Run: 2026-02-19-01KHTQS7T6MAGZPDA4D256NCP8

Run Details

Duration:
38.6s
Cost:
$0.001859
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx slipped through the shadows, formless as smoke, leading the way into the unknown. Aurora followed close behind, the silver pendant pulsing warmly against her chest, a silent compass pointing deeper into the alien landscape. Isolde's pale lavender eyes reflected the maddening glow of bioluminescent flora, guiding them with her otherworldly sight. The air hummed with energy, making the fine hairs on Aurora's arms stand on end. Vines draped in iridescent blossoms curled along the path, leaves vibrating with each soft step. She ran her fingers along their velvet surface, marveling at the way they shivered at her touch. "This place... it's alive in a way I've never seen before," Aurora whispered, voice hushed with reverence. "Like everything is breathing and listening." Isolde nodded, silver hair shimmering. "The boundary here is thin. Life bleeds across realms." Nyx solidified ahead, onyx fingers spreading wide on a glowing mushroom cap the size of a small car. They leaned in, shadowed face nearly touching the pulsing capsule. "This one... I've seen the like before. But never this large. Or this deep in the Veil." "What is it?" Aurora asked, approaching cautiously. The mushroom emitted a low, thrumming vibration she could feel in her bones. "Power," Isolde said simply. "Raw and ancient. Do not touch it, child." Nyx glanced back at them, faint violet eyes glowing. "Indeed. This is not for mortal hands." With a fluid motion, they moved on, seeping between two colossal tree trunks with steps that made no sound. Aurora exchanged a look with Isolde before following. The air grew thicker, almost soupy between the ancient wood. Glowing lichen crusted the bark in swirling patterns, like captive galaxies. She pressed her palm to the nearest trunk, feeling the immense age thrumming through it, centuries of wisdom and silence. Deeper in, the forest opened into a clearing, filled by a silent expanse of black water. Bioluminescent roots draped into the still depths from the surrounding trees, glowing faintly, casting moving reflections on the surface. The water seemed to drink in the light, depthless and hungry. In the center of the pool floated an island of dense vegetation, grown into a natural dome shape. Vines and flowers covered every surface, glowing in every color. At its peak, a single tree grew impossibly straight, inky black bark making the vivid colors around it almost painful. "What is this place?" Aurora breathed, awed. "A... temple? A tomb?" "Both," Isolde whispered. "This is a place of power. And great sacrifice." She pointed to the tree. "That is the Heart Tree. It anchors the boundary here to the Veil." As if in response, the Heart Tree shivered, black leaves rustling. From inside the dense foliage, a sound emerged. A soft keening, barely audible but filled with raw anguish. Aurora felt her heart clench. "What is it?" she asked quietly. "A spirit? Someone trapped?" Isolde shook her head. "Old pain. Old grief. Let it be." Reluctantly, Aurora tore her gaze away. The clearing hummed with potential energy, but the sorrow emanating from the Heart Tree made her skin prickle. There was power here, yes. But at what cost? Nyx was already moving, circling the pool's edge, searching. "There will be a way across," they said, more to themselves. "A Tesserract left a mark..." Aurora looked but saw no path. Only the black water, thick tendrils reaching for the island. Isolde's gaze was distant, seeing things beyond mortal sight. "We should hurry," the Fae said quietly. "The balance here is delicate. We do not want to be caught when it... equalizes." Nyx found what they were looking for - a series of faintly luminescent symbols etched into the earth. Without hesitation, they stepped onto the first, and vanished. Aurora looked to Isolde. The Fae's expression was unreadable. "This is the way," Isolde said finally. "But be warned, child. Tesserracts are tricky things. Do not stray from the path, no matter what you see or hear." Aurora swallowed hard, remembering the screaming faces she'd seen in the in-between. Resolute, she stepped onto the first glowing symbol. The world dropped out from under her feet. She plummeted through an icy void, breath stolen, surrounded by swirling mist and inky darkness. Far below, a faint light pulsed, like a beacon. A beacon that rapidly grew larger, detailing an elaborate fractal pattern of light and shadow, hurtling towards her. She hit it like a wall, cold shocking the breath back into her lungs. Gasping, shaking, Aurora looked around. She was... somewhere else. Still the same otherworldly forest, but the colors were inverted, shapes distorted. Glowing shadows and matte light. "Nyxit!" she called, trying to get her bearings. "Isolde!" "No straying," Isolde's voice said in her ear, making her jump. The Fae was suddenly beside her, though she hadn't seen her arrive. "Look." She followed Isolde's pointing finger. On the twisted reflection of the Heart Tree, a glowing pattern spiraled, complex as circuitry. "The Tesserract winds here," the Fae said. "Collecting and distributing power. If we can reach the center and attune the pendant..." "Then we'll be able to see the Hel portal," Aurora finished, understanding dawning. She gripped the silver chain around her neck. "Alright. Let's do this." Isolde nodded, but her pale gaze was troubled. "Stay close, child. This place... it wants something from us." Aurora remembered the Heart Tree's anguished cry. She shivered, but nodded. Together, they stepped into the glowing maze.
