Run: 2026-02-19-01KHTQSA8A1Q0ABMF19XH6M4T8

Run Details

Model:
GPT-4.1
Duration:
38.2s
Cost:
$0.023822
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don’t stand there." Nyx’s whisper pressed against the side of Aurora’s neck, colder than the mist curling around her boots. "Else you'll know eternity as mulch." Aurora yanked her foot back just before the root’s velvet bloom unfurled beneath her heel. The wildflower tore open in silence, petals gleaming with silver veins. Inside, rows of glassy, needle-point teeth bristled around a churning bubble of sap. Aurora cursed and stumbled behind Isolde. The Seer drifted ahead, her steps as light as air, her pale lavender eyes half-lidded and unfathomable as always. She glided between two colossal oak trunks fused together by centuries of fae magic. The bark shimmered with mica dust, breathing a calm, rhythmic light. Aurora hunched her shoulders and gripped the hilt of the fae-forged blade Isolde had pressed into her palm an hour—or was it minutes?—ago. Time spun dizzy little cartwheels inside this grove. The standing stones they’d passed—twisted pillars with roots for feet and blank, angry faces—had vanished behind them. Only the living maze remained. Nyx prowled on her left, the shape of them endlessly wrong: smoke woven into the rough silhouette of a tall man, violet eyes blinking like a cat’s in moonlight. Their grace made everything Aurora did feel clumsy. "Let’s pause." She pressed her palm against the nearest trunk, feeling for something like reassurance. The wood pulsed with strange heat, as if a heart beat within. Her own heart stumbled. Isolde’s answer floated back to her. "The Grove breeds impatience into rashness, Malphora. Keep moving, or you will not move at all." Aurora grimaced and pressed forward, boots crunching prickly moss and tiny blue beads that might have been seeds. No birds called here, only the sigh of wind between branches, and sometimes softer, stranger sounds: the shimmer of chimes, a distant echo of laughter, the rapid drip-drip of dew striking hollow roots. The air hung heavy with a perfume of honeyed nectar, green sap, dead leaves, and something sharp—a bite of ozone. She forced herself not to watch the ground. The wildflowers didn’t all have fangs. Some looked like tiny skulls, others whispered lullabies. One, low and yellow, shuddered as she passed, exhaling a faint, sticky cloud. Nyx caught her by the crook of the arm. Their hands, when they chose to have hands, felt cold as marble. "Don’t inhale that. Not unless you plan to dream yourself out of existence." "Charming place," Aurora muttered. Isolde’s silvery hair caught in the branches and slipped free, leaving a faint phosphorescent thread behind. She looked over her shoulder, unreadable beneath the gentle veneer of her smile. "Mind the heartroot, Nightwhisper. The Grove enjoys a bold flavour, but finds Shade meat indigestible." Nyx bared phantom teeth in a silent grin. "I pass lightly, Isolde. Let’s see if you can say the same for your charming protégé here." Aurora bristled, but Nyx had already melted into a fold of shadow when a tree arched overhead. For a moment Aurora caught their eyes high above, two violet lanterns peering down. Beneath her feet, the moss thickened, springy as ribbon candy. Every step buzzed. Aurora’s nerves prickled—whether from vibration or anticipation, she couldn’t tell. When she finally risked a glance upward, the canopy swirled overhead, woven so tight that daylight trickled through only in odd, spiralling patterns. The air felt cooler here, suffused with a strange expectant hush. They found the first relic at the curve of a narrow path riddled with tangled wooden knots. Isolde paused, letting lavender eyes dance over the ground. A rusted crown sat in the fork of two roots—delicate, old, twisted into the shape of tiny antlers. Jewels, now clouded, winked out from its battered rim. Aurora knelt to peer at it. A dull pulse beat from her Heartstone pendant, thrumming against her chest. The crown did not move, yet the moss beneath it writhed minutely, pushing the artefact up for display. Nyx’s voice floated near her shoulder. "Souvenirs from other ages. Not all of them worth owning." "Yours?" Aurora huffed, gaze never leaving the crown. "Once. But you would not want what shadow leaves behind." "Don’t touch it, Rory," Isolde added lightly. She squatted beside the crown, starred fingers tracing the air above it. "Some objects bear curses like old wounds. Best let the Grove have its keepsake." A sudden shimmer startled Aurora. Ahead, the ancient oaks parted, revealing a clearing at odds with everything before. Here, the wildness became precision. Tall standing stones, carved and impossibly smooth, ringed a still pond that reflected nothing. No sky, no trees, no faces. Just a deep, aching blackness. On the breeze came a song—high, wordless, bone-thin and beautiful. Aurora’s boots sank into damp moss as she approached. The pendant at her throat burned warmer, light bleeding through her shirt's fabric. "Isolde—" she began. Isolde stepped forward, breaking the circle of stones for the first time. The pond’s surface rippled, the song quickening to a keening, urgent tone. Aurora watched as her guide’s reflection flickered, elongated—hair billowing, limbs too long, shadows around her eyes deepening. Nyx hung back, half their face melting into the gloom of an ancient yew. Even they looked