Run: 2026-02-19-01KHT0YR4V4ZZFWMP8NWY3HDVF

Run Details

Duration:
1m 47s
Cost:
$0.002007
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stench hit first. Not blood, not decay. Something metallic and sweet, like ozone after a lightning strike, mixed with the damp, earthy rot of a place forgotten by time. Detective Harlow Quinn stepped over the rusted chain that marked the boundary of the crime scene, her worn leather boots crunching on gravel and discarded ceramic tiles. The abandoned Tube station beneath Camden was a cathedral of neglect. Arches curved into darkness, their Victorian brickwork scarred with graffiti and patches of lurid moss that glowed faintly in the beam of her torch. The air hummed with a low, sub-audible frequency that made her teeth ache. A uniformed officer gestured with a gloved hand towards a deeper alcove, his face pale under the stark emergency lighting. "Over there, ma'am. Scene is… odd." "Define 'odd', Constable." "Just… you'll see." She found DS Evans kneeling by the body, his large frame looking cramped in the confined space. A young man, late twenties, dressed in expensive but now-ruined streetwear. No visible wounds. His face was frozen in an expression of profound shock, eyes wide and unblinking, fixed on the vaulted ceiling high above. "Quinn." Evans didn't look up from his notebook. "Wallet's still on him. Cash, cards. Name's Leo Sharpe. Works in finance. Not a mugging." Harlow circled the body, her movements economical, practised. Her sharp jaw was set, her brown eyes missing nothing. She noted the positioning of the feet, the way one hand was curled into a fist, the other splayed open as if reaching for something. The metallic sweetness was stronger here, clinging to the back of her throat. "Time of death?" she asked, her voice echoing slightly in the cavernous space. "ME puts it around midnight. Last seen leaving a pub in Kentish Town with friends. Said he was heading home. This isn't on his route. Not even close." "No," Harlow agreed softly. She crouched, ignoring the protest from her knee—a souvenir from a chase three years back. She shone her torch on the ground around the body. The dust was thick, undisturbed save for a single set of footprints leading in and out. Leo’s. But there was something else. A fine, glittering powder formed a faint, almost perfect circle around him, about two metres in diameter. It shimmered faintly, catching the light like crushed diamonds. "Forensics bag that?" she asked, pointing to the powder. Evans finally looked up, his expression sceptical. "The dust? Probably just some rubbish from the ceiling. This place is falling apart." "It's not dust. And it's not from the ceiling." She leaned closer, careful not to breathe it in. The particles seemed to shift, almost alive. "It's concentrated. Deliberate. A boundary." "A boundary for what? A ritual?" Evans gave a short, dismissive laugh. He was a good detective, solid and reliable, but he lived in a world of fingerprints and CCTV. "Come on, Quinn. The kid probably came down here for a dare, had a heart attack. It happens. Nasty shock for his mates, but it's straightforward." Harlow’s gaze swept the scene again, the military precision of her bearing locking into place. Straightforward. The word echoed in her mind, clashing with the memory of another scene, another partner. DS Morris’s case had seemed straightforward too, until it wasn’t. Until the evidence stopped making sense in a world without monsters. Her eyes caught on a detail Evans had missed. Or dismissed. Near Leo’s outstretched hand, almost hidden in a crack between the paving stones, was a small, off-white object. She used a pen to carefully pry it loose. It was a token, carved from what felt like bone. Intricate symbols were etched into its surface, worn smooth with age and handling. "Recognise this?" she asked, holding it up. Evans squinted. "Looks like a chess piece. Or a weird bottle opener. Kids' stuff." "It's a token," she said, her voice low. "An entry requirement." "For what? The world's grimmest nightclub?" She didn't answer. Her mind was racing, piecing together the illogical puzzle. A man miles off his route, in a place you needed a specific token to access. No signs of violence, but a look of sheer terror on his face. A circle of