NC Bench
Overview
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Tests
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Run: 2026-02-19-01KHTQRHXWS7TVR6JDYPPXH173
Run Details
Model:
o4 Mini High
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 34s
Cost:
$0.052642
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
46.65%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.64%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
69.70%
Pronoun-first sentence starts
(details)
14.55%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
79.3509%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
She slipped between two oak
stones and froze at the thrum in her palm.
The deep crimson gem pulsed
under her thumb.
Warmth spread through her fingertips
and up her wrist until the small crescent-shaped scar there tingled.
Heart pounding, she dared not
shift.
A faint glow traced her
view of the grove.
Aurora Carter had come for
this moment.
The Heartstone Pendant had led
her here, off the beaten path in Richmond Park.
Each oak standing stone marked
the boundary. Beyond them, time bent and wound its own way.
She stepped further into the
clearing.
Moonlight touched the wildflowers blooming
between gnarled roots.
Their petals looked black beneath
her boots. She pressed the pendant closer, listening for a second
pulse
.
A soft drip sounded behind
her like slow tears.
She turned and saw nothing
but shifting shadows. No breeze stirred leaves. Yet they
trembled
.
Branches tapped overhead in staccato
rhythm.
A dry twig snapped somewhere
to her right. She swallowed.
Her voice caught when she
tried to
speak. Silence returned.
She swallowed again, tasting copper
on her tongue. The pendant’s
warmth
flared.
She lifted it, scanning the
circle of ancient stones.
Their grey surfaces rose like
silent
sentinels
. Moss clung in thick mats. Lichen
etched
thin veins across weathered granite. The Heartstone
pulsed
more fiercely.
She followed its warmth to
the centre. Grass lay crushed in a rough square patch as if someone had knelt and stood. Damp earth gave under her fingers as she crouched.
She drew her palm back
to her mouth to muffle a startled breath. The pendant swung free and caught the faint light of her torch. A
pulse
of glow
raced
across the gem and cast a lazy crimson
flicker
on the nearest stone.
She leaned closer to the
imprint in the soil. A name carved itself into her mind. Hel. The old Norse underworld. Guardians of death. The portal sat here, or longed to. The note she’d found in her flat said each step would hurt her, but she must push on.
Her pulse had never throbbed
so loud.
She faced the nearest standing
stone.
Her breath billowed in small
clouds.
She laid a hand against
the surface. Rough grain bit her palm. The Heartstone warmed like a beating heart. She closed her eyes. The stone beneath her fingers
vibrated
. For a moment, she thought someone pressed from behind. She flinched and stepped back. A soft murmur rose from the shadows. She faced the centre again.
She peered into the rings
of wildflowers, petals
glinting
with dew. The murmur grew. Words scraped at her eardrums but fled before she could make sense. She took a step towards the
whisper
, then caught movement at the rim of vision. A slender limb
flicked
behind the trees. She jolted forward, torch beam sweeping branches. Light found nothing. Leaves
fluttered
where no breeze blew. Every hair on her arms stood at attention. She forced her breath into calm rhythms. Think. The pendant shivered in her fist. Something moved between stones behind her. She whirled with a gasp. Torch
trembled
, casting a shifting pool of light. No. The stones stood silent. Yet the
flicker
of a figure danced just beyond the glow. A face glimpsed, then gone. Pale skin? Or white mist? She blinked, and darkness rushed in. Her
pulse
hammered. She backed away. The flowers on the ground squashed beneath her boots. The air smelled sweet like baking bread and rot at once. She pinched her nose against the scent. Rot won. A dry hiss slipped through the shadows. “No,” she whispered to the empty grove. Her words
seemed to
shock the clearing. Silence reigned. The only sound
throbbed
inside her temples. She held the pendant before her as though it could shield her. Footsteps padded behind her. Barefoot. Soft. Too close. She dared not turn. She pressed her palm against the gem again. Heat rolled up her fingers. Lines of faint golden light
etched
themselves on her skin. The earth beneath her
seemed to
