Run: 2026-02-19-01KHTQWY1MD5RVBXDVNFY8Q2WT

Run Details

Duration:
40.2s
Cost:
$0.061530
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant pulsed against Aurora's chest as she pushed through Richmond Park's wrought iron gates. Past midnight, the usually bustling grounds stretched empty before her, a canvas of shadows beneath cloud-strangled stars. "Just get in, grab Eva's notes, get out," she muttered, fishing the hastily scrawled map from her pocket. Eva's normally precise handwriting had deteriorated into frantic scratches, with the grove's location marked by a shaky X. The Heartstone's warmth intensified with each step deeper into the park. Dead leaves crunched beneath her trainers, the sound too sharp in the pressing silence. No crickets. No owls. No London traffic in the distance. The ancient oaks loomed ahead, their branches twisting into unnatural angles. Aurora checked the map again, though she hardly needed it now. The pendant pulled like a compass needle, drawing her toward a thicket that shouldn't exist in well-manicured Richmond Park. "Eva, what did you find here?" The question died in the stagnant air. She ducked under a low-hanging branch, thorns catching at her jacket. The grove entrance stood before her, marked by weathered standing stones. Their surfaces rippled with symbols that seemed to shift when she tried to focus on them. The pendant burned. Aurora stepped between the stones. The air changed, becoming thick and sweet, cloying at the back of her throat. Wildflowers carpeted the ground, their colours wrong in the darkness, too vibrant, too alive. Something rustled in the undergrowth. She spun, torch beam cutting through shadows. Nothing. Just flowers swaying without wind. "Hello?" The word fell flat, as if the air itself swallowed sound. Aurora pulled out her phone. No signal, of course. The screen showed 12:47 AM, then 12:52, then 1:16 in rapid succession. *Time moves differently here*, Eva's notes had warned. *Don't stay too long*. The research papers should be in the hollow of the central oak. Aurora picked her way forward, trying not to step on the flowers. They turned to follow her movement. A twig snapped behind her. She whirled. The torch beam caught nothing but trees and flowers. But the shadows between them seemed deeper, more solid than before. They pulsed gently, like breathing things. The pendant's heat had become almost unbearable. Aurora reached the central oak, its trunk wide as a car. The hollow gaped like a mouth, edges too smooth, too deliberate. Papers rustled inside. She reached in. Something reached back. Aurora yanked her hand away as fingers, cold and dry as autumn leaves, brushed against her skin. The hollow was empty now, darkness coiling inside it like smoke. Laughter echoed through the grove, high and cruel. It came from everywhere and nowhere, a sound that had never emerged from a human throat. The flowers began to sing. Their petals opened and closed in harmony, releasing notes that burrowed into her skull. The melody was beautiful, horrifying, wrong. It promised secrets, power, an end to loneliness, if she'd just stay and listen a little longer. Aurora stumbled backward. The shadows between the trees had solidified into shapes, tall and spindly, with too many joints and fingers that stretched like branches. "Rory," they whispered in Eva's voice. "Stay with us. Learn what we learned." The pendant's burning jolted her back to reality. She turned and ran, thorns tearing at her clothes, her skin. The grove's entrance seemed further with each step, the standing stones retreating into darkness. The singing rose to a crescendo. Fingers of shadow grasped at her ankles. "The old laws demand payment," the voices said, no longer pretending to be Eva. "Blood or flesh or time or memory. You cannot leave without giving something." Aurora's hand closed around the Heartstone. Its heat seared her palm, but she ripped it from her neck anyway. "Take it!" She hurled the pendant behind her. The singing stopped. In the sudden silence, she heard the pendant hit the ground with a crystalline chime. The standing stones loomed before her. Aurora dove between them, rolling across dew-wet grass. Regular park sounds rushed back – distant traffic, wind in normal trees, a fox's bark. She looked back. The thicket had vanished, leaving only ordinary darkness between ordinary oaks. Her phone showed 12:48 AM. One minute had passed in the outside world. The crescent scar on her wrist burned, and for a moment, she saw symbols writing themselves beneath her skin, fading even as they formed. On her way out of the park, Aurora's fingers brushed her collar, finding the chain still there. The Heartstone pulsed against her chest, warmer than ever. Whatever dwelled in the grove had rejected her payment. She could only hope it hadn't taken something else instead.
