Run: 2026-02-19-01KHTQWVQMJ2Q4GXRCECNQKBHP

Run Details

Duration:
1m 53s
Cost:
$0.003650
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The door to the Fae Grove didn't swing so much as unfold. Rory paused on the threshold, one hand resting against cold stone. Ancient oak formed a ring around the clearing, but these weren't trees, not anymore. They'd grown into themselves, bark twisting into spirals and faces that watched with knotted eyes. Time didn't work right here — Eva had warned her — but Eva hadn't mentioned how it *felt*. Like stepping into a held breath. She came for the mushrooms. That's what she told herself. Silas needed hen-of-the-woods for some client's obscure recipe, and Richmond Park after dark was the only place Yu-Fei swore they grew proper. Truth was, she needed air that didn't smell like frying oil and other people's lives. The pendant around her neck gave a slow, warm pulse. *Not now*, she thought. *Not here.* The Heartstone had been quiet since she left the bar. Now it throbbed against her collarbone like a second heartbeat, deep and crimson through her t-shirt. Dymas gave it to her — or rather, left it wrapped in silk on her windowsill — with instructions she'd memorised and promptly tried to forget. *It warns against what wishes you harm.* Rory stepped inside. Sound changed first. London's hum — distant traffic, the night bus groan, someone's music through an open window — vanished. Replaced by rustling, but not leaves. More like fabric dragging across stone. She turned. Nothing but moonlight through branches, casting shadows that stretched too long. *Wrong.* She shook her head. Paranoia was a luxury she couldn't afford. The basket swung from her elbow, bamboo creaking. She followed a path of silver moss that gleamed without light, deeper into the Grove. The standing stones rose around her. Seven of them, rough-hewn oak petrified into permanence. Each bore carvings she'd tried to decipher on her last visit — spirals, animals, phases of the moon. Now they seemed to twist under her gaze, patterns shifting like someone had carved them with a living hand. Her torch beam cut through the gloom. Hen-of-the-woods grew at the base of old trees, clusters of grey-brown shelves. She knelt by the first cluster, knife already in hand. The blade caught moonlight. Silas' voice echoed in her head. *Cut clean. Respect the root.* Metal sliced through tender flesh. The smell hit her — damp earth and something sweet underneath, like rotting fruit left too long in the sun. The pendant pulsed again, sharper this time. Rory froze, knife halfway through another mushroom. Her breath fogged the air. It shouldn't be that cold. Not in June. Not here, where wildflowers bloomed year-round against all reason. Something shifted behind her. Not an animal. Animals move with purpose — a crack of twigs, the rustle of undergrowth. This was slower. Deliberate. The sound of something pretending to be the wind. She stood slowly, basket hooked over her arm. Turned. Moonlight painted the clearing in mercury and ink. Nothing moved. But the shadows between the stones seemed thicker now, clotting like spilled oil. One in particular — near the northernmost stone — didn't just lack light. It drank it. Her pulse beat in her throat. Cardiff felt a lifetime away. University, law books, Evan's hands gripping her wrists too tight — all of it belonged to another person. Here, there were only rules she didn't understand and a pendant that warmed against her skin. A twig snapped to her left. Rory spun, torch beam sweeping across the clearing. Empty. Always empty. "You're being stupid," she whispered. Her own voice sounded small, swallowed by the Grove. She forced herself back to the mushrooms. Her hands trembled as she worked, cutting methodically, placing each piece in the basket. The rhythmic motion calmed her. Slice. Lift. Place. Slice. Lift. Place. Something hummed. Low at first, vibrating through the soles of her boots. Then rising, weaving into a melody that had no place in Richmond Park. It sounded old. Older than the stones. Older than London itself. Notes twisted in ways that hurt her ears — not discordant, but wrong, like hearing a song played backwards through water. Her throat tightened. She'd heard this before. Not the melody, but the *feeling*. Evan used to whistle sometimes, after. A tuneless little thing while he washed his hands. The memory rose, unbidden. The bathroom light too bright. Copper scent in the air. His whistling while her split lip stung. No. Rory stood abruptly. Basket forgotten. "I'm leaving now." The humming stopped. Silence rushed in, louder than any sound. It pressed against her eardrums, thick and heavy. Even her own breathing seemed muted, as if the Grove was holding its breath again. Then the whispering started. Not words. Not exactly. Syllables that dripped like syrup, too sweet and too cold all at once. They came from everywhere and