Run: 2026-02-19-01KHT0XT13HGWJ6GX8220PRY1P

Run Details

Duration:
40.9s
Cost:
$0.014588
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Light flickered across damp stone as Aurora Carter pressed the Heartstone Pendant against the archway. The deep crimson gem throbbed against her palm, warmth seeping through the rough chain. She tightened her grip and stepped forward. A sharp intake of breath from Nyx followed her through the shimmering distortion. The Shade’s violet eyes glowed faintly in the half-light. Their slim fingers grazed the wall, ink-black mist trailing behind them. Isolde Varga hovered at the threshold, silver hair brushing ancient runes carved into the threshold. She murmured a line of half-remembered verse. “Time unwinds its silver thread, tangled leaves reveal the dead.” Her voice folded into the corridor, stirring a current of charged air. Wildflowers of glowing blue sprang from cracks in the stone, petals trembling as if alive. Aurora swallowed. She glanced at the Fae-Forged Blade strapped to her waist, moonsilver hilt cold against her palm. A whisper of reassurance. “Keep close,” she said. Nyx drifted forward, steps soundless. Each footfall left no print, just a ripple in the shifting shadows. The pendant pulsed again, stronger this time. Aurora sensed a pull, as if the Veil itself beckoned them deeper. They moved single-file. Stone walls curved inward, forming a low tunnel. Patterns of twisting vines and thorned roses etched the surface. Aurora traced a leaf with her thumb. Rough edges, like dried blood. A distant hum vibrated through the corridor, low and resonant. Nyx tilted their head. “Hel’s breath,” they murmured. Isolde’s pale lavender eyes glimmered. “A hungry sigh,” she agreed, stepping ahead. She laid a hand on a carved panel. It shivered under her touch, metal beneath stone. A panel slid open with a pneumatic hiss, revealing a cavern beyond. Tendrils of bluish mist curled around broken columns. The air tasted of iron and forgotten magic. Aurora inhaled, nostrils stinging. Copper clung to the air. Old blood. Nyx flicked back into solid form, cloak trailing shadows on the cracked floor. “Not for the faint-hearted,” they whispered. Aurora offered a half-smile. “Faint-hearted quit long ago.” She led the way into the cavern. Silver fungus glowed across the ceiling, rippling like water. Stalactites dripped with crystalline dew. Each drop sounded like a jewelled bell. Isolde circled a shattered dais at the cavern’s centre. Once a grand altar, it now lay in ruin. Runes glowed faintly beneath broken pieces of weathered marble. Aurora crouched, brushing debris aside. Her fingers found a small carved emblem: a circle bisected by a serpent’s tail. Familiar. A warding mark against demonic incursion. She glanced up. “This place was a filter point.” Nyx knelt beside her, voice hushed. “Hel’s portal. It thinned the Veil once.” A tremor shook the cavern, sending droplets rattling. Aurora stood, blade drawn, eyes flicking to the abyss beyond. A yawning archway loomed, void blacker than any shadow. Beyond, tongues of pale light flickered. Shapes drifted—a sea of pale faces, mouths agape in silent screams. They drifted in limbo, caught between worlds. Isolde stepped forward, head bowed. Her voice dipped into a chant, each word laced with fae melody. The ghosts hushed, turning as one toward her. Aurora held her breath. She felt the pendant pulse against her chest, brighter now, as if it recognised the passage. The floor beneath them thrummed like a living heart. A curling tendril of mist slithered toward Nyx. They recoiled, melding into the torchlight. A phantom hand formed, pale and skeletal, reaching from the portal. Aurora lunged, blade slicing through vapor. The mist shredded into motes of ash. A tooth-rattling groan shivered through the air. Isolde broke off her chant. “They hunger,” she said, voice clipped. “From here on, expect trouble,” Aurora replied, tightening her grip on the blade. They pressed onward, hugging the cavern’s edge. Ruined statues loomed like sentinels—twisted figures with hollow eyes. Some wore crowns of thorn, others griped long-dead weapons. Moss curled between broken toes. A phosphorescent river wound through the cavern floor, liquid silver that flowed without sound. Aurora crouched at its bank, scooping a handful of the glowing water. She flinched as it slipped through her fingers, cold as starlight. “It reacts to magic,” she said. “See?” The water glowed brighter where her blade had brushed it. Tiny ripples leapt from moonsilver edge. Nyx knelt beside her. Shadow met light in their pale face. “A mirror,” they said. “Of what passes here.” They stood, the three of them drawn toward a tunnel beyond the river. Carved steps spiralled upward into blackness. Aurora led, each footfall echoing. The pendant hummed faster, guiding her. Halfway up, Isolde raised a pale hand. “Listen,” she said. A single note, pure and high, drifted down the shaft. It grated against bone. Aurora felt her teeth clench. A cold draft suffused the