Run: 2026-02-19-01KHT0YN973SQ9ZGB5QDGFM13M

Run Details

Duration:
29.7s
Cost:
$0.017135
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Blood's fresh," Detective Harlow Quinn noted, crouching beside the body. Her sharp jawline cast a shadow over the cobblestones of the abandoned Tube station. The air was thick with the metallic tang of copper, mingling with the musty scent of forgotten tunnels. She glanced at the worn leather watch on her left wrist, its hands ticking with military precision. "Time of death can't be more than an hour ago." "Doesn't make sense," muttered Davies, her colleague, standing a few feet away. He was a burly man with a penchant for conspiracy theories and a knack for seeing patterns where others saw chaos. "No one should be down here. The Veil Market's not due for another week." Quinn's eyes flicked to the brass compass in her hand, its needle quivering towards a supernatural rift she couldn't yet see. The face was etched with protective sigils, a reminder of the unseen forces at play. "Yet here we are," she said, her voice steady. "And so is he." The victim lay sprawled on the ground, his limbs arranged in a grotesque parody of a star. Symbols, hastily scrawled in chalk, surrounded him. They were crude, almost childlike in their execution, but they hummed with a faint energy that set Quinn's teeth on edge. "Looks like a ritual gone wrong," Davies suggested, snapping photos with his phone. "Amateur hour, if you ask me." Quinn didn't respond immediately. Instead, she focused on the details: the way the chalk lines intersected, the smudges where a hand had slipped, the faint scent of burnt herbs lingering in the air. Her mind worked like a well-oiled machine, piecing together the puzzle with methodical precision. "These symbols," she said finally, "they're not just random. They're a mix of Greek and something else. Something older." Davies raised an eyebrow. "Older than Greek? What, like Egyptian?" "Possibly," Quinn replied, her eyes narrowing. "But look here." She pointed to a symbol near the victim's head. "This one's reversed. And this one," she gestured to another, "is incomplete." Davies frowned, leaning in for a closer look. "So, what? They messed up the ritual and it backfired?" "Or," Quinn said, standing up and dusting off her hands, "someone wanted it to look that way." The thought hung in the air between them, heavy with implication. Quinn's mind raced, considering the possibilities. A staged ritual, designed to mislead. But why? And by whom? "There's something else," Davies said, breaking the silence. He held up a small, worn leather satchel, its contents spilling out onto the ground. Books, their spines cracked and pages yellowed with age, lay scattered like fallen leaves. Quinn picked one up, her fingers brushing against the embossed cover. "These are from the British Museum's restricted archives," she said, recognition dawning. "Eva Kowalski's territory." Davies whistled low. "You think she's involved?" "Not directly," Quinn replied, her mind already working through the connections. "But she might know who is." The sound of footsteps echoed through the tunnel, drawing their attention. A figure emerged from the shadows, her curly red hair catching the dim light. Eva Kowalski, her round glasses perched precariously on her freckled nose, looked every bit the part of a harried researcher. "Quinn," she said, her voice breathless. "I came as soon as I heard." Quinn nodded, gesturing to the scene. "Recognise any of this?" Eva's eyes scanned the symbols, her expression shifting from confusion to understanding. "These are... well, they're a mess," she said, tucking a stray curl behind her ear. "But they're not random. Someone's trying to open a rift." "Why here?" Davies asked, scepticism lacing his tone. "Why now?" Eva hesitated, her gaze flicking to Quinn. "The Veil Market moves every full moon," she explained. "But the energy lingers. It's easier to open a rift in places like this." Quinn's mind raced, connecting the dots. A staged ritual, a hidden market, a rift waiting to be opened. It all pointed to something bigger, something more dangerous than a simple murder. "Whoever did this," she said, her voice firm, "they're not done. This was just a test run." Davies looked unconvinced, but Eva nodded, her expression grim. "If they succeed," she said, "it could be catastrophic." Quinn's resolve hardened. She had lost her partner, DS Morris, to a case like this, one that had slipped through her fingers and into the realm of the supernatural. She wouldn't let it happen again. "We need to find out who did this," she said, determination in her voice. "And stop them before they try again." The three of them stood in the dim light of the abandoned station, the weight of their task pressing down on them. The evidence didn't add up, but Quinn knew she was on the right track. She could feel it in her bones, a certainty that drove her forward. As they turned to leave, the compass in Quinn's hand began to spin wildly, its needle pointing towards a new direction. A new rift, a new lead. The chase was on, and Quinn was ready. "Let's move," she said, her voice cutting through the silence. "We've got work to do." And with that, they plunged back into the shadows, the mystery unfolding before them like a dark, twisted tapestry.
