Run: 2026-02-19-01KHTQTWWCZ4PNCJG67JPWEG58

Run Details

Duration:
14.6s
Cost:
$0.002736
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The damp earth gave way under Aurora's boots as she stepped into the darkened grove, the familiar crunch of dried leaves muffled by the lush, verdant undergrowth. The Heartstone pendant around her neck pulsed with a faint warmth, its crimson glow casting a soft light over the path ahead. She paused, listening intently. The usual chorus of crickets and rustling branches was absent, replaced by an eerie silence that sent a shiver down her spine. Her eyes scanned the inky blackness between the towering oaks, searching for any movement. A branch snapped somewhere to her left, and her head whipped around, pulse quickening. Nothing. Just the swaying shadows. *Get a grip, Rory,* she chided herself, forcing her breathing to slow. *You've been in worse.* Clutching the pendant, she continued down the path, her boots leaving imprints in the loamy soil. The ancient standing stones soon came into view, their weathered surfaces barely visible in the gloom. Rory approached them cautiously, a nagging feeling of unease growing with every step. As she passed between the stones, the air seemed to grow thick and heavy, making it difficult to draw a full breath. The hair on the back of her neck prickled, and she fought the urge to turn and flee. *No, I have to see this through.* Rory emerged into the clearing, the moonlight filtering through the dense canopy above. Her gaze immediately went to the centre, where a figure stood motionless, silhouetted against the darkness. Her hand tightened around the pendant, the warmth pulsing faster. "Hello?" she called out, her voice barely above a whisper. No response. The figure didn't move. Biting her lip, Rory slowly approached, every sense on high alert. As she drew closer, details began to emerge - long, spindly limbs, an unnaturally hunched posture, a head that seemed to sway with no visible neck. Her breath caught in her throat, and she froze, heart pounding. The creature turned its head towards her, and even in the dim light, she could make out sunken, pupil-less eyes that seemed to bore into her soul. A shiver ran through her as it let out a low, guttural hiss that sent icy tendrils of fear down her spine. Rory's grip on the pendant tightened, the warmth radiating through her palm. *Maybe it's not too late to turn back.* But she knew she couldn't, not after coming this far. Squaring her shoulders, she took a tentative step forward. "Who are you? What do you want?" The creature's head tilted to the side, as if contemplating her. Then, it moved, its limbs unfolding with a series of sickening cracks, revealing a towering, emaciated form. Rory's eyes widened in horror as it advanced, its movements unnervingly fluid and graceful for its size. She took a step back, heart pounding in her ears. "Stay back!" Her voice trembled, betraying her fear. The creature seemed to hesitate, then let out a screeching roar that made Rory flinch. Suddenly, the air around them seemed to shimmer, and Rory felt a familiar tug at the base of her spine. The Heartstone was pulsing rapidly, its glow intensifying. The creature let out a piercing shriek, recoiling as if in pain. Rory didn't hesitate. Turning on her heel, she ran, her boots pounding against the soft earth. Branches and thorns clawed at her skin, but she pushed on, the panic fueling her steps. She could hear the creature's anguished cries behind her, its pursuit spurring her to run faster. As she neared the standing stones, a sense of dread took hold. What if the portal was closed? What if she was trapped in this nightmarish realm? Rory didn't dare look back, focusing solely on reaching the boundary. The familiar tingle of energy enveloped her as she passed between the stones, and she stumbled, nearly losing her footing. Risking a glance over her shoulder, she saw the creature's clawed hands reaching through the shimmering veil, its inhuman screeches echoing through the grove. Rory didn't stop running until she burst out of the treeline and into the cool night air of Richmond Park. Gasping for breath, she leaned against a tree, her knuckles white from clutching the pendant. *What the hell was that thing?* She allowed herself a moment to catch her breath, her mind racing. The creature's unnatural appearance, the way it recoiled from the Heartstone's power - it was clear this was no ordinary being. *A Fae...?* The thought sent a shiver down her spine. Rory knew she couldn't linger. Pushing off the tree, she hurried towards the nearest exit, her gaze constantly sweeping the shadows, half-expecting the creature to reappear. As she emerged onto the quiet residential street, she paused, glancing back towards the dark trees. The Grove had always been a place of wonder and mystery, but now it filled her with a sense of dread. Whatever lurked within, she knew she would have to face it again. With a heavy sigh, Rory set off, her pace quickening. She had a feeling her life was about to get a whole lot more complicated.
