Run: 2026-02-19-01KHT0X4DZCHG1NKYY4XME98Y6

Run Details

Duration:
43.6s
Cost:
$0.007876
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The world dissolved into a kaleidoscope of green and grey light. One moment, Aurora’s boots were on the damp earth of Richmond Park, the next, the very air she breathed felt different. Thicker. Sweeter, like honey and night-blooming jasmine. She stumbled, catching herself on the smooth, cold surface of a standing stone that was no longer behind her but part of the world around her. "Easy," Nyx whispered, their voice a rustle of dead leaves in a silent forest. They solidified beside her, a humanoid silhouette of living shadow with faintly glowing violet eyes. "The threshold disorients mortals." "Disorients is one word for it," Rory muttered, shaking her head to clear it. The ringing in her ears subsided, replaced by an impossible silence. No birds. No distant traffic. Just a profound, humming quiet that pressed in on her. She straightened up, and her breath caught in her throat. They stood in a clearing, but it was like no clearing on Earth. Wildflowers bloomed in a riot of impossible colour, their petals shimmering with an inner light that had no single source. The sky above was a soft, pearlescent white, and the ancient oak trees that formed the grove's perimeter had bark like polished silver. Isolde stood a few feet away, her silver hair untroubled by any breeze. She left no footprints on the mossy ground. "You said time moved differently here," Rory said, her voice sounding unnaturally loud in the stillness. She glanced at her watch. The second hand was frozen. She tapped the crystal. Nothing. "The Grove does not concern itself with the tick-tock of the mortal realm," Isolde said, her pale lavender eyes seeming to see right through Rory. "Time is a river, and here, it has many currents." A small, bell-like sound escaped Isolde's lips, a laugh that held no humour. "You seek a truth, but the Grove only offers reflections. Be careful what you see." Rory’s hand instinctively went to the hilt of the Fae-forged blade at her hip. The moonsilver dagger was always cold, but here, it felt like it was sucking the warmth from her skin. The Heartstone pendant beneath her shirt, however, began to pulse with a gentle, rhythmic warmth, a reassuring beat against her sternum. They started to walk deeper into the grove. The flowers seemed to lean towards them as they passed, their colours deepening from vibrant to almost violently vivid. The air grew warmer, carrying the scent of damp earth and something else, something metallic and ancient, like old coins. "The air remembers," Nyx whispered, their form wavering at the edges as they drifted closer to the shadow of a large silver-barked tree. "Every footstep. Every word. Every secret spilled on the moss." Rory knelt, running her fingers over the moss. It was softer than velvet, cooler than it should be. "Is it listening now?" "It is always listening," Isolde replied, her voice drifting back from where she walked ahead, a serene figure in a world of alien beauty. "That is why one must choose one's words with care. A promise spoken here has weight. A lie... a lie curdles the very air." A shiver traced its way down Rory’s spine, despite the warmth. She stood and followed Isolde, Nyx gliding silently in her wake. The path they followed wasn't a path, not really, but the way forward felt clear, the grove itself seeming to part before Isolde. As they moved further in, the trees grew larger, their branches intertwining to form a dense canopy that filtered the pearlescent light into shifting, dappled patterns on the ground. The silence was broken by a sound. A soft, melodic chime, like a single drop of water falling into a crystal pool. It came from just ahead. Rory picked up her pace, curiosity overriding her unease. She rounded a colossal tree whose trunk was wide enough to house a small London flat and stopped dead. In the centre of a small clearing lay a pool of water, no bigger than a king-sized mattress. The water was perfectly still, as black and reflective as polished obsidian. It was the source of the chime; another drop of condensation fell from a leaf of the great tree overhead, striking the surface with that same clear, musical note. But the ripple it created was wrong. It didn't spread out in concentric circles. Instead, it pulsed with a faint violet light, a colour that matched Nyx’s eyes, before vanishing. "The Heart of the Grove," Isolde said, her voice hushed with reverence. "Its mirror." Rory stepped closer, her boots sinking slightly into the soft moss at the pool's edge. She peered into the black water. She saw her own reflection, pale and strained, the silver chain of her pendant visible around her neck. But as she watched, the water began to swirl, not from any physical disturbance, but from within. The reflection of her face dissolved. The image that formed