Run: 2026-02-19-01KHTQWVM1ZWBXQ6HF0B0R1X29

Run Details

Duration:
11.3s
Cost:
$0.003145
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Crunching footsteps echoed across the Grove, the sound of muffled soles on soft earth. Aurora Carter grimaced, regretting her choice of worn-out trainers for this ill-advised midnight trek. She paused, straining to listen over the roar of her own pulse. The inky darkness pressed in around her, swallowing the faint glow of the pendant that hung from her neck. Bare branches clawed at her, tripping her steps as she pushed forward. The Grove was never this unwelcoming, even in the dead of night. She flicked on the torch on her phone, the beam slicing through the gloom. Twisted shadows danced across the trunks of the ancient oaks, flickering and retreating as she swept the light around. Wildflowers lay trampled underfoot, their sweet scent turned sour. An unnaturally still hush settled over the Grove, as if the very trees held their breath. Aurora's heart hammered against her ribs. She strained to hear any sign of movement, of life—even the chirping of crickets was absent. *Where is everyone?* The thought sent a shiver down her spine. The Grove was *never* deserted, not even in the dead of night. The faint glow of the Heartstone Pendant pulsed in time with her quickening heartbeat, its warmth against her skin offering little comfort. A snapping twig from behind had her whirling around, the phone's beam cutting through the darkness. Nothing. Just the rustling of leaves in a non-existent breeze. "Rory?" Her voice sounded loud and foreign in the eerie silence. "Eva? Silas?" No response. She steeled herself and pressed on, weaving between the thick trunks. The Grove seemed to shift and warp around her, the landmarks she knew blurring and distorting. That ancient oak, the one with the twisted limbs, should be just up ahead—but it remained stubbornly absent from view. A chill crept down her spine. *Something is wrong.* The Grove had never felt so alien, so hostile. Each step forward was a battle against unseen forces, the air growing heavy and thick. Her lungs strained, gasping for breath. A sudden flicker of movement in the corner of her eye had her freezing in place, the phone's beam snapping to the source. A dark shape, tall and humanoid, vanished behind a tree trunk. Her fingers trembled as she desperately swept the light back and forth, but nothing stirred. *Breathe. Just breathe.* Forcing herself to take a steadying breath, Aurora pressed on, forcing one foot in front of the other. The Grove seemed to grow more labyrinthine with each step, the familiar landmarks vanishing into the gloom. She'd been to the Grove countless times, yet now she felt utterly lost, unmoored. The hairs on the back of her neck prickled, the distinct sensation of being watched crawling along her skin. She whirled around, the phone's beam cutting through the darkness—and caught a glimpse of a pale, gaunt face peering out from behind a tree. She blinked, and it was gone. *Just your imagination.* But her pulse raced, panic clawing at her throat. *Keep moving. Find the way out.* A crackle of static from her phone had her nearly jumping out of her skin. The screen flickered, the image distorting and warping. For a heart-stopping moment, she thought she saw a dark shape looming behind her—but then the screen cleared, and the Grove stood empty once more. *Breathe. Just keep moving.* The Grove had never felt so vast, so endless. Each step seemed to take her farther from the exit, the familiar landmarks hopelessly lost. She strained to catch any sound, any sign of life—but the eerie silence pressed in, suffocating. A sudden chill swept through the air, raising the hairs on her arms. A faint whisper, barely audible, drifted through the trees. Aurora froze, straining to make out the words. "...help..." She whirled around, the phone's beam sweeping across the Grove. Nothing. Just the swaying of branches in a non-existent breeze. "Hello?" Her voice sounded small and weak in the vast stillness. "Is someone there?" Another faint whisper, a mere breath on the wind. "...help..." Without a second thought, Aurora surged forward, chasing the sound. The Grove seemed to shift and warp around her, the