Run: 2026-02-19-01KHTQSYGEN3Z87QPVEABKC2RJ

Run Details

Model:
o4 Mini
Duration:
31.4s
Cost:
$0.020915
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Amber dust spiralled at Aurora’s boots when she stepped through the fungal arch. Slimy orange growths clung to mottled walls, exuding a sickly sweetness that stung her throat. She froze, listening as her companions crossed the threshold behind her. Isolde’s silver hair gleamed beneath a faint lavender glow. She traced a slender finger along the wall’s carved grooves, whispering a riddle that floated on the still air. “Where hunger feasts on souls, the vine drinks blood without quench.” Nyx drifted at her shoulder, a shifting silhouette of living shadow. Their violet eyes burned brighter than ever. They pointed toward a yawning corridor that plunged into deeper gloom. Aurora swallowed. “So this is Dymas.” “It wears its sin like a banquet gown,” Isolde murmured. She stepped forward, leaving no footprint. The air trembled with distant laughter, a carnival of muffled voices echoing in the depths. They moved as one. Aurora’s grip tightened on the fae-forged blade at her hip. Moonsilver whispered cold against her skin. The Heartstone pendant throbbed against her chest, pulsing with warmth each time she crossed a faint glimmer in the cracked amber floor. Their footsteps triggered hollow echoes. The corridor widened into an immense hall. Rows of towering columns coiled in grotesque clusters of vine and bone. Feasting tables lay overturned, shattered chalices dripping congealed crimson that bubbled like tar. Above, the amber sky leaked through fractures in the vaulted ceiling, casting warped shadows that danced like hungry beasts. Aurora crouched beside a toppled chair. Copper tang filled her nostrils. Glancing at Nyx, she asked without looking up, “Any idea what those voices are?” Nyx’s whisper fluttered like silk. “Souls bound in endless indulgence. They sing for oblivion.” A shard of darkness slithered from their form to lick at a puddle of blood. It recoiled, hissing. “Keep moving.” Isolde drifted to the far end of the hall, hands tracing an inscription carved in a looping script. Her pale lavender eyes rolled skyward as if reading beyond sight. “The deeper we go, the sweeter the ruin grows. But sweetness turns to ash in a mortal throat.” Aurora rose, brushing dust from her trousers. “That riddle again. What does it mean?” Isolde laid a slender hand on Aurora’s shoulder. Her touch felt colder than moonlight on steel. “Hunger demands payment. We pay with flesh or spirit. Beware the coin you offer.” She stepped away, voice fading into the hall’s vast emptiness. Aurora exchanged a glance with Nyx. Neither needed to speak. They advanced past shattered banquets and fractured shadows, guided by the pendant’s steady heartbeat. The corridor narrowed. Fungal lamps dripped phosphorescent sap that crackled under their weight. Isolde whispered another riddle as she passed each lamp: “In the belly of excess, the tongue forgets taste. But the heart never forgets thirst.” Aurora flexed her fingers around the hilt of her blade, mind working out patterns in the carvings. She knelt to inspect a stone dais set into the floor. Six shallow bowls choked with rotten fruit surrounded a central basin. The amber surface shimmered with reflected light from the fractured ceiling. She touched the basin’s rim. It thrummed against her palm. Cold, then hot. The Heartstone’s pulse raced, as though hungering for the basin’s crimson secrets. “This is it,” she said. “The sanctum.” Nyx drifted closer, voice low. “Ritual ground. Sense the wounds in the Veil.” Isolde’s head tilted, silver hair brushing the mossy floor. “Tear and taste. The boundary bleeds here.” She nodded toward a fissure that ran from the basin to the far wall, its edges glowing with a faint distortion. A rush of warmth rolled through the chamber. The ambient laughter swelled into a chorus of desperate voices. Aurora steadied herself. “Stay close.” They formed a tight triangle around the dais. Aurora lifted her blade. The faint luminescence in the moonsilver blade intensified, carving ripples of silver light through the gloom. Nyx’s shadows pooled at their feet, shielding them from sudden shifts in the amber haze. Isolde closed her eyes, chanting soft syllables in a fae tongue that felt like wind through hollow