Run: 2026-02-19-01KHT0ZA0ZJAXFHAY4NE9051MV

Run Details

Duration:
20.3s
Cost:
$0.014254
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crimson pendant burned against Aurora's skin. She pressed her palm against it through her shirt, feeling the warmth pulse in rhythm with something she couldn't quite name. Not her heartbeat. Something older. Something that lived in the spaces between heartbeats. The Fae Grove entrance yawned before them, marked by three ancient oak standing stones that seemed to lean inward like weathered sentinels guarding a secret. Richmond Park stretched behind them, all manicured paths and distant joggers oblivious to the boundary that hummed with barely contained power. The air shifted the moment they crossed the threshold, the afternoon light fragmenting into something amber and eternal. Isolde had summoned them. Not with words—the Half-Fae seer never bothered with conventional communication—but with a pull that Aurora felt in her bones. Eva had come along, naturally. Where Aurora went, Eva followed, even into impossible places. Nyx drifted beside them both, existing more as an absence than a presence, a fold in the shadows that occasionally took on the vague shape of humanoid. "Well," Eva breathed, "this is absolutely mental." The clearing existed in permanent twilight. Not the dying light of dusk but something timeless, a moment captured and preserved in amber. Wildflowers bloomed in layers—violet, gold, silver, colours that didn't quite have names in the mortal world. They carpeted the ground in defiance of seasons, and as Aurora stepped forward, they shifted beneath her boots, petals folding away from her footfall with almost sentient courtesy. The standing stones marked more than just an entrance. They marked a threshold where the rules bent. Where time moved sideways. Where a breath might stretch into hours or an hour compress into moments depending on the Fae's whim. "She's waiting," Isolde's voice arrived before the seer herself did, a whisper that seemed to emanate from the flowers themselves. The Half-Fae emerged from beneath an ancient oak, her silver hair catching the non-light in ways that hurt to look at directly. Lavender eyes held Aurora's gaze, and in that moment, the younger woman felt the weight of three centuries pressing down. Isolde left no footprints. The flowers didn't even acknowledge her passage. "You came." "We didn't have much choice," Eva said, defensive. "You were very insistent in that creepy dream way." "I never lie." Isolde tilted her head, a gesture that seemed to involve her considering multiple timelines simultaneously. "But I can mislead. Will you come deeper?" The path wasn't a path at all until they began walking, and then it became one—a winding trail through wildflowers that opened naturally before them. Aurora felt Nyx's presence shift, the Shade drawing closer, less comfortable in the Fae-touched space. Shades existed in shadows, and shadows held too many rules here. They moved through the meadow, and the perspective shifted with each step. What had seemed like a small clearing from the standing stones expanded into something vast, geometrically impossible. The sky above shifted from amber to deep violet to something that wasn't a colour at all but felt like midnight smelled. Stars that hadn't existed a moment before hung low enough to touch, though Aurora resisted the urge to reach for them. Some thresholds weren't meant to be crossed. "What is this place?" Eva's voice carried the strain of trying to process the incomprehensible. "A pocket." Isolde gestured toward what might have been a garden or might have been a shrine, it was difficult to tell. "Between Earth and the Fae realm. The Veil grows thin here, always thin, never quite healing. Some places wound and wounds become doorways." The structures resolved as they approached—not buildings exactly but something that suggested architecture. Stonework that looked organic, trees that seemed to have been convinced rather than cut into shape. A fountain stood at the centre, water flowing upward instead of down, each droplet defying gravity with serene defiance. Aurora's pendant burned hotter. "Why bring us here?" She pressed her hand against the artifact, feeling it pulse in response to something in the grove's atmosphere. The crimson gem seemed to resonate with the air itself. "This has something to do with Dymas, doesn't it?" Isolde's expression shifted into something that might have been approval or might have been pity, the distinction blurred with age and foresight. "A question that hints at its own answer." The seer moved toward the fountain, her form seeming to trail behind her slightly, as if time couldn't quite keep up. "You carry a Heartstone. A gift from someone in the Gluttony realm. Someone with significant interest in your continued existence." "Or in stopping her," Nyx observed, their voice like wind through empty corridors. The Shade stood at the garden's edge, solidifying slightly as they spoke. "A gift from an enemy is still a gift." "Semantics." Isolde knelt by the fountain, and flowers rewrote themselves around her knees, blooming in her presence. "But the Shade speaks truth. The pendant serves a purpose. It calls to rift points. It pulses near the weaknesses in the Veil." Eva grabbed Aurora's wrist. "You're saying she's a beacon? To Hell?" "To Hel. The distinction matters in the old languages." Isolde rose, and the flowers fell away as if embarrassed by their own enthusiasm. "And yes. The pendant calls, though not loudly. Not yet. But the winter solstice approaches. The Veil weakens. The call