Run: 2026-02-19-01KHT0ZN5Z3AR06XQJDMF3P8YW

Run Details

Duration:
1m 4s
Cost:
$0.072305
Provider:
Amazon Bedrock

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The amber sky stretched above them like a bruise made of honey and firelight. Rory stopped at the edge of the slope, boots sinking into soil that was too dark, too rich, too warm beneath her feet. The air tasted of overripe plums and something underneath — something mineral and sharp, the way pennies taste when you put them on your tongue as a kid. She breathed through her mouth and felt her lungs resist, as if the atmosphere here was thicker, denser, designed for different bodies. "Don't just stand there gawping." Nyx's voice slid past her ear, less than a whisper. They flickered at the periphery of her vision, their shadow-form rippling against a sky that had no sun to cast shadows from. "We're exposed." She moved. The hill descended into a valley so lush it looked staged — vineyards in impossible purples and blacks cascading down terraced slopes, orchards with trees whose branches bent under the weight of fruit she couldn't name. Some of it pulsed, faintly, the way the Heartstone pulsed against her collarbone. She pressed her hand flat over the pendant through her jacket. Warm. Almost hot now. "The pendant knows where it was born." Isolde walked beside her without walking, exactly — her feet skimmed the dark earth without pressing into it, without leaving marks. Her silver hair caught the amber light and threw it back copper. "As a river remembers the mountain." "Can you just once tell me something in plain English?" Isolde's lavender eyes fixed on her. A smile that was not quite a smile. "The pendant came from this realm. It resonates. That is plain enough, I think." Fair point. Rory didn't press it. She was too busy trying to catalogue everything her eyes were feeding her, her brain two steps behind her senses. The vineyards up close were stranger than they'd appeared from the ridge — the vines twisted around trellises made of something that looked like bone but had the sheen of ceramic, and the grapes, if they were grapes, were each the size of a child's fist. Translucent skins revealed interiors that shifted color: garnet to amber to a deep, swallowing black. She reached for one. "Don't." Nyx materialized at her wrist, their fingers — if fingers was the right word — cold and feather-light against her skin. Against the crescent scar. She pulled back. "Nothing here is free. Everything feeds, everything takes. Touch nothing you aren't prepared to pay for." "What's the price?" "Depends on what's being sold." They dissolved back into the space between her shadow and the vine's shadow, stitching themselves into the dark geometry of the world. "That's the game in Dymas." They descended further. A path materialized, or perhaps it had always been there and she'd only just recognized it — flagstones of black slate fitted together without mortar, each one carved with sigils that had been worn soft by centuries of feet. The path wound through the orchards, and the trees here bore fruit she almost recognized. Pears, maybe, but the skin was iridescent. Figs that wept a golden sap from their stems. Something that looked like a pomegranate split open on the ground, its seeds glittering like actual rubies, and the smell that rose from it made her stomach clench with a hunger so sudden and violent it frightened her. She walked faster. "Others have come this way." Isolde knelt — or rather, lowered herself to a hovering crouch — near a patch of disturbed earth beside the path. Boot prints. Human boot prints, unremarkable except for their presence in a realm that was definitively not Earth. "Mortal feet. Recent." "The contracted chefs," Rory said. She remembered the briefing, such as it was — Nyx's clipped explanations offered in Isolde's grove while the oak stones hummed around them. Helbound souls. Humans who'd signed contracts with Belphegor's agents, traded years or skills or memories for something they wanted badly enough to barter with a Prince of Hel. They cooked here now. Served here. Created dishes for beings that experienced flavor as something closer to ecstasy. "Not just chefs." Nyx's voice came from everywhere and nowhere, the wind's own secret. "Farmers. Sommeliers. Butchers. Belphegor collects talent the way your kind collects stamps. Obsessively and with dubious purpose." The path opened into a clearing, and Rory stopped again. A structure rose before them — part greenhouse, part cathedral. Walls of smoky glass held in a framework of the same bone-ceramic material as the trellises, soaring upward to a vaulted peak that had to be sixty feet high. Through the glass she could see movement: shapes tending rows of plants, steam rising from something in the center, the warm amber light of Dymas filtering through the panes and scattering into fractured gold across the flagstones at her feet. "A kitchen," she said, and the word felt absurd. Inadequate. Like calling the ocean a puddle. "A temple." Isolde's head tilted, birdlike. "In Dymas, the distinction is irrelevant." Rory circled the building's exterior. The glass