Run: 2026-02-19-01KHT10Z03CWQW3PGDF568S7W8

Run Details

Duration:
1m 41s
Cost:
$0.009823
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain bit into the skin of my neck, the Heartstone pendant searing like a brand against my sternum. I didn't stop to check the damage. I scrambled over the gnarled root of an ancient oak, my boots skidding on the damp moss, and vaulted past the final standing stone. The air pressure popped. My ears rang with the sudden silence. I landed on soft ground, rolling to absorb the impact, and came up with the Fae-Forged blade drawn. The moonsilver metal glinted with a faint, cold luminescence that seemed to repel the gloom. "Clear," Nyx whispered. The sound wasn't so much heard as felt, a vibration against my eardrums. They materialised beside me, their shadowy form condensing from the darkness between the trees. In the mortal world, Nyx was a smudge of ink against the grey London backdrop. Here, in the Fae Grove, they were stark, a silhouette of midnight against a world that hurt the eyes with colour. "Safe is a relative term," I muttered, sheathing the dagger but keeping my hand resting on the hilt. The leather grip was slick with my sweat. "Especially when you drag a delivery girl into a pocket dimension." I straightened up and looked around. My breath hitched. Richmond Park was a sprawling green belt, but this place was a kaleidoscope gone wrong. The sky above wasn't the usual slate grey of a London afternoon. It was a bruised violet, swirling with clouds that moved in slow, lazy spirals, entirely disconnected from the wind rustling the leaves at my feet. "Welcome to the in-between," Nyx murmured, their violet eyes glowing faintly as they scanned the perimeter. We stood in a clearing that felt too vast for the space it occupied. Wildflowers—iridescent blues, screaming oranges, and whites that glowed with their inner light—carpeted the ground. They didn't smell like flowers. They smelled like ozone, rain on hot tarmac, and copper. "Don't touch the lilies," Nyx said, their form flickering as they drifted toward a cluster of bell-shaped flowers near a silver-birch tree. "They scream." "Right. No touching. Screaming flora." I adjusted the strap of my rucksack, the weight of the legal textbooks I'd packed anchoring me to reality. "Is Isolde here?" "She is always here. And never here." Nyx tilted their head, listening to a sound I couldn't hear. "We walk." I followed Nyx deeper into the grove. The geometry of the place felt wrong. If I looked straight ahead, the path seemed to stretch for miles. If I used my peripheral vision, the trees crowded close, their branches interlocking to form a tunnel that shifted every time I blinked. We passed a stream where the water flowed upwards, defying gravity, bubbling towards a floating island of moss in mid-air. Small, winged creatures, no larger than dragonflies but with the faces of curious infants, darted through the upward current. They chattered in a language that sounded like glass breaking. "Time," I said, glancing at my watch. The second hand was spinning wildly. "My watch is having a seizure." "Time here is a suggestion," Nyx replied, their feet barely touching the grass. They left no footprints. "An hour could be a minute. A day could be a decade. Do not look at it. Look at the path." The ground beneath my boots felt spongy, alive. I felt a thrumming through the soles of my shoes, a heartbeat that matched the pulse of the Heatstone against my chest. The pendant had cooled from a burn to a rhythmic throb, like a second heart. The trees grew taller as we progressed, their bark twisting into faces that watched us pass. Some wept amber sap; others laughed silently, their wooden mouths stretched in permanent grins. The sensation of being watched was physical, a prickling itch at the base of my neck. I gripped the hilt of the Fae blade again. The cold metal helped ground me. "Nyx," I said, keeping my voice low. "Is the Veil thinner here?" "The Veil is non-existent in this grove. It is a bubble on the surface of your world, resting against ours." Nyx stopped abruptly. They raised a hand, their fingers elongating into sharp, shadowy claws. "Stop." I froze. "What is it?" "Listen." The chatter of the glass-winged creatures had ceased. The upward flowing stream had gone silent. Even the wind held its breath. Ahead of us, the path opened into a circular clearing dominated by a single, massive willow tree. Its leaves were silver, dripping down to create a curtain around a figure sitting on a stone pedestal in the centre. The figure didn't move. Even from twenty paces away, I felt the weight of her presence. Isolde. I took a step forward, but Nyx barred my path with an arm of solidified shadow. "She knows we are here," Nyx hissed. "Wait." We didn't have to wait long. The silver branches of the willow rustled, though there was no wind. A pale hand, fingers long and tipped with nails like crushed moonlight, parted the curtain. Isolde Varga stepped into the open. She looked younger than her three hundred years, and older than the earth itself. Her silver hair cascaded down her back like a waterfall of mercury, catching the strange violet light of the sky. Her eyes were pale lavender, devoid of pupils, and they pinned me in place with a gaze that felt like being flayed open. She wore a dress woven from living ivy, the leaves shifting and blooming as she moved. "Aurora Carter," she said. Her voice carried the melody of a harp string plucked in a deep cavern. "The lawyer who runs." I forced myself to stand tall, channeling the courtroom confidence I usually faked. "Isolde. The invitation said urgent." "Urgency is a mortal plague." She drifted closer, her bare feet making no impression on the grass. "You bring the Shade. And you wear the Heart of Dymas." Her eyes dropped to the