Run: 2026-02-19-01KHT118B87E7GAS1R7JVPDD9J

Run Details

Duration:
36.6s
Cost:
$0.007551
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Fae blade bit into the thicket, slicing through branches that screamed when severed. Aurora yanked the moonsilver dagger free, wiping sap that smoked against her palm. "Careful with the flora, Rory. Some of it remembers being human." Nyx drifted ahead, their shadow-form elongating and contracting like a breathing lung. They did not crush the undergrowth so much as merge with it, passing through ferns that would have tangled a mortal's boots. Aurora stepped over the writhing root that had tried to snag her ankle. The air inside the boundary tasted wrong. It lacked the exhaust fumes and damp concrete of Richmond Park. Instead, it smelled of ozone, crushed petals, and something metallic, like blood on a copper coin. "We crossed the stones ten minutes ago," Aurora said, checking her watch. The hands spun counter-clockwise, then stopped entirely. "Time feels thick here." "Time is a suggestion in the Grove, not a law." Nyx turned, their violet eyes glowing faintly in the dim light. "Isolde waits. She always waits." The canopy above shifted. No sun pierced the leaves, yet the clearing ahead glowed with its own internal luminescence. Wildflowers erupted from the soil in impossible colours, shifting from indigo to burnt orange as Aurora watched. They did not sway in any wind, for the air stood still and heavy. Aurora holstered the Fae blade. The cold metal seeped through her jacket, a comforting chill against the rising heat of the clearing. She touched the Heartstone pendant at her throat. The crimson gem pulsed once, warm against her skin, then settled. No Hel portals nearby. Good. "They say she lives in a pocket between realms," Nyx whispered, their voice sounding like dry leaves skittering on pavement. "A place where the Veil is thin enough to see through, but strong enough to keep the hungry out." "Let's hope she's in a talking mood." Aurora pushed aside a curtain of silver ivy. The grove opened into a circular clearing dominated by three ancient oak standing stones. They formed a rough triangle, their bark etched with runes that seemed to move if looked at from the corner of the eye. In the centre sat a woman on a stool carved from living root. Isolde Varga did not look up as they approached. She wove a crown of flowers that bloomed and withered in her hands within seconds, a cycle of life and death repeating every few heartbeats. Her silver hair cascaded down her back, reaching the mossy floor without touching it. "The delivery is late," Isolde said. Her voice carried no inflection, flat and melodic all at once. "The rain in London falls hard today. It washes the sins into the Thames." "I'm not delivering food," Aurora said, stopping a respectful distance away. "I'm here for answers." Isolde finally lifted her head. Her pale lavender eyes locked onto Aurora's bright blue ones. The gaze felt physical, a weight pressing against Aurora's chest. "Everyone seeks answers. Few wish to pay the price of knowing." Isolde held out the flower crown. The blossoms were black now, oozing a dark nectar. "You carry a stone from Dymas. The Gluttony realm pulses in your pocket. Prince Belphegor sends his regards, though he does not know you hold his trinket." Aurora's hand flew to the pendant. "It was a gift. From someone who wanted me safe." "Safe from what?" Isolde tilted her head. "The shadow behind you? The blade at your hip? Or the hunger growing in your own blood?" Nyx stepped forward, the shadows around them swirling agitatedly. "Speak plainly, Seer. Riddles waste time we do not have." "Time is irrelevant here, Nightwhisper. You of all beings should know this." Isolde stood. She left no footprints in the soft moss. "You seek the breach. The tear in the Veil that widens as the solstice approaches." "We know about the solstice," Aurora said. "We know the Wardens are stretched thin. We need to know where the next rift will open." Isolde began to walk around the standing stones. Her movement was fluid, unnatural, as if she floated inches above the ground. "The Veil breathes," she said. "It inhales the magic of Earth and exhales the rot of Hel. Currently, it exhales in the city. Beneath the iron bones of your bridges. Under the foundations of your old banks." "Specifics," Aurora pressed. "Coordinates. Names." "Specifics kill curiosity." Isolde stopped before Aurora. She reached out a long, slender finger and traced the air above Aurora's left wrist. "The scar. A childhood accident, you tell yourself. A fall from a swing. A lie you tell to sleep at night." Aurora flinched, pulling her arm back. "What about it?" "It bleeds shadow when you lie," Isolde said softly. "You are not just a courier, Aurora Carter. You are a key. The pendant