was warm to the proximity of her hand — she didn't touch it, heeding Nyx's warning — and up close she could see that it wasn't glass at all. It moved. Slowly, imperceptibly, the way glaciers move, the surface rippling with internal currents of color. Amber, crimson, gold. Alive, or close enough to alive that the difference didn't matter. Around the back of the structure, a garden spilled outward in raised beds that formed concentric circles. Herbs she recognized — rosemary, thyme, something that might have been basil — grew alongside plants she'd never seen. A bush with silver leaves that chimed when the nonexistent breeze touched them. A low ground cover with flowers that opened and closed rhythmically, breathing. Vines that climbed invisible supports, hanging heavy with pods that crackled faintly, as though the seeds inside were arguing. The hunger hit again. Deeper this time. Not in her stomach but behind her ribs, in the hollow place beneath her heart. A craving that had nothing to do with food and everything to do with this place — a longing to sit down at one of the long stone tables she could see through the glass walls, to eat whatever was being prepared inside, to let the warmth of Dymas soak into her bones and never leave. "Rory." Isolde's voice, sharp for once. No riddles. Rory blinked. She was standing at the entrance to the structure, her hand on the door — a slab of dark wood carved with scenes of feasting so detailed she could see individual teeth in the revelers' mouths. She didn't remember walking here. "It pulls," she said, and her voice came out rough. "It is designed to pull." Isolde stood behind her, and for the first time Rory noticed something in those pale eyes that might have been fear. "The whole realm is an appetite. You are standing in the belly of a hunger older than my grandmother's grandmother." Nyx coalesced beside the door, tall and dark and sharp against the amber-gold of everything else. A wound in the warmth. Their violet eyes — the only color they possessed — burned cold. "Three rules if we go inside." Their voice was quiet. Deadly serious. "We eat nothing. We accept nothing. We compliment nothing. Flattery in Dymas is currency, and currency creates debt." "You forgot one." Isolde lifted her chin toward the carved door. "Do not let them learn your name." Rory thought of her flat above Silas's bar. Thought of the Golden Empress and Yu-Fei's voice barking orders from the kitchen. Thought of Cardiff and her mother's face. All of it felt impossibly distant, separated by something far more vast than the Veil. She wrapped her fingers around the Fae blade at her hip. The moonsilver hilt bit cold through her glove, a sharp antidote to the warmth that was trying to lull her into softness. "Then let's get this over with." She pushed the door open. The smell that poured out was transcendent — roasting meat and caramelized sugar and something floral and green and alive — and underneath it all, the faintest trace of smoke. Not wood smoke. Not coal. The acrid, chemical tang of something that had burned and kept burning, endlessly, feeding a fire that never went out. The interior unfolded before them in layers. The first was sensory: heat and fragrance and the sound of chopping, sizzling, the rhythmic thud of dough against stone. The second was visual: a vast open space filled with workstations, each one occupied by a figure in stained whites. Some human, clearly — their postures held that particular exhaustion that Rory recognized from watching Yu-Fei's cooks at the end of a dinner rush. Others were not human at all. A creature with too many arms julienned vegetables with mechanical precision, four blades moving simultaneously. Something amphibian and glistening stirred a pot large enough to bathe in, its wide mouth open in what could have been concentration or agony. The third layer was the one that made Rory's skin prickle. Eyes. Every pair in the cathedral-kitchen found them within seconds of the door opening. The humans looked up with expressions that cycled through surprise, recognition, and something terrible — hope, maybe, or its ghost. The non-human workers stared with harder, flatter gazes. Assessment. The way a butcher eyes a cut of meat, measuring its potential. Nobody stopped working. "Fresh," said a voice from somewhere above them. Deep. Resonant. Amused. Rory looked up and saw a mezzanine level she hadn't noticed, a balcony of dark wood overlooking the floor. A figure leaned against the railing, too far away and too high up to see clearly, but their silhouette was broad and unhurried. "Fresh ingredients," the voice continued, and laughter rippled through the kitchen like grease popping in a hot pan. "How delightful." The Heartstone pendant flared against Rory's chest, so hot it nearly seared her skin. She pressed her palm against it and felt the pulse quicken — a heartbeat that wasn't hers, drumming in the deep crimson of the gem, answering some call she couldn't hear. Nyx shifted closer, their shadow overlapping hers. Cold poured off them, welcome and grounding. "Steady," they breathed. "We're in the mouth now. Don't let it swallow."