in the water's depths was not her own. It was a street she recognised. Tottenham Court Road. But it was wrong. The buildings were charred skeletons. The sky was a sick, bruised purple. And things moved in the shadows—things with too many limbs and skittering, jerking motions. The vision was vivid, terrifyingly real. "What is this?" she breathed, her heart hammering against her ribs. The Heartstone pendant against her chest flared with sudden, intense heat, searing through her shirt. She cried out, clutching at it. The water in the pool erupted, not into a splash, but upwards, a silent column of black liquid that defied gravity. The chime from the droplets stopped. The profound silence of the grove returned, heavier and more menacing than before. Nyx hissed, their shadowy form coalescing into a more solid, defensive stance beside Rory. Isolde took a step back, her serene expression finally breaking, replaced by one of wary alarm. Rory couldn't tear her gaze from the pillar of water. It began to collapse back into the pool, but as it did, the surface did not still. It bubbled and churned as if something was rising from its depths. A shape formed beneath the surface, dark and indistinct. Then, a hand, long and pale and tipped with shards of obsidian for nails, broke the surface.
created_at"2026-02-19T04:00:37.843Z" 2/19/2026, 4:00:37 AM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency838
moderation_latency(null)
generation_time42734
tokens_prompt5338
tokens_completion3470
native_tokens_prompt4923
native_tokens_completion3135
native_tokens_completion_images(null)
native_tokens_reasoning1765
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00787647
router(null)
provider_responses
0
endpoint_id"df7ce709-f02d-469f-9178-d8c4c6b5ad42"
is_byokfalse
latency758
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"BaseTen"
status502
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endpoint_id"2a87c474-6f6a-457f-8d8c-2afc71fb9fad"
id"019c740e9666bdd62e35b71340f55d19"
is_byokfalse
latency838
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771473637-lqt4RGdoNOL1bOov69ZI"
upstream_id"019c740e9666bdd62e35b71340f55d19"
total_cost0.00787647
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.533
leniency1
rawRatio0
effectiveRatio0
76.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1047
totalAiIsmAdverbs5
found
0
adverb"very"
count2
1
adverb"really"
count1
2
adverb"perfectly"
count1
3
adverb"slightly"
count1
highlights
0"very"
1"really"
2"perfectly"
3"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1047
totalAiIsms22
found
0
word"kaleidoscope"
count1
1
word"silence"
count3
2
word"profound"
count2
3
word"crystal"
count2
4
word"warmth"
count3
5
word"pulse"
count1
6
word"rhythmic"
count1
7
word"wavering"
count1
8
word"velvet"
count1
9
word"weight"
count1
10
word"traced"
count1
11
word"pulsed"
count1
12
word"depths"
count2
13
word"searing"
count1
14
word"churned"
count1
highlights
0"kaleidoscope"
1"silence"
2"profound"
3"crystal"
4"warmth"
5"pulse"
6"rhythmic"
7"wavering"
8"velvet"
9"weight"
10"traced"
11"pulsed"
12"depths"
13"searing"
14"churned"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
31.54% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount5
narrationSentences77
filterMatches
0"watch"
hedgeMatches
0"began to"
1"started to"
2"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1041
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
96.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount931
uniqueNames12
maxNameDensity1.07
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Aurora1
Richmond1
Park1
Earth1
Rory10
Isolde8
Fae-forged1
Heartstone2
Nyx5
London1
Court1
Road1
persons
0"Aurora"
1"Rory"
2"Isolde"
3"Nyx"
places
0"Richmond"
1"Park"
2"London"
3"Court"
4"Road"
globalScore0.963
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"felt like it was sucking the warmth fro"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.842
wordCount1041
matches
0"no longer behind her but"
1"not really, but the way forward felt clear, the grove itself seeming to part"
2"not from any physical disturbance, but from within"
3"not into a splash, but upwards, a silent column of black liquid"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
85.07% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs22
mean47.32
std21.19
cv0.448
sampleLengths
065
133
240
387
431
535
628
754
847
933
1022
1148
1274
1355
1489
1514
1662
1757
1811
1961
2030
2165
96.15% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences77
matches
0"was broken"
1"were charred"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs150
matches
0"was sucking"
1"was rising"
74.83% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount1
flaggedSentences2
totalSentences84
ratio0.024
matches
0"It was the source of the chime; another drop of condensation fell from a leaf of the great tree overhead, striking the surface with that same clear, musical note."
