Run: 2026-02-19-01KHTQS0C4XQ8DBV34VPATV850

Run Details

Duration:
25.0s
Cost:
$0.024245
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Stay back, ma'am!" A patrol officer's voice cut through the clamour as Detective Harlow Quinn ducked under the crime scene tape. She barely glanced at him. Her focus was on the tableau sprawled below the glistening lights of the carousel. A peculiar place for a murder, yet here she was, under the weathered arches of the Chelsea Funfair — a ghost ride now a ghost site. The officer's words blended into the echo of carnival music, soft but insistent, drifting from a speaker on the fritz. "Well, isn't this a twist," Harlow murmured, more to herself than anyone present. Her eyes darted to the remnants of a stuffed bear, clawed open, its innards strewn about like so much unwanted candy floss. Detective Harlow's partner for the day, DI Lester, stood a few paces ahead, head cocked like a bird of prey honing in on its next meal. He beckoned her over with a nod, not bothering to mask his impatience. "Quinn," he said, taking in her presence with a smirk. "What do you make of our little carnival of horrors?" She circled the scene, noting the usual paraphernalia: the lopsided merry-go-round horses, neglected picnic tables, and, of course, the body — a young woman, draped unnaturally across a bumper car. Her arms spread wide as if welcoming death for an embrace. The cause of death? A startlingly deep incision just above the heart. "They say she was a pickpocket," DI Lester continued as Harlow dipped a finger into a pool of drying blood, less curiosity, more compulsion. "The locals allege she's been working the fairgrounds for weeks." "And?" Harlow wiped her hands on a handkerchief, inspecting her fingertips as though they might whisper secrets. "And," Lester repeated, frustration mangling his words, "no one's claimed responsibility. We got two different eyewitness accounts placing a hooded figure nearby, but it's the Funfair — everyone looks like they're one bad day away from committing a crime." Careful observation. The bones of the carousel cracked under the weight of so many memories, each one screaming for attention. Harlow's mouth tightened as she moved toward the body, the sticky scent of sugar and sweat mingling with what was left of life. Death here seemed oddly theatrical; it didn't match the drab world beyond. Her eyes travelled over the girl's pockets, turned outward, empty. A thief stripped bare, poetic justice the tabloids might call it. But something didn't sit right: the meticulousness of it, each meagre possession scattered far from reach, the absence of anything valuable save for a worn locket discarded like trash. "She wasn't supposed to die here," Harlow mused aloud, the words dragging under layers of thought. "Someone wanted her found, Lester." "Or her killer was disturbed mid-robbery; the scene's a mess," he countered, arms folded across his chest. Harlow knelt, examining the graffiti under the humpbacked ride, scrawled messages oozing teenage angst and urban defiance. Beneath brighter tags lay fresher marks. They winked, deliberately hidden, almost too conveniently peeling away to reveal symbols only recognisable to a keen eye. "That's new." Her voice drew Lester's gaze. A flicker of uncertainty. He shrugged — scepticism marred his features. "Street kids copy whatever they see on telly," he dismissed. "But they don't imitate without knowing the meaning," Harlow argued. "These markings, they're designed to summon attention, not repel it." She wiped flecks of chipped paint from her fingertips. "An occult layer to spice things up?" Lester's tone smacked of incredulity, though his posture leaned in, curiosity getting the better of him. "Bit cliché, don't you think?" A thin breeze swept through; cold enough to raise the small hairs on her arms. This was more than a gaudy attempt at theatre. The girl's placement, the specific stall choice — it was all intentional in its chaotic display. It spoke not of hasty execution but of chilling calculation. "Something doesn't add up." Harlow straightened, brushing her hands absentmindedly on her jacket. "This girl, whoever she was, matters more than a simple pickpocket." Lester waited, his silence a testament to his growing doubt. "Go on then," he prompted. "Electronics," Harlow remarked suddenly. She gestured to the misfit fairground lights flickering in discomfort. "Someone tampered with them. Anyone care to check if that booth over there's been tinkered with?" Lester snorted, turning to instruct an officer. But beneath his bravado, Harlow felt the shift in dynamics. His trust in his own instincts quivered, touched by the chill of her logic. As the officer bustled away to check her hunch, Harlow's gaze roved towards the entrance. Set against the city's urban sprawl, the Ferris wheel cast long