steps, carrying the scent of charred wood. Nyx whispered, “A warning or a trap.” Aurora nodded. She advanced, blade raised. At the top, the tunnel opened into a vast hall. Statues lined a domed roof that vanished into darkness. The air shimmered with motes of violet light. At the far end, a dais held a stone coffin. Its lid lay ajar. Tendrils of violet smoke drifted from within, coiling like silent serpents. The pendant pulsed a steady rhythm. Aurora approached the coffin, every sense sharp. She peered inside. A skull lay upon black velvet, its eye sockets filled with small, glowing gems the same hue as her pendant. The gems pulsed in unison. Isolde gasped. “The Heart of Hel.” “You were wrong. It’s not behind the portal. It’s here,” Aurora said. Nyx drifted closer, shade flickering. “This is the source. A fragment of Dymas itself.” Aurora reached for the skull. The pendant’s chain grew hot. She hesitated, then pulled the gem-eyes free. Each gemstone felt heavy, like a dying ember. A deep rumble shook the hall. Dust rained from the ceiling. One statue collapsed, sending shattered limbs across the floor. Isolde shouted, “The tomb will seal!” Aurora clutched the gems. The pendant glowed so brightly its light turned the hall amber. Shadows recoiled. The ground split beneath them. Nyx crouched, one hand pressed against the cracks. “Run!” They sprinted back down the spiralling steps. The silver river foam bubbled angrily at their heels. Stalactites crashed into the water, sending geysers of glowing mist skyward. Aurora heard a thunderous roar as she reached the cavern floor. The archway to the portal quaked. Ghostly faces pressed against the Veil, their mouths stretched in silent screams. Isolde darted past her, chanting again. The runes on the dais flickered, sealing fragments of ancient magic. The archway’s edges began to seal, stone tiles sliding across the void. Nyx emerged from shadow, silhouette wreathed in violet flame. “Step through!” Aurora grabbed Isolde’s hand, dragging her toward the archway. Nyx swallowed them both, cocooning them in living darkness. They hurtled through the distortion, bodies spinning. A scorching wind tore at their clothes. The whip of unseen lashes cracked through their ears. Then everything went silent. They landed in a spray of dust. Aurora coughed, blinking against pale light. She stood in a hollow beneath an old warehouse. Sunlight streamed through broken panes. The Heartstone Pendant lay cold and dim in her hand. The two violet gems sat on her palm, their inner glow extinguished. Isolde staggered beside her, silver hair splayed. She stared at the warehouse’s cracked floor, eyes wide with wonder. Nyx solidified in the corner, shadows pooling at their feet. Their faint whisper drifted across the dusty air. “They slipped free. For now.” Aurora scanned the room. The warehouse walls held no sign of runes or portals—just flaking paint and rusted machinery. London’s distant hum stirred in through a broken window. She swallowed. The gems felt like dead hearts in her palm. A sudden crack split the air. The warehouse door groaned. Something heavy scraped against wood on the far side. Aurora raised her blade, every sense taut. The pendant lay inert, its warmth gone. Isolde murmured, “They follow.” Nyx’s form coalesced into solid shade, claws extending. “Ready or not,” they breathed. Aurora stepped forward, blade at the ready. The door burst inward. Dark shapes spilled through the gap, eyes burning with hunger. She met them head-on, heart hammering. And then the first shadow lunged.
created_at"2026-02-19T04:00:59.959Z" 2/19/2026, 4:00:59 AM
model"openai/o4-mini-high-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency12920
moderation_latency(null)
generation_time40777
tokens_prompt5338
tokens_completion2292
native_tokens_prompt4854
native_tokens_completion2822
native_tokens_completion_images0
native_tokens_reasoning832
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0145882
router(null)
provider_responses
0
endpoint_id"60020533-2fb2-4aa1-9454-181029fd52de"
id"resp_056f94d70f0770930169968afc0b6481979149ffc3c33a8bd7"
is_byokfalse
latency157
model_permaslug"openai/o4-mini-high-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473659-CAj4Rp5WNiQMCqR68dUL"
upstream_id"resp_056f94d70f0770930169968afc0b6481979149ffc3c33a8bd7"
total_cost0.0145882
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.56
leniency1
rawRatio0
effectiveRatio0
96.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1379
totalAiIsmAdverbs1
found
0
adverb"angrily"
count1
highlights
0"angrily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1379
totalAiIsms31
found
0
word"flickered"
count3
1
word"throbbed"
count1
2
word"warmth"
count2
3
word"charged"
count1
4
word"whisper"
count2
5
word"footfall"
count2
6
word"pulsed"
count3
7
word"etched"
count1
8
word"traced"
count1
9
word"vibrated"
count1
10
word"flicked"
count1
11
word"crystalline"
count1
12
word"shattered"
count2
13
word"marble"
count1
14
word"familiar"
count1
15
word"loomed"
count2
16
word"pulse"
count1
17