sigh. She exhaled. Aloud. “Show yourself.” The answering laugh came from overhead, a child’s giggle tangled with agony. The sound slipped from branch to branch. She raised the torch. Its beam caught a face carved into the trunk of the nearest oak. Eyes mirrored her own bright blue. Lips stretched into a too-wide grin. She froze. That face should not have been there. The bark’s grooves caught the light but
pulsed
as though breathing
. When she blinked the torch beam dropped to her boots and the wood lay blank again. She swallowed the lump in her throat and took a step backward. Her heel hit something solid. A ring of mushrooms circled a shallow pit. Caps glowed faintly white. She recalled old fairy warnings. Step into the ring and you never leave. Panic rose. She stepped back. The gills beneath the nearest mushroom opened like jaws and whispered her name. The oak leaves shivered in reply. She kicked at the patch of grass and sent detritus swirling. The pendant blazed. A
pulse
so violent it hurt. Her fingers stung. She clamped the chain between teeth to steady it. The token’s light landed on the mushrooms. One cap collapsed inward as though burnt. Behind her the ground
trembled
. She spun. The stones shifted. She counted five. No six. One new stone stood at the edge, slender as a long bone. Her heart seized. The
whisper
rose to a chant. She could
not parse the syllables but she felt their weight press her down
. She sprinted towards the boundary marked by oak stones. Each step
felt like wading through water
. The ivy climbed her ankles. She crouched beneath a low branch, then kicked free and scrambled to her feet. No wind stirred the leaves, yet they slapped at her face like angry hands. The sixth stone
pulsed
with its own light. A ragged hole split its centre. Through it a pale glow leaked. She dared not look directly. The daylight of the underworld shone too bright. It hurt her eyes more than the darkness. Her throat closed. She stumbled back, fingers clawing at the earth. The chant fell silent. A single footstep sounded behind the new stone. She dared a glance. A tall figure stood there wrapped in mist. Its limbs looked too long. Flesh gleamed moonlight pale. Eyes like holes. Empty. Yet they stared at her. She
tried to
back away, but the mushrooms had crept between her feet. Caps pressed into her ankles. Their
whisper
returned, an imminent hiss. The figure took a step into the torch’s beam. A clean line of shadow cut across its face. It tilted its head and offered her a hand. She could not look away. Every instinct screamed to run. Yet she felt nailed to the spot. Her fingers closed around silver chain. The pendant
pulsed
a final furious beat. She threw it at the figure. The gem spun through the air. It struck the new stone and
shattered
. Deep crimson splinters spilled like blood on granite. Light spilled from the hole. The figure flinched back. A high crack split the night. Rory scrambled backwards. Mushrooms cracked beneath her, snapping spore dust into the air. She tasted earth. Her torch clattered and died. Darkness swallowed her screams. A wet cold brush slid across her calf. Something low growled. A shadow lunged.
created_at
"2026-02-19T10:40:05.059Z"
2/19/2026, 10:40:05 AM
model
"openai/o4-mini-high-2025-04-16"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2667
moderation_latency
(null)
generation_time
93901
tokens_prompt
4560
tokens_completion
2398
native_tokens_prompt
4064
native_tokens_completion
10948
native_tokens_completion_images
0
native_tokens_reasoning
9344
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0526416
router
(null)
provider_responses
0
endpoint_id
"60020533-2fb2-4aa1-9454-181029fd52de"
id
"resp_00b662b77a1744fb016996e885213881908760325836daa8b1"
is_byok
false
latency
113
model_permaslug
"openai/o4-mini-high-2025-04-16"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771497605-kjFGQxXhKbzPeH01qHn0"
upstream_id
"resp_00b662b77a1744fb016996e885213881908760325836daa8b1"
total_cost
0.0526416
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
2
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1227
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1227
totalAiIsms
39
found
0
word
"pulsed"
count
5
1
word
"warmth"
count
3
2
word
"pounding"
count
1
3
word
"traced"
count
1
4
word
"pulse"
count
5
5
word
"trembled"
count
3
6
word
"silence"
count
2
7
word
"scanning"
count
1
8
word
"sentinels"
count
1
9
word
"etched"
count
2
10
word
"raced"
count
1
11
word
"flicker"
count
2
12
word
"throbbed"
count
2
13
word
"vibrated"
count
