Run: 2026-02-19-01KHT0XPZ9XBJ31NWH011AXVQX

Run Details

Duration:
41.0s
Cost:
$0.001330

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
An ominous crack echoed through the cavern as the heavy stone door creaked open, revealing the entrance of a realm untouched by time. The air thrummed with tension, a charged hum that vibrated through their bones. Aurora stepped forward, wincing as splintered wood from the door snagged at her coat, and paused only to read the expressions of her companions: Isolde, whose pale lavender eyes glimmered with curiosity; and Nyx, who dissolved into wisps of darkness, darting forward with an ethereal grace. The ancient feeling of being watched pressed against the edges of Aurora’s mind, hinting at the secrets lurking within. “What are we waiting for? Let’s go!” Nyx’s voice, a whisper caught on the verge of the wind, coaxed her forward. The trio descended into the large chamber, and the door shut with a resonant thud behind them. Shadows danced across walls adorned with intricate carvings, the artistry so detailed that it appeared to shimmer under the faint luminescence from crystal-like formations jutting out of the ground. Aurora’s heart raced with anticipation, pulling Yo-Fei’s pendant from under her collar, the deep crimson stone pulsating like a heart in her grip. “With every step, I feel the tug of the Veil,” Isolde murmured, half to herself. Her voice threaded with secrecy as she cast her gaze around. “It’s thinner here, like a veil of sheer silk. The currents of fate twist strangely through this place.” “Dreadful riddle, as usual, Isolde.” Aurora smirked, but unease crept into her thoughts. “Keep an eye out for traps. We might not be alone.” The groaning of the cavern’s stone was the only response. As they ventured deeper, the air thickened, taking on an almost tangible quality, heavy with aromas as extraordinary as the sights. Sweet scents laced with hints of something bitter played on the edges of Aurora’s senses, reminiscent of far-off feasts, weaving a tapestry of temptation that tugged at her. A distant sound, like the murmur of a long-forgotten hymn, reverberated through the corridors. Nyx, still shifting between solid and incorporeal forms, swirled slightly, an instinctive response to a sound they alone could perceive. “Voices from beyond, seasoned and sweet. They call like laughter from the shadows.” “Voices?” Isolde tilted her head, an interested twinkle igniting her lavender eyes. “Leaking through the fissures in time. Can’t you hear their call?” Aurora narrowed her gaze. “There’s nothing sweet about a voice that beckons you into darkness. We can’t afford to be distracted.” “Then you acquire better ears.” Nyx replied, drawing closer to Aurora. “But I concede; caution wields the most power.” The Shade's form rippled as they stooped lower to investigate the intricacies of the luminescent crystals, pulsating faintly in rhythm with a forgotten heartbeat. The trio moved farther along the jagged corridor, the intricately carved walls twisting and curling into ornate shapes of creatures half-formed, lost souls trapped in undulating arcs for all eternity. The petrichor of damp stone mingled with the heady bouquet of blooming wildflowers pushed through fissures in the rock, illuminating the spectral air. Aurora knelt down, brushing her fingertips across the wall; the carvings seemed to breathe under her touch. “What stories do you hold?” she wondered aloud, her voice wavering between reverence and dread. Her heart raced, as though the cavern itself sought to share its ancient knowledge with her. “Too many for my mind alone, I fear,” Isolde responded, her speech swirling like smoke. “They echo of both glory and despair. Tales woven through the fabric of fate's loom.” A sudden fluctuation in Nyx’s shadowy form interrupted the moment. "Danger approaches." The words emerged as a breath barely heard, though urgency laced their ethereal tone. Aurora refrained from rolling her eyes, even as the sudden chill intensified in the cavern. A tremor rippled through the stones beneath them, dislodging the smooth crystals that tumbled away, their soft clattering echoed ominously. “What now?” Isolde raised an eyebrow, glancing around with practiced caution. Heavy footfalls sounded behind them, rhythmic like a drumbeat of impending doom. They spun around just as the shadows thickened, tangible forms coalescing into grotesque figures, foretold but unseen until this moment. Demonic shapes emerged, cloaked in dark energy, their quiet growls blending eerily with the murmuring winds of the cavern. “Nightmare spectres,” Nyx breathed, their voice sharpened to a whisper, an echo of their past as a sorcerer. “I should have known.” Aurora gripped her Fae-forged blade tightly, the moonsilver dagger shimmering with an otherworldly glow. “Intruders in our sanctuary!” one of the spectres hissed, its voice rusty and gnarled, overwhelming the harmonious calls that had beckoned them so enticingly. Aurora took a step forward before the words