oaks. The fissure shivered. Jagged light fractured across the hall. The rotten fruit bowls trembled, their contents bubbling over into the central basin. Sticky fluid rose, frothing like blood licked by flame. A guttural moan welled from the fissure, sharp as broken glass. Aurora half-turned, voice steady. “What now?” Nyx tilted their head, whisper rising. “Offer or risk. They expect tribute.” Isolde’s eyes flickered open, pale lavender irises dancing. “The Heartstone calls them. It offers itself.” She stepped back. “Use your gift, Aurora Carter.” Aurora glanced at the pendant. It burned against her chest like a captive ember. She drew it free of its silver chain and held it aloft. The crimson gem pulsed in time with her heartbeat, brighter now, casting a red glow over the dais. The broken fruit hissed as it touched the pendant’s warmth, steaming in fragrant vapour. The fissure gleamed wider, spewing rivulets of amber light. The hall trembled, stones shaking loose in the vaulted ceiling. Amber dust rained down, dusting their shoulders. Isolde cried out, voice urgent. “Blood debt paid! Withdraw the blade!” Aurora’s instincts screamed. She clutched the pendant, words trembling on her lips. At her side, Nyx’s form grew solid, shadow granting substance. Their violet eyes ignited. A thunderous crack split the air. The central basin exploded in a fountain of shimmering liquid that leapt like living flame. Vines of dark flesh slithered from the basin’s fractures, entwining the dais in a coil of hungry tendrils. Empty chalices skittered across the floor, rattling like bones. Isolde stumbled backward, toes skidding on loose stones. “Mistimed!” Aurora thrust the pendant into the basin. It sank with a splash of scarlet light. Moonsilver blade met the twisting vines, slicing through sinew and rot. Sparks of crimson light flared where blade met flesh. The vines recoiled, shrieking a sound like shattered glass. Nyx reached forward, tendrils of shadow weaving into the fissure. They pressed a fist against its jagged edge. The distortion warped, lurching outward like a living wound. Isolde’s chanting broke into urgent cadence. “Seal, seal, seal—” A tremor rippled through the floor. The amber sky above darkened to molten honey. The laughter swelled into a manic roar. Shadows detached from the columns, forming a writhing mass of countless hungry shapes. They spilled toward the trio, hungry mouths dripping black ichor. Aurora planted her feet, blade and pendant raised. Her voice cut through the bedlam. “Now, Nyx!” A wave of inky shadow burst from Nyx’s form, surging into the fissure. Light and darkness collided in a thunderous hiss. The portal shuddered, shrinking like a dying eye. But the writhing shapes pressed forward, claws scraping stone. Isolde raised her arms, voice lilting in the ancient fae chant. Orb of amber light pulsed at her fingertips. She flung it toward the fray. The orb exploded among the shadow shapes, scorching them into ash and whispering embers. The cracks in the dais sealed with molten stone. The central basin stilled. The ambient laughter cut off like a snapped string. Silence crashed over the chamber, thick as wet clay. Aurora sank to one knee, winded but vigilant. The amber haze retreated into dark shards. The columns stood empty now, the overturned tables silent. The only sign of the struggle lay in the scorched floor and the faint pulse of the Heartstone, quivering in Aurora’s hand. Nyx hovered at her side, shadow shrinking back into their form. Their voice sounded raspy, still echoing in the emptied air. “The Boundary is wounded.” Isolde lowered her arms, silver hair drifting as though in a breeze they could not feel. She bent to pick up the Heartstone as Aurora held it out. “We patched but a single tear. Others wait.” Aurora slid the pendant back onto its chain, eyes fixed on the sealed fissure. “Then we go deeper.” She rose, blade gleaming. “Meet the others.” A distant rumble shook the hall. Dust fell from the ceiling. Something heavy stirred beyond the sealed sanctum. Aurora swallowed hard, heart hammering. She glanced at Nyx and Isolde. Nyx’s violet eyes narrowed. “They awaken.” Isolde’s silver hair bristled. “The feast begins anew.” Aurora lifted her blade in a silent vow. “Then we won’t be guests.” They stepped forward together, into darkness that pulsed with ancient hunger.