created_at"2026-02-19T10:40:27.468Z" 2/19/2026, 10:40:27 AM
model"nousresearch/hermes-3-llama-3.1-70b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5195
moderation_latency(null)
generation_time38603
tokens_prompt5360
tokens_completion1444
native_tokens_prompt4926
native_tokens_completion1272
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0018594
router(null)
provider_responses
0
endpoint_id"19e60da4-d0e0-4799-a949-ea786279a5cb"
id"cmpl-51fe18c1e67141f6ba13b34c639bb266"
is_byokfalse
latency5131
model_permaslug"nousresearch/hermes-3-llama-3.1-70b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771497627-qc7tO9Y4jmE8uXGP32A3"
upstream_id"cmpl-51fe18c1e67141f6ba13b34c639bb266"
total_cost0.0018594
cache_discount(null)
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provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount4
adverbTags
0"Isolde said simply [simply]"
1"she asked quietly [quietly]"
2"the Fae said quietly [quietly]"
3"Isolde said finally [finally]"
dialogueSentences31
tagDensity0.484
leniency0.968
rawRatio0.267
effectiveRatio0.258
77.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount901
totalAiIsmAdverbs4
found
0
adverb"warmly"
count1
1
adverb"cautiously"
count1
2
adverb"reluctantly"
count1
3
adverb"suddenly"
count1
highlights
0"warmly"
1"cautiously"
2"reluctantly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount901
totalAiIsms13
found
0
word"otherworldly"
count2
1
word"velvet"
count1
2
word"could feel"
count1
3
word"silence"
count1
4
word"depths"
count1
5
word"potential"
count1
6
word"etched"
count1
7
word"unreadable"
count1
8
word"pulsed"
count1
9
word"beacon"
count2
10
word"complex"
count1
highlights
0"otherworldly"
1"velvet"
2"could feel"
3"silence"
4"depths"
5"potential"
6"etched"
7"unreadable"
8"pulsed"
9"beacon"
10"complex"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords901
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
49.14% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount694
uniqueNames6
maxNameDensity2.02
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora14
Isolde12
Nyx5
Heart4
Tree4
Fae4
persons
0"Aurora"
1"Isolde"
2"Nyx"
3"Tree"
4"Fae"
places
0"Heart"
globalScore0.491
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount901
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
94.81% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean25.74
std12.4
cv0.482
sampleLengths
052
147
223
314
445
520
612
735
849
946
1048
1111
1230
1334
1410
1511
1633
1725
1825
1922
2027
219
2228
2320
248
2524
2632
2726
289
2924
3020
3121
3225
3318
3418
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences73
matches
0"were inverted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs135
matches
0"were looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences89
ratio0.011
matches
0"Nyx found what they were looking for - a series of faintly luminescent symbols etched into the earth."
89.95% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount694
adjectiveStacks1
stackExamples
0"straight, inky black bark"
adverbCount28
adverbRatio0.040345821325648415
lyAdverbCount17
lyAdverbRatio0.024495677233429394
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean10.12
std5.37
cv0.53
sampleLengths
014
121
217
315
415
517
617
76
85
99
1018
1110
1217
137
1413
154
168
179
1826
198
2010
2111
2220
2316
2419
2511
2618
2710
2820
297
304
313
3214
3313
3411
358
3610
375
386
394
404
417
426
4318
445
454
469
4711
485
496
82.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.4943820224719101
totalSentences89
uniqueOpeners44
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences70
matches
0"Reluctantly, Aurora tore her gaze"
1"Only the black water, thick"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences70
matches
0"She ran her fingers along"
1"They leaned in, shadowed face"
2"She pressed her palm to"
3"She pointed to the tree"
4"she asked quietly"
5"they said, more to themselves"
6"She plummeted through an icy"
7"She hit it like a"
8"she called, trying to get"
9"She followed Isolde's pointing finger."
10"She gripped the silver chain"
11"She shivered, but nodded."
ratio0.171
95.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences70
matches
0"Nyx slipped through the shadows,"
1"Aurora followed close behind, the"
2"Isolde's pale lavender eyes reflected"
3"The air hummed with energy,"
4"Vines draped in iridescent blossoms"
5"She ran her fingers along"
6"Aurora whispered, voice hushed with"
7"Isolde nodded, silver hair shimmering."
8"Nyx solidified ahead, onyx fingers"
9"They leaned in, shadowed face"
10"Aurora asked, approaching cautiously"
11"The mushroom emitted a low,"
12"Isolde said simply"
13"Nyx glanced back at them,"
14"Aurora exchanged a look with"
15"The air grew thicker, almost"
16"She pressed her palm to"
17"Bioluminescent roots draped into the"
18"The water seemed to drink"
19"Vines and flowers covered every"
ratio0.729
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"As if in response, the"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"Aurora whispered, voice hushed with reverence"
1"they said, more to themselves"
2"she called, trying to get her bearings"
3"Aurora finished, understanding dawning"
53.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount3
fancyTags
0"Aurora whispered (whisper)"
1"Aurora breathed (breathe)"
2"Isolde whispered (whisper)"
dialogueSentences31
tagDensity0.387
leniency0.774
rawRatio0.25
effectiveRatio0.194
84.5853%