will grow louder." The air in the grove pressed inward, not threatening but intensely present. Aurora could feel the weight of multiple realities stacked like pages, each one separated by tissue-thin barriers that the Fae Grove kept partially open. Time moved strangely here—she couldn't tell if they'd been standing for minutes or days. Her stomach suggested minutes. Her perception suggested days. The flowers suggested neither mattered. "Why show us this?" Aurora's hand had left the pendant now, and without its warmth as anchor, she felt slightly untethered. "If someone in Dymas sent it, if someone wants to use me as a doorway, why bring me to a place that proves it?" "Because knowledge is the only weapon that works against inevitability." Isolde's lavender eyes held no malice, which made them somehow more unsettling. "And because what comes next requires choices, and choices require understanding." She pointed toward the far edge of the grove, where the wildflowers thinned and something darker grew. Not shadow—darkness itself seemed to recoil from it. Instead, there was merely less light, as if the very concept of illumination grew tired in that direction. "There is something else here. Something older than the Fae courts that built this pocket. Something that has been waiting." Nyx made a sound that might have been laughter or might have been pain. "Of course there is." Eva stepped closer to Aurora, their shoulders nearly touching now. "What's waiting?" "That," Isolde said, "is precisely the question you need answered. And the only way through is forward." The flowers between them and the darkened section began to wilt, their petals falling like snow in reverse, drifting upward toward the impossible sky. The air grew cold—not the absence of heat but its active negation, something present and deliberate. And beneath it all, Aurora's pendant pulsed once, twice, then began to emit a sound that had no source, a frequency felt rather than heard, calling to something that answered from the darkened section of the grove with a hunger that had been patient for centuries.
created_at"2026-02-19T04:01:49.109Z" 2/19/2026, 4:01:49 AM
model"anthropic/claude-4.5-haiku-20251001"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1403
moderation_latency183
generation_time19945
tokens_prompt5338
tokens_completion1968
native_tokens_prompt5559
native_tokens_completion1739
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.014254
router(null)
provider_responses
0
endpoint_id"d000261c-5aeb-47d1-ac87-ad64dbe1cdb6"
id"57b91a96-ccdc-4937-992f-df591e0d223c"
is_byokfalse
latency1403
model_permaslug"anthropic/claude-4.5-haiku-20251001"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771473709-ZBbmurXKXT8fh7fXHsFD"
upstream_id"57b91a96-ccdc-4937-992f-df591e0d223c"
total_cost0.014254
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"the flowers fell away [away]"
dialogueSentences29
tagDensity0.483
leniency0.966
rawRatio0.071
effectiveRatio0.069
71.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1234
totalAiIsmAdverbs7
found
0
adverb"very"
count2
1
adverb"slightly"
count3
2
adverb"intensely"
count1
3
adverb"precisely"
count1
highlights
0"very"
1"slightly"
2"intensely"
3"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1234
totalAiIsms16
found
0
word"warmth"
count2
1
word"pulse"
count2
2
word"sentinels"
count1
3
word"absolutely"
count1
4
word"footfall"
count1
5
word"whisper"
count1
6
word"weight"
count2
7
word"comfortable"
count1
8
word"resolved"
count1
9
word"beacon"
count1
10
word"could feel"
count1
11
word"stomach"
count1
12
word"pulsed"
count1
highlights
0"warmth"
1"pulse"
2"sentinels"
3"absolutely"
4"footfall"
5"whisper"
6"weight"
7"comfortable"
8"resolved"
9"beacon"
10"could feel"
11"stomach"
12"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount8
narrationSentences69
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1221
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
81.65% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount951
uniqueNames10
maxNameDensity1.37
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora13
Fae6
Grove2
Park1
Half-Fae2
Eva7
Isolde10
Nyx4
Shade2
Fae-touched1
persons
0"Aurora"
1"Half-Fae"
2"Eva"
3"Isolde"
4"Nyx"
5"Shade"
places
0"Fae"
1"Grove"
2"Park"
3"Fae-touched"
globalScore0.817
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount8
matches
0"quite name"
1"stones that seemed to lean inward like weathered sentinels guarding a secret"
2"quite have names in the mortal world"
3"whisper that seemed to emanate from the flowers themselves"
4"gesture that seemed to involve her considering multiple timelines simultaneously"
5"felt like midnight smelled"
6"trees that seemed to have been convinced rather than cut into shape"
7"quite keep up"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.276
wordCount1221
matches
0"Not the dying light of dusk but something timeless, a moment captured"
1"not buildings exactly but something"
2"not threatening but intensely present"
3"not the absence of heat but its active negation, something present"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean33.92
std20.24
cv0.597
sampleLengths
07
134
264
364
47
566
639
720
853
92
1017
1126
1251
1379
1415
1545
1648
174
1841
1922
2049
2134
2240
2311
2446
2563
2645
2733
2843
2920
3014
314
3212
3317
3440
3546
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences69
matches
0"been convinced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences7
totalSentences84
ratio0.083
matches
0"Not with words—the Half-Fae seer never bothered with conventional communication—but with a pull that Aurora felt in her bones."
