Run: 2026-02-19-01KHT108EBT6H60Y6BKTABBFEC

Run Details

Model:
o4 Mini
Duration:
49.6s
Cost:
$0.021311
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora stumbled as pale violet motes drifted past her nose, each one glowing like a dying star. Roots writhed beneath her boots, forcing her to halt. She pressed a hand to her silver chain, feeling the Heartstone’s faint warmth thrumming against her ribs. Nyx drifted ahead, a silhouette of living shadow shifting between solidity and mist. They paused at the clearing’s edge, voice a velvet whisper behind her ear. “The stones alone remember the promise, Laila.” Aurora nodded, though her heart pounded. She’d heard the legend of Isolde’s grove ever since Nyx had mentioned it. Now, beneath ancient oaks ringed with mossy standing stones, that legend bloomed around her in a fever of night-blooming flowers. Time felt wrong. Ten seconds passed like minutes; a sigh lingered long after it left her lungs. A slender silver dagger pressed cold against her thigh—the Fae-Forged Blade given by Isolde herself. It had sliced through lesser wards before. Tonight, it would guard her. She whispered, “I’m ready.” Nyx tilted their head, shadowed face unreadable. “Remember, Carter, the grove tests more than flesh.” Their footsteps made no sound on the carpet of blossoms that glowed beneath shifting moonlight. The trees arched overhead, branches weaving into a vaulted canopy threaded with living starlight. An alien hush draped itself across the moss and fern. They crossed the threshold marked by three towering oaks. No breeze stirred; no birdsong disturbed the spell. Aurora drew in breath scented of honeyed petals and damp earth. Something odd and sour lurked beneath it—a hint of rot she couldn’t place. She shivered despite herself. A bell chimed somewhere deep among the roots, clear as a heart-cry. She glanced at Nyx. Shadows pooled at their feet, gathering weight. “What was that?” “An invitation,” Nyx murmured. Their violet eyes flickered as if lit by distant suns. “Or a warning.” They flicked a finger at a ribbon of mist curling around a knotted oak. “Follow.” Aurora obeyed. Each step left a faint trail of silver petals that faded at once. Time here rippled; she guessed half an hour had passed, though she’d swear it felt like seconds. Wildflowers burst open at her glance—crimson, azure, violet—each throat glimmering with dew like molten glass. A carpet of creeping vines pulsed beneath her boot. She crouched beside a bloom the size of her palm. It unfurled slowly, revealing petals etched with runes older than any language she’d studied. She touched one: it stung like frost. She jerked back, blade hissing as she flicked it free. “This place isn’t just pretty.” Nyx hovered above, indistinct mouth curling. “All fae elegance masks appetite. Careful what you feed.” A sudden rustle jerked their attention skyward. A branch trembled, then itself slithered like a living thing. Aurora’s pulse spiked. She snapped the blade free in one motion, its moonsilver edge catching the dim light. The branch twisted into a knobbled hand, bark grains shifting like skin. It pointed deeper into the grove. Nyx drifted forward. “I warned you the boundary tested our worth.” Aurora swallowed. “We press on.” They plunged into an avenue of standing stones, each carved with sigils that thrummed beneath her fingertips. Faint echoes pulsed through her chest as if the Heartstone answered them. A low hum rose in the air, like distant chanting. Isolde stepped from behind a monolith, hair silver as moonlight, pale lavender eyes gleaming. She left no footprints. Wildflowers bowed at her passage. “You trespass the threshold of unspoken vows,” she intoned. Her voice rippled with otherworld echoes. Aurora rose slowly, blade at the ready. “We seek your counsel, Seer.” Isolde offered a thin smile that never reached her eyes. “Counsel is the price of curiosity.” She turned and drifted onward, guiding them between columns of living wood. “Answer me this: what thrives on borrowed time?” Nyx’s whisper followed them like a chill. “The traveller.” Aurora exchanged a glance with Nyx as Isolde paused at a silver pool, water so still it mirrored the canopy’s glow. Stones ringed the pool, carved with a hundred knots that pulsed in sequence. “We came to find the source of the Veil’s stirrings,” Aurora said. “A tear widening near Richmond.” Isolde’s gaze drifted to the pool’s surface. Ripples spread outward, swallowing starlight. “A wound beyond mending bleeds into your realm,” she said. “Bloodstone warms where the boundary fails.” She flicked her wrist. A slender indentation opened in the stone beside the pool—a slot just wider than the Heartstone’s thumbnail size. Aurora’s chest tightened. She unclasped the pendant and held it aloft. It glowed a deep crimson, warmth fanning through her fingers. “It seeks purchase.” Nyx’s form blurred. “Do you trust it?” A distant roll of thunder echoed though no storm waited outside the grove. Aurora met Nyx’s faint violet gaze. “It saved me once.” She slipped the pendant into the slot. The pool flared, petals trembling as pale light spilt across the glade. Stones vibrated. Isolde’s whisper wove around them. “The boundary beckons. Step through memory’s mirror.” Aurora’s heart thudded as the surface rippled wider, forming a door of liquid glass. Beyond, she glimpsed stars she’d never seen and towers carved from bone-white crystal. A faint wind sighed, carrying