registered, eyes snapping open to absorb the shadowy figures that encircled them, crouched with menacing claws outstretched. “Three to one?” she murmured, glancing at Nyx and Isolde. “Hardly fair.” “What do you propose?” Nyx asked, already shifting to a defensive stance even as their figure flickered through the shadows. “Run!” Aurora shouted, adrenaline charging her limbs. She charged forward, blade posed to defend, even as she wondered exactly what lay behind this cursed shadow—what threatened to spill out of the darkness. The spectres hissed and whirled, lashing out with claws that slashed the air, creating ripples of despair in their wake. Aurora ducked, narrowly avoiding a deadly swipe, heart racing. “This isn't ideal.” “Celestial light!” Isolde's voice rang out, sharp as crystal. “Reveal their essence!” With a flourish of her silver hair, she thrust her hands forward, channeling energy that pulsed vibrant into the earth. The ground shook, the shadows recoiling as shimmering light erupted from her fingertips. The spectres momentarily halted, their forms flickering with uncertainty, as if caught in an unseen snare. “It’s working!” Nyx’s voice melded excitement with surprise, but just as quickly, the spectres ripped free from the spell's hold, swirling back towards them with wrathful speed. “Now!” Aurora commanded, leaping forward with glowing blade, driven not by fear, but by resolve. She lunged into the shadows, steel meeting sinewy darkness. With one slash, a spectre recoiled, hissing as it vanished in a swirl of dark energy. But the remaining two pressed forward, claws flashing with malicious intent, intent on erasing them from this world. The chamber's vibrancy dulled, and their hallowed whispers turned sharper, echoing of impending doom. In that fleeting moment, Aurora understood: secrets lay ahead, but so did peril—and she was no longer certain which would consume them first.
total_cost0.00133017

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"she wondered aloud [aloud]"
dialogueSentences28
tagDensity0.679
leniency1
rawRatio0.053
effectiveRatio0.053
86.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1077
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"tightly"
count1
2
adverb"quickly"
count1
highlights
0"slightly"
1"tightly"
2"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1077
totalAiIsms36
found
0
word"echoed"
count2
1
word"tension"
count1
2
word"charged"
count2
3
word"vibrated"
count1
4
word"whisper"
count2
5
word"intricate"
count1
6
word"crystal"
count2
7
word"raced"
count2
8
word"anticipation"
count1
9
word"silk"
count1
10
word"tangible"
count2
11
word"tapestry"
count1
12
word"reverberated"
count1
13
word"spectral"
count1
14
word"wavering"
count1
15
word"echo"
count2
16
word"chill"
count1
17
word"eyebrow"
count1
18
word"rhythmic"
count1
19
word"otherworldly"
count1
20
word"sanctuary"
count1
21
word"flickered"
count1
22
word"racing"
count1
23
word"pulsed"
count1
24
word"resolve"
count1
25
word"sinewy"
count1
26
word"echoing"
count1
27
word"fleeting"
count1
28
word"peril"
count1
highlights
0"echoed"
1"tension"
2"charged"
3"vibrated"
4"whisper"
5"intricate"
6"crystal"
7"raced"
8"anticipation"
9"silk"
10"tangible"
11"tapestry"
12"reverberated"
13"spectral"
14"wavering"
15"echo"
16"chill"
17"eyebrow"
18"rhythmic"
19"otherworldly"
20"sanctuary"
21"flickered"
22"racing"
23"pulsed"
24"resolve"
25"sinewy"
26"echoing"
27"fleeting"
28"peril"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
94.70% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences55
matches
0"d with anticipation"
1"t with surprise"
90.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences55
filterMatches(empty)
hedgeMatches
0"appeared to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences64
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1070
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount901
uniqueNames7
maxNameDensity1.66
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Isolde7
Nyx9
Aurora15
Yo-Fei1
Shade1
Heavy1
Fae-forged1
persons
0"Isolde"
1"Nyx"
2"Aurora"
3"Yo-Fei"
4"Shade"
places(empty)
globalScore0.668
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.935
wordCount1070
matches
0"not by fear, but by resolve"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences64
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean34.52
std19.7
cv0.571
sampleLengths
0101
121
269
344
424
559
647
723
821
943
1070
1131
1230
1326
1435
1511
1651
1718
1818
1924
2025
2112
2220
2332
2432
2512
2649
2727
2815
2943
3037
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences55
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs170
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount3
flaggedSentences5
totalSentences64
ratio0.078
matches
0"Aurora stepped forward, wincing as splintered wood from the door snagged at her coat, and paused only to read the expressions of her companions: Isolde, whose pale lavender eyes glimmered with curiosity; and Nyx, who dissolved into wisps of darkness, darting forward with an ethereal grace."
