NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-19-01KHTQRY3Z1JED0PCCKTKZA3B6
Run Details
Model:
WizardLM 2 8x22b
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
1m 53s
Cost:
$0.003809
Provider:
Novita
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.82%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.58%
Sentence opener variety
(details)
32.05%
Adverb-first sentence starts
(details)
39.23%
Pronoun-first sentence starts
(details)
3.27%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.3751%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The first punch missed Rory's
face by inches, slamming into the wood-panelled wall behind her instead. Splinters showered her shoulder. "Fucking hell, Si. This is what you meant by 'bar backup'?"
Silas wiped his knuckles on
his apron.
His breathing had slowed, but
his eyes tracked the lump of a man groaning on the floor. "Interrogations don't always happen in tidy interview rooms." "Since when does 'The Raven's Nest' offer interrogation services?"
She knelt beside the groaning
man, a weasley-looking fellow with rapidly swelling jaw.
A broken tooth gleamed on
the floorboards. "What did he do, stiff you on the whiskey tab?" "He was working," Silas said.
He nudged the man's shoulder
with his boot. "Weren't you?"
The man spat blood, tried
a defiant sneer. It dissolved into a wince. "He's CC-6."
Silas said it like a
diagnosis. "Corporate counter-intelligence. Cheap brand. Trying to place trackers in the reserve malts." "Who hires CC-6 to track a bar's stock?" Silas didn't answer.
His gaze flickered to the
door as the bell chimed.
A man stood framed in
green neon. Mid-forties.
A dark, tailored overcoat that
spoke of private schools and trust funds. He
scanned
the dim room, taking in the scattered chairs, the groaning operative on the floor, Rory kneeling in the mess, Silas standing over them both. "Well,"
the man said
. His voice was smooth, warm, like aged port. "I
see
Prague didn't ruin your hospitality after all." Silas went
very
still.
The limp, always faint, vanished
as he straightened fully.
A different kind of tension
entered his shoulders. "Malcolm." The name meant nothing to Rory. The reaction did. "I heard you'd gone native," the man—Malcolm—said.
He stepped inside, ignoring the
man on the floor as if he were a discarded coat. His eyes settled on Rory. "And you've acquired a... protégé." "She works here," Silas said. Flat. Final. "Does she?" Malcolm smiled. It didn't reach his eyes. "How fortunate for you. Delivery person for a Chinese restaurant by day, freelance trouble-shooter by night. Interesting career path." Rory stood.
She knew how these things
worked.
You never let them see
the
chill
. "We don't serve corporate espionage here, sorry. Try down the road." Malcolm chuckled. A pleasant, practiced sound. "Lovely. The bar has a dog. And it bites."
He returned his attention to
Silas. "We need to talk." "We had our last talk in a holding cell outside Prague. I recall a bullet in my leg and you charming your way onto the first flight home." "The bullet was Pieter's, if you'll recall. I merely... facilitated your exit strategy." Malcolm unbuttoned his coat. Underneath, a charcoal suit, simple white shirt, no tie. "This isn't Prague. This is business." Silas stared at him for a long count.
Then, he gave the faintest
nod. He glanced at Rory. "Watch him. Don't let him speak to anyone." The CC-6 operative whimpered. Silas led Malcolm toward the back. The hidden door in the bookshelf slid open without a sound. They disappeared inside. The bar fell silent save for the low hum of the cooler and the operative's ragged breathing. She hauled him up.
He stank of cheap cologne
and fear. "You're sitting over there. Quietly."
She dumped him into a
booth, used a discarded napkin to stem his split lip. The door to the secret room stayed shut for twenty minutes. When it opened again, Malcolm emerged first.
His expression was unreadable, a
diplomat's mask back in place. Silas followed, his face carved from granite. "Consider the offer, Silas," Malcolm said, pulling on leather gloves. "It's generous. Given the circumstances." "I'll consider it." "Don't consider too long. Assets change value. Even historical ones." Malcolm's gaze drifted to Rory.