the tang of brimstone. “It’s Hel,” Nyx said, voice pitched low enough she almost missed it. “No,” Isolde murmured. “A crossroads. Three realms collide.” The ground shivered. A crack splintered through the nearest stone. A fine haze of amber drifted up as if dust from some ancient wound. Aurora’s boots sank slightly, as though the earth softened beneath her. The Fae-Forged Blade pulsed cold against her thigh, eager to be drawn. Nyx’s shadow quivered. “Intrusion.” “Then we go,” Aurora said. “Before it closes.” Isolde’s silver hair billowed though no breeze stirred. “Cross lightly. The past remembers every visitor.” Aurora slid her hand along the blade’s hilt. Nyx melted into the darkness beyond the pool. A single step would carry them through memory and myth. She inhaled the bloomed fragrance of fae petals and stale smoke from distant fires. The portal’s surface rippled like a heartbeat. Aurora glanced at Isolde. “Ready.” Isolde inclined her head, lips parted in a faint riddle. “Even shadows fear their maker.” Aurora raised the blade, heart hammering. Nyx materialised beside her, silent silhouette coiling with anticipation. Light from the pool cast their three figures in a triptych of power, peril and unknown promise. Then the portal shivered and collapsed inward with a sickening sigh. Water and light vanished. The stones ground against each other, sealing the slot with a crash that rattled the oaks. Aurora barely kept her footing as roots burst skyward, twisting toward her like grasping hands. Nyx dissolved into writhing tendrils of darkness. Isolde’s silver hair reached out, fingers elongating into a tangle of silent warnings. The glade pitched into darkness. Aurora lifted the Fae-Forged Blade. “Stay close.” Behind her, a tremor rippled through the grove’s heart. Something massive stirred beneath centuries of earth and enchantment. The ground split, a jagged seam gaping wide where no stone should lie. Nyx’s whisper scratched at her skull. “We broke the promise.” A roar rattled through the soil. Isolde’s lavender eyes widened in terror and wonder. Aurora’s blade flashed as something vast, unseen, began to claw its way into the world. She planted her feet, ready to face whatever emerged. And waited.
created_at"2026-02-19T04:02:20.254Z" 2/19/2026, 4:02:20 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3779
moderation_latency(null)
generation_time49429
tokens_prompt5338
tokens_completion2443
native_tokens_prompt4854
native_tokens_completion4350
native_tokens_completion_images0
native_tokens_reasoning2624
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0213114
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_02d9250ae50632d80169968b4c59188197940949b8d73b5aa0"
is_byokfalse
latency69
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473740-krMA50oVfYBvGTo0NpdR"
upstream_id"resp_02d9250ae50632d80169968b4c59188197940949b8d73b5aa0"
total_cost0.0213114
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.343
leniency0.686
rawRatio0
effectiveRatio0
83.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1227
totalAiIsmAdverbs4
found
0
adverb"slowly"
count2
1
adverb"slightly"
count1
2
adverb"lightly"
count1
highlights
0"slowly"
1"slightly"
2"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1227
totalAiIsms32
found
0
word"warmth"
count2
1
word"velvet"
count1
2
word"whisper"
count4
3
word"unreadable"
count1
4
word"footsteps"
count1
5
word"weight"
count1
6
word"flickered"
count1
7
word"flicked"
count3
8
word"pulsed"
count4
9
word"etched"
count1
10
word"trembled"
count1
11
word"pulse"
count1
12
word"echoes"
count2
13
word"gleaming"
count1
14
word"unspoken"
count1
15
word"chill"
count1
16
word"echoed"
count1
17
word"vibrated"
count1
18
word"crystal"
count1
19
word"quivered"
count1
20
word"anticipation"
count1
21
word"peril"
count1
highlights
0"warmth"
1"velvet"
2"whisper"
3"unreadable"
4"footsteps"
5"weight"
6"flickered"
7"flicked"
8"pulsed"
9"etched"
10"trembled"
11"pulse"
12"echoes"
13"gleaming"
14"unspoken"
15"chill"
16"echoed"
17"vibrated"
18"crystal"
19"quivered"
20"anticipation"
21"peril"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences117
matches
0"g with anticipation"
1"d in terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences117
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences140
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1216
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
55.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1056
uniqueNames6
maxNameDensity1.89
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone3
Isolde13
Nyx17
Fae-Forged3
Blade3
Aurora20
persons
0"Heartstone"
1"Isolde"
2"Nyx"
3"Blade"
4"Aurora"
places(empty)
globalScore0.553
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount1
matches
0"felt like seconds"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1216
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences140
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean27.02
std17.08
cv0.632
sampleLengths
043
133
256
331
454
545
626
732
856
946
1015
1153
1211
135
1439
1538
1612
1736
189
1951
2050
2124
227
2323
2433
2548
268
2747
284
298
3015
3140
327
335
3415
3532
3631
3735
385
397
4031
4110
4229
439
442
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs200
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount3
flaggedSentences7
totalSentences140
ratio0.05
matches
0"Ten seconds passed like minutes; a sigh lingered long after it left her lungs."
