NC Bench
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Run: 2026-02-19-01KHT0XAX6CKFPHAQWJC69BAJW
Run Details
Model:
Qwen 3.5 397B A17B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
4m 13s
Cost:
$0.004293
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.62%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
59.91%
Name drop frequency
(details)
59.09%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.89%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.74%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
27.50%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
93.02%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.4926%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora's boot sank into moss
that felt too soft for London clay.
The air tasted of ozone
and crushed petals, thick enough to coat the tongue.
She stopped, hand hovering over
the hilt of the moonsilver dagger at her hip. The standing stones
loomed
ahead, ancient oak roots twisting around them like grasping fingers.
This was not the Richmond
Park she knew.
Nyx flowed from the shadow
of a fern, solidifying into a tall, humanoid silhouette. Faint violet eyes glowed within the darkness of their form. The Veil thins here. Isolde walked past them both, her silver hair trailing over waist-length robes of woven leaves.
Her feet touched the ground
but left no impression in the vibrant turf.
Wildflowers bloomed in chaotic bursts
of colour around her path, defying the season outside the boundary.
We walk the space between
breaths.
Aurora adjusted the strap of
her delivery bag, though the thermal box
was gone
. In its place hung the Heartstone pendant.
The crimson gem pulsed against
her sternum, warm as a living thing. You said this was safe. Safe is a matter of perspective, Aurora Carter.
Isolde stopped before the largest
oak stone.
Lavender eyes fixed on a
point somewhere beyond the trees.
The light here did not
come from a sun.
It emanated from the flora
itself, a bioluminescent hum that cast long,
dancing
shadows. Nyx drifted closer to Aurora.
Their voice sounded like dry
leaves skittering on pavement. Shadows
watch
. They do not blink. Aurora drew the Fae-forged blade. The metal bit into her palm, cold enough to numb the skin. The leaf-shaped edge glowed with a faint, milky light. She
scanned
the tree line. The branches
seemed to
shift when she looked away, rearranging themselves into barriers. How long do we have? Time is a river that floods its banks in this grove. An hour here might be a minute there. Or a year. Isolde reached out and touched the bark of the oak stone. The wood rippled under her fingertips like water.
We seek the path to
Dymas. The Gluttony realm bleeds into this pocket. The Heartstone knows the way. Aurora felt the pendant grow hotter. It wasn't just
warmth
now. It burned. She looked down. The crimson light seeped through her shirt, casting red veins across her skin. It's reacting to something. It reacts to hunger. Nyx dissolved into a wisp of smoke and reformed atop a low hanging branch.
They looked down, violet eyes
scanning
the undergrowth. Something hunts. Not Fae. Not Human. Aurora tightened her grip on the dagger. The cold metal grounded her.
She moved forward, following Isolde
deeper into the clearing. The air grew heavier, pressing against her eardrums. The smell of ozone faded, replaced by the scent of roasting meat and spoiled wine.
It clashed violently with the
sweet smell of the flowers. This place is corrupted. Corruption is merely change viewed with disgust. Isolde stepped over a root that writhed as she passed. She did not look down. She never looked down. The path opens for those who pay the toll. What toll? Isolde turned. Her expression remained serene, ageless. A memory. A piece of self. The Grove takes what
is offered
. Aurora stepped back.
Her heel caught on a
protruding root. She steadied herself, the crescent scar on her left wrist itching fiercely. I'm not giving up my memories. Then you shall remain lost. Nyx dropped from the branch, landing silently beside Aurora. The shadow
being elongated
, stretching towards the tree line. We are not alone. The shadows lie. Aurora spun around. The trees behind them had closed in. The gap they had entered through
was gone
.
Only dense thicket remained, thorns
thick as daggers blocking the exit. The bioluminescent light
flickered
. For a second, everything plunged into darkness, then returned with a sickly green hue. You brought us into a trap. I brought you to the truth. The Veil protects Earth from Hel. But holes appear. Dymas seeks to expand. The Grove is the wound. A low growl
vibrated
through the soles of Aurora's boots. It wasn't an animal sound. It sounded like grinding stone. The ground beneath them shuddered. Flowers wilted instantly, turning to black ash that scattered on a windless breeze. Nyx raised a hand. Shadows coalesced into a shield around the group. They come. From the ash rose shapes. Tall, gaunt figures made of woven briars and bone. Their faces were hollow masks of bark, empty sockets leaking sap that smelled of iron. They held no weapons. They did not need them. Their fingers ended in thorns. Isolde stood still. Her hands
were clasped
before her. Do not strike unless you mean to kill. The Grove remembers blood. Aurora raised the moonsilver blade. The light intensified, casting sharp shadows against the approaching figures. They're already dead. They are bound. As I was. As Nyx is. The lead figure lunged. It moved with unnatural speed, closing the distance in a blink. Aurora sidestepped, the thorned hand grazing her jacket. Fabric tore. The smell of rot intensified. She thrust the blade forward. The metal sliced through the briar arm. No blood spilled.
