NC Bench
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Run: 2026-02-19-01KHTQR7ADPP9N84FPJS7KQNXR
Run Details
Model:
GPT-4.1
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
35.8s
Cost:
$0.022372
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.05%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
52.61%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
76.47%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
68.71%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
71.85%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
99.57%
Technical jargon density
(details)
95.59%
Useless dialogue additions
(details)
80.23%
Dialogue tag variety (said vs. fancy)
(details)
75.9694%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Well, this is a first. Seen a corpse dumped in a chicken shop freezer before, Harlow?"
Detective Harlow Quinn ducked beneath
blue-and-white tape drooping across the back door.
Her boots landed with a
thud on broken tile, the air thick with spilt brine and something else, a metallic tang that never
seemed to
fade no matter how many scenes she'd clocked. She ignored DC Fairchild's smirk, head tilting as her eyes cut across the narrow, windowless space.
A man’s body slumped against
stacked crates of soft-drink cans, legs awkward, arms arranged close to the chest. Face pink with cold-burning, mouth open,
as if begging for air even now
.
A thin scatter of white
feathers clung to the shoulders of a navy suit jacket.
Quinn set her kit down
just inside the threshold. "Looks like an accident of some sort, if you ask me," Fairchild offered. He didn't step any closer, hands twiddling with a notebook already stained with grease. "Tried to rob the tills, hid from the owner, locked himself in, didn’t make it out. You know how it goes."
Quinn crouched, knees cracking, and
leaned in close enough to count every vein on the dead man’s eyelids.
Child’s play, if you wanted
it to be.
She smoothed a latex-gloved finger
down the inside of one wrist, felt skin still stiff with cold. "Funny kind of place to hide. Locked from the outside, you said?" "Owner swears he found the latch down. Door wasn't kicked. Said the freezer's always this messy."
Fairchild peered in, avoiding the
body with his gaze. "He’s waiting up front. Carved the story in stone already." "Hm."
Quinn dug her torch from
her coat, sweeping its beam over the rows of crates, the splatters of soy sauce, the rake-marks in frost at her feet.
She paused at scuff marks
near the bottom of the door. Not deep. Not desperate. "Find me a frightened soul who’d squat in a freezer with feathers still stuck to his coat, then not even try to break out once the cold bites,"
she muttered, more to herself
than Fairchild. "No frost on his lips. Face isn’t blue enough. This wasn’t overnight." "Suffocated, then, not frozen?"
Quinn traced the throat, jaw
hard under her touch. "No ligature marks. No petechiae. Clean."
She brushed a sleeve—noticed disturbance
in the dust near the shelves. A packet of swan feathers, the seal torn. "Why these, then? For good luck? Or just hunger pains?"
She tossed the feathers to
Fairchild.
He flinched, letting them drop
to the floor. "Ethnic ritual. Those takeaway blokes pull all sorts,"
he said, hiding a cough
with his notebook. "Don’t they keep feathers for luck in some parts of the world?" She gave him a look. "You think luck killed him?" Quinn rose, stalked the jagged path through the crates. The shadows at the back writhed in the torchlight, revealing more than they concealed. Tin foil scrunched under a battered wok. A slip of waxed paper inked with odd, looping symbols—impossible to decipher at a glance. Curry paste fingerprints along the edge, then older stains that had sunk into the grout. "No sign of forced entry. No struggle." Quinn’s gaze landed on a half-moon gouge across the threshold. "Freezer reset itself by accident, led him to choke on the cold?" Fairchild lingered at the door, chewing his pen. "Except—" She cut him off. "Except it doesn’t fit, does it?"
She let him sit with
the
silence
. Air thrummed, cold seeping through her shirt, gnawing at bone.
Her wristwatch ticked, slow and
insistent. "Owner’s fidgety," Fairchild said, softer, as if afraid of
being overheard
by the rows of battered pans. "Asked if Met could deal with this ‘quietly’." Quinn allowed herself a thin smile, barely a twitch.
She twirled the waxed paper
between her fingers. "He’s seen this before." "You think?" "Or caused it."
Her hand hovered above the
dead man’s pocket.