wary. The song swelled. Aurora’s veins fizzed with the urge to move closer. Heartstone pulsing, blade pulsing cold. She crouched by the water’s edge, every nerve on edge. "Give it your name, Malphora," Isolde whispered. Her words rang through the hush, syllables too heavy, too deliberate. Aurora scowled at her. "What happens if I—" The surface of the pond bulged. Something impossibly pale surfaced, shapeless and eyeless, stretching up like melted wax. It split into a mouth, wide, lipless, filled with blue stars. The song warped around it. Aurora caught herself. "Aurora Carter," she said, the words scraping her throat raw. The thing in the water hissed. Not air or sound or steam—something more intimate, crawling into the folds of Aurora’s mind. Her vision fuzzed, every edge growing indistinct. Then, just as quickly, the sensation snapped away. Silence. The pond had become perfectly blank again. No ripple, no monster, no reflection. Aurora straightened. Her pendant's heat cooled. She blinked and felt the world slide back into unbearable focus. Isolde watched, calm as ever. "You must part with something before the Grove will part with its secrets." Nyx slipped free of the shadows, their voice softer. "You gave your name easy. Names are power, girl." Aurora ignored them. She reached out and scooped a handful of pond water into her palm. It glimmered like liquid glass, heavy and unfamiliar. No reflection, just endless black. She let it trickle back. The water seemed to giggle as it fell. A wind swept through the clearing. Stone faces flickered with lines and old laughter. Something shifted underneath—deep, slow, resentful. The pond’s song had gone, but now another sound trembled beneath the earth, sending thrills up Aurora’s bones. A crack snapped through the circle. One of the standing stones split open with a deafening, tectonic groan. From inside the fissure, a shape writhed, thin as smoke and sharp as hunger. Nyx stepped in front of Aurora, shadows bristling. "Isolde," they breathed, "what in the name of old oaths did you call up?" The ground quaked. Splinters of stone snapped around Aurora’s boots. The fissure yawned wider, vomiting darkness and something that crawled like a serpent made of glass shards and memory. Isolde held her hands outward in benediction—then the world erupted, and Aurora lost sight of everything but the bright, hungry dark spilling towards them.
created_at"2026-02-19T10:40:29.969Z" 2/19/2026, 10:40:29 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency459
moderation_latency(null)
generation_time38094
tokens_prompt5338
tokens_completion2037
native_tokens_prompt4855
native_tokens_completion1764
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.023822
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_0e2d9d78e4bd8ab0016996e89e09e081969424a48208a0f6e4"
is_byokfalse
latency103
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497629-ugYxCh0nRTQ21fFo0rjn"
upstream_id"resp_0e2d9d78e4bd8ab0016996e89e09e081969424a48208a0f6e4"
total_cost0.023822
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Isolde added lightly [lightly]"
dialogueSentences20
tagDensity0.45
leniency0.9
rawRatio0.111
effectiveRatio0.1
84.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1262
totalAiIsmAdverbs4
found
0
adverb"lightly"
count2
1
adverb"quickly"
count1
2
adverb"perfectly"
count1
highlights
0"lightly"
1"quickly"
2"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1262
totalAiIsms20
found
0
word"whisper"
count1
1
word"velvet"
count1
2
word"silence"
count2
3
word"gleaming"
count1
4
word"churning"
count1
5
word"shimmered"
count1
6
word"rhythmic"
count1
7
word"pulsed"
count1
8
word"echo"
count1
9
word"marble"
count1
10
word"unreadable"
count1
11
word"anticipation"
count1
12
word"dance"
count1
13
word"pulse"
count1
14
word"tracing"
count1
15
word"flickered"
count2
16
word"gloom"
count1
17
word"trembled"
count1
highlights
0"whisper"
1"velvet"
2"silence"
3"gleaming"
4"churning"
5"shimmered"
6"rhythmic"
7"pulsed"
8"echo"
9"marble"
10"unreadable"
11"anticipation"
12"dance"
13"pulse"
14"tracing"
15"flickered"
16"gloom"
17"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences108
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1246
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
35.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1087
uniqueNames5
maxNameDensity2.3
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora25
Isolde10
Seer1
Nyx9
Heartstone2
persons
0"Aurora"
1"Isolde"
2"Seer"
3"Nyx"
4"Heartstone"
places(empty)
globalScore0.35
windowScore0.667
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount2
matches
0"something like reassurance"
1"looked like tiny skulls, others whispered"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1246
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean25.96
std13.94
cv0.537
sampleLengths
026
145
244
353
437
531
622
771
835
934
104
1129
1215
1325
1431
1557
1626
1727
1836
1916
208
2110
2233
2318
2440
2522
263
2741
2818
2927
3018
318
3234
3313
3436
3514
3617
3718
3818
3929
4013
4137
4218
4314
448
4514
4629
4724
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences108
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs184
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences10
totalSentences119
ratio0.084
matches
0"Aurora hunched her shoulders and gripped the hilt of the fae-forged blade Isolde had pressed into her palm an hour—or was it minutes?—ago."