He offered a small, courteous
nod. "A pleasure, Miss Carter. Until next time." He left. The door chimed his exit. Silas moved to the bar. He pulled a bottle of single malt and two tumblers, his movements precise,
mechanical
. He filled both glasses, pushed one across the wood to Rory. She took it. "Who was that?" Silas downed his whiskey. "A mistake." "That's not an answer." He refilled his glass. His eyes were distant, fixed on the green glow of the sign through the window. "Malcolm Ashford. We joined the service the same year. Trained together. Served together." "And he left you in Prague." "He didn't leave me. He secured his own extraction. There's a difference." Silas' voice was quiet. "I limped out three days later. He was knighted four months after that." Rory sipped her whiskey. It burned smooth all the way down. "What does he want?" "Recruitment." "You're retired." "The service doesn't have a concept of retirement. Only dormant assets." He rotated the glass in his hand. "He's heading a new division. Off-book. Private sector blended. It's all the rage now." "And he wants you?" Silas gave a short, bitter laugh. "He wants my network. My sources. The Raven's Nest isn't just a bar, Rory. It's a crossroads." "Your spymaster thing." "My spymaster thing." He looked at her for the first time since Malcolm had left. "He knows I have eyes and ears across this city. People who owe me. People who talk." "And he's offering?" "Money. Protection. A clean slate." "But." Silas hesitated. "It's his protection." The
unspoken
meaning sat between them, as
tangible
as the empty glasses. Protection from Malcolm meant
potential
, eventual, protection against Malcolm. "It seems like a better offer than what I walked into tonight," she said, gesturing toward the CC-6 man in the booth. Silas followed her
look
. "His offer comes with strings." "Invisible ones." "Invisible ones are the worst to cut," Silas said. He stood, taking the bottle with him. "Clean up. Then go home. I'll handle him." He nodded toward the booth. As she gathered broken glass, she watched Silas approach the operative. He spoke too low to hear. The man nodded, frantic, desperate. Silas helped him stand, guided him to the door. A quiet word. The man stumbled out into the Soho night, clutching his jaw. Silas locked the door, flipped the sign to 'Closed.' He didn't
look
at her. He poured another drink and stared at the photographs on the wall. Black and white faces from another lifetime. "He's offering a top position," Silas said, his back to her. "Head of Field Operations for his new venture." She paused, dustpan in hand. "Sounds important." "It's a graveyard with a gold nameplate." He turned. The green neon cast hollows under his eyes. "He's not running intelligence anymore. He's running a mercenary firm. Corporate takeovers, political destabilisation, media manipulation. Wrapped in the Union Jack, funded by hedge funds." "I'm guessing knights of the realm aren't supposed to do that." "There are no knights anymore," Silas said
softly
. "Just men in expensive suits making messes for other men to clean up." They cleaned the bar in
silence
. The violence of the earlier struggle
seemed absorbed by the place, swallowed by the dark wood and old maps
. When they finished, Silas poured two final glasses of water. "He'll be back," Rory said. "He will." "You gonna take his offer?" Silas looked at her. He weighed his words. "I bought this place because I was tired of working for men who
measured
success in body counts and regime changes." "And now?" "Now I realise the bar tab is considerably less bloody." He offered a faint, bleak smile. "Go home, Rory. It's late." She grabbed her jacket. At the door, she glanced back. Silas stood in the centre of the empty bar, one hand resting on a chair back. He looked old. The limp was back, pronounced. "Don't do anything stupid," she said. His smile didn't change. "Define stupid." She left him there, a
solitary
figure in the green light. As she walked away from the bar, she saw the operative's broken tooth still
glinting
on the pavement. She kicked it into the gutter. Malcolm Ashford. Knighted. Expensive suit. A man who'd walked out of Prague while his friend bled out. She understood Silas's stillness now. It wasn't just an offer. It was a reckoning. A ledger from a nearly-decade-old field buried under Karlův Bridge
being opened
again. And she knew, with a cold certainty, that Silas wouldn't take the offer. He'd do something worse. He'd consider it.
created_at
"2026-02-19T10:40:17.542Z"
2/19/2026, 10:40:17 AM
model
"microsoft/wizardlm-2-8x22b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1543
moderation_latency
(null)
generation_time
112376
tokens_prompt
4620
tokens_completion
2187
native_tokens_prompt
4211
native_tokens_completion
1932
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00380866
router
(null)
provider_responses
0
endpoint_id
"92d0658f-b48a-4746-96e7-75ea71d5e060"
id
"8a2a3872-5793-459e-84b8-dd2df6e86302"
is_byok
false
latency
1543
model_permaslug
"microsoft/wizardlm-2-8x22b"
provider_name
"Novita"
status
200
api_type
"completions"
id
"gen-1771497617-KtWZfYQTleh2mLrhr4M3"
upstream_id
