NC Bench
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Run: 2026-02-19-01KHTQT7XC1SZ3TZ4XBKVBXVGM
Run Details
Model:
o4 Mini
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
28.1s
Cost:
$0.014942
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.46%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
60.97%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
75.37%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.63%
Sentence opener variety
(details)
65.36%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
15.56%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
84.31%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
77.7551%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
A whisper curled through the
trees, soft as
silk
and hollow as a turning
grave
.
Rory’s fingers tightened on the
silver chain at her throat.
The deep crimson Heartstone pendant
warmed against her skin. Something pressed close behind her, a breath colder than the damp earth. She spun around, torch raised, beam stabbing the night.
Branches waved where no breeze
should reach. Empty black hollows glared back. Rory swallowed.
Her pulse drummed in her
ears. She had come for answers.
Tonight, she’d find the portal
in the Fae Grove or die trying.
Rory stepped past the last
oak standing stone. Ancient bark ringed with lichen
loomed
over her like watchful gargoyles.
Each stone stood silent sentinel
on the boundary, roots twisting into the ground beneath.
Wildflowers glowed faintly in the
torch’s light, petals impossibly fresh and bright in the stifling darkness. She didn’t hesitate.
The forest cracked with unseen
movement. Twigs snapped behind her.
She raced forward along a
narrow deer path, boots crunching over fallen leaves.
The air smelled of moss
and old wood, as though the grove exhaled its own secret breath.
Her watch face flickered, digits
spinning backwards. Time here moved as it willed.
An hour might stretch into
a day, or a minute might imprison her for generations.
Rory clenched her scarred left
wrist, feeling the small crescent mark press against her jacket cuff. Childish accident, she reminded herself. Nothing to fear from flesh and bone. A laugh, brittle and distant, drifted through the trees. A child’s giggle, breathy and wrong. Rory froze, torchlight trembling. The laugh shifted,
echoing
on every branch at once, then died. She swallowed again. The Heartstone
pulsed
against her collarbone,
warmth
spilling down her sternum. Rory
traced
the silver chain until her fingers found the stone’s rough edges. A low hum thrummed through her bones. Hel’s portal had to be close.
She advanced, stepping carefully between
the standing stones that formed a crude circle. The ground inside was smoother, as though something had cleared it long ago. Tiny white blossoms carpeted the earth. Soft petals brushed her ankle.
She knelt and thrust her
torch over the flowers. Tiny insects
flickered
away like sparks, but no creature stirred beyond them.
She drew the pendant free
and held it aloft. Its inner glow
flickered
, dimming, then flared to life, bathing her face in blood-red light. Rory’s breath caught. A faint outline
shimmered
behind the nearest tree—too tall to be human, too slender to be animal.
She lowered the pendant and
pressed it back to her chest. The glow receded, but the
warmth
bloomed deeper, as though the stone sought something, or someone. Footsteps. Soft pads on fallen leaves.
They circled her, distancing, darting
near. Rory rose, torch flicking this way and that. Always shadows answered.
She tracked her breathing, slowing
her heartbeat until she heard nothing but the hiss of respiration in her own ears.
She brushed damp hair from
her face and squared her shoulders. Logic told her no living thing could stalk her here without breaking twigs, without charging through undergrowth. Yet the sounds persisted. A snap
echoed
to her left. Rory pivoted, torch slicing the
gloom
, and caught a flash of white gown drifting between the trees.
She chased it blindly, boots
skidding on tangled roots. The path vanished.
She lunged forward and collided
with a wall of oak. Bark bit into her palms. She staggered back. A low moan rose from the grove’s centre. Rory steadied herself, torch trained on the dark clearing ahead. The wildflowers glowed now with no torch to guide them, petals shimmering pale blue. The standing stones shifted in her peripheral vision, leaning inward
as though listening
. Rory felt a
weight
in her chest.
She exhaled, brushing away the
panic that threatened to coalesce into a scream. You’re here for a reason, she told herself. You need to find the portal. She moved towards the clearing’s centre, counting her steps. Twenty. Twenty-one. The pendant
pulsed
again, but this time Jolting her, as though it had struck a hidden chord in the soil. Rory knelt and placed the gem beside a cracked stone slab marked with ancient runes. Soft, curving symbols that almost gleamed in the red light. She pressed the pendant against the largest rune, following its carved line with trembling fingers. The earth thrummed, as though a heartbeat answered hers.