1"A slender silver dagger pressed cold against her thigh—the Fae-Forged Blade given by Isolde herself."
2"No breeze stirred; no birdsong disturbed the spell."
3"Something odd and sour lurked beneath it—a hint of rot she couldn’t place."
4"Time here rippled; she guessed half an hour had passed, though she’d swear it felt like seconds."
5"Wildflowers burst open at her glance—crimson, azure, violet—each throat glimmering with dew like molten glass."
6"A slender indentation opened in the stone beside the pool—a slot just wider than the Heartstone’s thumbnail size."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1067
adjectiveStacks1
stackExamples
0"massive stirred beneath centuries"
adverbCount23
adverbRatio0.02155576382380506
lyAdverbCount4
lyAdverbRatio0.0037488284910965324
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences140
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences140
mean8.69
std4.74
cv0.546
sampleLengths
017
19
217
313
413
57
66
713
820
93
1014
1115
127
135
144
157
1623
1714
1810
199
208
2111
2213
234
2412
254
267
273
284
2910
3017
311
322
3313
3417
3515
369
3710
3814
397
4010
415
426
439
447
4510
463
4715
4812
496
55.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.35
totalSentences140
uniqueOpeners49
31.45% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences106
matches
0"Then the portal shivered and"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences106
matches
0"She pressed a hand to"
1"They paused at the clearing’s"
2"She’d heard the legend of"
3"It had sliced through lesser"
4"Their footsteps made no sound"
5"They crossed the threshold marked"
6"She shivered despite herself."
7"She glanced at Nyx."
8"Their violet eyes flickered as"
9"They flicked a finger at"
10"She crouched beside a bloom"
11"It unfurled slowly, revealing petals"
12"She touched one: it stung"
13"She jerked back, blade hissing"
14"She snapped the blade free"
15"It pointed deeper into the"
16"They plunged into an avenue"
17"She left no footprints."
18"Her voice rippled with otherworld"
19"She turned and drifted onward,"
ratio0.245
2.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences106
matches
0"Aurora stumbled as pale violet"
1"Roots writhed beneath her boots,"
2"She pressed a hand to"
3"Nyx drifted ahead, a silhouette"
4"They paused at the clearing’s"
5"Aurora nodded, though her heart"
6"She’d heard the legend of"
7"Time felt wrong."
8"A slender silver dagger pressed"
9"It had sliced through lesser"
10"Tonight, it would guard her."
11"Nyx tilted their head, shadowed"
12"Their footsteps made no sound"
13"The trees arched overhead, branches"
14"An alien hush draped itself"
15"They crossed the threshold marked"
16"Aurora drew in breath scented"
17"Something odd and sour lurked"
18"She shivered despite herself."
19"A bell chimed somewhere deep"
ratio0.915
47.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences106
matches
0"Now, beneath ancient oaks ringed"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount1
matches
0"Faint echoes pulsed through her chest as if the Heartstone answered them."
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Nyx said, voice pitched low enough she almost missed it"
64.29% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"She whispered (whisper)"
1"Nyx murmured (murmur)"
2"Isolde murmured (murmur)"
dialogueSentences35
tagDensity0.2
leniency0.4
rawRatio0.429
effectiveRatio0.171
80.5723%