"8a2a3872-5793-459e-84b8-dd2df6e86302"
total_cost
0.00380866
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
24
adverbTagCount
1
adverbTags
0
"Silas said softly [softly]"
dialogueSentences
73
tagDensity
0.329
leniency
0.658
rawRatio
0.042
effectiveRatio
0.027
92.82%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1392
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
1
1
adverb
"softly"
count
1
highlights
0
"very"
1
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1392
totalAiIsms
13
found
0
word
"flickered"
count
1
1
word
"scanned"
count
1
2
word
"tension"
count
1
3
word
"chill"
count
1
4
word
"unreadable"
count
1
5
word
"mechanical"
count
1
6
word
"unspoken"
count
1
7
word
"tangible"
count
1
8
word
"potential"
count
1
9
word
"silence"
count
1
10
word
"measured"
count
1
11
word
"solitary"
count
1
12
word
"glinting"
count
1
highlights
0
"flickered"
1
"scanned"
2
"tension"
3
"chill"
4
"unreadable"
5
"mechanical"
6
"unspoken"
7
"tangible"
8
"potential"
9
"silence"
10
"measured"
11
"solitary"
12
"glinting"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
122
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
122
filterMatches
0
"see"
1
"look"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
172
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1378
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
56
wordCount
840
uniqueNames
10
maxNameDensity
3.21
worstName
"Silas"
maxWindowNameDensity
5
worstWindowName
"Silas"
discoveredNames
Rory
10
Silas
27
Malcolm
12
Flat
1
Underneath
1
Soho
1
Ashford
1
Prague
1
Karlův
1
Bridge
1
persons
0
"Rory"
1
"Silas"
2
"Malcolm"
3
"Ashford"
places
0
"Soho"
1
"Prague"
2
"Karlův"
3
"Bridge"
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
66
glossingSentenceCount
1
matches
0
"seemed absorbed by the place, swallowed by the dark wood and old maps"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1378
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
172
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
77
mean
17.9
std
12.22
cv
0.683
sampleLengths
0
20
1
11
2
32
3
39
4
15
5
13
6
20
7
8
8
13
9
46
10
21
11
22
12
9
13
33
14
7
15
28
16
26
17
25
18
28
19
32
20
26
21
4
22
20
23
17
24
31
25
11
26
24
27
15
28
3
29
28
30
7
31
30
32
6
33
6
34
4
35
32
36
6
37
29
38
15
39
1
40
2
41
32
42
4
43
23
44
3
45
32
46
3
47
5
48
1
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
122
matches
0
"being opened"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
165
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
1
totalSentences
172
ratio
0.006
matches
0
"\"I heard you'd gone native,\" the man—Malcolm—said."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
667
adjectiveStacks
0
stackExamples
(empty)
adverbCount
14
adverbRatio
0.020989505247376312
lyAdverbCount
4
lyAdverbRatio
0.005997001499250375
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
172
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
172
mean
8.01
std
5.54
cv
0.691
sampleLengths
0
16
1
4
2
11
3
7
4
17
5
8
6
22
7
7
8
10
9
5
10
8
11
2
12
8
13
5
14
8
15
12
16
8
17
3
18
10
19
7
20
1
21
12
22
26
23
4
24
8
25
9
26
4
27
9
28
8
29
1
30
6
31
3
32
7
33
16
34
5
35
5
36
5
37
1
38
1
39
4
40
5
41
19
42
2
43
6
44
7
45
11
46
2
47
4
48
15
49
4
50.58%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.3313953488372093
totalSentences
172
uniqueOpeners
57
32.05%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
104
matches
0
"Then, he gave the faintest"
ratio
0.01
39.23%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
47
totalSentences
104
matches
0
"His breathing had slowed, but"
1
"She knelt beside the groaning"
2
"He nudged the man's shoulder"
3
"It dissolved into a wince."
4
"His gaze flickered to the"
5
"He scanned the dim room,"
6
"His voice was smooth, warm,"
7
"He stepped inside, ignoring the"
8
"His eyes settled on Rory."
9
"It didn't reach his eyes."
10
"She knew how these things"
11
"You never let them see"
12
"He returned his attention to"
13
"He glanced at Rory."
14
"They disappeared inside."
15
"She hauled him up."
16
"He stank of cheap cologne"
17
"She dumped him into a"
18
"His expression was unreadable, a"
19
"He offered a small, courteous"
ratio
0.452
3.27%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
95
totalSentences
104
matches
0
"The first punch missed Rory's"
1
"Splinters showered her shoulder."
2
"Silas wiped his knuckles on"
3
"His breathing had slowed, but"
4
"She knelt beside the groaning"
5
"A broken tooth gleamed on"
6
"He nudged the man's shoulder"
7
"The man spat blood, tried"
8
"It dissolved into a wince."
9
"Silas said it like a"
10
"Silas didn't answer."
11
"His gaze flickered to the"
12
"A man stood framed in"
13
"A dark, tailored overcoat that"
14
"He scanned the dim room,"
15
"the man said"
16
"His voice was smooth, warm,"
17
"Silas went very still."
18
"The limp, always faint, vanished"
19
"A different kind of tension"
ratio
0.913
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
104
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
24
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
0
fancyTags
(empty)
dialogueSentences
73
tagDensity
0.164
leniency
0.329
rawRatio
0
effectiveRatio
0
82.3751%