glittering, unnatural powder. The hum in the air. The sweet, metallic stench. She stood, her torch beam tracing the path of Leo’s footprints. They came in from the main tunnel, walked a straight line to this spot, and stopped. There were no scuffles, no signs of hesitation. He came here to meet someone. Or something. Then she saw it. The one thing that shattered the possibility of ‘straightforward’ forever. Just outside the circle of glittering powder, the dust was disturbed again. But not by a footprint. It was a different mark altogether. Three-toed, with a long, dragging claw mark that scored the concrete beneath the dust. It wasn’t an animal print she could name. It was something else. Something that walked out of the circle after he was dead. Evans followed her gaze and frowned. "What's that? A dog?" "No," Harlow said, her voice barely a whisper. The hum in the air seemed to intensify, vibrating through the soles of her boots. The memory of Morris’s last call crackled in her memory, his voice frantic, describing things that couldn’t be real. *‘It’s not a person, Harlow. The footprints… they’re all wrong…’* She looked from the bizarre print to the token in her hand, then to the dead man’s horrified face. The evidence didn't add up because she’d been trying to fit it into the wrong reality. Evans saw a heart attack in a dirty tunnel. She saw a man who had stumbled into a market that wasn't on any map, a market that moved, that dealt in things far more dangerous than stolen goods. A market that required a bone token for entry. And something from that market had followed him out. "The perimeter," she said, her tone sharp, cutting through Evans’s scepticism. "I want it extended. Fifty metres in every direction. And I want every available unit searching the other tunnels. Now." Evans stared at her. "Quinn, what for? The body’s right here." "He didn't die alone," she said, her eyes fixed on the three-toed print leading off into the oppressive darkness. "And whatever was with him isn't human."
created_at"2026-02-19T04:01:30.815Z" 2/19/2026, 4:01:30 AM
model"deepseek/deepseek-chat-v3.1"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency995
moderation_latency(null)
generation_time107049
tokens_prompt4688
tokens_completion1621
native_tokens_prompt4249
native_tokens_completion1412
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached5
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00200737
router(null)
provider_responses
0
endpoint_id"012f7d1f-23d4-4d03-9aa3-432d8ad82757"
id"cmpl-cef9366f227f428ebc3a09abdff799f0"
is_byokfalse
latency114
model_permaslug"deepseek/deepseek-chat-v3.1"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473690-9ps1YQ1lVLLqn05C36a9"
upstream_id"cmpl-cef9366f227f428ebc3a09abdff799f0"
total_cost0.00200737
cache_discount3.99e-7
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Harlow agreed softly [softly]"
dialogueSentences26
tagDensity0.423
leniency0.846
rawRatio0.091
effectiveRatio0.077
85.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1052
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"softly"
count1
2
adverb"carefully"
count1
highlights
0"slightly"
1"softly"
2"carefully"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1052
totalAiIsms14
found
0
word"stark"
count1
1
word"profound"
count1
2
word"echoing"
count1
3
word"perfect"
count1
4
word"shimmered"
count1
5
word"almost alive"
count1
6
word"echoed"
count1
7
word"intricate"
count1
8
word"etched"
count1
9
word"racing"
count1
10
word"tracing"
count1
11
word"shattered"
count1
12
word"whisper"
count1
13
word"oppressive"
count1
highlights
0"stark"
1"profound"
2"echoing"
3"perfect"
4"shimmered"
5"almost alive"
6"echoed"
7"intricate"
8"etched"
9"racing"
10"tracing"
11"shattered"
12"whisper"
13"oppressive"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences82
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords10
totalWords1047
ratio0.01
matches
0"‘It’s not a person, Harlow. The footprints… they’re all wrong…’"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
90.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount845
uniqueNames8
maxNameDensity1.18
worstName"Evans"
maxWindowNameDensity2
worstWindowName"Evans"
discoveredNames
Harlow5
Quinn1
Tube1
Camden1
Victorian1
Evans10
Morris2
Leo3
persons
0"Harlow"
1"Quinn"
