Run: 2026-02-19-01KHTQREZZ88J7MBDC3KDTX98N

Run Details

Duration:
1m
Cost:
$0.001823

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A rush of air swept through the archway, the unmistakable scent of wildflowers and ancient wood tickling Rory's nostrils. She paused, glancing back at the shadows lurking just outside the threshold, where the mundane world clung to life. But ahead, a dazzling shimmer beckoned, coiling like memory against the backdrop of the unknown. She took a step forward, the echoes of laughter from her friends trailing behind her like the rustle of dry leaves. “Are we really doing this?” Evan’s voice, still bitter after all these months, sliced through her resolve. The bitterness lingered in his tone long after the relationship had ended. The swath of lavender and apple blossoms in the air promised something different. “Stop being a wet blanket, Evan,” Nyx interjected, their voice a whisper that caressed the edges of the invisible boundary between the worlds. The Shade’s ethereal silhouette seemed momentarily solid, as if yearning to solidify in this rare moment of stability. “If we don’t venture forth, we’ll never know what lies beneath the veil.” Farther along, Isolde—to Rory’s left—moved gracefully, her silver hair trailing behind like moonlight disturbed by an unexpected breeze. “Every corner reveals a story,” she intoned, her pale lavender eyes scanning the environment. “We’re not just seeking answers; we breathe life into forgotten tales.” A soft humour lingered in her words, revealing the playful spirit of a Fae longing for connection. The grove opened before them, alive with an otherworldly hum that pulsated like the beat of a heart. Tongues of shimmering light danced through the foliage, illuminating wildflowers that bloomed in colours Rory had never imagined—silvery blues, fiery oranges, and deep violets—each casting an enchanting glow against the weight of the twilight. “Keep close,” Rory murmured, the anxious tingle at the nape of her neck urging her on. She stepped cautiously, the ground beneath her soft as if padded by moss, cushioning their journey into the very heart of a hidden world. The air around them shimmered, a faint distortion like sunlight upon hot pavement. Without warning, a flower burst open, petals unfolding in slow motion, unveiling iridescent moths that fluttered to life, their wings resonating with a melody that nearly drowned out the whispers of their conversations. “Remarkable,” Evan sighed, his earlier apprehension giving way to wonder as he bent low to inspect a flower. The petals quivered at his touch, a gentle heartbeat echoing against his fingers. “This place… it’s alive.” “More alive than you know,” Nyx replied, gliding forward, an expression of intrigue dancing across their shadowy visage. “We tread in forgotten dreams. But be vigilant; not all will yield their secrets willingly.” As they ventured deeper, the trees began to arc and twist, their trunks spiralling towards the sky, covered with silvery moss that glimmered like stars trapped in bark. Tiny glowing insects flitted in and out of sight, casting the scene in a delicate, shifting light that made Rory question the very nature of reality. She jolted as the ground beneath their feet rumbled, a pulse echoing from deep within the heart of the grove. “Did you feel that?” she whispered, the excitement swirling in her gut as her heart raced. Isolde narrowed her eyes, tilting her head as if to listen to the very essence of the grove. “A heartbeat. Close. It beckons us. Stay alert; curiosity may lead us into wondrous territories or wretched snares.” With every step, the scenery transformed. Clustered mushrooms, vibrant and glowing with phosphorescence, appeared and vanished like gossamer dreams. Rory couldn’t resist reaching down to touch one; it was cool and surprisingly solid, as opposed to the phosphorescent glow suggesting fragility. “Everything in here feels—how do I put it—alive,” Evan mused, brushing moss off his fingertips. Watching, Rory sensed a flicker of remorse flash across his face, as if longing for connection. Perhaps this mesmerizing grove could help mend the fractures between them, if only he'd allow it. As they ventured further, the whispers converged as if the very air had a voice. Rory