Run: 2026-02-19-01KHT0YDW2KYCW8CK67X5FC67C

Run Details

Duration:
32.0s
Cost:
$0.037461
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The generator’s churn did little to mask the drip, drip, drip from the tunnel’s curved ceiling. Detective Harlow Quinn’s boots crunched on the grit-covered platform, each step precise. She ignored the uniformed constable shivering by the entrance, his face a pale oval in the harsh utility lighting. “He’s over here, ma’am.” Detective Constable Ayres gestured with a latex-gloved hand. His eagerness was a sharp, annoying sound in the damp quiet of the abandoned station. “Forensics have done their initial sweep. Looks open and shut.” Quinn’s gaze swept the scene. The body lay near the edge of the tracks, a slash of expensive wool against the grimy concrete. Pockets turned inside out. A missing wallet and phone, according to the first officer on scene. The textbook image of a robbery gone wrong in London’s forgotten underbelly. “Victim is Marcus Thorne, forty-eight. Tech investor,” Ayres continued, reading from his notepad. “Big noise in the City. Probably took a wrong turn after a client dinner in Camden, thought this was a shortcut.” Quinn knelt beside the body, the cold of the platform seeping through her trousers. Thorne’s face was placid, his eyes wide and staring at the rusted filigree of the station’s ceiling. No sign of a struggle. His bespoke suit was immaculate, save for the single, neat puncture wound in his chest. A stiletto, the ME had suggested over the radio. Clean. Professional. “Professional for a mugger,” Quinn said, her voice flat. “Desperate times, I suppose.” Ayres shrugged. “They left the watch, though. Solid gold. Odd.” Quinn’s eyes narrowed. It was more than odd. It was a mistake. A signature. You don’t leave a twenty-thousand-pound watch on a corpse if you’re desperate. You leave it if you want to send a message. Or if you were looking for something else entirely. She ran her gloved finger along the sleeve of Thorne’s coat. The fabric was damp, but not from the dripping ceiling. It was a cloying, heavy moisture. The air carried the tang of rot and stale water, but beneath it, something else lingered. A scent like a struck match and burnt sugar. It tickled the back of her throat, a phantom memory of another scene, another time. The night she lost Morris. “Anything in his hands?” “No, ma’am. Empty.” Ayres pointed. “Looks like he was reaching for something, maybe. Or begging.” Quinn studied the hands. They were clean, manicured. Not the hands of a man who fought for his life in a derelict Tube station. They were positioned with an almost ritualistic stillness, palms facing upward, fingers slightly curled. Not begging. Offering. She shifted her attention from the body to the surroundings. The platform was a canvas of decay and modern detritus. Discarded fast-food wrappers, yellowed newspapers, and decades of dust. The walls were layered with graffiti, a chaotic tapestry of spray-painted tags and childish scrawls. Her gaze lingered on a section of wall near the body. Someone had tried to scrub a symbol away. Faint traces of blue paint remained in the crevices of the brickwork, outlining a complex, spiralling shape. It was not a gang sign. “What’s this?” she asked, pointing her torch at the faded mark. Ayres squinted. “Just graffiti, I’d say. Kids.” “Kids don’t use industrial solvent to clean up their artwork.” She moved closer, tracing the faint outline. The pattern was intricate, nonsensical to the untrained eye, but it stirred another flicker of memory. A page in a book Morris kept locked in his desk. A book filled with diagrams like this one. He called them ‘maps for the lost’. Quinn returned to the body, her focus absolute. The mugging theory was a neat box, tied with a bow for the Superintendent. It was clean, simple, and wrong. The missing wallet was a distraction. The pristine suit, the left-behind watch, the carefully arranged hands, the scrubbed symbol. They were paragraphs in a story no one else was reading. She ran her hand lightly over Thorne’s ankles. His expensive leather shoes were scuffed, but the dust caked in the stitching wasn't the grey grime of the station. It was reddish, finer. Clay, maybe. The kind found by the river. Her fingers brushed against a lump in his left sock. She carefully worked the object free. It was not a key, or a hidden roll of cash. It was a small, flat disc of polished bone, no bigger than a ten-pence piece. One side was smooth, the other etched with a symbol that mirrored the one on the wall. She held it up. The bone was cold, a deep, unnatural chill that had nothing to do with the station’s ambient temperature. It felt heavy, dense with a purpose she could only guess at. “What is it?” Ayres leaned in, curious. “A token.” “For what? An arcade?” He chuckled, a nervous sound that died under her stare. Quinn stood, the bone token pressed into her gloved palm. The pieces clicked into place. Thorne wasn't lost. He was a customer. The scrubbed symbol wasn't graffiti; it was a signpost, hastily erased. The killer hadn't been after money. They were after this. This key. She looked from the token to the gaping darkness of the train tunnel. The market wasn’t far. “He wasn’t mugged, Ayres,” she said, her voice low. “He was intercepted.” “Intercepted? By who? Ma’am, all the evidence…” “The evidence is a lie.” She cut him off, her gaze fixed on the tunnel’s maw. The generator outside sputtered, the lights flickering once, twice. “They wanted us to see a mugging. What they didn’t want us to find…” Her voice trailed off. Down the tracks, deep in the oppressive blackness beyond the reach of their lights, a pair of lights blinked on. They were not torch beams. They were small, round, and yellow. And they were blinking in unison. The generator gave a final, wheezing gasp and died. The platform plunged into a thick, suffocating darkness, absolute and profound. The only light came from those two yellow points in the distance. And they were getting closer.