Then the hum surged into
a roar. Rory leapt back, torch swinging wide. The rune glowed. Pale mist slithered along the ground, pooling around her boots. The stones
vibrated
. Rory braced her hands against her thighs, torch lowered just enough to keep the glow within her sight. The mist coalesced into shape: tall,
crystalline
limbs, a figure too slender, too elongated. A face she couldn’t fully see, masked by drifting fog. “Show yourself,”
Rory said, voice steady even as her heart pounded against her ribs
. She willed her voice to
echo
with conviction. The figure stepped forward. Its movement was smooth, inhuman, like branches
dancing
in a storm. The torchlight
flickered
. The mist swirled, coiling around its ankles. Rory swallowed. She raised the pendant,
fist clenched
around the gemstone, its
warmth
now fierce and urgent. A rasping
whisper
floated on the breeze. Aurora. She jerked backward. The figure stopped. The mist collapsed into the rune-
etched
stone, dragging itself back as though repelled by something. The pendant blazed, as though it sought to draw the creature closer, or banish it outright. She backed away, torch sweeping the circle. No mist, no shape, just empty space and the pulsing glow at her collar. Rory pulled the pendant loose and dropped to her knees, pressing it flat against the rune. The
warmth
spread,
searing
through her fingers. The stone
seemed to
hum with contentment. The ground shuddered once, then split. A crack opened where the rune’s centre lay. Rory scrambled forward and reached into the rift. Cold mist wound around her wrist, tugging at her gloves. She yanked the pendant free and yanked her hand back, the mist recoiling like a scorched thing. A ragged breath escaped her. Her torch sputtered. Darkness threatened to swallow her whole. A sudden rasp behind her made her whirl. The slender figure stood at the edge of the clearing, limbs brushing wildflowers. The mist clung to it like sorrow. It tilted its head, as though amused by her terror. Rory scrambled back, chain rattling against her fingers. She pressed the gem to her mouth, seeking courage. The pendant
pulsed
harder, a warning, or a promise. She raised her voice. “Reveal yourself,” she repeated, more fiercely. The figure lifted a hand, elongated fingers curling around an unseen object. The mist thickened, closing in. Rory’s torch gave up the fight and died. She only had the pendant now. She squeezed it,
warmth
burning through her knuckles. A thin shaft of crimson light shot from the stone, carving an arc through the mist. It struck the figure in the chest, and a sound like shattering glass
echoed
. The shape paused, mist dissolving, revealing eyes vast and black. They focused on Rory, unblinking. Then the figure sprang forward. Rory yanked the rune-
etched
slab from the ground as the creature lunged. She swung the heavy stone like a club. It connected with a sickening crack. The creature recoiled, mist erupting from the wound in its chest. It hissed, twisting into shadow, then vanished. Silence returned. The only noise was the thrum of the Heartstone. Rory stumbled forward and dropped the slab into the fissure. The rift snapped shut, wildflowers folding down as though nothing had stirred. She sank to her knees, chest heaving. Torch in one hand, pendant in the other, she stared at the stone circle. Nothing moved now. The grove held its breath. A twig cracked behind her. Rory’s head snapped up. She raised her torch. The trees bowed in near-identical arcs around her. But only one branch broke, and only one figure stood where the mist had gathered. Clad in tattered white, face hidden in shadow, it reached a spindly hand towards her. Rory’s scream died in her throat as the pendant flared, its
warmth
blooming until she could hear nothing but its
pulse
. The fingers closed around her ankle. She
lurched
forward, torch clattering to the ground. Light spilled across the clearing in a spinning mote, then winked out. The grove swallowed her cry. The standing stones watched. The wildflowers closed their petals. Something dragged her back into the mist.
created_at
"2026-02-19T10:41:00.34Z"
2/19/2026, 10:41:00 AM
model
"openai/o4-mini-2025-04-16"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2519
moderation_latency
(null)
generation_time
28034
tokens_prompt
4560
tokens_completion
2664
native_tokens_prompt
4064
native_tokens_completion
3100
native_tokens_completion_images
0
native_tokens_reasoning
1216
native_tokens_cached
3840
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0149424
router
(null)
provider_responses
0
endpoint_id
"bd121898-b27c-4e2c-bc92-278627465a54"
id
"resp_0136456827a58e0e016996e8bc689081978ebd1fe06547bb1a"
is_byok
false
latency
114
model_permaslug
"openai/o4-mini-2025-04-16"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771497660-5vB2DrUDvB7FPgexjIwP"
upstream_id
"resp_0136456827a58e0e016996e8bc689081978ebd1fe06547bb1a"
total_cost
0.0149424
cache_discount
0.003168
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
2
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
96.46%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1414
totalAiIsmAdverbs
1
found
0
adverb
"carefully"
count
1
highlights
0
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1414
totalAiIsms
39
found
0
word
"whisper"
count
2
1
word
"silk"
count
1
2
word
"grave"
count
1
3
word
"pulse"
count
2
4
word
"loomed"
count
1
5
word
"sentinel"
count
1
6
word
"raced"
count
1
7
word
"flickered"
count
4
8
word
"echoing"
count
1
9
word
"pulsed"
count
3
10
word
"warmth"
count
6
11
