Run: 2026-02-19-01KHTQTCGE5MR3SRH3N6NAQZK3

Run Details

Duration:
25.0s
Cost:
$0.024217
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter's heart pounded in her chest as she stumbled through the dense underbrush, the wildflowers brushing against her legs like whispers of forgotten secrets. The Fae Grove was unlike anything she had ever seen, a hidden world nestled within Richmond Park, where time danced to its own rhythm and reality seemed to shimmer at the edges. "Keep up, Rory," Nyx's voice drifted back to her, a soft murmur that seemed to blend with the rustling leaves. The Shade moved effortlessly, their form a fluid silhouette against the vibrant tapestry of the grove. Aurora quickened her pace, her breath coming in short bursts as she tried to match Nyx's graceful strides. The ancient oak standing stones loomed ahead, marking the boundary of the grove. Their gnarled surfaces were etched with runes that pulsed faintly, a language older than time itself. Aurora reached out, her fingers brushing against the cool bark, and felt a shiver run through her. The stones hummed with a power that resonated deep within her bones. "Isolde's waiting," Nyx reminded, their voice a gentle nudge. Aurora nodded, tearing her gaze away from the stones and following Nyx deeper into the grove. The air was thick with the scent of earth and magic, a heady mix that made her head spin. As they walked, the grove seemed to shift around them, the path winding in ways that defied logic. Aurora glanced back, but the entrance had vanished, swallowed by the lush greenery. A sense of unease prickled at the edges of her mind, but she pushed it aside. She had come too far to turn back now. The grove opened up into a clearing bathed in dappled sunlight, where Isolde Varga stood waiting. The Seer was a vision of ethereal beauty, her silver hair cascading down her back like a waterfall of moonlight. Her pale lavender eyes met Aurora's, and a knowing smile played on her lips. "You've come," Isolde said, her voice a melody that seemed to echo through the grove. "The Heartstone calls to you, does it not?" Aurora's hand instinctively went to the pendant around her neck, the deep crimson gemstone warm against her skin. "It does," she admitted, her voice barely above a whisper. The Heartstone had been a gift from an unknown benefactor, its purpose a mystery that had haunted her for months. Isolde gestured for them to sit, and Aurora lowered herself onto the soft grass, the wildflowers tickling her skin. Nyx remained standing, their presence a comforting shadow at her side. "The Veil weakens," Isolde continued, her gaze distant as if she were seeing beyond the grove. "The solstice approaches, and with it, the balance of realms teeters on the edge." Aurora listened, her mind racing with questions. The Veil, the barrier that separated Earth from Hel and the Fae Realms, was a concept she had only begun to understand. Its weakening during the solstice was a time of danger and opportunity, a chance for those who dared to cross the boundaries. "What must I do?" Aurora asked, her voice steady despite the turmoil within her. Isolde's eyes focused on her, piercing and ancient. "You must find the rift, the tear in the Veil. The Heartstone will guide you, but beware, for others seek it as well." A chill ran down Aurora's spine, the weight of Isolde's words settling heavily on her shoulders. She glanced at Nyx, seeking reassurance in their enigmatic presence. "You're not alone, Rory," Nyx said, their voice a soft promise. "We'll face whatever comes together." Aurora nodded, drawing strength from their words. The path ahead was fraught with danger, but she was not the same person who had fled to London months ago. She had faced demons, both literal and metaphorical, and emerged stronger for it. As they rose to leave, Isolde reached out, her fingers brushing against Aurora's wrist. "Remember, the Fae Grove is a place of wonder and peril. Trust your instincts, and let the magic guide you." Aurora met Isolde's gaze, a silent understanding passing between them. She turned to follow Nyx, the grove closing around them like a living tapestry. The path twisted and turned, the air shimmering with possibilities. They walked in silence, the only sound the soft crunch of leaves underfoot. Aurora's mind was a whirlwind of thoughts, the weight of her task pressing down on her. Yet, amidst the uncertainty, there was a flicker of excitement, a thrill at the unknown journey that lay ahead. The grove seemed to pulse with life, the wildflowers swaying in a dance only they understood. Aurora felt a connection to this place, a bond that transcended the boundaries of reality. It was as if the grove itself was alive, watching and waiting. As they neared the edge of the grove, the standing stones came into view once more, their runes glowing softly in the fading light. Aurora paused, her hand resting on the Heartstone pendant. It pulsed with warmth, a reminder of the path she had chosen. "Ready?" Nyx asked, their voice a gentle nudge. Aurora took a deep breath, the air tinged with the scent of magic and possibility. "Ready," she replied, her voice steady and sure. Together, they stepped beyond the boundary of the grove, the world shifting around them. The path ahead was uncertain, but Aurora knew one thing for certain: she would face whatever lay ahead with courage and determination. The Fae Grove faded into the distance, its secrets and wonders lingering in her mind. Aurora Carter was no longer just a delivery person from Cardiff; she was a seeker of truths, a guardian of the Veil, and her journey was only just beginning.