word"sentinels"
count1
18
word"echoing"
count1
19
word"shimmered"
count1
20
word"velvet"
count1
21
word"scanned"
count1
highlights
0"flickered"
1"throbbed"
2"warmth"
3"charged"
4"whisper"
5"footfall"
6"pulsed"
7"etched"
8"traced"
9"vibrated"
10"flicked"
11"crystalline"
12"shattered"
13"marble"
14"familiar"
15"loomed"
16"pulse"
17"sentinels"
18"echoing"
19"shimmered"
20"velvet"
21"scanned"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences170
matches
0"e with wonder"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences170
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1365
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
51.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions62
wordCount1263
uniqueNames11
maxNameDensity1.98
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora25
Carter1
Heartstone2
Pendant2
Nyx14
Shade1
Varga1
Fae-Forged1
Blade1
Veil2
Isolde12
persons
0"Aurora"
1"Carter"
2"Pendant"
3"Nyx"
4"Shade"
5"Varga"
6"Blade"
7"Isolde"
places
0"Fae-Forged"
globalScore0.51
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences115
glossingSentenceCount2
matches
0"sounded like a jewelled bell"
1"felt like dead hearts in her palm"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1365
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences181
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean19.5
std10.25
cv0.526
sampleLengths
036
133
222
310
427
522
64
736
833
914
104
1140
1220
137
1419
158
1628
1727
1826
199
2013
2127
2224
2325
2429
2525
2620
2711
2813
2930
3037
317
3216
3319
3430
3510
3631
377
3833
3925
4016
4125
426
4312
4414
4525
4620
476
4822
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences170
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs245
matches(empty)
95.50% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences181
ratio0.017
matches
0"Shapes drifted—a sea of pale faces, mouths agape in silent screams."
1"Ruined statues loomed like sentinels—twisted figures with hollow eyes."
2"The warehouse walls held no sign of runes or portals—just flaking paint and rusted machinery."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1276
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.017241379310344827
lyAdverbCount5
lyAdverbRatio0.003918495297805642
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean7.54
std3.4
cv0.451
sampleLengths
015
114
27
313
49
511
615
77
810
912
1015
112
1216
134
144
155
1612
177
1812
193
208
2110
227
235
2410
254
264
275
287
298
308
3112
328
338
344
355
362
3713
386
394
404
417
429
435
447
459
469
479
485
4914
54.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3314917127071823
totalSentences181
uniqueOpeners60
43.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences152
matches
0"Once a grand altar, it"
1"Then everything went silent."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences152
matches
0"She tightened her grip and"
1"Their slim fingers grazed the"
2"She murmured a line of"
3"Her voice folded into the"
4"She glanced at the Fae-Forged"
5"They moved single-file."
6"she agreed, stepping ahead"
7"She laid a hand on"
8"It shivered under her touch,"
9"She led the way into"
10"Her fingers found a small"
11"She glanced up."
12"They drifted in limbo, caught"
13"Her voice dipped into a"
14"She felt the pendant pulse"
15"They recoiled, melding into the"
16"she said, voice clipped"
17"They pressed onward, hugging the"
18"She flinched as it slipped"
19"They stood, the three of"
ratio0.211
9.34% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount137
totalSentences152
matches
0"Light flickered across damp stone"
1"The deep crimson gem throbbed"
2"She tightened her grip and"
3"A sharp intake of breath"
4"The Shade’s violet eyes glowed"
5"Their slim fingers grazed the"
6"Isolde Varga hovered at the"
7"She murmured a line of"
8"Her voice folded into the"
9"Wildflowers of glowing blue sprang"
10"She glanced at the Fae-Forged"
11"A whisper of reassurance."
12"Nyx drifted forward, steps soundless."
13"Each footfall left no print,"
14"The pendant pulsed again, stronger"
15"Aurora sensed a pull, as"
16"They moved single-file."
17"Stone walls curved inward, forming"
18"Patterns of twisting vines and"
19"Aurora traced a leaf with"
ratio0.901
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences152
matches(empty)
ratio0
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"Wildflowers of glowing blue sprang from cracks in the stone, petals trembling as if alive."
1"She felt the pendant pulse against her chest, brighter now, as if it recognised the passage."
2"A phosphorescent river wound through the cavern floor, liquid silver that flowed without sound."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"she said, voice clipped"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount7
fancyTags
0"they murmured (murmur)"
1"she agreed (agree)"
2"they whispered (whisper)"
3"Nyx whispered (whisper)"
4"Isolde shouted (shout)"
5"Isolde murmured (murmur)"
6"they breathed (breathe)"
dialogueSentences25
tagDensity0.56
leniency1
rawRatio0.5
effectiveRatio0.5
81.1936%