you wear recognises the lock within your blood." The ground beneath them shuddered. Not an earthquake, but a vibration, like a giant drum struck deep underground. The wildflowers stopped shifting colour. They all turned a uniform, sickly grey. Nyx dissolved into a cloud of darkness, reforming instantly beside Aurora. "The Grove reacts to truth. Or perhaps to threat." "The truth is a threat," Isolde said. Her expression remained serene, but her lavender eyes widened. "The breach is not beneath a bridge. It is here. Now." Aurora gripped the hilt of the Fae blade. The cold intensified, biting through her glove. "Here? In the pocket realm?" "The Veil weakens where magic concentrates," Isolde said. "And I am very concentrated indeed." A crack split the air, loud as a gunshot. It did not come from the sky, but from the space between the standing stones. A fissure of jagged, amber light tore through the reality of the grove. The warm, sickly sweetness of Dymas flooded the clearing, overwhelming the scent of ozone. It smelled of roasted meat and spoiled wine. "Gluttony," Nyx hissed. "Prince Belphegor does not send invitations." From the amber rift, a hand emerged. It was massive, scaled in green and gold, clutching a golden fork the size of a spear. The fingers dug into the moss, tearing up clumps of earth and root. "Run," Isolde said. She did not move. "Or fight. But choose quickly. The feast has begun." Aurora drew the moonsilver dagger. The blade hummed, emitting a faint white glow that cut through the amber haze. "I didn't order takeaway," Aurora said, her voice steady despite the adrenaline flooding her veins. The massive hand pulled, and a head followed. Then shoulders. A creature clad in chef's whites stained with grease and blood squeezed through the tear. Its mouth stretched ear to ear, filled with rows of shark-like teeth, and it held a platter in its other hand. On the platter sat something that looked disturbingly like a human heart, still beating. "The appetiser arrives," the creature boomed, its voice shaking the standing stones. "Fresh soul, lightly seared." Nyx lunged, a blade of solid shadow forming in their grip. "Back to the pit with you." Isolde remained still, watching the creature with detached interest. "The prophecy said a guest would arrive uninvited. She did not specify the course." The creature spotted Aurora. Its nostrils flared. "That scent," it drooled, the saliva sizzling where it hit the moss. "Dymasian stone. And a key. The Prince will reward me handsomely." It charged, the ground trembling under its bulk. Aurora sidestepped, the Fae blade flashing in an arc. The steel sang as it sliced through the air, aiming for the creature's thick neck. The blade connected. Sparks flew. The creature roared, not in pain, but in annoyance. "Moonsilver stings," it laughed, swinging the giant fork. Aurora ducked, feeling the wind of the weapon shear off a lock of her black hair. "But I have eaten gods. A little fairy steel will not spoil my meal." Nyx slammed into the creature's side, driving the shadow-blade into its ribs. The monster staggered, knocking Isolde's stool aside. The Seer did not fall. She simply drifted back, her feet never touching the ground. "The rift widens," Isolde called out over the noise of the struggle. "More will come. The solstice tide rises early." Aurora scrambled back, her boots slipping on the churned mud. She looked at the amber tear. It pulsed, growing wider with every second. Through the gap, she saw not just the vineyards of Dymas, but other shapes moving in the distance. Large, bloated shapes. "We can't hold them all," Aurora shouted. "Nyx, can you seal it?" "I am a Shade, not a Warden!" Nyx deflects a swipe from the giant fork, their form flickering. "I can delay, not close!" "Isolde!" Aurora yelled. "How do we close it?" The Seer pointed a slender finger at Aurora's chest. "The key must turn. The stone must break." Aurora's hand tightened around the Heartstone pendant. The crimson gem burned hot now, scalding her skin. "Break it?" Aurora yelled, dodging another swipe that tore her jacket. "You said it was a gift!" "It was a lock," Isolde corrected, her voice calm amidst the chaos. "And you are the door. Break the lock, and the door slams shut. But the backlash..." The creature lunged again, pinning Nyx against one of the standing stones. The shadow-being shrieked, a sound like tearing metal. "Do it!" Nyx gasped, their form thinning, turning translucent. "Before I am consumed!" Aurora looked at the burning stone, then at the widening rift where more monstrous silhouettes began to squeeze through. The smell of roasting flesh grew overpowering, choking the air. She gripped the pendant with both hands. "Sorry, benefactor," she muttered. She twisted. The stone resisted, then cracked with a sound like a snapping bone.
