Run: 2026-02-19-01KHTQV2RGX0TVCHBJ2ZTX5RGE

Run Details

Duration:
1m 19s
Cost:
$0.001417

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The steps echoed off impossibly smooth obsidian walls, the sound swallowed by the cavernous chamber ahead. Aurora paused, a sense of disquiet curling in her stomach. She grasped the Heartstone Pendant at her neck, its warmth pulsing gently against her fingertips. “Are you certain this is the right way?” Rory turned to Nyx, their silhouette shifting like water in the dim light, the faint violet glow of their eyes contrasting sharply with the looming darkness. “Certainty is a luxury,” Nyx whispered, their voice wafting like a shiver through the air. “But the scent of magic flows stronger here. We tread where few mortals have dared.” Ahead, the corridor opened into a vast expanse that looked as if it had been carved by an artist who had lost themselves in delirium. Jagged crystals jutted from the ground, refracting light into kaleidoscopic patterns that danced across the walls. Every footstep released a muted hum, vibrating through the soles of their boots, melding with the stirring whispers of the unseen. Aurora felt it in her bones: the place thrummed with life. “Remember what Isolde said.” Eva’s words hung in the air like a fading echo. The half-Fae seer couldn’t lie but wielded her truths as deftly as a knife. “Stay aware of your desires; the allure here can spiral to obsession.” Aurora pushed her shoulders back and stepped further in, Eva and Nyx flanking her, whispers of ancient power guiding their hesitant steps. The air, thick with the heady scent of ripe fruit and sweet decay, gnawed at their senses. “It’s intoxicating,” Aurora murmured, blinking at the iridescent flora that draped from the ceiling like another world’s tapestry. Petals glistened like spilled wine, each pulse of form shifting with a life of its own. “Keep your wits.” Nyx’s form twitched at the corners, their shadow unnervingly alive. They nodded towards a cluster of vibrant moss. “That isn’t just decoration. It feasts on the thoughts of those who linger too long.” “An elegant predator,” Eva said, amusement flickering across her face, though her hand gripped her dagger tightly. “Just my luck to decide on a trip to a buffet of thoughts.” “Why would they bother to build a place like this?” Aurora asked, astonished by both the beauty and strangeness surrounding her. Flickers of light died at the edges of the space, drawn inward by unseen forces. “What were they hoping to achieve?” “Legend speaks of a pact—a bargain for knowledge.” Nyx’s eyes narrowed, keen and searching. “One that has long been forgotten. This place is a remnant of that time, a wound on the fabric of the worlds.” Curiosity piqued like a flame in Aurora’s mind, they pressed deeper, the atmosphere coiling around them like anticipatory breath. A multitude of paths unfurled before them, each shrouded in shimmering mist, where the light took on muted hues, soft and surreal. She stepped toward a narrow passage framed by ancient stones that pulsated a warm amber glow. “Should we?” she teased, lifting her brows in the direction of her companions. “What’s the worst that could happen?” “Famous last words,” Nyx said, but the anticipation buzzed between them, unspoken thrill coursing through her veins. They followed, the unknown their only guide. As they ventured further, the air shifted. The light dimmed, wrapping around them like the embrace of smoke. Glowing fungi lined a jagged wall to their right, pulsating softly in an eerie rhythm. “They look almost… sentient,” Aurora whispered, leaning closer as one glowed brighter. “Don’t touch. Touching always leads to trouble.” Nyx’s warning came too late. Aurora felt a pull, her hand drawn forward, fingertips grazing the damp surface of the nearest fungus. A tingling warmth shot up her arm, and her vision blurred momentarily, revealing flashes of souls entwined in swirling currents—screams muted by a cacophony of laughter. “Rory!” Eva shouted, and a scattering of whispers drowned out the moment. The fungi dimmed, returning to their mediocre glow as Aurora staggered back, shaking her head as she fought to block out the whispers. “What did you see?” Nyx’s voice sliced through her thrumming pulse. Eyes wide, they ventured a step closer, leery, fingers curling into a fist at their side. “Nothing—” Aurora caught herself, her voice trembling. “Just memories. Echoes.” She brushed her palms against her trousers, intentional but unnerved. “Memories have a tether here,” Nyx warned. “They cling tightly. Our pasts could become our cages.” “I guess I won’t be visiting my first boyfriend anytime soon,” Eva muttered, rolling her eyes, but Aurora saw her fingers twitch over her own weapon, asserting control over her unease. Exploring the chamber deeper, they edged past peculiar formations that resembled ethereal trees brimming with crystals instead of leaves. An involuntary gasp escaped Aurora’s lips as she stepped within view of a