created_at"2026-02-19T04:02:00.547Z" 2/19/2026, 4:02:00 AM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1498
moderation_latency165
generation_time63443
tokens_prompt1816
tokens_completion2638
native_tokens_prompt1966
native_tokens_completion2499
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.072305
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"4d10d1f6-4293-41b6-a02e-39e1bb72c676"
is_byokfalse
latency1497
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771473720-4udvzUHCCOvhb2boT0dC"
upstream_id"4d10d1f6-4293-41b6-a02e-39e1bb72c676"
total_cost0.072305
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"They dissolved back [back]"
dialogueSentences33
tagDensity0.455
leniency0.909
rawRatio0.067
effectiveRatio0.061
97.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1697
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1697
totalAiIsms21
found
0
word"whisper"
count1
1
word"flickered"
count1
2
word"cascading"
count1
3
word"weight"
count1
4
word"pulsed"
count2
5
word"stomach"
count2
6
word"structure"
count3
7
word"framework"
count1
8
word"fractured"
count1
9
word"warmth"
count3
10
word"rhythmic"
count1
11
word"mechanical"
count1
12
word"glistening"
count1
13
word"potential"
count1
14
word"pulse"
count1
highlights
0"whisper"
1"flickered"
2"cascading"
3"weight"
4"pulsed"
5"stomach"
6"structure"
7"framework"
8"fractured"
9"warmth"
10"rhythmic"
11"mechanical"
12"glistening"
13"potential"
14"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences118
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences118
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1713
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1513
uniqueNames20
maxNameDensity0.79
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Heartstone2
Boot1
Earth1
Nyx7
Isolde8
Belphegor1
Prince1
Hel1
Rory12
Dymas2
Inadequate1
Deadly1
Silas1
Golden1
Empress1
Yu-Fei2
Cardiff1
Veil1
Fae1
Deep1
persons
0"Boot"
1"Nyx"
2"Isolde"
3"Belphegor"
4"Rory"
5"Dymas"
6"Silas"
7"Yu-Fei"
places
0"Cardiff"
1"Deep"
globalScore1
windowScore1
55.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount3
matches
0"not quite a smile"
1"looked like bone but had the sheen of cer"
2"looked like a pomegranate split open on t"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.584
wordCount1713
matches
0"Not in her stomach but behind her ribs, in the hollow place beneath her heart"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences135
matches
0"see that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean38.07
std29.66
cv0.779
sampleLengths
014
173
239
366
446
510
628
787
84
945
103
1132
12111
133
1447
1574
1631
1710
1879
1916
2012
2166
2280
2378
241
257
2643
2710
2846
2933
3030
3118
3243
3333
346
3560
36116
3711
3855
393
4053
4120
4245
4314
4412
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences118
matches
0"been worn"
61.11% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs240
matches
0"were feeding"
1"were arguing"
2"was being"
3"was standing"
4"was trying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount24
semicolonCount0
flaggedSentences18
totalSentences135
ratio0.133
matches
0"The air tasted of overripe plums and something underneath — something mineral and sharp, the way pennies taste when you put them on your tongue as a kid."
1"The hill descended into a valley so lush it looked staged — vineyards in impossible purples and blacks cascading down terraced slopes, orchards with trees whose branches bent under the weight of fruit she couldn't name."
2"\"The pendant knows where it was born.\" Isolde walked beside her without walking, exactly — her feet skimmed the dark earth without pressing into it, without leaving marks."
3"The vineyards up close were stranger than they'd appeared from the ridge — the vines twisted around trellises made of something that looked like bone but had the sheen of ceramic, and the grapes, if they were grapes, were each the size of a child's fist."
4"\"Don't.\" Nyx materialized at her wrist, their fingers — if fingers was the right word — cold and feather-light against her skin."
5"A path materialized, or perhaps it had always been there and she'd only just recognized it — flagstones of black slate fitted together without mortar, each one carved with sigils that had been worn soft by centuries of feet."
6"\"Others have come this way.\" Isolde knelt — or rather, lowered herself to a hovering crouch — near a patch of disturbed earth beside the path."
7"She remembered the briefing, such as it was — Nyx's clipped explanations offered in Isolde's grove while the oak stones hummed around them."
8"A structure rose before them — part greenhouse, part cathedral."
9"The glass was warm to the proximity of her hand — she didn't touch it, heeding Nyx's warning — and up close she could see that it wasn't glass at all."
10"Herbs she recognized — rosemary, thyme, something that might have been basil — grew alongside plants she'd never seen."
11"A craving that had nothing to do with food and everything to do with this place — a longing to sit down at one of the long stone tables she could see through the glass walls, to eat whatever was being prepared inside, to let the warmth of Dymas soak into her bones and never leave."
12"She was standing at the entrance to the structure, her hand on the door — a slab of dark wood carved with scenes of feasting so detailed she could see individual teeth in the revelers' mouths."
13"Their violet eyes — the only color they possessed — burned cold."
14"The smell that poured out was transcendent — roasting meat and caramelized sugar and something floral and green and alive — and underneath it all, the faintest trace of smoke."
