Run: 2026-02-19-01KHTQQSNRJNTDCC42Z24S4BHM

Run Details

Duration:
13.0s
Cost:
$0.003472
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The shadows flickered and danced across the weathered standing stones, their jagged silhouettes stretching ever longer as the sun sank behind the treetops. Rory tightened the straps of her rucksack, casting a wary gaze at the edge of the grove. "So this is the place?" Eva's voice was hushed, almost reverent, as she ran a slender finger along the intricate carvings adorning the ancient oaks. "Isolde's grove." Rory nodded, her eyes narrowing as she took in their surroundings. "If the stories are true, we're standing on the boundary between Earth and the Fae Realms." Nyx materialized beside them, their violet gaze sweeping the clearing. "The Veil is thin here. I can feel it...pulsing." Rory's fingers brushed against the faint warmth of the Heartstone pendant at her throat. "Then we best proceed with caution." The group stepped cautiously through the archway formed by the standing stones, the air growing thick and heavy with the scent of wildflowers. Underfoot, the moss and leaves gave way to a carpet of emerald grass, impossibly lush and vibrant. Rory's breath caught in her throat as she gazed upwards, the canopy of trees stretching endlessly, their leaves shimmering with an unearthly glow. "It's beautiful," Eva breathed, trailing her fingers along the ridges of a nearby trunk. "I've never seen anything like it." Nyx drifted closer, their silhouette pulsing with a faint violet aura. "The trees are alive...thrumming with ancient power." They paused, head tilting to the side. "And there's something else. A presence, deep within." Rory's hand instinctively sought the Fae-forged blade at her hip, its icy touch sending a shiver down her spine. "Then let's not linger. The sooner we find Isolde, the better." The trio pressed onward, the foliage growing ever more lush and vibrant. Rory could feel the air humming with energy, as if the very atoms around them vibrated with an unfamiliar frequency. Occasionally, a shaft of multicolored light would pierce the canopy, casting dancing patterns across the forest floor. "Look there," Eva murmured, pointing towards a glimmering figure in the distance. "Is that her?" Rory squinted, the figure drawing nearer with each silent step. Shrouded in a gossamer cloak, the being moved with a preternatural grace, leaving no footprints in the grass. "Greetings, travelers." The voice was soft, yet carried a weight that belied its gentle timbre. "I am Isolde, the Seer." Rory stepped forward, inclining her head respectfully. "We've come seeking your counsel, Lady Isolde. The Veil between realms grows ever thinner, and dark forces gather." Isolde's lavender gaze swept over them, a hint of a smile playing at the corners of her lips. "I have been expecting you." She gestured to a nearby copse of silver-barked trees. "Come, let us speak where the Veil is at its weakest." As they followed the Seer, Rory couldn't help but marvel at their surroundings. Shimmering, translucent dragonflies the size of her hand darted among the trees, their iridescent wings casting prismatic refractions of light. The very air seemed to hum with an otherworldly resonance, setting the hairs on the back of her neck on end. Isolde led them to a small, secluded glade, its borders marked by a ring of ancient standing stones. At the center stood a massive, twisted oak, its branches twisting and writhing as if alive. Rory felt an unseen force tug at her, a gentle yet insistent pull emanating from the tree's twisted roots. "This is the heart of the grove," Isolde murmured, trailing her fingers along the nearest stone. "The nexus where the mortal realm and the Fae touch." Nyx drifted closer, their shadow-wreathed form pulsing with a violet glow. "I can feel it...the power thrumming through this place. It's intoxicating." Isolde inclined her head. "Be wary, child of shadow. The Fae gifts come with a price." She gestured to the twisted oak. "That tree is the conduit, the wellspring that sustains this sanctuary. But its roots grow ever deeper, entwining with realms beyond our understanding." Rory felt the pendant at her throat grow warmer, a faint throbbing sensation that seemed to echo the rhythm of the ancient tree. "And what lies beyond the Veil?" The Seer's eyes narrowed, her ethereal features darkening with a look of profound sorrow. "Darkness. Hungering, endless darkness." Eva shuddered, wrapping her arms around herself. "Then why are we here? If this place is so...dangerous?" Isolde's gaze met Rory's, her expression grave. "Because the fate of both realms rests upon your shoulders, child of Earth." She raised a slender hand, and with a flick of her wrist, a glowing orb of light materialized between them. Rory felt her breath catch as the orb blossomed, revealing a vision of shadowy tendrils snaking across a shattered landscape, blotting out the sky. Beneath their onslaught, cities crumbled and forests burned, the mortal realm consumed by an insatiable, ravenous darkness. "The Veil grows weak," Isolde murmured, her voice thick with urgency. "And the Guardians of the Realms have fallen. Only you, Rory Carter, can stop the encroaching shadow." Rory's heart pounded in her ears as the vision faded, leaving an ominous sense of foreboding in its wake. "What must I do?" Isolde's lips curved in a faint smile. "You already carry the key." Her gaze drifted to the glowing pendant at Rory's throat. "But beware, for the path ahead is shrouded in peril. The forces of Hel seek to claim this world as their own." Nyx drifted closer, their whisper-soft voice tinged with an edge of unease. "And what of the Fae? Where do they stand in this brewing conflict?" The Seer's expression darkened. "The Fae Courts have turned their backs on the mortal realm. They see this as an opportunity to reclaim what was once theirs." She fixed Nyx with a pointed stare. "The Fae may be your allies, child of shadow...or your most formidable adversaries." Rory felt a chill run down her spine, her fingers tightening around the hilt of the Fae-forged blade. "Then we have no time to waste." She steeled her gaze, determination burning in her bright blue eyes. "Tell me what I must do."