She bent, reached into the
inner lining, hunting
not for a wallet, but for the shape her memory provided
—a slim, wrong-weighted rectangle. Her thumb met rough brass. She drew out a small, beautiful, old brass compass, the face
etched
with careful, twisting sigils. The needle swung wildly, then stilled,
not pointing north but towards the far wall behind the crates
. Fairchild blinked. "Lost something?" "Found something." Quinn turned the compass in her palm, counting the sigils automatically. She stowed it in evidence, not trusting her own curiosity. "Why hide with this on your person? Something was coming for him." "Or he was coming for something." Fairchild shuffled closer, peering around her shoulder. "Could be smuggling. Witchcraft. Both, maybe. These underground markets, heard of ‘em shifting round the city, full of things like that. You reckon it’s connected?" "Nothing's ever disconnected. Go fetch the owner. Now." Fairchild vanished, too relieved to argue. Quinn stood alone, watching the compass needle strain towards the grimed wall. She swept a claw-hammer out of her kit and knocked along the panelling, slow and even, waiting for some reply in
echo
or tone. Thump, thump, hollow. Thump, thump, solid. She pressed her face close. Under years of flaking paint, a faint outline. A trapdoor, wide enough for a grown man to force himself through, if the need were desperate. No handholds,
not visible, but a depression worn smooth
where generations of hands had remembered. The owner appeared, pale, wringing a towel between his fists. "In trouble, aren’t you?" Quinn’s eyes
flicked
to his trainers. Spotless. Not a speck of freezer-brine or dust. He blustered. "This, er—I told your man, never seen him before. Fridge needs repairs, sometimes jams. Must have—" Quinn let him fill the
silence
with denial. She span the compass
slowly
, its verdigris kiss biting at her palm. "You rent this place permanent?" She watched him, careful, weighing each nervous twitch of his eyes. "My name’s not on the lease. Never is with these assignments. Move every few—" "Full moon?" She stepped closer. "Tonight’s one. Confirmed with the almanac." He crumpled the towel, eyes darting to the shed wall. "That’s not—" "Was he here to meet you, or to kill you?" Quinn lifted the waxed-paper scrap so the symbols caught the strip-light glare. "You run with the Market boys?" "I—" The trapdoor groaned behind her. Quinn whipped around. The panel bulged outward, shuddering, as if someone was—something
was—forcing
its way up from the black beneath the floor. "Back, now," Quinn barked. The panel snapped wide, crashing against the crates. A forearm slick with mould stretched through the opening. Something snarled from beneath. The owner screamed—a rabbit’s shriek, all terror and no
resolve
. Fairchild, forgotten at the threshold, dropped his notebook with a clatter and fumbled for his phone. Quinn drew her torch, eyes narrowing as she
traced
the thing emerging from the dark. Its face
flickered
, shifting through borrowed features—first the dead man’s, then others, rapid-fire, eyes always too wide, too hungry. The compass needle spun and locked, needle trembling. Quinn
scanned
the frozen body, the Market owner's pallor, the thing in the trapdoor—a line connecting, unbroken, spiralling tighter. "Call backup," she snapped at Fairchild. The thing hauled itself free, spitting feathers and ice. The owner retreated, arms up, mouth still shaping denials. The lights
flickered
, shadows blooming along the edges of the crates. Fairchild managed a strangled
whisper
. "Quinn?" She didn’t answer. She stepped forward, brandishing the sigil-marked compass as the thing crawled into the weak, fluorescent light and fixed its too-large eyes on her.
created_at
"2026-02-19T10:39:54.196Z"
2/19/2026, 10:39:54 AM
model
"openai/gpt-4.1-2025-04-14"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1128
moderation_latency
(null)
generation_time
35765
tokens_prompt
4671
tokens_completion
2008
native_tokens_prompt
4158
native_tokens_completion
1757
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.022372
router
(null)
provider_responses
0
endpoint_id
"c235abe8-11cc-42d3-95ad-72f4d198287a"
id
"resp_05ed9da0a2298cec016996e87a445c8197b120b24e53ad70b2"
is_byok
false
latency
121
model_permaslug
"openai/gpt-4.1-2025-04-14"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771497594-6yrdd9vjf6brjHFNRlmL"
upstream_id
"resp_05ed9da0a2298cec016996e87a445c8197b120b24e53ad70b2"
total_cost
0.022372
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
43
tagDensity
0.395
leniency
0.791
rawRatio
0
effectiveRatio
0
96.05%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1266
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
52.61%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1266
totalAiIsms
12
found
0
word
"traced"
count
2
1
word
"silence"
count
2
2
word
"etched"
count
1
3
word
"echo"
count
1
4
word
"flicked"
count
1
5
word
"resolve"
count
1
6
word
"flickered"
count
2
7
word
"scanned"
count
1
8
word
"whisper"
count
1
highlights
0
"traced"
1
"silence"
2
"etched"
3
"echo"
4
"flicked"
5
"resolve"
6
"flickered"
7
"scanned"
8
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
88
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
88
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
114
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1242
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
899
uniqueNames
5
maxNameDensity
1.89
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
17
Fairchild
13
Spotless
1
Market
1
persons
0
"Harlow"
1
"Quinn"
2
"Fairchild"
places
(empty)
globalScore
0.555
windowScore
0.5
76.47%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
2
matches
0
"as if begging for air even now"
1
"appeared, pale wringing a towel between his fists"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
2.415
wordCount
1242
matches
0
"not for a wallet, but for the shape her memory provided"
1
"not pointing north but towards the far wall behind the crates"
2
"not visible, but a depression worn smooth"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
114
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
57
mean
21.79
std
16.81
cv
0.771
sampleLengths
0
16
1
61
2
55
3
48
4
43
5
12
6
35
7
28
8
15
9
47
10
4
11
9
12
41
13
36
14
10
15
60
16
29
17
9
18
10
19
23
20
25
21
21
22
2
23
3
24
68
25
4
26
35
27
38
28
8
29
6
30
36
31
3
32
3
33
45
34
10
35
18
36
18
37
20
38
16
39
14
40
11
41
12
42
28
43
1
44
27
45
4
46
21
47
26
48
34
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
88
matches
0
"being overheard"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
153
matches
0
"was—forcing"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
8
semicolonCount
0
flaggedSentences
7
totalSentences
114
ratio
0.061
matches
0
"\"No ligature marks. No petechiae. Clean.\" She brushed a sleeve—noticed disturbance in the dust near the shelves."