shadows, morphing ghosts into giants across cracked pavement. She felt them at her back, watching with interest — more than carnival phantoms, but rather secrets of flesh and taste carried on the wind. Something brushed her consciousness, undoubtedly lingering where the eye could not see. An understanding, a revelation: life or death didn't circle here mindlessly. It resided in subtle patterns. Scratches bespoke of truths and concealments alike. In the background, Lester's order summoned a flurry of movements. Officers trailed tech experts whose faces blanched at the fairground's predictable power grid. Yet amidst the chaos, Harlow scratched her jaw, her sense of pursuit keen. The killer's shadow stooped low behind everyday ordinary, unseen but for the few who cared to see. "What you reckon?" Lester reappeared beside her. His tension mirrored hers now — a tightening coil ready to spring. "I reckon," Harlow replied, her voice layered with certainty as fresh consternation echoed off fading daylight, "that whoever did this left magic in their wake. And I hate when mysteries demand I hunt in lesser gods’ gardens." Lester nodded. He seemed content, if only temporarily. "We've got a puzzle, all right." "Yes," Harlow agreed, feeling breathless on the brink of revelation. "And if we're to solve it, we're going to have to dig where the surface suggests nothing." Their mutual task suspended, strained against the laughter of the past. às echoes of childhood sin. Together, they hollowed their thoughts, preparing to contest revelations yet unearthed. The Funfair, a relic of simpler days, now dangerously promised to unmake what they thought they knew.
created_at"2026-02-19T10:40:19.851Z" 2/19/2026, 10:40:19 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency456
moderation_latency(null)
generation_time24913
tokens_prompt4671
tokens_completion1654
native_tokens_prompt4158
native_tokens_completion1385
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.024245
router(null)
provider_responses
0
endpoint_id"9d15935a-34e6-4a5e-a5bc-c7dda213e876"
id"chatcmpl-DAvkC0DEDsntCKxlkriX6jfwp3mZj"
is_byokfalse
latency393
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497619-kreGA0K5LCBhT0cg4ocy"
upstream_id"chatcmpl-DAvkC0DEDsntCKxlkriX6jfwp3mZj"
total_cost0.024245
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"Harlow mused aloud [aloud]"
1"Harlow remarked suddenly [suddenly]"
dialogueSentences27
tagDensity0.667
leniency1
rawRatio0.111
effectiveRatio0.111
90.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1026
totalAiIsmAdverbs2
found
0
adverb"deliberately"
count1
1
adverb"suddenly"
count1
highlights
0"deliberately"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1026
totalAiIsms17
found
0
word"glistening"
count1
1
word"echo"
count1
2
word"whisper"
count1
3
word"weight"
count1
4
word"flicker"
count1
5
word"chaotic"
count1
6
word"chilling"
count1
7
word"silence"
count1
8
word"testament"
count1
9
word"quivered"
count1
10
word"chill"
count1
11
word"predictable"
count1
12
word"amidst"
count1
13
word"sense of"
count1
14
word"tension"
count1
15
word"echoed"
count1
16
word"echoes"
count1
highlights
0"glistening"
1"echo"
2"whisper"
3"weight"
4"flicker"
5"chaotic"
6"chilling"
7"silence"
8"testament"
9"quivered"
10"chill"
11"predictable"
12"amidst"
13"sense of"
14"tension"
15"echoed"
16"echoes"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences69
matches
0"seemed content"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences69
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1030
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
51.84% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount815
uniqueNames8
maxNameDensity1.96
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Detective2
Harlow16
Quinn1
Chelsea1
Funfair2
Lester10
Careful1
Ferris1
persons
0"Harlow"
1"Quinn"
2"Chelsea"
3"Funfair"
4"Lester"
places(empty)
globalScore0.518
windowScore0.667
16.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount3
matches
0"as if welcoming death for an embrace"
1"seemed oddly theatrical it didn't match the drab world beyond"
2"seemed content if only temporarily"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.971
wordCount1030
matches
0"not of hasty execution but of chilling calculation"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
84.84% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean35.52
std15.87
cv0.447
sampleLengths
066
155
259
353
434
517
639
755
850
921
1017
1141
1218
1310
1429
1528
1650
1724
1815
1930
2031
2159
2235
2353
2419
2537
2614
2727
2844
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences69
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount3
flaggedSentences9
totalSentences77
ratio0.117
matches
0"A peculiar place for a murder, yet here she was, under the weathered arches of the Chelsea Funfair — a ghost ride now a ghost site."