created_at"2026-02-19T10:39:40.667Z" 2/19/2026, 10:39:40 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency835
moderation_latency(null)
generation_time12386
tokens_prompt5338
tokens_completion1587
native_tokens_prompt5559
native_tokens_completion1666
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00347225
router(null)
provider_responses
0
endpoint_id"8661a1db-b0cf-4eb2-ba04-c2a79f698682"
id"msg_01GYB9uJXbe3WEVZohsu9td4"
is_byokfalse
latency823
model_permaslug"anthropic/claude-3-haiku"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771497580-ZvGPDnoIIg7xxYA9K7No"
upstream_id"msg_01GYB9uJXbe3WEVZohsu9td4"
total_cost0.00347225
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.361
leniency0.722
rawRatio0
effectiveRatio0
85.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1018
totalAiIsmAdverbs3
found
0
adverb"cautiously"
count1
1
adverb"very"
count2
highlights
0"cautiously"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1018
totalAiIsms23
found
0
word"flickered"
count1
1
word"intricate"
count1
2
word"warmth"
count1
3
word"down her spine"
count2
4
word"could feel"
count1
5
word"vibrated"
count1
6
word"dancing"
count1
7
word"weight"
count1
8
word"otherworldly"
count1
9
word"resonance"
count1
10
word"sanctuary"
count1
11
word"echo"
count1
12
word"profound"
count1
13
word"grave"
count1
14
word"shattered"
count1
15
word"sense of"
count1
16
word"foreboding"
count1
17
word"peril"
count1
18
word"whisper"
count1
19
word"tinged"
count1
20
word"chill"
count1
21
word"steeled"
count1
highlights
0"flickered"
1"intricate"
2"warmth"
3"down her spine"
4"could feel"
5"vibrated"
6"dancing"
7"weight"
8"otherworldly"
9"resonance"
10"sanctuary"
11"echo"
12"profound"
13"grave"
14"shattered"
15"sense of"
16"foreboding"
17"peril"
18"whisper"
19"tinged"
20"chill"
21"steeled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
90.99% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences49
matches
0"k with urgency"
1"felt a chill"
84.55% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences49
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1013
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
33.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount685
uniqueNames7
maxNameDensity2.34
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory16
Nyx5
Heartstone1
Fae-forged2
Seer3
Eva4
Isolde7
persons
0"Rory"
1"Nyx"
2"Seer"
3"Eva"
4"Isolde"
places(empty)
globalScore0.332
windowScore0.667
96.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount1
matches
0"sensation that seemed to echo the rhythm of the ancient tree"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1013
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences71
matches(empty)
66.61% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean32.68
std12.52
cv0.383
sampleLengths
040
125
229
319
420
563
620
733
830
949
1015
1128
1220
1325
1443
1554
1653
1726
1822
1945
2029
2118
2217
2340
2441
2528
2623
2744
2825
2947
3042
90.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences49
matches
0"was hushed"
1"being moved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs104
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences71
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount690
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.021739130434782608
lyAdverbCount8
lyAdverbRatio0.011594202898550725
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean14.27
std6.41
cv0.449
sampleLengths
023
117
225
313
416
510
69
714
86
923
1017
1123
1214
136
1411
1514
168
1719
1811
1912
2020
2117
2212
233
2410
2518
2615
275
287
2918
3018
3114
3211
3313
3420
3521
3618
3716
3819
3916
4010
4111
4211
434
4418
4523
4623
476
4814
494
72.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4507042253521127
totalSentences71
uniqueOpeners32
68.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences49
matches
0"Occasionally, a shaft of multicolored"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences49
matches
0"They paused, head tilting to"
1"She gestured to a nearby"
2"She gestured to the twisted"
3"She raised a slender hand,"
4"Her gaze drifted to the"
5"She fixed Nyx with a"
6"She steeled her gaze, determination"
ratio0.143
21.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences49
matches
0"The shadows flickered and danced"
1"Rory tightened the straps of"
2"Eva's voice was hushed, almost"
3"Rory nodded, her eyes narrowing"
4"Nyx materialized beside them, their"
5"Rory's fingers brushed against the"
6"The group stepped cautiously through"
7"Underfoot, the moss and leaves"
8"Rory's breath caught in her"
9"Eva breathed, trailing her fingers"
10"Nyx drifted closer, their silhouette"
11"They paused, head tilting to"
12"Rory's hand instinctively sought the"
13"The trio pressed onward, the"
14"Rory could feel the air"
15"Eva murmured, pointing towards a"
16"Rory squinted, the figure drawing"
17"The voice was soft, yet"
18"Rory stepped forward, inclining her"
19"Isolde's lavender gaze swept over"
ratio0.878
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences49
matches(empty)
ratio0
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"Rory could feel the air humming with energy, as if the very atoms around them vibrated with an unfamiliar frequency."
1"At the center stood a massive, twisted oak, its branches twisting and writhing as if alive."
2"Rory felt the pendant at her throat grow warmer, a faint throbbing sensation that seemed to echo the rhythm of the ancient tree."
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"Rory nodded, her eyes narrowing as she took in their surroundings"
1"Isolde murmured, her voice thick with urgency"
2"She steeled, determination burning in her bright blue eyes"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"Eva breathed (breathe)"
1"Eva murmured (murmur)"
2"Isolde murmured (murmur)"
3"Isolde murmured (murmur)"
dialogueSentences36
tagDensity0.111
leniency0.222
rawRatio1
effectiveRatio0.222
77.5796%