paused, her intuition sparking like fire. “Do you hear that?” she asked. The others fell silent, focusing on the soft, lilting harmonies echoing around them. The sound pulsed gently, a thrum of voices intermingling, beckoning them beyond the veil of the mundane. “Almost a song,” Nyx murmured, their form merging with the shadows of the trees, blending seamlessly into the dark and light. “A lament, or something more. What sorrows dwell beneath?” “Let’s keep moving.” Rory felt exhilarated and terrified; the sensation coiled tight within her, a challenge to push against her racing heart. They pressed on, slipping through a curtain of iridescent ferns which parted like silks in soft daylight, revealing a vast clearing. The air thickened with magic, tangible and alive. Towering trees circled like ancient sentinels, their branches twisting to form a canopy that refracted light into a kaleidoscope of colours above. At the centre lay a massive stone structure, covered in vines and glistening with dew, etched with runes that pulsed in time with the heartbeat of the grove. “Is that…?” Rory stepped closer, an overwhelming urge to touch the stone clawing at her. “An altar,” Isolde said, her voice low with reverence. “A place of power, perhaps where the realms converge. Many have forgotten its significance.” Evan’s brow furrowed. “And you think it’s safe to approach?” “It’s not about safety; it's about understanding,” Nyx replied, their form undulating like a soft wave of darkness. “Knowledge can shift the fabric of fate. Isn’t that why we’re here?” Rory’s pulse quickened as she reached for the aged stone, her fingers grazing over the intricate carvings, a ripple of warmth coursing through her. Images of ecstatic feasts, carved memories of lost love and laughter, danced through her mind. Whispers coiled around her thoughts, memories begotten by the stones themselves. “Look,” Evan said, pointing towards the ground. “These symbols… they’re not just runes. They tell a story.” The excitement that broke across his face cracked through his usual facade. The curious scholar emerged. He knelt, tracing a particular carving, a representation of the Veil. “Oh,” Rory gasped. “They're the same symbols I’ve seen in books. These… this magic is powerful.” Isolde stepped closer, peering over Evan’s shoulder. “Indeed. But with power comes responsibility. The stories we unleash may haunt us. Remember, the past is not merely history—it’s a force, capable of rewriting our present.” “I sense something resonates,” Nyx whispered. “A change. They awaken.” Suddenly, the ground shook. A pulse emanated from the altar, the very air trembling with energy as a jagged fissure clawed through the earth, a crack spiralling through the stone. In an instant, shadows converged around them, rising like tendrils from the ground as dark figures took shape, haunting the edges of reality. Fear slithered coldly down Rory’s spine, the thrill of discovery now mingling with dread. “Back! We need to get out!” Isolde shouted, their voice barely breaking through the chaos. “No choice now—run!” Rory’s heart raced as she pivoted, adrenaline surging through her veins. The shadows twisted, their hands clawing towards them as the ancient powers of the grove threatened to rupture reality itself. They dashed back the way they came, with shadows morphing and writhing like smoke in pursuit. The song now reached a fever pitch, a cacophony of ancient voices crying out, resonating with a wild rhythm that echoed deep within the earth. “Faster!” Nyx urged, gliding through the air, wielding the shadows to their advantage, but the echoes of the grove clung to them like a shroud, the rich magic of the place suffocating their escape. With each frantic step, Rory could feel the world shifting, the veil between realms thinning as something long dormant awakened. Would they outrun the darkness that lingered beyond the edges of their reality? Or had they uncovered a power they could never truly grasp? As they tore through the ferns, the heart of the grove thundered around them, a silent promise of the adventure yet to come—an adventure born of legends, where shadows long cast were beginning to seek their light. The world behind them quaked, pushing them out into the wilderness, ignited with untold wonders.
