"
18"It was carved from a"
19"It was warm."
ratio0.33
59.06% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences106
matches
0"The body didn't just sit"
1"Detective Harlow Quinn didn't look"
2"She kept her eyes fixed"
3"The air down here—three levels"
4"It made the hair on"
5"DC Miller said, his voice"
6"She crouched, the leather of"
7"She pulled a pen from"
8"It shimmered faintly in the"
9"Miller stepped closer, his heavy"
10"He sounded like a herd"
11"Quinn snapped a latex glove"
12"The beam washed over the"
13"An incongruous detail."
14"His skin held a grey,"
15"Miller stated, sounding more like"
16"Quinn leaned in"
17"The smell of burnt sugar"
18"She grabbed the victim's wrist"
19"The skin was pristine."
ratio0.802
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences106
matches
0"If this found its way"
1"Before she realized the law"
2"If the Market had moved,"
ratio0.028
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"Instead of blue, they traced a web of ink-black lines up his forearm, pulsing with a stillness that defied biology."
1"The casing was small brass, covered in a patina of verdigris that felt slick against her glove."
2"Her voice possessed that military precision that made people straighten their spines."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags26
uselessAdditionCount4
matches
0"DC Miller said, his voice bouncing too eagerly off the curved tunnel walls"
1"Miller knelt, his movements stiff"
2"she said, more to herself than him"
3"Quinn moved, her mind already racing"
23.02% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount8
fancyTags
0"Quinn snapped (snap)"
1"Miller stated (state)"
2"she ordered (order)"
3"Miller observed (observe)"
4"Quinn muttered (mutter)"
5"Miller chuckled nervously (chuckle)"
6"Quinn continued (continue)"
7"she whispered (whisper)"
dialogueSentences63
tagDensity0.238
leniency0.476
rawRatio0.533
effectiveRatio0.254
81.0991%