1"And things moved in the shadows—things with too many limbs and skittering, jerking motions."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount936
adjectiveStacks2
stackExamples
0"large silver-barked tree."
1"same clear, musical note."
adverbCount30
adverbRatio0.03205128205128205
lyAdverbCount10
lyAdverbRatio0.010683760683760684
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean12.39
std6.78
cv0.547
sampleLengths
011
121
21
36
426
514
615
74
814
911
102
113
1210
1310
1413
1520
1623
1713
188
1916
205
215
224
231
2425
2510
2613
2715
2814
2919
3021
318
3219
3320
3423
3510
368
3710
384
3924
4024
4111
4211
4323
4429
457
4615
475
489
4919
49.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.36904761904761907
totalSentences84
uniqueOpeners31
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences74
matches
0"Just a profound, humming quiet"
1"Instead, it pulsed with a"
2"Then, a hand, long and"
ratio0.041
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences74
matches
0"She stumbled, catching herself on"
1"They solidified beside her, a"
2"She straightened up, and her"
3"They stood in a clearing,"
4"She left no footprints on"
5"She glanced at her watch."
6"She tapped the crystal."
7"They started to walk deeper"
8"It was softer than velvet,"
9"She stood and followed Isolde,"
10"It came from just ahead."
11"She rounded a colossal tree"
12"It was the source of"
13"It didn't spread out in"
14"She peered into the black"
15"She saw her own reflection,"
16"It was a street she"
17"she breathed, her heart hammering"
18"She cried out, clutching at"
19"It began to collapse back"
ratio0.284
41.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences74
matches
0"The world dissolved into a"
1"She stumbled, catching herself on"
2"Nyx whispered, their voice a"
3"They solidified beside her, a"
4"Rory muttered, shaking her head"
5"The ringing in her ears"
6"She straightened up, and her"
7"They stood in a clearing,"
8"Wildflowers bloomed in a riot"
9"The sky above was a"
10"Isolde stood a few feet"
11"She left no footprints on"
12"Rory said, her voice sounding"
13"She glanced at her watch."
14"The second hand was frozen."
15"She tapped the crystal."
16"Isolde said, her pale lavender"
17"A small, bell-like sound escaped"
18"Rory’s hand instinctively went to"
19"The moonsilver dagger was always"
ratio0.838
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount4
matches
0"She stumbled, catching herself on the smooth, cold surface of a standing stone that was no longer behind her but part of the world around her."
1"Wildflowers bloomed in a riot of impossible colour, their petals shimmering with an inner light that had no single source."
2"The sky above was a soft, pearlescent white, and the ancient oak trees that formed the grove's perimeter had bark like polished silver."
3"As they moved further in, the trees grew larger, their branches intertwining to form a dense canopy that filtered the pearlescent light into shifting, dappled p…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Rory said, her voice sounding unnaturally loud in the stillness"
1"she breathed, her heart hammering against her ribs"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Rory muttered (mutter)"
2"Nyx whispered (whisper)"
3"she breathed (breathe)"
dialogueSentences15
tagDensity0.533
leniency1
rawRatio0.5
effectiveRatio0.5
73.7839%