total_cost0.00182325

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.636
leniency1
rawRatio0
effectiveRatio0
59.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1367
totalAiIsmAdverbs11
found
0
adverb"really"
count1
1
adverb"cautiously"
count1
2
adverb"very"
count5
3
adverb"gently"
count1
4
adverb"suddenly"
count1
5
adverb"coldly"
count1
6
adverb"truly"
count1
highlights
0"really"
1"cautiously"
2"very"
3"gently"
4"suddenly"
5"coldly"
6"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1367
totalAiIsms43
found
0
word"echoes"
count2
1
word"resolve"
count1
2
word"whisper"
count1
3
word"yearning"
count1
4
word"scanning"
count1
5
word"otherworldly"
count1
6
word"weight"
count1
7
word"shimmered"
count1
8
word"fluttered"
count1
9
word"remarkable"
count1
10
word"apprehension"
count1
11
word"quivered"
count1
12
word"echoing"
count3
13
word"intrigue"
count1
14
word"dancing"
count1
15
word"pulse"
count3
16
word"raced"
count2
17
word"flicker"
count1
18
word"pulsed"
count2
19
word"racing"
count1
20
word"tangible"
count1
21
word"sentinels"
count1
22
word"kaleidoscope"
count1
23
word"structure"
count1
24
word"glistening"
count1
25
word"etched"
count1
26
word"furrowed"
count1
27
word"quickened"
count1
28
word"intricate"
count1
29
word"warmth"
count1
30
word"facade"
count1
31
word"tracing"
count1
32
word"cacophony"
count1
33
word"echoed"
count1
34
word"could feel"
count1
35
word"thundered"
count1
highlights
0"echoes"
1"resolve"
2"whisper"
3"yearning"
4"scanning"
5"otherworldly"
6"weight"
7"shimmered"
8"fluttered"
9"remarkable"
10"apprehension"
11"quivered"
12"echoing"
13"intrigue"
14"dancing"
15"pulse"
16"raced"
17"flicker"
18"pulsed"
19"racing"
20"tangible"
21"sentinels"
22"kaleidoscope"
23"structure"
24"glistening"
25"etched"
26"furrowed"
27"quickened"
28"intricate"
29"warmth"
30"facade"
31"tracing"
32"cacophony"
33"echoed"
34"could feel"
35"thundered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
90.28% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences72
matches
0"a flicker of remorse"
1"a ripple of warmth"
2"g with dread"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences72
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1358
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
83.51% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1128
uniqueNames9
maxNameDensity1.33
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory15
Shade1
Isolde5
Fae1
Watching1
Evan6
Veil1
Suddenly1
Nyx6
persons
0"Rory"
1"Shade"
2"Isolde"
3"Fae"
4"Evan"
5"Nyx"
places
0"Veil"
globalScore0.835
windowScore1
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"as if yearning to solidify in this rare moment of stability"
1"seemed momentarily solid as if yearning to solidify in this rare moment of stability"
2"as if longing for connection"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1358
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences83
matches(empty)
86.71% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean39.94
std18.11
cv0.453
sampleLengths
074
142
254
360
452
586
635
733
874
916
1036
1141
1247
1358
1430
1543
1658
1715
1823
1910
2030
2150
2244
2316
2434
2510
2630
2737
2815
2934
3041
3134
3244
3352
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs206
matches
0"were beginning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount6
flaggedSentences9
totalSentences83
ratio0.108
matches
0"Farther along, Isolde—to Rory’s left—moved gracefully, her silver hair trailing behind like moonlight disturbed by an unexpected breeze."
1"“We’re not just seeking answers; we breathe life into forgotten tales.” A soft humour lingered in her words, revealing the playful spirit of a Fae longing for connection."
2"Tongues of shimmering light danced through the foliage, illuminating wildflowers that bloomed in colours Rory had never imagined—silvery blues, fiery oranges, and deep violets—each casting an enchanting glow against the weight of the twilight."
3"“We tread in forgotten dreams. But be vigilant; not all will yield their secrets willingly.”"
4"“A heartbeat. Close. It beckons us. Stay alert; curiosity may lead us into wondrous territories or wretched snares.”"
5"Rory couldn’t resist reaching down to touch one; it was cool and surprisingly solid, as opposed to the phosphorescent glow suggesting fragility."
6"“Let’s keep moving.” Rory felt exhilarated and terrified; the sensation coiled tight within her, a challenge to push against her racing heart."
7"“It’s not about safety; it's about understanding,” Nyx replied, their form undulating like a soft wave of darkness."