15"Some human, clearly — their postures held that particular exhaustion that Rory recognized from watching Yu-Fei's cooks at the end of a dinner rush."
16"The humans looked up with expressions that cycled through surprise, recognition, and something terrible — hope, maybe, or its ghost."
17"She pressed her palm against it and felt the pulse quicken — a heartbeat that wasn't hers, drumming in the deep crimson of the gem, answering some call she couldn't hear."
92.33% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1026
adjectiveStacks1
stackExamples
0"same bone-ceramic material"
adverbCount43
adverbRatio0.04191033138401559
lyAdverbCount10
lyAdverbRatio0.009746588693957114
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean12.69
std10.58
cv0.833
sampleLengths
014
123
228
322
415
522
62
72
836
913
1011
111
123
1328
1412
156
1610
176
188
1914
202
214
2220
2346
2415
254
2622
274
283
2916
303
3127
325
333
3439
3515
367
379
3838
393
4026
412
4216
433
445
4523
462
4726
484
492
77.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5037037037037037
totalSentences135
uniqueOpeners68
67.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences99
matches
0"Almost hot now."
1"Slowly, imperceptibly, the way glaciers"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences99
matches
0"She breathed through her mouth"
1"They flickered at the periphery"
2"She pressed her hand flat"
3"Her silver hair caught the"
4"She was too busy trying"
5"She reached for one."
6"She pulled back."
7"They dissolved back into the"
8"They descended further."
9"She walked faster."
10"She remembered the briefing, such"
11"They cooked here now."
12"she said, and the word"
13"She was standing at the"
14"She didn't remember walking here."
15"she said, and her voice"
16"Their violet eyes — the"
17"Their voice was quiet"
18"She wrapped her fingers around"
19"She pushed the door open."
ratio0.212
45.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences99
matches
0"The amber sky stretched above"
1"Rory stopped at the edge"
2"The air tasted of overripe"
3"She breathed through her mouth"
4"Nyx's voice slid past her"
5"They flickered at the periphery"
6"The hill descended into a"
7"Some of it pulsed, faintly,"
8"She pressed her hand flat"
9"Isolde walked beside her without"
10"Her silver hair caught the"
11"Isolde's lavender eyes fixed on"
12"A smile that was not"
13"Rory didn't press it."
14"She was too busy trying"
15"The vineyards up close were"
16"She reached for one."
17"Nyx materialized at her wrist,"
18"She pulled back."
19"They dissolved back into the"
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount16
matches
0"Rory stopped at the edge of the slope, boots sinking into soil that was too dark, too rich, too warm beneath her feet."
1"She breathed through her mouth and felt her lungs resist, as if the atmosphere here was thicker, denser, designed for different bodies."
2"They flickered at the periphery of her vision, their shadow-form rippling against a sky that had no sun to cast shadows from."
3"The vineyards up close were stranger than they'd appeared from the ridge — the vines twisted around trellises made of something that looked like bone but had th…"
4"Translucent skins revealed interiors that shifted color: garnet to amber to a deep, swallowing black."
5"A path materialized, or perhaps it had always been there and she'd only just recognized it — flagstones of black slate fitted together without mortar, each one …"
6"Something that looked like a pomegranate split open on the ground, its seeds glittering like actual rubies, and the smell that rose from it made her stomach cle…"
7"Human boot prints, unremarkable except for their presence in a realm that was definitively not Earth."
8"Humans who'd signed contracts with Belphegor's agents, traded years or skills or memories for something they wanted badly enough to barter with a Prince of Hel."
9"A low ground cover with flowers that opened and closed rhythmically, breathing."
10"Vines that climbed invisible supports, hanging heavy with pods that crackled faintly, as though the seeds inside were arguing."
11"The moonsilver hilt bit cold through her glove, a sharp antidote to the warmth that was trying to lull her into softness."
12"The smell that poured out was transcendent — roasting meat and caramelized sugar and something floral and green and alive — and underneath it all, the faintest …"
13"The acrid, chemical tang of something that had burned and kept burning, endlessly, feeding a fire that never went out."
14"The humans looked up with expressions that cycled through surprise, recognition, and something terrible — hope, maybe, or its ghost."
15"She pressed her palm against it and felt the pulse quicken — a heartbeat that wasn't hers, drumming in the deep crimson of the gem, answering some call she coul…"
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"she said, and the word felt absurd"
89.39% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"the voice continued (continue)"
1"they breathed (breathe)"
dialogueSentences33
tagDensity0.152
leniency0.303
rawRatio0.4
effectiveRatio0.121
80.5075%