1"She circled the scene, noting the usual paraphernalia: the lopsided merry-go-round horses, neglected picnic tables, and, of course, the body — a young woman, draped unnaturally across a bumper car."
2"Death here seemed oddly theatrical; it didn't match the drab world beyond."
3"\"Or her killer was disturbed mid-robbery; the scene's a mess,\" he countered, arms folded across his chest."
4"He shrugged — scepticism marred his features."
5"A thin breeze swept through; cold enough to raise the small hairs on her arms."
6"The girl's placement, the specific stall choice — it was all intentional in its chaotic display."
7"She felt them at her back, watching with interest — more than carnival phantoms, but rather secrets of flesh and taste carried on the wind."
8"His tension mirrored hers now — a tightening coil ready to spring."
99.40% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount811
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.040690505548705305
lyAdverbCount14
lyAdverbRatio0.01726263871763255
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean13.38
std7.57
cv0.566
sampleLengths
021
15
214
326
420
513
622
726
813
910
1010
1130
1211
134
148
1524
1610
1717
1839
192
2018
2123
2212
2310
2411
2529
2616
275
2817
2917
306
3118
327
334
347
3510
3610
3719
3823
395
4015
419
4216
4310
4413
4511
4610
475
484
4910
91.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5584415584415584
totalSentences77
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences64
matches(empty)
ratio0
88.75% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences64
matches
0"She barely glanced at him."
1"Her focus was on the"
2"Her eyes darted to the"
3"He beckoned her over with"
4"he said, taking in her"
5"She circled the scene, noting"
6"Her arms spread wide as"
7"Her eyes travelled over the"
8"he countered, arms folded across"
9"They winked, deliberately hidden, almost"
10"Her voice drew Lester's gaze"
11"He shrugged — scepticism marred"
12"She wiped flecks of chipped"
13"It spoke not of hasty"
14"She gestured to the misfit"
15"His trust in his own"
16"She felt them at her"
17"It resided in subtle patterns."
18"His tension mirrored hers now"
19"He seemed content, if only"
ratio0.328
38.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences64
matches
0"A patrol officer's voice cut"
1"She barely glanced at him."
2"Her focus was on the"
3"A peculiar place for a"
4"The officer's words blended into"
5"Harlow murmured, more to herself"
6"Her eyes darted to the"
7"Detective Harlow's partner for the"
8"He beckoned her over with"
9"he said, taking in her"
10"She circled the scene, noting"
11"Her arms spread wide as"
12"The cause of death?"
13"A startlingly deep incision just"
14"Harlow wiped her hands on"
15"Lester repeated, frustration mangling his"
16"The bones of the carousel"
17"Harlow's mouth tightened as she"
18"Death here seemed oddly theatrical;"
19"Her eyes travelled over the"
ratio0.844
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount0
matches(empty)
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount4
matches
0"Harlow murmured, more to herself than anyone present"
1"Lester repeated, frustration mangling his words,"
2"Harlow mused aloud, the words dragging under layers of thought"
3"Lester's tone smacked, though his posture leaned in, curiosity getting the better of him"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Harlow murmured (murmur)"
1"Lester continued (continue)"
2"Lester repeated (repeat)"
3"Harlow argued (argue)"
4"Harlow agreed (agree)"
dialogueSentences27
tagDensity0.259
leniency0.519
rawRatio0.714
effectiveRatio0.37
72.6993%