1
"A slip of waxed paper inked with odd, looping symbols—impossible to decipher at a glance."
2
"She bent, reached into the inner lining, hunting not for a wallet, but for the shape her memory provided—a slim, wrong-weighted rectangle."
3
"The panel bulged outward, shuddering, as if someone was—something was—forcing its way up from the black beneath the floor."
4
"The owner screamed—a rabbit’s shriek, all terror and no resolve."
5
"Its face flickered, shifting through borrowed features—first the dead man’s, then others, rapid-fire, eyes always too wide, too hungry."
6
"Quinn scanned the frozen body, the Market owner's pallor, the thing in the trapdoor—a line connecting, unbroken, spiralling tighter."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
922
adjectiveStacks
2
stackExamples
0
"slim, wrong-weighted rectangle."
1
"small, beautiful, old brass"
adverbCount
25
adverbRatio
0.027114967462039046
lyAdverbCount
5
lyAdverbRatio
0.005422993492407809
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
114
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
114
mean
10.89
std
6.85
cv
0.629
sampleLengths
0
16
1
12
2
33
3
16
4
18
5
13
6
15
7
9
8
13
9
14
10
21
11
18
12
8
13
17
14
12
15
25
16
10
17
28
18
11
19
2
20
2
21
35
22
12
23
4
24
9
25
17
26
8
27
16
28
8
29
16
30
12
31
5
32
5
33
9
34
14
35
7
36
15
37
15
38
17
39
12
40
8
41
1
42
4
43
6
44
7
45
10
46
6
47
17
48
8
49
9
68.71%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.43859649122807015
totalSentences
114
uniqueOpeners
50
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
81
matches
(empty)
ratio
0
71.85%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
81
matches
0
"Her boots landed with a"
1
"She ignored DC Fairchild's smirk,"
2
"He didn't step any closer,"
3
"She smoothed a latex-gloved finger"
4
"She paused at scuff marks"
5
"she muttered, more to herself"
6
"She brushed a sleeve—noticed disturbance"
7
"She tossed the feathers to"
8
"He flinched, letting them drop"
9
"he said, hiding a cough"
10
"She gave him a look."
11
"She cut him off."
12
"She let him sit with"
13
"Her wristwatch ticked, slow and"
14
"She twirled the waxed paper"
15
"Her hand hovered above the"
16
"She bent, reached into the"
17
"Her thumb met rough brass."
18
"She drew out a small,"
19
"She stowed it in evidence,"
ratio
0.37
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
77
totalSentences
81
matches
0
"Detective Harlow Quinn ducked beneath"
1
"Her boots landed with a"
2
"She ignored DC Fairchild's smirk,"
3
"A man’s body slumped against"
4
"A thin scatter of white"
5
"Quinn set her kit down"
6
"He didn't step any closer,"
7
"Quinn crouched, knees cracking, and"
8
"Child’s play, if you wanted"
9
"She smoothed a latex-gloved finger"
10
"Fairchild peered in, avoiding the"
11
"Quinn dug her torch from"
12
"She paused at scuff marks"
13
"she muttered, more to herself"
14
"Quinn traced the throat, jaw"
15
"She brushed a sleeve—noticed disturbance"
16
"A packet of swan feathers,"
17
"She tossed the feathers to"
18
"He flinched, letting them drop"
19
"he said, hiding a cough"
ratio
0.951
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
81
matches
(empty)
ratio
0
99.57%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
33
technicalSentenceCount
2
matches
0
"Face pink with cold-burning, mouth open, as if begging for air even now."
1
"The panel bulged outward, shuddering, as if someone was—something was—forcing its way up from the black beneath the floor."
95.59%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
1
matches
0
"she muttered, more to herself than Fairchild"
80.23%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
3
fancyTags
0
"she muttered (mutter)"
1
"Quinn barked (bark)"
2
"she snapped (snap)"
dialogueSentences
43
tagDensity
0.116
leniency
0.233
rawRatio
0.6
effectiveRatio
0.14
75.9694%