1"The standing stones they’d passed—twisted pillars with roots for feet and blank, angry faces—had vanished behind them."
2"The air hung heavy with a perfume of honeyed nectar, green sap, dead leaves, and something sharp—a bite of ozone."
3"Aurora’s nerves prickled—whether from vibration or anticipation, she couldn’t tell."
4"A rusted crown sat in the fork of two roots—delicate, old, twisted into the shape of tiny antlers."
5"On the breeze came a song—high, wordless, bone-thin and beautiful."
6"Aurora watched as her guide’s reflection flickered, elongated—hair billowing, limbs too long, shadows around her eyes deepening."
7"Not air or sound or steam—something more intimate, crawling into the folds of Aurora’s mind."
8"Something shifted underneath—deep, slow, resentful."
9"Isolde held her hands outward in benediction—then the world erupted, and Aurora lost sight of everything but the bright, hungry dark spilling towards them."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1103
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.038077969174977334
lyAdverbCount12
lyAdverbRatio0.010879419764279238
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean10.47
std5.69
cv0.543
sampleLengths
020
16
215
311
413
56
619
714
811
923
108
1117
125
1329
148
1515
1612
174
186
1916
2018
2133
2220
238
246
258
2613
279
2812
2913
304
3116
3213
3315
348
3517
3617
3714
3810
393
4010
4123
4211
4317
449
4518
469
476
4812
4918
64.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3949579831932773
totalSentences119
uniqueOpeners47
98.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences102
matches
0"Only the living maze remained."
1"Just a deep, aching blackness."
2"Then, just as quickly, the"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences102
matches
0"She glided between two colossal"
1"Their grace made everything Aurora"
2"She pressed her palm against"
3"Her own heart stumbled."
4"She forced herself not to"
5"Their hands, when they chose"
6"She looked over her shoulder,"
7"They found the first relic"
8"She squatted beside the crown,"
9"She crouched by the water’s"
10"Her words rang through the"
11"It split into a mouth,"
12"she said, the words scraping"
13"Her vision fuzzed, every edge"
14"Her pendant's heat cooled."
15"She blinked and felt the"
16"She reached out and scooped"
17"It glimmered like liquid glass,"
18"She let it trickle back."
ratio0.186
53.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences102
matches
0"Nyx’s whisper pressed against the"
1"Aurora yanked her foot back"
2"The wildflower tore open in"
3"Aurora cursed and stumbled behind"
4"The Seer drifted ahead, her"
5"She glided between two colossal"
6"The bark shimmered with mica"
7"Aurora hunched her shoulders and"
8"Time spun dizzy little cartwheels"
9"The standing stones they’d passed—twisted"
10"Nyx prowled on her left,"
11"Their grace made everything Aurora"
12"She pressed her palm against"
13"The wood pulsed with strange"
14"Her own heart stumbled."
15"Isolde’s answer floated back to"
16"Aurora grimaced and pressed forward,"
17"The air hung heavy with"
18"She forced herself not to"
19"The wildflowers didn’t all have"
ratio0.814
49.02% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences102
matches
0"Even they looked wary."
ratio0.01
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount4
matches
0"Aurora grimaced and pressed forward, boots crunching prickly moss and tiny blue beads that might have been seeds."
1"Tall standing stones, carved and impossibly smooth, ringed a still pond that reflected nothing."
2"Aurora watched as her guide’s reflection flickered, elongated—hair billowing, limbs too long, shadows around her eyes deepening."
3"The fissure yawned wider, vomiting darkness and something that crawled like a serpent made of glass shards and memory."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"she said, the words scraping her throat raw"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount6
fancyTags
0"Nyx’s whisper pressed (press)"
1"She pressed (press)"
2"Aurora muttered (mutter)"
3"Isolde added lightly (add)"
4"Isolde whispered (whisper)"
5"they breathed (breathe)"
dialogueSentences20
tagDensity0.35
leniency0.7
rawRatio0.857
effectiveRatio0.6
81.5354%