created_at"2026-02-19T10:41:21.811Z" 2/19/2026, 10:41:21 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency582
moderation_latency212
generation_time14346
tokens_prompt4560
tokens_completion1274
native_tokens_prompt4640
native_tokens_completion1261
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00273625
router(null)
provider_responses
0
endpoint_id"401c6f0f-caeb-4c84-92b7-e163dbccf7c2"
id"43689aa2-c6a4-489f-9547-4a8ec09dcc85"
is_byokfalse
latency582
model_permaslug"anthropic/claude-3-haiku"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771497681-UBnedzQjLsYigqcr2CwB"
upstream_id"43689aa2-c6a4-489f-9547-4a8ec09dcc85"
total_cost0.00273625
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
76.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount845
totalAiIsmAdverbs4
found
0
adverb"cautiously"
count1
1
adverb"barely above a whisper"
count1
2
adverb"slowly"
count1
3
adverb"suddenly"
count1
highlights
0"cautiously"
1"barely above a whisper"
2"slowly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount845
totalAiIsms23
found
0
word"familiar"
count3
1
word"pulsed"
count1
2
word"warmth"
count3
3
word"silence"
count1
4
word"down her spine"
count3
5
word"scanned"
count1
6
word"pulse"
count1
7
word"gloom"
count1
8
word"whisper"
count1
9
word"pounding"
count3
10
word"trembled"
count1
11
word"sense of"
count2
12
word"echoing"
count1
13
word"racing"
count1
highlights
0"familiar"
1"pulsed"
2"warmth"
3"silence"
4"down her spine"
5"scanned"
6"pulse"
7"gloom"
8"whisper"
9"pounding"
10"trembled"
11"sense of"
12"echoing"
13"racing"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches5
maxInWindow5
found
0
label"eyes widened/narrowed"
count1
1
label"sense of foreboding"
count2
2
label"sent a shiver through"
count2
highlights
0"eyes widened"
1"a sense of dread"
2"sent a shiver down"
84.68% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences62
matches
0"d in horror"
1"a sense of dread"
2"a sense of dread"
4.61% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences62
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences63
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords31
totalWords846
ratio0.037
matches
0"Get a grip, Rory,"
1"You've been in worse."
2"No, I have to see this through."
3"Maybe it's not too late to turn back."
4"What the hell was that thing?"
5"A Fae...?"
41.67% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions1
matches
0"Clutching the pendant, she continued down the path, her boots leaving imprints in the loamy soil."
72.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount836
uniqueNames7
maxNameDensity1.56
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Aurora1
Heartstone3
Clutching1
Rory13
Richmond1
Park1
Grove1
persons
0"Aurora"
1"Rory"
places
0"Heartstone"
1"Clutching"
2"Richmond"
3"Park"
globalScore0.722
windowScore0.833
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount3
matches
0"head that seemed to sway with no visible neck"
1"eyes that seemed to bore into her soul"
2"as if contemplating her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount846
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences63
matches
0"was that thing"
12.19% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs20
mean42.3
std8.15
cv0.193
sampleLengths
049
140
235
345
447
539
616
748
849
946
1045
1133
1240
1348
1438
1544
1641
1743
1842
1958
99.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences62
matches
0"was trapped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs157
matches
0"was pulsing"
52.15% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences63
ratio0.032
matches
0"As she drew closer, details began to emerge - long, spindly limbs, an unnaturally hunched posture, a head that seemed to sway with no visible neck."
1"The creature's unnatural appearance, the way it recoiled from the Heartstone's power - it was clear this was no ordinary being."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount835
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.03473053892215569
lyAdverbCount14
lyAdverbRatio0.016766467065868262
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences63
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences63
mean13.43
std6.37
cv0.474
sampleLengths
027
122
24
322
414
514
61
74
812
94
1016
1116
1213
1322
1418
157
1613
1716
1810
1910
202
214
2211
2326
2411
2527
2622
2712
2818
299
307
3111
3217
3317
3410
358
3615
3720
388
3912
403
4113
4216
4316
4412
456
469
4711
4820
4924
67.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4444444444444444
totalSentences63
uniqueOpeners28
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences60
matches
0"Just the swaying shadows."
1"*Maybe it's not too late"
2"Then, it moved, its limbs"
3"Suddenly, the air around them"
ratio0.067
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences60
matches
0"She paused, listening intently."
1"Her eyes scanned the inky"
2"*You've been in worse.*"
3"Her gaze immediately went to"
4"Her hand tightened around the"
5"she called out, her voice"
6"Her breath caught in her"
7"She took a step back,"
8"Her voice trembled, betraying her"
9"She could hear the creature's"
10"She allowed herself a moment"
11"She had a feeling her"
ratio0.2
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount39
totalSentences60
matches
0"The damp earth gave way"
1"The Heartstone pendant around her"
2"She paused, listening intently."
3"The usual chorus of crickets"
4"Her eyes scanned the inky"
5"A branch snapped somewhere to"
6"*You've been in worse.*"
7"The ancient standing stones soon"
8"Rory approached them cautiously, a"
9"The hair on the back"
10"Rory emerged into the clearing,"
11"Her gaze immediately went to"
12"Her hand tightened around the"
13"she called out, her voice"
14"The figure didn't move."
15"Her breath caught in her"
16"The creature turned its head"
17"A shiver ran through her"
18"Rory's grip on the pendant"
19"The creature's head tilted to"
ratio0.65
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"The usual chorus of crickets and rustling branches was absent, replaced by an eerie silence that sent a shiver down her spine."
1"Clutching the pendant, she continued down the path, her boots leaving imprints in the loamy soil."
2"As she drew closer, details began to emerge - long, spindly limbs, an unnaturally hunched posture, a head that seemed to sway with no visible neck."
3"Then, it moved, its limbs unfolding with a series of sickening cracks, revealing a towering, emaciated form."
4"Turning on her heel, she ran, her boots pounding against the soft earth."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she called out, her voice barely above a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she called out (call out)"
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio1
effectiveRatio0.667
66.2510%