2"Evans"
3"Morris"
4"Leo"
places(empty)
globalScore0.908
windowScore1
27.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount3
matches
0"as if reaching for something"
1"seemed straightforward too, until it wasn’t"
2"felt like bone"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1047
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean31.73
std22.72
cv0.716
sampleLengths
030
175
226
33
43
552
623
756
813
928
1077
119
1221
1330
1456
1552
1638
1723
187
1914
2011
216
2256
2343
2414
2560
2610
2752
2882
299
3031
3111
3226
88.15% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences82
matches
0"was frozen"
1"was curled"
2"were etched"
3"was disturbed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs143
matches
0"was racing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences98
ratio0.01
matches
0"She crouched, ignoring the protest from her knee—a souvenir from a chase three years back."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount650
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.023076923076923078
lyAdverbCount6
lyAdverbRatio0.009230769230769232
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.68
std6.6
cv0.617
sampleLengths
04
14
222
327
411
524
613
720
86
93
103
1117
1211
133
1421
158
1615
178
1810
1925
2013
2113
2228
234
2415
2510
2616
271
285
2917
309
319
327
3314
3418
357
365
3712
3818
3926
4015
411
4215
4310
4411
459
462
4718
489
4910
67.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.42857142857142855
totalSentences98
uniqueOpeners42
88.89% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences75
matches
0"Then she saw it."
1"Just outside the circle of"
ratio0.027
70.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences75
matches
0"She found DS Evans kneeling"
1"His face was frozen in"
2"Her sharp jaw was set,"
3"She noted the positioning of"
4"she asked, her voice echoing"
5"She crouched, ignoring the protest"
6"She shone her torch on"
7"It shimmered faintly, catching the"
8"she asked, pointing to the"
9"She leaned closer, careful not"
10"He was a good detective,"
11"Her eyes caught on a"
12"She used a pen to"
13"It was a token, carved"
14"she asked, holding it up"
15"she said, her voice low"
16"She didn't answer."
17"Her mind was racing, piecing"
18"She stood, her torch beam"
19"They came in from the"
ratio0.373
46.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences75
matches
0"The stench hit first."
1"Something metallic and sweet, like"
2"Detective Harlow Quinn stepped over"
3"The abandoned Tube station beneath"
4"Arches curved into darkness, their"
5"The air hummed with a"
6"A uniformed officer gestured with"
7"She found DS Evans kneeling"
8"A young man, late twenties,"
9"His face was frozen in"
10"Evans didn't look up from"
11"Harlow circled the body, her"
12"Her sharp jaw was set,"
13"She noted the positioning of"
14"The metallic sweetness was stronger"
15"she asked, her voice echoing"
16"Harlow agreed softly"
17"She crouched, ignoring the protest"
18"She shone her torch on"
19"The dust was thick, undisturbed"
ratio0.827
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount6
matches
0"Detective Harlow Quinn stepped over the rusted chain that marked the boundary of the crime scene, her worn leather boots crunching on gravel and discarded ceram…"
1"Arches curved into darkness, their Victorian brickwork scarred with graffiti and patches of lurid moss that glowed faintly in the beam of her torch."
2"The air hummed with a low, sub-audible frequency that made her teeth ache."
3"She noted the positioning of the feet, the way one hand was curled into a fist, the other splayed open as if reaching for something."
4"Three-toed, with a long, dragging claw mark that scored the concrete beneath the dust."
5"The memory of Morris’s last call crackled in her memory, his voice frantic, describing things that couldn’t be real."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount4
matches
0"she asked, her voice echoing slightly in the cavernous space"
1"she said, her voice low"
2"Harlow said, her voice barely a whisper"
3"she said, her tone sharp, cutting through Evans’s scepticism"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"Harlow agreed softly (agree)"
dialogueSentences26
tagDensity0.308
leniency0.615
rawRatio0.125
effectiveRatio0.077
80.0868%