1"Wildflowers bloomed in layers—violet, gold, silver, colours that didn't quite have names in the mortal world."
2"The path wasn't a path at all until they began walking, and then it became one—a winding trail through wildflowers that opened naturally before them."
3"The structures resolved as they approached—not buildings exactly but something that suggested architecture."
4"Time moved strangely here—she couldn't tell if they'd been standing for minutes or days."
5"Not shadow—darkness itself seemed to recoil from it."
6"The air grew cold—not the absence of heat but its active negation, something present and deliberate."
91.43% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount964
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.04979253112033195
lyAdverbCount16
lyAdverbRatio0.016597510373443983
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean14.54
std8.12
cv0.559
sampleLengths
07
121
23
32
48
525
621
718
84
919
105
119
1227
137
146
1516
1616
1728
189
198
204
2118
2220
2322
2420
254
267
272
288
299
3018
318
3225
3315
3411
3512
3617
3722
3821
397
4015
4122
4223
4313
4416
4519
464
4722
4810
499
72.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4642857142857143
totalSentences84
uniqueOpeners39
50.51% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences66
matches
0"Instead, there was merely less"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences66
matches
0"She pressed her palm against"
1"They carpeted the ground in"
2"They marked a threshold where"
3"They moved through the meadow,"
4"She pressed her hand against"
5"Her stomach suggested minutes."
6"Her perception suggested days."
7"She pointed toward the far"
ratio0.121
35.76% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences66
matches
0"The crimson pendant burned against"
1"She pressed her palm against"
2"Something that lived in the"
3"The Fae Grove entrance yawned"
4"Richmond Park stretched behind them,"
5"The air shifted the moment"
6"Isolde had summoned them."
7"Eva had come along, naturally."
8"Nyx drifted beside them both,"
9"The clearing existed in permanent"
10"Wildflowers bloomed in layers—violet, gold,"
11"They carpeted the ground in"
12"The standing stones marked more"
13"They marked a threshold where"
14"Isolde's voice arrived before the"
15"The Half-Fae emerged from beneath"
16"Lavender eyes held Aurora's gaze,"
17"Isolde left no footprints."
18"The flowers didn't even acknowledge"
19"Eva said, defensive"
ratio0.848
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount8
matches
0"The Fae Grove entrance yawned before them, marked by three ancient oak standing stones that seemed to lean inward like weathered sentinels guarding a secret."
1"Richmond Park stretched behind them, all manicured paths and distant joggers oblivious to the boundary that hummed with barely contained power."
2"The Half-Fae emerged from beneath an ancient oak, her silver hair catching the non-light in ways that hurt to look at directly."
3"The path wasn't a path at all until they began walking, and then it became one—a winding trail through wildflowers that opened naturally before them."
4"Isolde's expression shifted into something that might have been approval or might have been pity, the distinction blurred with age and foresight."
5"Instead, there was merely less light, as if the very concept of illumination grew tired in that direction."
6"The flowers between them and the darkened section began to wilt, their petals falling like snow in reverse, drifting upward toward the impossible sky."
7"And beneath it all, Aurora's pendant pulsed once, twice, then began to emit a sound that had no source, a frequency felt rather than heard, calling to something…"
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Eva said, defensive"
46.55% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Eva breathed (breathe)"
1"She pressed (press)"
2"Nyx observed (observe)"
dialogueSentences29
tagDensity0.172
leniency0.345
rawRatio0.6
effectiveRatio0.207
69.1536%