Instead, black smoke hissed from
the wound. The figure shrieked, a sound like tearing metal. Nyx surged forward. Living shadow enveloped two of the creatures. They thrashed, then dissolved into the darkness, absorbed into Nyx's form. Too many. Aurora backed towards Isolde. The Seer had not moved. Her lavender eyes watched the assault with detached curiosity. Help us. I cannot fight what must be. The ground erupted. Vines shot up from the soil, whipping towards Aurora's ankles. She jumped, slashing downwards. The vines recoiled, bleeding black sap. The Heartstone burned so hot it singed her skin. The pendant. It wants something. Feed it. Feed it what? Power. Intent. Blood. Aurora looked at the blade. Then at the advancing horde. The shadows
were lengthening
, swallowing the light from the flora. The green hue turned to a deep, bruising purple. The air pressure dropped, popping her ears. Nyx stumbled. The shadow form
flickered
, becoming translucent. They drain the space between. I cannot hold them. Aurora gripped the pendant. The crimson stone
pulsed
in time with her heartbeat. Thump. Thump. Thump. It
felt like it was trying to tear itself
out of her chest. Isolde stepped forward. Finally. She walked past Aurora, straight towards the lead creature. The briar monster raised a clawed hand to strike her down. Stop. The word
hung in the air
. Physical. Heavy. The creature froze. Its bark face cracked. This path is closed. The ground shook violently. A fissure opened behind Isolde, glowing with warm amber light. The scent of roasted meat and spices flooded the grove, overpowering the rot. Dymas. The portal hung open, a shimmering distortion in the air. Go. Isolde turned to Aurora. Her face looked tired for the first time. The ageless mask slipped. The stone guides you. The blade protects you. Do not trust the feast. Aurora grabbed Nyx's arm. The shadow
felt like cold smoke
. Move. They ran towards the amber rift. The briar creatures shrieked, breaking free of Isolde's command. They scrambled over the earth, claws digging into the soil. Nyx pushed Aurora from behind. A thorned spear whizzed past Aurora's ear, embedding itself in the trunk of an oak. Sap sprayed like blood. They reached the edge of the fissure. The heat coming from it was intense. Dry. Like an oven left open. Aurora looked back. Isolde stood surrounded. The creatures did not strike her. They circled. Waiting. Come with us. I belong to the Grove. You belong to the struggle. Isolde raised a hand. The standing stones groaned. Dust fell from the ancient wood. Go. Now. Aurora stepped into the amber light. Nyx followed. The transition
felt like falling through warm water
. The sounds of the grove cut off instantly. Silence. Then, the clatter of plates. The murmur of voices. They stood on a balcony of carved obsidian. Below them stretched a valley of vineyards under a warm amber sky. Tables laden with food sprawled across the landscape. Souls moved between them, serving platters of impossible meats. Aurora looked at her wrist. The scar
throbbed
. The Heartstone stopped pulsing. It went cold. Nyx pointed below. Look. At the edge of the nearest vineyard, a figure stood watching them. Tall. Dressed in fine silks. Horns curled back from a human-looking face. He smiled. It did not reach his eyes. Prince Belphegor raised a glass in their direction. The wine inside looked suspiciously like blood. He knew we
were coming
. Aurora sheathed the blade. The metal clicked loudly in the sudden
silence
.
Then we give him a
show.