created_at"2026-02-19T04:01:20.277Z" 2/19/2026, 4:01:20 AM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2506
moderation_latency(null)
generation_time31929
tokens_prompt4671
tokens_completion2555
native_tokens_prompt4537
native_tokens_completion3179
native_tokens_completion_images0
native_tokens_reasoning1784
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03746125
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2506
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473680-EXhDbi6MGbwF8pSk56Al"
upstream_id(null)
total_cost0.03746125
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
80.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1015
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"carefully"
count2
2
adverb"lightly"
count1
highlights
0"slightly"
1"carefully"
2"lightly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1015
totalAiIsms13
found
0
word"churn"
count1
1
word"chaotic"
count1
2
word"tapestry"
count1
3
word"complex"
count1
4
word"tracing"
count1
5
word"intricate"
count1
6
word"flicker"
count1
7
word"pristine"
count1
8
word"etched"
count1
9
word"chill"
count1
10
word"maw"
count1
11
word"oppressive"
count1
12
word"profound"
count1
highlights
0"churn"
1"chaotic"
2"tapestry"
3"complex"
4"tracing"
5"intricate"
6"flicker"
7"pristine"
8"etched"
9"chill"
10"maw"
11"oppressive"
12"profound"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences99
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1006
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount868
uniqueNames9
maxNameDensity0.92
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn8
Constable1
Ayres6
London1
Thorne4
Morris2
Tube1
Superintendent1
persons
0"Harlow"
1"Quinn"
2"Constable"
3"Ayres"
4"Thorne"
5"Morris"
places
0"London"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1006
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean34.69
std22.89
cv0.66
sampleLengths
047
137
251
334
462
59
614
772
845
94
1015
1141
1286
1311
147
1559
1658
1740
1859
1934
207
212
2214
2362
2412
257
2639
2741
2837
94.63% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences99
matches
0"were positioned"
1"were layered"
2"were scuffed"
10.87% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs141
matches
0"were looking"
1"was reading"
2"were blinking"
3"were getting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences109
ratio0.009
matches
0"The scrubbed symbol wasn't graffiti; it was a signpost, hastily erased."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount530
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.013207547169811321
lyAdverbCount3
lyAdverbRatio0.005660377358490566
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean9.23
std4.99
cv0.541
sampleLengths
016
112
219
312
415
510
65
718
84
912
1012
1113
1221
1314
1417
155
1615
179
181
191
209
216
228
233
245
254
262
2712
2810
299
3011
3110
326
3316
349
3515
365
374
385
3910
404
414
4216
4314
442
451
4610
4710
489
4915
48.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3577981651376147
totalSentences109
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences89
matches(empty)
ratio0
49.21% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences89
matches
0"She ignored the uniformed constable"
1"His eagerness was a sharp,"
2"His bespoke suit was immaculate,"
3"It was more than odd."
4"It was a mistake."
5"You don’t leave a twenty-thousand-pound"
6"You leave it if you"
7"She ran her gloved finger"
8"It was a cloying, heavy"
9"It tickled the back of"
10"They were clean, manicured."
11"They were positioned with an"
12"She shifted her attention from"
13"Her gaze lingered on a"
14"It was not a gang"
15"she asked, pointing her torch"
16"She moved closer, tracing the"
17"He called them"
18"It was clean, simple, and"
19"They were paragraphs in a"
ratio0.427
10.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences89
matches
0"The generator’s churn did little"
1"Detective Harlow Quinn’s boots crunched"
2"She ignored the uniformed constable"
3"Detective Constable Ayres gestured with"
4"His eagerness was a sharp,"
5"Quinn’s gaze swept the scene."
6"The body lay near the"
7"Pockets turned inside out."
8"A missing wallet and phone,"
9"The textbook image of a"
10"Ayres continued, reading from his"
11"Quinn knelt beside the body,"
12"Thorne’s face was placid, his"
13"His bespoke suit was immaculate,"
14"A stiletto, the ME had"
15"Quinn said, her voice flat"
16"Quinn’s eyes narrowed."
17"It was more than odd."
18"It was a mistake."
19"You don’t leave a twenty-thousand-pound"
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount1
matches
0"The bone was cold, a deep, unnatural chill that had nothing to do with the station’s ambient temperature."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"Quinn said, her voice flat"
1"Ayres leaned, curious"
2"she said, her voice low"
54.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Ayres continued (continue)"
1"He chuckled (chuckle)"
dialogueSentences21
tagDensity0.286
leniency0.571
rawRatio0.333
effectiveRatio0.19
74.9419%