familiar path twisting and turning. She stumbled over gnarled roots, her lungs burning with the effort. "Where are you?" she called out, desperation coloring her voice. "I'm coming!" The whispers grew louder, more insistent. A shiver of dread crept down her spine as she realized they were not human—too hollow, too *wrong*. "...help..." A new sound reached her ears, a soft scraping, like nails on bark. Somewhere nearby, something *moved*. Aurora froze, the phone's beam trembling in her grip. Silence. Utter, oppressive silence. Then, a low, guttural growl, so close she felt the hot breath on the back of her neck. She whirled around, the phone's beam illuminating a nightmarish sight. A creature, pale and gaunt, with sunken eyes and a gaping maw filled with jagged teeth, crouched mere feet away. Its spindly limbs were contorted at unnatural angles, the clawed hands reaching for her. Aurora opened her mouth to scream, but no sound emerged. She turned and ran, the phone's beam swinging wildly as she fled. The creature's inhuman howl echoed through the Grove, chasing her through the darkness. Roots and branches tore at her skin as she ran, but she dared not slow. The Grove twisted and warped around her, the familiar path hopelessly lost. She pushed on, lungs burning, muscles aching— And then, in the distance, a faint glimmer of light. The exit. With a desperate surge of energy, Aurora hurtled towards it, the creature's howls fading behind her. She burst out of the Grove, tumbling onto the grassy knoll, the Heartstone Pendant's glow illuminating her surroundings. Gasping for breath, she whirled around, half-expecting to see the creature pursuing her. But the Grove stood silent and still, the trees casting long shadows in the pale moonlight. No sign of the nightmare she had just escaped. Aurora clutched the pendant, its warmth a reassuring anchor, as she staggered to her feet. Whatever that *thing* was, it was still in there, lurking in the shadows. And she had a sinking feeling she would be returning to the Grove sooner than she'd like.
created_at"2026-02-19T10:42:26.056Z" 2/19/2026, 10:42:26 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency548
moderation_latency(null)
generation_time11179
tokens_prompt4560
tokens_completion1620
native_tokens_prompt4640
native_tokens_completion1588
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.003145
router(null)
provider_responses
0
endpoint_id"8661a1db-b0cf-4eb2-ba04-c2a79f698682"
id"msg_01TXkdWYitWMdBdirpestxC6"
is_byokfalse
latency548
model_permaslug"anthropic/claude-3-haiku"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771497746-TRBuqubmYbzDw6pRq2mF"
upstream_id"msg_01TXkdWYitWMdBdirpestxC6"
total_cost0.003145
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
90.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1045
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"utterly"
count1
highlights
0"very"
1"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1045
totalAiIsms34
found
0
word"footsteps"
count1
1
word"echoed"
count2
2
word"pulse"
count2
3
word"flicked"
count1
4
word"gloom"
count2
5
word"down her spine"
count3
6
word"pulsed"
count1
7
word"warmth"
count2
8
word"silence"
count4
9
word"steeled"
count1
10
word"chill"
count2
11
word"flicker"
count1
12
word"trembled"
count1
13
word"familiar"
count4
14
word"raced"
count1
15
word"flickered"
count1
16
word"looming"
count1
17
word"whisper"
count2
18
word"oppressive"
count1
19
word"maw"
count1
highlights
0"footsteps"
1"echoed"
2"pulse"
3"flicked"
4"gloom"
5"down her spine"
6"pulsed"
7"warmth"
8"silence"
9"steeled"
10"chill"
11"flicker"
12"trembled"
13"familiar"
14"raced"
15"flickered"
16"looming"
17"whisper"
18"oppressive"
19"maw"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"without second thought"
count1
1
label"sent a shiver through"
count1
highlights
0"Without a second thought"
1"sent a shiver down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
79.37% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences90
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords26
totalWords1033
ratio0.025
matches
0"Where is everyone?"
1"never"
2"Something is wrong."
3"Breathe. Just breathe."
4"Just your imagination."
5"Keep moving. Find the way out."
6"Breathe. Just keep moving."