1
14
word
"glinting"
count
1
15
word
"whisper"
count
3
16
word
"flicked"
count
1
17
word
"fluttered"
count
1
18
word
"footsteps"
count
1
19
word
"weight"
count
1
20
word
"shattered"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"pounding"
3
"traced"
4
"pulse"
5
"trembled"
6
"silence"
7
"scanning"
8
"sentinels"
9
"etched"
10
"raced"
11
"flicker"
12
"throbbed"
13
"vibrated"
14
"glinting"
15
"whisper"
16
"flicked"
17
"fluttered"
18
"footsteps"
19
"weight"
20
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
183
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
183
filterMatches
(empty)
hedgeMatches
0
"tried to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
184
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1225
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
8
wordCount
1222
uniqueNames
6
maxNameDensity
0.25
worstName
"Heartstone"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Carter
1
Heartstone
3
Pendant
1
Richmond
1
Park
1
Norse
1
persons
0
"Carter"
1
"Heartstone"
2
"Pendant"
places
0
"Richmond"
1
"Park"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
112
glossingSentenceCount
2
matches
0
"as though breathing"
1
"felt like wading through water"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.816
wordCount
1225
matches
0
"not parse the syllables but she felt their weight press her down"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
184
matches
(empty)
46.65%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
28
mean
43.75
std
13.71
cv
0.313
sampleLengths
0
53
1
43
2
42
3
41
4
44
5
67
6
56
7
55
8
60
9
38
10
51
11
42
12
35
13
42
14
5
15
48
16
53
17
49
18
46
19
30
20
69
21
44
22
50
23
51
24
36
25
36
26
25
27
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
183
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
222
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
184
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1224
adjectiveStacks
0
stackExamples
(empty)
adverbCount
38
adverbRatio
0.03104575163398693
lyAdverbCount
5
lyAdverbRatio
0.004084967320261438
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
184
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
184
mean
6.66
std
3.54
cv
0.532
sampleLengths
0
14
1
8
2
16
3
6
4
9
5
7
6
14
7
7
8
9
9
6
10
8
11
7
12
10
13
9
14
8
15
4
16
3
17
6
18
8
19
2
20
8
21
2
22
8
23
4
24
9
25
7
26
5
27
7
28
5
29
7
30
15
31
9
32
13
33
12
34
18
35
9
36
7
37
1
38
4
39
3
40
7
41
18
42
7
43
6
44
6
45
7
46
5
47
7
48
4
49
6
49.64%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.32065217391304346
totalSentences
184
uniqueOpeners
59
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
165
matches
(empty)
ratio
0
69.70%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
62
totalSentences
165
matches
0
"She slipped between two oak"
1
"She stepped further into the"
2
"Their petals looked black beneath"
3
"She pressed the pendant closer,"
4
"She turned and saw nothing"
5
"Her voice caught when she"
6
"She swallowed again, tasting copper"
7
"She lifted it, scanning the"
8
"Their grey surfaces rose like"
9
"She followed its warmth to"
10
"She drew her palm back"
11
"She leaned closer to the"
12
"Her pulse had never throbbed"
13
"She faced the nearest standing"
14
"Her breath billowed in small"
15
"She laid a hand against"
16
"She closed her eyes."
17
"She flinched and stepped back."
18
"She faced the centre again."
19
"She peered into the rings"
ratio
0.376
14.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
147
totalSentences
165
matches
0
"She slipped between two oak"
1
"The deep crimson gem pulsed"
2
"Warmth spread through her fingertips"
3
"Heart pounding, she dared not"
4
"A faint glow traced her"
5
"Aurora Carter had come for"
6
"The Heartstone Pendant had led"
7
"Each oak standing stone marked"
8
"She stepped further into the"
9
"Moonlight touched the wildflowers blooming"
10
"Their petals looked black beneath"
11
"She pressed the pendant closer,"
12
"A soft drip sounded behind"
13
"She turned and saw nothing"
14
"Branches tapped overhead in staccato"
15
"A dry twig snapped somewhere"
16
"Her voice caught when she"
17
"She swallowed again, tasting copper"
18
"The pendant’s warmth flared."
19
"She lifted it, scanning the"
ratio
0.891
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
165
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
1
matches
0
"She held the pendant before her as though it could shield her."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
2
tagDensity
0.5
leniency
1
rawRatio
1
effectiveRatio
1
79.3509%