1"“But I concede; caution wields the most power.” The Shade's form rippled as they stooped lower to investigate the intricacies of the luminescent crystals, pulsating faintly in rhythm with a forgotten heartbeat."
2"Aurora knelt down, brushing her fingertips across the wall; the carvings seemed to breathe under her touch."
3"She charged forward, blade posed to defend, even as she wondered exactly what lay behind this cursed shadow—what threatened to spill out of the darkness."
4"In that fleeting moment, Aurora understood: secrets lay ahead, but so did peril—and she was no longer certain which would consume them first."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount908
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03303964757709251
lyAdverbCount16
lyAdverbRatio0.01762114537444934
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences64
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences64
mean16.72
std7.48
cv0.447
sampleLengths
023
113
246
319
421
517
629
723
815
911
1018
1113
1211
1310
1421
1528
1614
1720
1813
1912
2011
214
2217
2311
2432
2530
2623
2717
2815
2916
3015
3115
3210
3316
3415
3520
3611
3712
3820
3919
4018
4118
4224
4325
4410
452
4620
477
4825
4920
89.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5625
totalSentences64
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences55
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences55
matches
0"Her voice threaded with secrecy"
1"she wondered aloud, her voice"
2"Her heart raced, as though"
3"They spun around just as"
4"she murmured, glancing at Nyx"
5"She charged forward, blade posed"
6"She lunged into the shadows,"
ratio0.127
41.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences55
matches
0"An ominous crack echoed through"
1"The air thrummed with tension,"
2"Aurora stepped forward, wincing as"
3"The ancient feeling of being"
4"Nyx’s voice, a whisper caught"
5"The trio descended into the"
6"Shadows danced across walls adorned"
7"Aurora’s heart raced with anticipation,"
8"Isolde murmured, half to herself"
9"Her voice threaded with secrecy"
10"Aurora smirked, but unease crept"
11"The groaning of the cavern’s"
12"A distant sound, like the"
13"Nyx, still shifting between solid"
14"Isolde tilted her head, an"
15"Aurora narrowed her gaze."
16"Nyx replied, drawing closer to"
17"The Shade's form rippled as"
18"The trio moved farther along"
19"The petrichor of damp stone"
ratio0.836
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences55
matches(empty)
ratio0
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount6
matches
0"Aurora stepped forward, wincing as splintered wood from the door snagged at her coat, and paused only to read the expressions of her companions: Isolde, whose p…"
1"The ancient feeling of being watched pressed against the edges of Aurora’s mind, hinting at the secrets lurking within."
2"Sweet scents laced with hints of something bitter played on the edges of Aurora’s senses, reminiscent of far-off feasts, weaving a tapestry of temptation that t…"
3"Her heart raced, as though the cavern itself sought to share its ancient knowledge with her."
4"A tremor rippled through the stones beneath them, dislodging the smooth crystals that tumbled away, their soft clattering echoed ominously."
5"The spectres momentarily halted, their forms flickering with uncertainty, as if caught in an unseen snare."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount6
matches
0"Isolde murmured, half to herself"
1"Isolde tilted, an interested twinkle igniting her lavender eyes"
2"she wondered aloud, her voice wavering between reverence and dread"
3"Isolde responded, her speech swirling like smoke"
4"Aurora gripped, the moonsilver dagger shimmering with an otherworldly glow"
5"Aurora shouted, adrenaline charging her limbs"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount6
fancyTags
0"Isolde murmured (murmur)"
1"Isolde responded (respond)"
2"Nyx breathed (breathe)"
3"the spectres hissed (hiss)"
4"she murmured (murmur)"
5"Aurora shouted (shout)"
dialogueSentences28
tagDensity0.286
leniency0.571
rawRatio0.75
effectiveRatio0.429
72.7435%