8"As they tore through the ferns, the heart of the grove thundered around them, a silent promise of the adventure yet to come—an adventure born of legends, where shadows long cast were beginning to seek their light."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1133
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03265666372462489
lyAdverbCount13
lyAdverbRatio0.01147396293027361
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean16.36
std7.48
cv0.457
sampleLengths
019
119
215
321
417
512
613
723
818
913
1018
1114
1228
1318
1434
1516
1624
1713
1833
1918
2013
214
2218
2315
2428
2526
2620
2716
2818
2918
306
3113
3222
3315
3416
3516
3615
377
386
3913
4017
4121
429
4322
4421
458
4622
4728
4815
499
97.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6506024096385542
totalSentences83
uniqueOpeners54
96.62% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences69
matches
0"Perhaps this mesmerizing grove could"
1"Suddenly, the ground shook."
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences69
matches
0"She paused, glancing back at"
1"She took a step forward,"
2"she intoned, her pale lavender"
3"She stepped cautiously, the ground"
4"She jolted as the ground"
5"she whispered, the excitement swirling"
6"They pressed on, slipping through"
7"He knelt, tracing a particular"
8"They dashed back the way"
ratio0.13
90.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences69
matches
0"A rush of air swept"
1"She paused, glancing back at"
2"She took a step forward,"
3"Evan’s voice, still bitter after"
4"The bitterness lingered in his"
5"The swath of lavender and"
6"Nyx interjected, their voice a"
7"The Shade’s ethereal silhouette seemed"
8"she intoned, her pale lavender"
9"A soft humour lingered in"
10"The grove opened before them,"
11"Tongues of shimmering light danced"
12"Rory murmured, the anxious tingle"
13"She stepped cautiously, the ground"
14"The air around them shimmered,"
15"Evan sighed, his earlier apprehension"
16"The petals quivered at his"
17"Nyx replied, gliding forward, an"
18"She jolted as the ground"
19"she whispered, the excitement swirling"
ratio0.739
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount11
matches
0"The Shade’s ethereal silhouette seemed momentarily solid, as if yearning to solidify in this rare moment of stability."
1"Tongues of shimmering light danced through the foliage, illuminating wildflowers that bloomed in colours Rory had never imagined—silvery blues, fiery oranges, a…"
2"She stepped cautiously, the ground beneath her soft as if padded by moss, cushioning their journey into the very heart of a hidden world."
3"Without warning, a flower burst open, petals unfolding in slow motion, unveiling iridescent moths that fluttered to life, their wings resonating with a melody t…"
4"As they ventured deeper, the trees began to arc and twist, their trunks spiralling towards the sky, covered with silvery moss that glimmered like stars trapped …"
5"Tiny glowing insects flitted in and out of sight, casting the scene in a delicate, shifting light that made Rory question the very nature of reality."
6"Watching, Rory sensed a flicker of remorse flash across his face, as if longing for connection."
7"They pressed on, slipping through a curtain of iridescent ferns which parted like silks in soft daylight, revealing a vast clearing."
8"Towering trees circled like ancient sentinels, their branches twisting to form a canopy that refracted light into a kaleidoscope of colours above."
9"Rory’s pulse quickened as she reached for the aged stone, her fingers grazing over the intricate carvings, a ripple of warmth coursing through her."
10"The song now reached a fever pitch, a cacophony of ancient voices crying out, resonating with a wild rhythm that echoed deep within the earth."
5.95% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount5
matches
0"she whispered, the excitement swirling in her gut as her heart raced"
1"Isolde said, her voice low with reverence"
2"Nyx replied, their form undulating like a soft wave of darkness"
3"Isolde shouted, their voice barely breaking through the chaos"
4"Rory’s heart raced, adrenaline surging through her veins"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount9
fancyTags
0"Nyx interjected (interject)"
1"Rory murmured (murmur)"
2"Evan sighed (sigh)"
3"she whispered (whisper)"
4"Nyx murmured (murmur)"
5"Rory gasped (gasp)"
6"Nyx whispered (whisper)"
7"Isolde shouted (shout)"
8"Nyx urged (urge)"
dialogueSentences33
tagDensity0.424
leniency0.848
rawRatio0.643
effectiveRatio0.545
76.1700%