created_at"2026-02-19T10:42:28.539Z" 2/19/2026, 10:42:28 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1081
moderation_latency158
generation_time39961
tokens_prompt4560
tokens_completion1246
native_tokens_prompt4640
native_tokens_completion1123
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.06153
router(null)
provider_responses
0
endpoint_id"0e1957b3-205b-49d5-8413-13af3f68676d"
id"398a3563-a904-4844-a1e2-a2b5fa155d5f"
is_byokfalse
latency1081
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771497748-0fNMorvFgxgRF6EzCAWg"
upstream_id"398a3563-a904-4844-a1e2-a2b5fa155d5f"
total_cost0.06153
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
93.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount773
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount773
totalAiIsms10
found
0
word"pulsed"
count3
1
word"warmth"
count1
2
word"silence"
count2
3
word"loomed"
count2
4
word"echoed"
count1
5
word"crystalline"
count1
highlights
0"pulsed"
1"warmth"
2"silence"
3"loomed"
4"echoed"
5"crystalline"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords8
totalWords770
ratio0.01
matches
0"Time moves differently here"
1"Don't stay too long"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
74.35% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount727
uniqueNames6
maxNameDensity1.51
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora11
Richmond2
Park2
Eva4
Heartstone3
London1
persons
0"Aurora"
1"Eva"
2"Heartstone"
places
0"Richmond"
1"Park"
2"London"
globalScore0.743
windowScore0.833
62.28% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount2
matches
0"symbols that seemed to shift when she tried to focus on them"
1"seemed deeper more solid than before"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount770
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences83
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean21.39
std12.4
cv0.58
sampleLengths
032
136
235
341
46
545
63
733
85
913
101
1132
1212
1330
145
1528
1629
176
183
1928
2024
215
2237
2325
2413
2533
2613
2727
2819
292
3024
3129
3227
3324
3426
3519
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences83
ratio0.012
matches
0"Regular park sounds rushed back – distant traffic, wind in normal trees, a fox's bark."
77.46% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount730
adjectiveStacks1
stackExamples
0"beneath cloud-strangled stars."
adverbCount43
adverbRatio0.0589041095890411
lyAdverbCount9
lyAdverbRatio0.012328767123287671
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean9.28
std5.17
cv0.558
sampleLengths
015
117
218
318
411
514
62
72
86
911
1011
1119
126
137
1411
1511
1616
173
185
1914
2014
215
227
231
245
251
2611
275
284
2912
308
314
3212
3312
346
355
362
379
3811
396
407
4111
4211
433
443
453
4617
4711
488
4916
62.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.39759036144578314
totalSentences83
uniqueOpeners33
45.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences74
matches
0"Just flowers swaying without wind."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences74
matches
0"she muttered, fishing the hastily"
1"She ducked under a low-hanging"
2"Their surfaces rippled with symbols"
3"She spun, torch beam cutting"
4"They turned to follow her"
5"They pulsed gently, like breathing"
6"She reached in."
7"It came from everywhere and"
8"Their petals opened and closed"
9"It promised secrets, power, an"
10"they whispered in Eva's voice"
11"She turned and ran, thorns"
12"Its heat seared her palm,"
13"She hurled the pendant behind"
14"She looked back."
15"Her phone showed 12:48 AM."
16"She could only hope it"
ratio0.23
41.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences74
matches
0"The pendant pulsed against Aurora's"
1"she muttered, fishing the hastily"
2"Eva's normally precise handwriting had"
3"The Heartstone's warmth intensified with"
4"The ancient oaks loomed ahead,"
5"Aurora checked the map again,"
6"The pendant pulled like a"
7"The question died in the"
8"She ducked under a low-hanging"
9"The grove entrance stood before"
10"Their surfaces rippled with symbols"
11"The pendant burned."
12"Aurora stepped between the stones."
13"The air changed, becoming thick"
14"Wildflowers carpeted the ground, their"
15"Something rustled in the undergrowth."
16"She spun, torch beam cutting"
17"The word fell flat, as"
18"Aurora pulled out her phone."
19"The screen showed 12:47 AM,"
ratio0.838
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"The pendant pulled like a compass needle, drawing her toward a thicket that shouldn't exist in well-manicured Richmond Park."
1"Their petals opened and closed in harmony, releasing notes that burrowed into her skull."
2"The shadows between the trees had solidified into shapes, tall and spindly, with too many joints and fingers that stretched like branches."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she muttered (mutter)"
1"they whispered (whisper)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.667
effectiveRatio0.5
82.0419%