word
"traced"
count
1
12
word
"shimmered"
count
1
13
word
"footsteps"
count
1
14
word
"echoed"
count
2
15
word
"gloom"
count
1
16
word
"weight"
count
1
17
word
"vibrated"
count
1
18
word
"crystalline"
count
1
19
word
"echo"
count
1
20
word
"dancing"
count
1
21
word
"etched"
count
2
22
word
"searing"
count
1
23
word
"silence"
count
1
24
word
"lurched"
count
1
highlights
0
"whisper"
1
"silk"
2
"grave"
3
"pulse"
4
"loomed"
5
"sentinel"
6
"raced"
7
"flickered"
8
"echoing"
9
"pulsed"
10
"warmth"
11
"traced"
12
"shimmered"
13
"footsteps"
14
"echoed"
15
"gloom"
16
"weight"
17
"vibrated"
18
"crystalline"
19
"echo"
20
"dancing"
21
"etched"
22
"searing"
23
"silence"
24
"lurched"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"jaw/fists clenched"
count
1
highlights
0
"fist clenched"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
160
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
160
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
160
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1408
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
60.97%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1404
uniqueNames
6
maxNameDensity
1.78
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Fae
1
Grove
1
Jolting
1
Rory
25
Soft
3
persons
0
"Rory"
places
0
"Fae"
1
"Grove"
globalScore
0.61
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
117
glossingSentenceCount
1
matches
0
"as though listening"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1408
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
160
matches
(empty)
75.37%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
40
mean
35.2
std
14.57
cv
0.414
sampleLengths
0
46
1
29
2
17
3
49
4
43
5
56
6
33
7
37
8
37
9
45
10
47
11
43
12
32
13
53
14
45
15
34
16
56
17
37
18
58
19
22
20
42
21
7
22
1
23
37
24
51
25
49
26
14
27
38
28
30
29
6
30
25
31
44
32
20
33
44
34
33
35
29
36
51
37
35
38
26
39
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
160
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
269
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
160
ratio
0.006
matches
0
"A faint outline shimmered behind the nearest tree—too tall to be human, too slender to be animal."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1410
adjectiveStacks
1
stackExamples
0
"pressed close behind her,"
adverbCount
50
adverbRatio
0.03546099290780142
lyAdverbCount
11
lyAdverbRatio
0.007801418439716312
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
160
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
160
mean
8.8
std
4.54
cv
0.516
sampleLengths
0
15
1
10
2
9
3
12
4
9
5
7
6
5
7
2
8
6
9
5
10
12
11
8
12
11
13
14
14
16
15
3
16
6
17
4
18
13
19
17
20
7
21
6
22
15
23
16
24
5
25
7
26
9
27
6
28
4
29
11
30
3
31
11
32
13
33
7
34
6
35
13
36
13
37
6
38
5
39
9
40
12
41
9
42
15
43
3
44
17
45
11
46
16
47
1
48
5
49
6
40.63%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.26875
totalSentences
160
uniqueOpeners
43
65.36%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
153
matches
0
"Always shadows answered."
1
"Then the hum surged into"
2
"Then the figure sprang forward."
ratio
0.02
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
44
totalSentences
153
matches
0
"She spun around, torch raised,"
1
"Her pulse drummed in her"
2
"She had come for answers."
3
"She didn’t hesitate."
4
"She raced forward along a"
5
"Her watch face flickered, digits"
6
"She swallowed again."
7
"She advanced, stepping carefully between"
8
"She knelt and thrust her"
9
"She drew the pendant free"
10
"Its inner glow flickered, dimming,"
11
"She lowered the pendant and"
12
"They circled her, distancing, darting"
13
"She tracked her breathing, slowing"
14
"She brushed damp hair from"
15
"She chased it blindly, boots"
16
"She lunged forward and collided"
17
"She staggered back."
18
"She exhaled, brushing away the"
19
"You’re here for a reason,"
ratio
0.288
15.56%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
136
totalSentences
153
matches
0
"A whisper curled through the"
1
"Rory’s fingers tightened on the"
2
"The deep crimson Heartstone pendant"
3
"Something pressed close behind her,"
4
"She spun around, torch raised,"
5
"Branches waved where no breeze"
6
"Her pulse drummed in her"
7
"She had come for answers."
8
"Tonight, she’d find the portal"
9
"Rory stepped past the last"
10
"Each stone stood silent sentinel"
11
"Wildflowers glowed faintly in the"
12
"She didn’t hesitate."
13
"The forest cracked with unseen"
14
"Twigs snapped behind her."
15
"She raced forward along a"
16
"The air smelled of moss"
17
"Her watch face flickered, digits"
18
"An hour might stretch into"
19
"Rory clenched her scarred left"
ratio
0.889
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
153
matches
(empty)
ratio
0
84.31%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
61
technicalSentenceCount
5
matches
0
"She advanced, stepping carefully between the standing stones that formed a crude circle."
1
"The ground inside was smoother, as though something had cleared it long ago."
2
"The standing stones shifted in her peripheral vision, leaning inward as though listening."
3
"The mist collapsed into the rune-etched stone, dragging itself back as though repelled by something."
4
"It tilted its head, as though amused by her terror."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
1
matches
0
"Rory said, voice steady even as her heart pounded against her ribs"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"she repeated (repeat)"
dialogueSentences
2
tagDensity
1
leniency
1
rawRatio
0.5
effectiveRatio
0.5
77.7551%