fountain. Its waters glowed softly, swirling in multiple colours like a great glass prism. Reflected in its depths were visions of lavish feasts—banquets laden with ambrosia and tentacles of golden fruit. “Is it real?” The question slipped from Aurora’s lips before she could lock it away. The memories washed over her, warm and inviting, wrapping around her like lingering summer warmth. “It’s a lure,” Nyx said, voice low and wary. “And a powerful one at that. Good intentions with a rotten core. Indulgence here will lead to ruin.” “Leaving already?” A disembodied voice emerged, smooth as silk, rippling through the space. A figure materialised, a woman garbed in layers of shimmering fabric that melted seamlessly into the environment. “Who are you?” Eva asked, stepping protectively in front of Aurora. “Merely a keeper of dreams and memories.” Her tone danced between light and shadow, both inviting and cruel. “You come for more than just idle curiosity, do you not?” “We seek the way through.” Aurora’s voice steadied. “Ah, a quest.” The woman’s smile widened, revealing sharp teeth glistening like pearls. “Many have come, drawn by desires they never understood. What do you offer for passage?” Desires coiled in Aurora’s chest like a serpent, whispering secrets she mustn't share. Nyx stepped forward, unease rippling off them, shadowy aura flickering like candlelight. “Desires can be a double-edged blade. We offer nothing more than ourselves—the opportunity to leave unharmed.” Cackling laughter answered, echoing in a futile mockery of worth. “One can only hope.” The keeper swirled, becoming nothing more than a flickering figment. “Run!” Nyx shouted, leaping towards the dark tunnel that had beckoned them deeper, but Aurora’s heart raced, both terror and fascination flooding her senses. But the allure was overwhelming, and the world outside faded with her sudden hunger for everything the keeper had promised. Stepping closer to the basin, she felt an urge arise. Glancing back, she realised her companions were fading, the distance between them stretching as the air thickened with temptation. “No!” Nyx’s voice reached out, but the tranquil glow of the fountain’s light began to swirl and tighten around her like the soft caress of a lover. Aurora’s heart quickened, echoing the pulsing emotions swirling within her, and as she reached her hand back towards the flicker of hope her friends represented, the shadows deepened, grasping her— And then, with a thrill of uncertainty and an impending doom whispering in her mind, the shadows embraced her.
total_cost0.00141657

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.7
leniency1
rawRatio0
effectiveRatio0
75.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1210
totalAiIsmAdverbs6
found
0
adverb"gently"
count1
1
adverb"sharply"
count1
2
adverb"tightly"
count2
3
adverb"softly"
count2
highlights
0"gently"
1"sharply"
2"tightly"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1210
totalAiIsms25
found
0
word"echoed"
count1
1
word"sense of"
count1
2
word"stomach"
count1
3
word"warmth"
count3
4
word"looming"
count1
5
word"echo"
count1
6
word"tapestry"
count1
7
word"pulse"
count2
8
word"predator"
count1
9
word"surreal"
count1
10
word"anticipation"
count1
11
word"unspoken"
count1
12
word"cacophony"
count1
13
word"echoes"
count1
14
word"depths"
count1
15
word"silk"
count1
16
word"glistening"
count1
17
word"echoing"
count2
18
word"raced"
count1
19
word"quickened"
count1
20
word"flicker"
count1
highlights
0"echoed"
1"sense of"
2"stomach"
3"warmth"
4"looming"
5"echo"
6"tapestry"
7"pulse"
8"predator"
9"surreal"
10"anticipation"
11"unspoken"
12"cacophony"
13"echoes"
14"depths"
15"silk"
16"glistening"
17"echoing"
18"raced"
19"quickened"
20"flicker"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences66
matches
0"the flicker of hope"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences66
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1204
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount931
uniqueNames12
maxNameDensity1.93
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Heartstone1
Pendant1
Nyx13
Ahead1
Eva6
Petals1
Aurora18
Flickers1
Curiosity1
Eyes1
Exploring1
Desires1
persons
0"Nyx"
1"Eva"
2"Petals"
3"Aurora"
4"Curiosity"
5"Eyes"
6"Desires"
places(empty)
globalScore0.533
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1204
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
77.92% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean33.44
std14.14
cv0.423
sampleLengths
041
134
230
373
440
522
651
736
830
942
1036
1141
1235
1324
1445
1555
1635
1727
1820
1916
2031
2163
2230
2327
2430
2511
2629
278
2828
2925
3016
3124
3224
3349
3457
3519
99.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences66
matches
0"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs176
matches
0"were fading"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount1
flaggedSentences4
totalSentences78
ratio0.051
matches
0"“Stay aware of your desires; the allure here can spiral to obsession.”"