nowhere, swirling around the clearing. She caught fragments that almost made sense — *stay*, *rest*, *belong* — but the rest was nonsense poetry that curled inside her skull. The pendant burned. Rory gasped, fingers flying to her neck. The silver chain seared her skin. Through her t-shirt, the Heartstone glowed with a deep, bloody light, pulsing in time with— With footsteps. Coming from the thickest shadow. Slow. Measured. The crunch of leaves under a weight that shouldn't exist here. She backed away, torch beam shaking across the ground. It caught the edge of a shadow that stretched too far, attached to nothing. Run. Her legs refused. Fear locked her joints, cold spreading from her spine. She'd felt this before too. That night in her flat, hearing Evan's key in the lock. The same frozen terror. The same voice in her head screaming *move* while her body played dead. The shadow stepped into the moonlight. It wore a man's shape, but warped, like reflection in a funhouse mirror. Too tall. Limbs too long. Its face was a blur of shifting features — a nose here, an eye there, never settling. It wore clothes that might have been fashionable a century ago, faded and moth-eaten. It smiled with a mouth that kept changing shape. Rory's breath hitched. She took another step back. Her heel caught on a root. She stumbled, righted herself. The thing watched, head tilting like a curious bird. The whispers rose, coiling around her. *Stay.* *We have stories.* *We have songs.* *We have* him *for you.* It reached out a hand. Fingers too many, joints bending wrong. The pendant blazed, heat washing down her chest. The light pushed against the shadows, carving a space around her. The thing hissed, drawing back. Rory ran. Basket abandoned, torch forgotten, she bolted for the tree line. Brambles tore at her jeans. Roots tried to trip her. She didn't look back. Couldn't. The whispers followed, soft and insistent. *Run, little bird.* *We know your nest.* *We know your cage.* She burst from the Grove, stumbling into ordinary Richmond Park darkness. Behind her, the oaks stood silent. Still. Just trees. Her hands shook as she fumbled for her phone. No signal. Of course. The pendant cooled against her skin, its glow fading to a faint ember. Rory leaned against a bench, breathing hard. London's sounds returned — distant sirens, a plane overhead, life continuing unaware. She touched the crescent scar on her wrist. Old habit. The thing in the Grove had worn Evan's smile for a moment. She was sure of it. Something rustled in the bushes to her left. Rory froze. Not again. Please, not again. A fox trotted out, paused to look at her with amber eyes, then disappeared into the night. She let out a breath she didn't know she'd been holding. Her knees trembled. Adrenaline ebbed, leaving cold certainty in its wake. The Grove remembered. Worse — it knew how to hurt her. And it had her mushrooms.
created_at"2026-02-19T10:42:26.172Z" 2/19/2026, 10:42:26 AM
model"microsoft/wizardlm-2-8x22b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1028
moderation_latency(null)
generation_time113005
tokens_prompt4562
tokens_completion2052
native_tokens_prompt4147
native_tokens_completion1740
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00364994
router(null)
provider_responses
0
endpoint_id"92d0658f-b48a-4746-96e7-75ea71d5e060"
id"0e941ab0-af58-4e79-85b1-6a157d7ca14e"
is_byokfalse
latency1028
model_permaslug"microsoft/wizardlm-2-8x22b"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771497746-u486M3B9P0qYDDSvtOAE"
upstream_id"0e941ab0-af58-4e79-85b1-6a157d7ca14e"
total_cost0.00364994
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
96.13% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1291
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1291
totalAiIsms14
found
0
word"pulse"
count2
1
word"throbbed"
count1
2
word"silk"
count1
3
word"gloom"
count1
4
word"echoed"
count1
5
word"pulsed"
count1
6
word"trembled"
count2
7
word"rhythmic"
count1
8
word"silence"
count1
9
word"footsteps"
count1
10
word"measured"
count1
11
word"weight"
count1
highlights
0"pulse"
1"throbbed"
2"silk"
3"gloom"
4"echoed"
5"pulsed"
6"trembled"
7"rhythmic"
8"silence"
9"footsteps"
10"measured"
11"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"let out a breath"
count1
highlights
0"let out a breath"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences183
matches(empty)
96.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences183
filterMatches
0"know"
hedgeMatches
0"tried to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences185
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans19
markdownWords45
totalWords1298
ratio0.035
matches
0"felt"
1"Not now"
2"Not here."
3"It warns against what wishes you harm."
4"Wrong."
5"Cut clean. Respect the root."
6"feeling"
7"stay"
8"rest"
9"belong"
10"move"
11"Stay."
12"We have stories."
13"We have songs."
14"We have"
15"for you."
16"Run, little bird."
17"We know your nest."