7"wrong"
8"moved"
9"thing"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
66.50% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1018
uniqueNames6
maxNameDensity1.67
worstName"Grove"
maxWindowNameDensity2.5
worstWindowName"Grove"
discoveredNames
Grove17
Carter1
Heartstone2
Pendant2
Forcing1
Aurora9
persons
0"Grove"
1"Carter"
2"Pendant"
3"Aurora"
places(empty)
globalScore0.665
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1033
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences95
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean26.49
std15.56
cv0.587
sampleLengths
040
143
242
338
43
542
626
715
847
99
1030
1149
123
1349
1443
156
1618
1748
184
1940
2030
211
2220
2314
2410
2536
2612
2724
281
2926
304
3118
3244
3335
3434
3528
3631
3725
3845
93.57% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences90
matches
0"being watched"
1"was gone"
2"were contorted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences95
ratio0.074
matches
0"She strained to hear any sign of movement, of life—even the chirping of crickets was absent."
1"That ancient oak, the one with the twisted limbs, should be just up ahead—but it remained stubbornly absent from view."
2"She whirled around, the phone's beam cutting through the darkness—and caught a glimpse of a pale, gaunt face peering out from behind a tree."
3"For a heart-stopping moment, she thought she saw a dark shape looming behind her—but then the screen cleared, and the Grove stood empty once more."
4"She strained to catch any sound, any sign of life—but the eerie silence pressed in, suffocating."
5"A shiver of dread crept down her spine as she realized they were not human—too hollow, too *wrong*."
6"She pushed on, lungs burning, muscles aching—"
97.62% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1030
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.04271844660194175
lyAdverbCount10
lyAdverbRatio0.009708737864077669
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean10.87
std5.99
cv0.551
sampleLengths
014
114
212
319
412
512
614
719
89
916
106
1116
123
138
1412
1522
1616
171
189
1911
204
2111
2216
2320
246
253
269
2715
286
2923
3011
3115
321
332
3418
3517
3614
3719
3824
396
4012
412
424
4315
448
4525
461
473
489
4915
66.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.43157894736842106
totalSentences95
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences81
matches
0"Just the rustling of leaves"
1"*Just your imagination.* But her"
2"Just keep moving.*"
3"Just the swaying of branches"
4"Somewhere nearby, something *moved*."
5"Then, a low, guttural growl,"
ratio0.074
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences81
matches
0"She paused, straining to listen"
1"She flicked on the torch"
2"She strained to hear any"
3"Her voice sounded loud and"
4"She steeled herself and pressed"
5"Her lungs strained, gasping for"
6"Her fingers trembled as she"
7"She'd been to the Grove"
8"She whirled around, the phone's"
9"She blinked, and it was"
10"She strained to catch any"
11"She whirled around, the phone's"
12"Her voice sounded small and"
13"She stumbled over gnarled roots,"
14"she called out, desperation coloring"
15"She whirled around, the phone's"
16"Its spindly limbs were contorted"
17"She turned and ran, the"
18"She pushed on, lungs burning,"
19"She burst out of the"
ratio0.247
89.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences81
matches
0"Aurora Carter grimaced, regretting her"
1"She paused, straining to listen"
2"The inky darkness pressed in"
3"The Grove was never this"
4"She flicked on the torch"
5"Wildflowers lay trampled underfoot, their"
6"An unnaturally still hush settled"
7"Aurora's heart hammered against her"
8"She strained to hear any"
9"The thought sent a shiver"
10"The Grove was *never* deserted,"
11"The faint glow of the"
12"A snapping twig from behind"
13"Her voice sounded loud and"
14"She steeled herself and pressed"
15"The Grove seemed to shift"
16"That ancient oak, the one"
17"A chill crept down her"
18"*Something is wrong.*"
19"The Grove had never felt"
ratio0.741
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount4
matches
0"The inky darkness pressed in around her, swallowing the faint glow of the pendant that hung from her neck."
1"An unnaturally still hush settled over the Grove, as if the very trees held their breath."
2"She whirled around, the phone's beam cutting through the darkness—and caught a glimpse of a pale, gaunt face peering out from behind a tree."
3"She burst out of the Grove, tumbling onto the grassy knoll, the Heartstone Pendant's glow illuminating her surroundings."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she called out, desperation coloring her voice"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she called out (call out)"
dialogueSentences9
tagDensity0.111
leniency0.222
rawRatio1
effectiveRatio0.222
79.3725%