created_at"2026-02-19T10:40:50.709Z" 2/19/2026, 10:40:50 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2562
moderation_latency(null)
generation_time31212
tokens_prompt5338
tokens_completion2890
native_tokens_prompt4854
native_tokens_completion3540
native_tokens_completion_images0
native_tokens_reasoning1600
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0209154
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_048cdf0b15883296016996e8b2c6d48193b445ae013f11b4f0"
is_byokfalse
latency119
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497650-BXHvieBQKFv9H1RLMVLF"
upstream_id"resp_048cdf0b15883296016996e8b2c6d48193b445ae013f11b4f0"
total_cost0.0209154
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"She stepped back [back]"
dialogueSentences30
tagDensity0.267
leniency0.533
rawRatio0.125
effectiveRatio0.067
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1389
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1389
totalAiIsms40
found
0
word"traced"
count1
1
word"gloom"
count2
2
word"trembled"
count3
3
word"echoing"
count2
4
word"depths"
count1
5
word"throbbed"
count1
6
word"warmth"
count3
7
word"footsteps"
count1
8
word"echoes"
count1
9
word"shattered"
count3
10
word"whisper"
count2
11
word"fluttered"
count1
12
word"silk"
count1
13
word"tracing"
count1
14
word"fractured"
count3
15
word"weight"
count1
16
word"shimmered"
count1
17
word"pulse"
count2
18
word"raced"
count1
19
word"flickered"
count1
20
word"dancing"
count1
21
word"pulsed"
count3
22
word"lurching"
count1
23
word"silence"
count1
24
word"single tear"
count1
25
word"gleaming"
count1
highlights
0"traced"
1"gloom"
2"trembled"
3"echoing"
4"depths"
5"throbbed"
6"warmth"
7"footsteps"
8"echoes"
9"shattered"
10"whisper"
11"fluttered"
12"silk"
13"tracing"
14"fractured"
15"weight"
16"shimmered"
17"pulse"
18"raced"
19"flickered"
20"dancing"
21"pulsed"
22"lurching"
23"silence"
24"single tear"
25"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences133
matches
0"g with warmth"
1"A rush of warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences133
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1387
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
63.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1209
uniqueNames4
maxNameDensity1.74
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora21
Heartstone4
Nyx13
Isolde15
persons
0"Aurora"
1"Heartstone"
2"Nyx"
3"Isolde"
places(empty)
globalScore0.632
windowScore0.667
77.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount3
matches
0"as if reading beyond sight"
1"as though hungering for the basin’s crimson secrets"
2"felt like wind through hollow oaks"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1387
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences154
matches(empty)
90.54% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean30.15
std14.08
cv0.467
sampleLengths
039
139
229
36
431
542
656
725
834
947
1014
1130
1234
1337
1450
1532
1613
1737
1823
1961
2042
216
2212
2323
2444
2540
2611
2726
2848
299
3044
3127
329
3344
3416
3538
3639
3731
3846
3925
4036
4125
4229
436
448
4524
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences133
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs229
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences154
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1211
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.013212221304706853
lyAdverbCount2
lyAdverbRatio0.0016515276630883566
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean9.01
std4.96
cv0.55
sampleLengths
013
115
211
39
419
511
611
77
811
92
104
1110
126
1315
144
1510
166
1722
185
197
2012
2113
2219
236
245
2514
265
2724
283
292
3018
3111
3218
337
347
358
368
3714
3810
396
404
4114
423
4310
4424
4517
4611
4711
4811
495
53.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.35714285714285715
totalSentences154
uniqueOpeners55
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences130
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences130
matches
0"She froze, listening as her"
1"She traced a slender finger"
2"Their violet eyes burned brighter"
3"They pointed toward a yawning"
4"She stepped forward, leaving no"
5"They moved as one."
6"Their footsteps triggered hollow echoes."
7"It recoiled, hissing."
8"Her pale lavender eyes rolled"
9"Her touch felt colder than"
10"She stepped away, voice fading"
11"They advanced past shattered banquets"
12"She knelt to inspect a"
13"She touched the basin’s rim."
14"It thrummed against her palm."
15"She nodded toward a fissure"
16"They formed a tight triangle"
17"She stepped back"
18"It burned against her chest"
19"She drew it free of"
ratio0.246
6.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount118
totalSentences130
matches
0"Amber dust spiralled at Aurora’s"
1"She froze, listening as her"
2"Isolde’s silver hair gleamed beneath"
3"She traced a slender finger"
4"Nyx drifted at her shoulder,"
5"Their violet eyes burned brighter"
6"They pointed toward a yawning"
7"She stepped forward, leaving no"
8"The air trembled with distant"
9"They moved as one."
10"Aurora’s grip tightened on the"
11"Moonsilver whispered cold against her"
12"The Heartstone pendant throbbed against"
13"Their footsteps triggered hollow echoes."
14"The corridor widened into an"
15"Rows of towering columns coiled"
16"Aurora crouched beside a toppled"
17"Copper tang filled her nostrils."
18"Nyx’s whisper fluttered like silk."
19"A shard of darkness slithered"
ratio0.908
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences130
matches(empty)
ratio0
38.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount7
matches
0"Slimy orange growths clung to mottled walls, exuding a sickly sweetness that stung her throat."
1"She traced a slender finger along the wall’s carved grooves, whispering a riddle that floated on the still air."
2"Feasting tables lay overturned, shattered chalices dripping congealed crimson that bubbled like tar."
3"Above, the amber sky leaked through fractures in the vaulted ceiling, casting warped shadows that danced like hungry beasts."
4"Her pale lavender eyes rolled skyward as if reading beyond sight."
5"Fungal lamps dripped phosphorescent sap that crackled under their weight."
6"Isolde closed her eyes, chanting soft syllables in a fae tongue that felt like wind through hollow oaks."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"She nodded, its edges glowing with a faint distortion"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Isolde murmured (murmur)"
1"Isolde whispered (whisper)"
2"They stepped (step)"
dialogueSentences30
tagDensity0.167
leniency0.333
rawRatio0.6
effectiveRatio0.2
78.0865%