18"We know your cage."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1286
uniqueNames12
maxNameDensity0.78
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Fae1
Grove7
Eva2
Richmond3
Park3
Yu-Fei1
Heartstone2
Rory10
Metal1
June1
Evan4
London3
persons
0"Eva"
1"Yu-Fei"
2"Heartstone"
3"Rory"
4"Metal"
5"Evan"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"June"
5"London"
globalScore1
windowScore1
96.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences93
glossingSentenceCount2
matches
0"seemed thicker now, clotting like spilled oil"
1"seemed muted as if the Grove was holding its breath again"
45.92% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.541
wordCount1298
matches
0"not discordant, but wrong, like hearing a song played backwards through water"
1"Not the melody, but the *feeling*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences185
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean20.94
std17.56
cv0.839
sampleLengths
012
164
247
310
46
559
63
745
81
934
1051
1144
1225
137
1429
154
1629
179
1839
1945
206
2111
2214
2332
242
2555
2649
271
288
293
3030
314
3250
333
3428
352
365
3736
381
3945
406
4149
429
4327
446
4512
4611
4724
482
4925
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences183
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs241
matches
0"was holding"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount19
semicolonCount0
flaggedSentences14
totalSentences185
ratio0.076
matches
0"Time didn't work right here — Eva had warned her — but Eva hadn't mentioned how it *felt*."
1"Dymas gave it to her — or rather, left it wrapped in silk on her windowsill — with instructions she'd memorised and promptly tried to forget."
2"London's hum — distant traffic, the night bus groan, someone's music through an open window — vanished."
3"Each bore carvings she'd tried to decipher on her last visit — spirals, animals, phases of the moon."
4"The smell hit her — damp earth and something sweet underneath, like rotting fruit left too long in the sun."
5"Animals move with purpose — a crack of twigs, the rustle of undergrowth."
6"One in particular — near the northernmost stone — didn't just lack light."
7"University, law books, Evan's hands gripping her wrists too tight — all of it belonged to another person."
8"Notes twisted in ways that hurt her ears — not discordant, but wrong, like hearing a song played backwards through water."
9"She caught fragments that almost made sense — *stay*, *rest*, *belong* — but the rest was nonsense poetry that curled inside her skull."
10"Through her t-shirt, the Heartstone glowed with a deep, bloody light, pulsing in time with—"
11"Its face was a blur of shifting features — a nose here, an eye there, never settling."
12"London's sounds returned — distant sirens, a plane overhead, life continuing unaware."
13"Worse — it knew how to hurt her."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount369
adjectiveStacks1
stackExamples
0"resting against cold stone."
adverbCount11
adverbRatio0.02981029810298103
lyAdverbCount2
lyAdverbRatio0.005420054200542005
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences185
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences185
mean7.02
std5.16
cv0.736
sampleLengths
012
111
214
315
418
56
65
75
822
915
1010
114
122
1310
1416
1526
167
173
183
1917
206
216
222
2311
241
254
267
278
2815
296
308
3118
3219
337
3412
3510
364
376
382
393
405
4120
427
437
445
455
463
479
484
493
67.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.4540540540540541
totalSentences185
uniqueOpeners84
90.70% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences147
matches
0"More like fabric dragging across"
1"Then rising, weaving into a"
2"Even her own breathing seemed"
3"Then the whispering started."
ratio0.027
94.83% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences147
matches
0"They'd grown into themselves, bark"
1"She came for the mushrooms."
2"*It warns against what wishes"
3"She shook her head."
4"She followed a path of"
5"Her torch beam cut through"
6"She knelt by the first"
7"Her breath fogged the air."
8"It shouldn't be that cold."
9"She stood slowly, basket hooked"
10"It drank it."
11"Her pulse beat in her"
12"Her own voice sounded small,"
13"She forced herself back to"
14"Her hands trembled as she"
15"It sounded old."
16"Her throat tightened."
17"She'd heard this before."
18"His whistling while her split"
19"It pressed against her eardrums,"
ratio0.313
58.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount118
totalSentences147
matches
0"The door to the Fae"
1"Rory paused on the threshold,"
2"They'd grown into themselves, bark"
3"Time didn't work right here"
4"She came for the mushrooms."
5"That's what she told herself."
6"Silas needed hen-of-the-woods for some"
7"Truth was, she needed air"
8"The pendant around her neck"
9"The Heartstone had been quiet"
10"Dymas gave it to her"
11"*It warns against what wishes"
12"Rory stepped inside."
13"Sound changed first."
14"London's hum — distant traffic,"
15"Nothing but moonlight through branches,"
16"She shook her head."
17"Paranoia was a luxury she"
18"The basket swung from her"
19"She followed a path of"
ratio0.803
68.03% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences147
matches
0"Now it throbbed against her"
1"Now they seemed to twist"
ratio0.014
69.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount5
matches
0"Nothing but moonlight through branches, casting shadows that stretched too long."
1"Notes twisted in ways that hurt her ears — not discordant, but wrong, like hearing a song played backwards through water."
2"Even her own breathing seemed muted, as if the Grove was holding its breath again."
3"Syllables that dripped like syrup, too sweet and too cold all at once."
4"It wore clothes that might have been fashionable a century ago, faded and moth-eaten."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences2
tagDensity0.5
leniency1
rawRatio1
effectiveRatio1
84.1272%