created_at
"2026-02-19T04:00:44.474Z"
2/19/2026, 4:00:44 AM
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200
api_type
"completions"
id
"gen-1771473644-aXaVWMc3ySAMFgMVUrTS"
upstream_id
"60340e899e0641e89b7b350948420af5"
total_cost
0.0042926
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AtlasCloud"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1447
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.62%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1447
totalAiIsms
14
found
0
word
"loomed"
count
1
1
word
"chaotic"
count
1
2
word
"pulsed"
count
2
3
word
"dancing"
count
1
4
word
"scanned"
count
1
5
word
"warmth"
count
1
6
word
"scanning"
count
1
7
word
"flickered"
count
2
8
word
"vibrated"
count
1
9
word
"silence"
count
2
10
word
"throbbed"
count
1
highlights
0
"loomed"
1
"chaotic"
2
"pulsed"
3
"dancing"
4
"scanned"
5
"warmth"
6
"scanning"
7
"flickered"
8
"vibrated"
9
"silence"
10
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
238
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
238
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
238
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
16
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1443
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
59.91%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
85
wordCount
1443
uniqueNames
21
maxNameDensity
1.8
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
London
1
Richmond
1
Park
1
Veil
2
Heartstone
4
Aurora
26
Carter
1
Fae-forged
1
Dymas
3
Gluttony
1
Fae
2
Human
1
Isolde
14
Grove
4
Earth
1
Hel
1
Nyx
13
Seer
1
Belphegor
1
You
3
Thump
3
persons
0
"Veil"
1
"Heartstone"
2
"Aurora"
3
"Carter"
4
"Isolde"
5
"Grove"
6
"Nyx"
7
"Seer"
8
"Belphegor"
9
"You"
places
0
"London"
1
"Richmond"
2
"Park"
3
"Human"
4
"Hel"
globalScore
0.599
windowScore
0.667
59.09%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
110
glossingSentenceCount
4
matches
0
"sounded like dry leaves skittering on pave"
1
"felt like it was trying to tear itself"
2
"felt like cold smoke"
3
"felt like falling through warm water"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1443
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
238
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
91
mean
15.86
std
13.52
cv
0.853
sampleLengths
0
54
1
8
2
24
3
4
4
44
5
6
6
33
7
5
8
8
9
40
10
14
11
6
12
44
13
5
14
22
15
19
16
18
17
29
18
4
19
4
20
22
21
6
22
54
23
4
24
7
25
19
26
9
27
2
28
7
29
12
30
22
31
6
32
5
33
18
34
7
35
47
36
6
37
24
38
38
39
12
40
2
41
43
42
9
43
12
44
15
45
3
46
9
47
30
48
30
49
21
97.89%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
238
matches
0
"was gone"
1
"is offered"
2
"being elongated"
3
"was gone"
4
"were clasped"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
285
matches
0
"were lengthening"
1
"was trying"
2
"were coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
238
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1447
adjectiveStacks
1
stackExamples
0
"heavier, pressing against her"
adverbCount
37
adverbRatio
0.025570145127850726
lyAdverbCount
12
lyAdverbRatio
0.0082930200414651
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
238
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
238
mean
6.06
std
3.64
cv
0.601
sampleLengths
0
12
1
14
2
14
3
14
4
8
5
14
6
10
7
4
8
15
9
13
10
16
11
6
12
14
13
7
14
12
15
5
16
8
17
7
18
10
19
9
20
14
21
5
22
9
23
2
24
4
25
5
26
12
27
9
28
5
29
13
30
5
31
11
32
8
33
3
34
11
35
8
36
6
37
7
38
5
39
6
40
5
41
2
42
3
43
13
44
4
45
4
46
14
47
8
48
2
49
2
41.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
24
diversityRatio
0.31092436974789917
totalSentences
238
uniqueOpeners
74
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
200
matches
0
"Then you shall remain lost."
1
"Only dense thicket remained, thorns"
2
"Instead, black smoke hissed from"
3
"Then at the advancing horde."
4
"Then, the clatter of plates."
5
"Then we give him a"
ratio
0.03
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
56
totalSentences
200
matches
0
"She stopped, hand hovering over"
1
"Her feet touched the ground"
2
"We walk the space between"
3
"You said this was safe."
4
"It emanated from the flora"
5
"Their voice sounded like dry"
6
"They do not blink."
7
"She scanned the tree line."
8
"We seek the path to"
9
"It wasn't just warmth now."
10
"She looked down."
11
"It's reacting to something."
12
"It reacts to hunger."
13
"They looked down, violet eyes"
14
"She moved forward, following Isolde"
15
"It clashed violently with the"
16
"She did not look down."
17
"She never looked down."
18
"Her expression remained serene, ageless."
19
"Her heel caught on a"
ratio
0.28
27.50%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
173
totalSentences
200
matches
0
"Aurora's boot sank into moss"
1
"The air tasted of ozone"
2
"She stopped, hand hovering over"
3
"The standing stones loomed ahead,"
4
"This was not the Richmond"
5
"Nyx flowed from the shadow"
6
"The Veil thins here."
7
"Isolde walked past them both,"
8
"Her feet touched the ground"
9
"Wildflowers bloomed in chaotic bursts"
10
"We walk the space between"
11
"Aurora adjusted the strap of"
12
"The crimson gem pulsed against"
13
"You said this was safe."
14
"Isolde stopped before the largest"
15
"Lavender eyes fixed on a"
16
"The light here did not"
17
"It emanated from the flora"
18
"Nyx drifted closer to Aurora."
19
"Their voice sounded like dry"
ratio
0.865
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
200
matches
(empty)
ratio
0
93.02%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
3
matches
0
"Time is a river that floods its banks in this grove."
1
"Flowers wilted instantly, turning to black ash that scattered on a windless breeze."
2
"Their faces were hollow masks of bark, empty sockets leaking sap that smelled of iron."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.4926%