pendant tucked beneath my shirt. Even through the fabric, I felt the gemstone react, pulsing sharply against my ribs. "It was a gift," I said. "Nothing from the Prince of Gluttony is a gift, child. It is a tax." She stopped three feet from me. Up close, the air around her smelled of starlight and old blood. "You carry a beacon into my sanctuary." "Nyx said you could help me read it," I said, ignoring the threat in her tone. "It's... talking to me." "Is it?" Isolde smiled. It was a beautiful, terrifying expression. "And what does it say?" I opened my mouth to reply, to tell her about the dreams of fire and the feasting tables, but the ground lurched. It wasn't an earthquake. It was a shudder, a convulsion that rippled through the Grove. The violet sky above cracked, a jagged line of pure black tearing through the clouds. Isolde's smile vanished. She spun toward the tear, her hands raising, sparks of green magic dancing between her fingers. "Someone is knocking," she said, her voice losing its musicality, turning hard as flint. The tear widened. Through it, I didn't see the Fae Realm. I saw heat. A suffocating, amber wave of heat. And the smell of roasting meat filled the clearing, overpowering the scent of ozone. The Heartstone ripped itself from my shirt, the chain snapping with the sound of a pistol shot. It levitated in the air between us, spinning violently, glowing with a crimson light so bright it turned the silver leaves of the willow to blood. "The contract is called," Nyx shouted, their form expanding to block me. Isolde pointed a finger at the tear in the sky. "Aurora, run!" I didn't argue. I turned to flee, but the path we had taken was gone. Where the trees had been, a wall of solid obsidian now stood, blocking the exit. From the tear in the sky, something massive began to climb through. A hand the size of a car, made of blackened bone and dripping magma, gripped the edge of the reality rift. I drew the Fae blade. The metal flared, cold against the oppressive heat. "Options?" I yelled to Nyx. "Fight," Nyx said, their voice a gale now. "Or be eaten." The creature roared, a sound that turned my bones to water. It pulled itself into the Grove, its eyes burning with the sickly amber light of Dymas. Isolde threw a bolt of green energy that shattered against the creature's hide. It didn't even flinch. It looked directly at me. "Dinner," it rumbled.
created_at"2026-02-19T04:02:43.35Z" 2/19/2026, 4:02:43 AM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency896
moderation_latency(null)
generation_time101312
tokens_prompt5338
tokens_completion4059
native_tokens_prompt4922
native_tokens_completion3804
native_tokens_completion_images(null)
native_tokens_reasoning1928
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0098229
router(null)
provider_responses
0
endpoint_id"dfd97543-2c60-42df-92fb-9b3890e5e800"
id"oXx55a5-6Ng1vN-9d02decd23d2cba4"
is_byokfalse
latency896
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Together"
status200
api_type"completions"
id"gen-1771473763-YVXfo77RWi2Q1yIDiJhi"
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total_cost0.0098229
cache_discount(null)
upstream_inference_cost0
provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount1
adverbTags
0"Nyx stopped abruptly [abruptly]"
dialogueSentences41
tagDensity0.537
leniency1
rawRatio0.045
effectiveRatio0.045
96.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1426
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.39% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1426
totalAiIsms17
found
0
word"searing"
count1
1
word"silence"
count1
2
word"gloom"
count1
3
word"stark"
count1
4
word"kaleidoscope"
count1
5
word"scanned"
count1
6
word"weight"
count2
7
word"pulse"
count1
8
word"rhythmic"
count1
9
word"throb"
count1
10
word"beacon"
count1
11
word"sanctuary"
count1
12
word"lurched"
count1
13
word"dancing"
count1
14
word"oppressive"
count1
15
word"shattered"
count1
highlights
0"searing"
1"silence"
2"gloom"
3"stark"
4"kaleidoscope"
5"scanned"
6"weight"
7"pulse"
8"rhythmic"
9"throb"
10"beacon"
11"sanctuary"
12"lurched"
13"dancing"
14"oppressive"
15"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
91.38% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences111
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1417
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
96.59% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1217
uniqueNames12
maxNameDensity1.07
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Heartstone2
Fae-Forged1
Nyx13
London2
Fae5
Grove3
Park1
Heatstone1
Varga1
Isolde6
Realm1
Dymas1
persons
0"Heartstone"
1"Nyx"
2"Varga"
3"Isolde"
places
0"London"
1"Fae"
2"Grove"
3"Park"
globalScore0.966
windowScore1
36.36% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount4
matches
0"luminescence that seemed to repel the gloom"
1"smelled like ozone, rain on hot tarmac, an"
2"sounded like glass breaking"
3"felt like being flayed open"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.706
wordCount1417
matches
0"no larger than dragonflies but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences130
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean24.02
std14.94
cv0.622
sampleLengths
051
111
233
316
450
537
66
755
816
943
1024
1127
1220
1349
1449
1519
1638
1745
1846
1915
2012
2135
225
231
2421
2538
2616
271
2816
298
3033
316
3257
3316
3422
3518
3628
3724
386
3939
4020
4115
4222
4330
4419
4514
4634
4743
4812
4912
98.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences111
matches
0"being flayed"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs225
matches
0"was spinning"
98.90% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences2
totalSentences130
ratio0.015
matches
0"Wildflowers—iridescent blues, screaming oranges, and whites that glowed with their inner light—carpeted the ground."