1"A tingling warmth shot up her arm, and her vision blurred momentarily, revealing flashes of souls entwined in swirling currents—screams muted by a cacophony of laughter."
2"Reflected in its depths were visions of lavish feasts—banquets laden with ambrosia and tentacles of golden fruit."
3"Aurora’s heart quickened, echoing the pulsing emotions swirling within her, and as she reached her hand back towards the flicker of hope her friends represented, the shadows deepened, grasping her—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount934
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.033190578158458245
lyAdverbCount12
lyAdverbRatio0.01284796573875803
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
87.50% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean15.44
std5.69
cv0.369
sampleLengths
016
110
215
334
415
515
625
716
821
911
1014
1114
1212
1322
1417
1518
1616
1713
188
1915
2017
2113
2221
2315
246
2514
2622
2719
2822
2916
3013
316
3217
337
347
3511
3615
3712
3812
3917
4026
4112
4223
4311
4416
457
4613
477
489
4931
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.6923076923076923
totalSentences78
uniqueOpeners54
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences65
matches
0"She grasped the Heartstone Pendant"
1"They nodded towards a cluster"
2"She stepped toward a narrow"
3"she teased, lifting her brows"
4"They followed, the unknown their"
5"She brushed her palms against"
6"Its waters glowed softly, swirling"
7"Her tone danced between light"
ratio0.123
44.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences65
matches
0"The steps echoed off impossibly"
1"Aurora paused, a sense of"
2"She grasped the Heartstone Pendant"
3"Rory turned to Nyx, their"
4"Nyx whispered, their voice wafting"
5"Every footstep released a muted"
6"Aurora felt it in her"
7"Eva’s words hung in the"
8"The half-Fae seer couldn’t lie"
9"Aurora pushed her shoulders back"
10"The air, thick with the"
11"Aurora murmured, blinking at the"
12"Petals glistened like spilled wine,"
13"Nyx’s form twitched at the"
14"They nodded towards a cluster"
15"Eva said, amusement flickering across"
16"Aurora asked, astonished by both"
17"Flickers of light died at"
18"Nyx’s eyes narrowed, keen and"
19"Curiosity piqued like a flame"
ratio0.831
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"Jagged crystals jutted from the ground, refracting light into kaleidoscopic patterns that danced across the walls."
1"Every footstep released a muted hum, vibrating through the soles of their boots, melding with the stirring whispers of the unseen."
2"Exploring the chamber deeper, they edged past peculiar formations that resembled ethereal trees brimming with crystals instead of leaves."
35.71% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount5
matches
0"Nyx whispered, their voice wafting like a shiver through the air"
1"Nyx’s form twitched, their shadow unnervingly alive"
2"Nyx said, but the anticipation buzzed between them, unspoken thrill coursing through her veins"
3"Aurora caught, her voice trembling"
4"Nyx said, voice low and wary"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount8
fancyTags
0"Nyx whispered (whisper)"
1"Aurora murmured (murmur)"
2"she teased (tease)"
3"Aurora whispered (whisper)"
4"Eva shouted (shout)"
5"Nyx warned (warn)"
6"Eva muttered (mutter)"
7"Nyx shouted (shout)"
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0.615
effectiveRatio0.4
73.9733%