created_at"2026-02-19T10:41:05.044Z" 2/19/2026, 10:41:05 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency741
moderation_latency(null)
generation_time24971
tokens_prompt5338
tokens_completion1424
native_tokens_prompt4855
native_tokens_completion1208
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0242175
router(null)
provider_responses
0
endpoint_id"9d15935a-34e6-4a5e-a5bc-c7dda213e876"
id"chatcmpl-DAvkvl2AeVEUtMXPEsldY8wsGN3K7"
is_byokfalse
latency491
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497665-nhmuLBJTpLemaAFlLxIN"
upstream_id"chatcmpl-DAvkvl2AeVEUtMXPEsldY8wsGN3K7"
total_cost0.0242175
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Nyx's voice drifted back [back]"
dialogueSentences14
tagDensity0.643
leniency1
rawRatio0.111
effectiveRatio0.111
89.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount944
totalAiIsmAdverbs2
found
0
adverb"barely above a whisper"
count1
1
adverb"softly"
count1
highlights
0"barely above a whisper"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount944
totalAiIsms27
found
0
word"tapestry"
count2
1
word"quickened"
count1
2
word"loomed"
count1
3
word"etched"
count1
4
word"pulsed"
count2
5
word"resonated"
count1
6
word"sense of"
count1
7
word"cascading"
count1
8
word"echo"
count1
9
word"whisper"
count1
10
word"comforting"
count1
11
word"racing"
count1
12
word"chill"
count1
13
word"weight"
count2
14
word"enigmatic"
count1
15
word"peril"
count1
16
word"silence"
count1
17
word"amidst"
count1
18
word"flicker"
count1
19
word"pulse"
count1
20
word"dance"
count1
21
word"warmth"
count1
22
word"reminder"
count1
23
word"tinged"
count1
highlights
0"tapestry"
1"quickened"
2"loomed"
3"etched"
4"pulsed"
5"resonated"
6"sense of"
7"cascading"
8"echo"
9"whisper"
10"comforting"
11"racing"
12"chill"
13"weight"
14"enigmatic"
15"peril"
16"silence"
17"amidst"
18"flicker"
19"pulse"
20"dance"
21"warmth"
22"reminder"
23"tinged"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"heart pounded in chest"
count1
1
label"sense of foreboding"
count1
2
label"air was thick with"
count1
highlights
0"heart pounded in her chest"
1"A sense of unease"
2"The air was thick with"
66.52% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells4
narrationSentences57
matches
0"felt a shiver"
1"A sense of unease"
2"a flicker of excitement"
3"d with warmth"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences57
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences62
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords944
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
32.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount852
uniqueNames19
maxNameDensity2.35
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Carter2
Fae3
Grove2
Richmond1
Park1
Shade1
Nyx9
Aurora20
Isolde8
Varga1
Seer1
Heartstone2
Veil2
Earth1
Hel1
Realms1
London1
Together1
Cardiff1
persons
0"Carter"
1"Shade"
2"Nyx"
3"Aurora"
4"Isolde"
5"Varga"
6"Heartstone"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"Hel"
5"London"
6"Cardiff"
globalScore0.326
windowScore0.5
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount3
matches
0"murmur that seemed to blend with the rustling leaves"
1"melody that seemed to echo through the grove"
2"It was as if the grove itself was alive, watching and waiting"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount944
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences62
matches(empty)
61.71% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean37.76
std13.82
cv0.366
sampleLengths
057
154
258
344
456
550
623
748
830
930
1051
1114
1231
1326
1416
1541
1634
1734
1848
1943
2045
218
2223
2336
2444
99.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences57
matches
0"were etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs140
matches
0"were seeing"
96.77% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences62
ratio0.016
matches
0"Aurora Carter was no longer just a delivery person from Cardiff; she was a seeker of truths, a guardian of the Veil, and her journey was only just beginning."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount852
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03051643192488263
lyAdverbCount10
lyAdverbRatio0.011737089201877934
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences62
echoCount0
echoWords(empty)
81.98% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences62
mean15.23
std5.4
cv0.355
sampleLengths
025
132
220
316
418
513
616
717
812
99
1016
1119
1218
1313
1416
159
1616
1720
1814
1915
208
2118
2210
2320
2419
2511
2616
2714
287
2922
3022
3114
328
3323
3416
3510
3611
375
387
3921
4013
4114
4220
4310
4414
4510
4613
4716
4819
4916
48.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3225806451612903
totalSentences62
uniqueOpeners20
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences57
matches
0"Their gnarled surfaces were etched"
1"She had come too far"
2"Her pale lavender eyes met"
3"she admitted, her voice barely"
4"Its weakening during the solstice"
5"She glanced at Nyx, seeking"
6"She had faced demons, both"
7"She turned to follow Nyx,"
8"They walked in silence, the"
9"It was as if the"
10"It pulsed with warmth, a"
11"she replied, her voice steady"
ratio0.211
3.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences57
matches
0"Aurora Carter's heart pounded in"
1"The Fae Grove was unlike"
2"Nyx's voice drifted back to"
3"The Shade moved effortlessly, their"
4"Aurora quickened her pace, her"
5"The ancient oak standing stones"
6"Their gnarled surfaces were etched"
7"Aurora reached out, her fingers"
8"The stones hummed with a"
9"Nyx reminded, their voice a"
10"Aurora nodded, tearing her gaze"
11"The air was thick with"
12"Aurora glanced back, but the"
13"A sense of unease prickled"
14"She had come too far"
15"The grove opened up into"
16"The Seer was a vision"
17"Her pale lavender eyes met"
18"Isolde said, her voice a"
19"Aurora's hand instinctively went to"
ratio0.912
87.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences57
matches
0"Yet, amidst the uncertainty, there"
ratio0.018
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount1
matches
0"The air was thick with the scent of earth and magic, a heady mix that made her head spin."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount6
matches
0"Nyx reminded, their voice a gentle nudge"
1"she admitted, her voice barely above a whisper"
2"Aurora asked, her voice steady despite the turmoil within her"
3"Nyx said, their voice a soft promise"
4"Nyx asked, their voice a gentle nudge"
5"she replied, her voice steady and sure"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"she admitted (admit)"
1"Isolde continued (continue)"
dialogueSentences14
tagDensity0.5
leniency1
rawRatio0.286
effectiveRatio0.286
67.2139%