1"Some wept amber sap; others laughed silently, their wooden mouths stretched in permanent grins."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1224
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.022058823529411766
lyAdverbCount12
lyAdverbRatio0.00980392156862745
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean10.9
std6.52
cv0.598
sampleLengths
020
17
224
34
47
518
615
73
813
914
1015
1121
1218
138
1411
156
163
1715
1812
1925
2016
2114
2214
235
2410
2522
262
2724
283
2918
302
317
327
3312
3423
3520
3619
3710
387
396
406
4113
424
4321
448
4522
4615
4716
4814
4916
54.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.36923076923076925
totalSentences130
uniqueOpeners48
32.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences103
matches
0"Even the wind held its"
ratio0.01
25.83% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount50
totalSentences103
matches
0"I didn't stop to check"
1"I scrambled over the gnarled"
2"My ears rang with the"
3"I landed on soft ground,"
4"They materialised beside me, their"
5"I muttered, sheathing the dagger"
6"I straightened up and looked"
7"My breath hitched."
8"It was a bruised violet,"
9"We stood in a clearing"
10"They didn't smell like flowers."
11"They smelled like ozone, rain"
12"I adjusted the strap of"
13"I followed Nyx deeper into"
14"We passed a stream where"
15"They chattered in a language"
16"I said, glancing at my"
17"They left no footprints."
18"I felt a thrumming through"
19"I gripped the hilt of"
ratio0.485
23.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences103
matches
0"The silver chain bit into"
1"I didn't stop to check"
2"I scrambled over the gnarled"
3"The air pressure popped."
4"My ears rang with the"
5"I landed on soft ground,"
6"The moonsilver metal glinted with"
7"The sound wasn't so much"
8"They materialised beside me, their"
9"Here, in the Fae Grove,"
10"I muttered, sheathing the dagger"
11"The leather grip was slick"
12"I straightened up and looked"
13"My breath hitched."
14"Richmond Park was a sprawling"
15"The sky above wasn't the"
16"It was a bruised violet,"
17"Nyx murmured, their violet eyes"
18"We stood in a clearing"
19"Wildflowers—iridescent blues, screaming oranges, and"
ratio0.874
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences103
matches
0"If I looked straight ahead,"
1"If I used my peripheral"
2"Even from twenty paces away,"
3"Even through the fabric, I"
ratio0.039
64.94% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount6
matches
0"The moonsilver metal glinted with a faint, cold luminescence that seemed to repel the gloom."
1"Here, in the Fae Grove, they were stark, a silhouette of midnight against a world that hurt the eyes with colour."
2"Wildflowers—iridescent blues, screaming oranges, and whites that glowed with their inner light—carpeted the ground."
3"If I used my peripheral vision, the trees crowded close, their branches interlocking to form a tunnel that shifted every time I blinked."
4"I felt a thrumming through the soles of my shoes, a heartbeat that matched the pulse of the Heatstone against my chest."
5"Isolde threw a bolt of green energy that shattered against the creature's hide."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount6
matches
0"Nyx murmured, their violet eyes glowing faintly as they scanned the perimeter"
1"Nyx replied, their feet barely touching the grass"
2"She drifted, her bare feet making no impression on the grass"
3"she said, her voice losing its musicality, turning hard as flint"
4"Nyx shouted, their form expanding to block me"
5"Nyx said, their voice a gale now"
3.66% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"I muttered (mutter)"
2"Nyx murmured (murmur)"
3"Nyx hissed (hiss)"
4"Nyx shouted (shout)"
5"I yelled (yell)"
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0.4
effectiveRatio0.293
78.7854%