created_at"2026-02-19T04:01:27.865Z" 2/19/2026, 4:01:27 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4580
moderation_latency(null)
generation_time29599
tokens_prompt4671
tokens_completion1353
native_tokens_prompt4158
native_tokens_completion1186
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.017135
router(null)
provider_responses
0
endpoint_id"9d15935a-34e6-4a5e-a5bc-c7dda213e876"
id"chatcmpl-DApWB5OGnAXoaBQm0huwlxw1wK5LX"
is_byokfalse
latency4461
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473687-SQHNc5jpP3bnxWRDmGzi"
upstream_id"chatcmpl-DApWB5OGnAXoaBQm0huwlxw1wK5LX"
total_cost0.017135
cache_discount0.00512
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount1
adverbTags
0"she said finally [finally]"
dialogueSentences36
tagDensity0.556
leniency1
rawRatio0.05
effectiveRatio0.05
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount871
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount871
totalAiIsms17
found
0
word"flicked"
count1
1
word"etched"
count1
2
word"reminder"
count1
3
word"methodical"
count1
4
word"eyebrow"
count1
5
word"implication"
count1
6
word"raced"
count2
7
word"silence"
count2
8
word"footsteps"
count1
9
word"echoed"
count1
10
word"scanned"
count1
11
word"resolve"
count1
12
word"weight"
count1
13
word"could feel"
count1
14
word"tapestry"
count1
highlights
0"flicked"
1"etched"
2"reminder"
3"methodical"
4"eyebrow"
5"implication"
6"raced"
7"silence"
8"footsteps"
9"echoed"
10"scanned"
11"resolve"
12"weight"
13"could feel"
14"tapestry"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"air was thick with"
count1
1
label"hung in the air"
count1
highlights
0"The air was thick with"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
97.51% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences63
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords870
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
26.73% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount649
uniqueNames7
maxNameDensity2.47
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
Tube1
Davies8
Kowalski1
Eva4
Morris1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Kowalski"
4"Eva"
5"Morris"
places(empty)
globalScore0.267
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount870
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean28.06
std14.82
cv0.528
sampleLengths
069
147
249
345
419
547
619
710
830
918
1017
1128
1237
1326
147
1517
1645
1713
1810
1937
2010
2130
2231
2317
2418
2535
2621
2749
2835
2915
3019
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences63
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs124
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences79
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount650
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.024615384615384615
lyAdverbCount7
lyAdverbRatio0.010769230769230769
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean11.01
std5.85
cv0.531
sampleLengths
010
114
218
317
410
512
621
714
821
915
109
114
1217
137
1421
1513
166
174
1829
1914
2019
214
226
236
2412
2512
268
2710
2817
2911
306
316
322
333
348
3515
3614
3711
3812
393
403
414
4211
436
4411
4514
4620
476
487
496
78.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4936708860759494
totalSentences79
uniqueOpeners39
55.56% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences60
matches
0"Instead, she focused on the"
ratio0.017
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences60
matches
0"Her sharp jawline cast a"
1"She glanced at the worn"
2"He was a burly man"
3"she said, her voice steady"
4"They were crude, almost childlike"
5"Her mind worked like a"
6"she said finally"
7"She pointed to a symbol"
8"she gestured to another"
9"He held up a small,"
10"she said, recognition dawning"
11"she said, her voice breathless"
12"she said, tucking a stray"
13"It all pointed to something"
14"she said, her voice firm"
15"She had lost her partner,"
16"She wouldn't let it happen"
17"she said, determination in her"
18"She could feel it in"
19"she said, her voice cutting"
ratio0.333
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences60
matches
0"Detective Harlow Quinn noted, crouching"
1"Her sharp jawline cast a"
2"The air was thick with"
3"She glanced at the worn"
4"He was a burly man"
5"Quinn's eyes flicked to the"
6"The face was etched with"
7"she said, her voice steady"
8"The victim lay sprawled on"
9"Symbols, hastily scrawled in chalk,"
10"They were crude, almost childlike"
11"Davies suggested, snapping photos with"
12"Quinn didn't respond immediately."
13"Her mind worked like a"
14"she said finally"
15"Davies raised an eyebrow."
16"Quinn replied, her eyes narrowing"
17"She pointed to a symbol"
18"she gestured to another"
19"Davies frowned, leaning in for"
ratio0.9
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount2
matches
0"Eva's eyes scanned the symbols, her expression shifting from confusion to understanding."
1"She could feel it in her bones, a certainty that drove her forward."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount9
matches
0"muttered Davies, her colleague, standing a few feet away"
1"she said, her voice steady"
2"Quinn replied, her eyes narrowing"
3"she said, recognition dawning"
4"Quinn replied, her mind already working through the connections"
5"she said, her voice breathless"
6"Davies asked, scepticism lacing his tone"
7"she said, her voice firm,"
8"she said, her voice cutting through the silence"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount4
fancyTags
0"Detective Harlow Quinn noted (note)"
1"muttered Davies (mutter)"
2"Davies suggested (suggest)"
3"she explained (explain)"
dialogueSentences36
tagDensity0.5
leniency1
rawRatio0.222
effectiveRatio0.222
78.3505%