created_at"2026-02-19T04:02:52.924Z" 2/19/2026, 4:02:52 AM
model"qwen/qwen3.5-plus-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency985
moderation_latency(null)
generation_time36506
tokens_prompt5338
tokens_completion2497
native_tokens_prompt5246
native_tokens_completion2272
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0075512
router(null)
provider_responses
0
endpoint_id"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id"chatcmpl-20bf841f-abfa-9d1e-b147-787c2c2486eb"
is_byokfalse
latency985
model_permaslug"qwen/qwen3.5-plus-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771473772-L6DjuLxEuJ8RR8egKcKy"
upstream_id"chatcmpl-20bf841f-abfa-9d1e-b147-787c2c2486eb"
total_cost0.0075512
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount2
adverbTags
0"Aurora pushed aside [aside]"
1"Isolde said softly [softly]"
dialogueSentences66
tagDensity0.455
leniency0.909
rawRatio0.067
effectiveRatio0.061
87.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1612
totalAiIsmAdverbs4
found
0
adverb"softly"
count1
1
adverb"very"
count1
2
adverb"quickly"
count1
3
adverb"lightly"
count1
highlights
0"softly"
1"very"
2"quickly"
3"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1612
totalAiIsms10
found
0
word"comforting"
count1
1
word"chill"
count1
2
word"pulsed"
count2
3
word"etched"
count1
4
word"weight"
count1
5
word"traced"
count1
6
word"charged"
count1
7
word"churned"
count1
8
word"amidst"
count1
highlights
0"comforting"
1"chill"
2"pulsed"
3"etched"
4"weight"
5"traced"
6"charged"
7"churned"
8"amidst"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences121
matches(empty)
83.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences121
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1608
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions70
wordCount1088
uniqueNames11
maxNameDensity2.67
worstName"Aurora"
maxWindowNameDensity5.5
worstWindowName"Aurora"
discoveredNames
Fae4
Richmond1
Park1
Aurora29
Heartstone2
Hel1
Varga1
Isolde16
Nyx11
Dymas2
Seer2
persons
0"Aurora"
1"Varga"
2"Isolde"
3"Nyx"
4"Dymas"
5"Seer"
places
0"Richmond"
1"Park"
globalScore0.167
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount1
matches
0"runes that seemed to move if looked at from the corner of the eye"
13.43% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.866
wordCount1608
matches
0"Not an earthquake, but a vibration, like a giant drum struck deep underground"
1"not in pain, but in annoyance"
2"not just the vineyards of Dymas, but other shapes moving in the distance"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean25.52
std13.72
cv0.538
sampleLengths
027
111
234
347
423
526
650
746
839
915
1050
1148
1231
1315
1425
1553
1616
1724
1819
1937
2024
2121
2237
235
2443
259
2631
2730
2820
2927
3020
3114
3259
339
3437
3516
3619
3715
3860
3916
4017
4123
427
4323
4432
4514
4638
4734
4820
4944
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences121
matches
0"being shrieked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs209
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1092
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.029304029304029304
lyAdverbCount10
lyAdverbRatio0.009157509157509158
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean10.24
std5.5
cv0.537
sampleLengths
014
113
211
312
422
513
67
711
816
912
107
114
1221
135
144
1515
1617
1714
185
1917
208
2111
224
231
2420
2519
2615
2714
2823
2913
309
3125
3214
336
3411
3514
3611
374
385
3910
4010
4117
429
4327
446
4510
467
4717
489
4910
48.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.33121019108280253
totalSentences157
uniqueOpeners52
31.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences105
matches
0"Instead, it smelled of ozone,"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences105
matches
0"They did not crush the"
1"It lacked the exhaust fumes"
2"They did not sway in"
3"She touched the Heartstone pendant"
4"They formed a rough triangle,"
5"She wove a crown of"
6"Her silver hair cascaded down"
7"Her voice carried no inflection,"
8"Her pale lavender eyes locked"
9"She left no footprints in"
10"Her movement was fluid, unnatural,"
11"She reached out a long,"
12"They all turned a uniform,"
13"Her expression remained serene, but"
14"It did not come from"
15"It smelled of roasted meat"
16"It was massive, scaled in"
17"She did not move."
18"Its mouth stretched ear to"
19"Its nostrils flared."
ratio0.257
2.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount96
totalSentences105
matches
0"The Fae blade bit into"
1"Aurora yanked the moonsilver dagger"
2"Nyx drifted ahead, their shadow-form"
3"They did not crush the"
4"Aurora stepped over the writhing"
5"The air inside the boundary"
6"It lacked the exhaust fumes"
7"Aurora said, checking her watch"
8"The hands spun counter-clockwise, then"
9"Nyx turned, their violet eyes"
10"The canopy above shifted."
11"Wildflowers erupted from the soil"
12"They did not sway in"
13"Aurora holstered the Fae blade."
14"The cold metal seeped through"
15"She touched the Heartstone pendant"
16"The crimson gem pulsed once,"
17"Nyx whispered, their voice sounding"
18"Aurora pushed aside a curtain"
19"The grove opened into a"
ratio0.914
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences105
matches(empty)
ratio0
94.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount3
matches
0"She wove a crown of flowers that bloomed and withered in her hands within seconds, a cycle of life and death repeating every few heartbeats."
1"Her silver hair cascaded down her back, reaching the mossy floor without touching it."
2"Her movement was fluid, unnatural, as if she floated inches above the ground."
8.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags30
uselessAdditionCount7
matches
0"Nyx turned, their violet eyes glowing faintly in the dim light"
1"Nyx whispered, their voice sounding like dry leaves skittering on pavement"
2"Aurora said, her voice steady despite the adrenaline flooding her veins"
3"the creature boomed, its voice shaking the standing stones"
4"it drooled, the saliva sizzling where it hit the moss"
5"Nyx deflects, their form flickering"
6"Nyx gasped, their form thinning, turning translucent"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags20
fancyCount10
fancyTags
0"Nyx whispered (whisper)"
1"Aurora pressed (press)"
2"Nyx hissed (hiss)"
3"it laughed (laugh)"
4"Aurora shouted (shout)"
5"Aurora yelled (yell)"
6"Aurora yelled (yell)"
7"Isolde corrected (correct)"
8"Nyx gasped (gasp)"
9"she muttered (mutter)"
dialogueSentences66
tagDensity0.303
leniency0.606
rawRatio0.5
effectiveRatio0.303
74.6586%