Run: 2026-02-19-01KHTQXX3853GP5P8WJN6861ZZ

Run Details

Duration:
27.1s
Cost:
$0.021407
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter crouched beneath the lowest branch of an ancient oak. The bark felt cool and damp against her palm, grounding her in the midst of chaos. Her breath formed misty clouds in the air as she leaned into the tree's shadow, listening intently. The sounds of their pursuers, distant shouts and the underbrush crackling, chased adrenaline through her veins. But here, hidden by the natural barrier, was a moment of reprieve. "Rory!" Nyx’s voice drifted through the air like a soft murmur, carried on the wind. They emerged from a deeper shadow, their form shifting between solidity and a haze of darkness. "They may be drawing closer." Beside them, the Fae-Forger Blade strapped to Aurora's side hummed faintly, a whisper of icy luminescence in the twilight. "We can't stay here. Isolde’s grove should be close," Aurora replied, steadying herself. Her heart pounded, torn between the urgency to move and the allure of the grove. Richmond Park had never seemed so vast, a wilderness hidden within London's urban sprawl. Yet, the path they followed now was unlike any she'd walked before. The air around them carried a floral sweetness, an effusion of wild blooms that thrived in perpetual spring. Nyx nodded, their faintly glowing violet eyes locking onto Aurora's bright blue ones. "Time is... erratic there. We must tread carefully." "That's what I'm counting on." Aurora pressed forward, every sense alive to the world that twisted around them. The grove was as Isolde had described — a hidden clearing marked by standing stones, ancient oaks that whispered secrets more profound than mere age. The stones rose like ethereal sentinels, their surfaces etched with symbols that teased at understanding. Aurora ran her fingers over them, tracing the patterns in the cool stone. A thrill raced through her; they stood on the edge of a place untouched by mortal hands. Nyx moved with an ethereal grace, stepping lightly between the stones. "It's more beautiful than I imagined," they mused, their not-quite voice weaving through Aurora's thoughts. "Isolde's home," Aurora whispered, and the grove seemed to breathe around them, flowers bobbing gently as if nodding in agreement. Light trickled through the canopy in brilliant shafts, catching motes of dust that danced in spectral hues. The ground beneath their feet felt soft, a carpet of moss and petals that gave with each step. For a moment, time hung suspended, and all was silent but for the rustle of leaves. Then, a soft murmuring echoed through the grove, a welcoming chorus of rustling branches and humming bees. The air shimmered with a palpable magic, a warmth that seeped into Aurora's bones, both unsettling and wondrous. "What lies beyond the veil here is beyond typical understanding," Nyx noted, their gaze scanning the vibrant expanse. "Realities blend. Memories...surface." Aurora sighed, the weight of the Heartstone Pendant on her chest now a reassuring anchor. Though unseen, it pulsed with warmth, resonating with the power of the grove. The path wound deeper, leading them beneath boughs laden with blossoms that never wilted, into shadows that concealed secrets older than London itself. A distant sound, a musical laugh, broke the tranquility. Aurora halted. Her pulse quickened as the sound wove through the leaves, each note threaded with hidden meaning. "Isolde," Nyx guessed, the name laden with reverence and a hint of caution. "We have to find her." Aurora stepped toward the sound, ignoring the faint tickle of unease nestled in her mind. Each stride carried her further from the ordinary world and into one that beckoned with mysteries. A part of her thrilled at the unknown; another part held its breath. The trees parted, revealing a clearing deeper than the last. Standing amidst a swirl of silver hair, her lavender eyes reflecting the sky's amber hue, was Isolde. Her presence was both fragile and imperious, a paradox wrapped in a serene smile. "Wisdom smiles upon those who dare tread the winding paths," Isolde welcomed, her voice a melody that brushed against the veil of Aurora's understanding. Words danced in riddles, enigmas spun into declarations. Aurora inclined her head, acknowledging the seer. "We're seeking truths hidden in the folds of this place." Isolde nodded, a gesture of grace wrought in motion. "Whispers of fate echo in the leaves, waiting to be found. Yet, not all hold comfort." Nyx stepped forward, their shadow blending into the grove's natural dimness. "What do you know of the Heartstone?" Their question carried an undercurrent of urgency, a note that did not go unnoticed. Isolde lifted her gaze, holding Nyx's. "The stone is a harbinger, a guide, heart's desire and burden alike. Wield it wisely, Aurora Carter, lest its warmth sear more than the skin." Aurora shifted, her fingers reflexively brushing the pendant. "And the passage? Can the grove reveal its location?" The seer's smile deepened, her eyes glittering like distant stars peeking through clouds. "The path lies beneath knowing, woven in the fabric of belief and resolve. One must see beyond sight, hear past whispers." Their conversation wove around the grove as the light dimmed, the sky's amber hue melding into the colours of dusk. Shadows stretched long, casting intricate patterns across the flowering floor. The grove seemed alive with possibilities, the air laden with promises as yet unspoken. A breeze stirred, bearing with it a deeper, cooler scent that whispered of forgotten times. Aurora breathed it in, the chill contrasting with the grove’s warmth. Her vision wavered momentarily, the scene before her dissolving into new details, vibrant and sharp. "Fae magic," Nyx murmured, a tremor of wonder curling through their words. "It binds this place, as fluid as thought, as resistant as stone." Aurora felt a shiver run down her spine, electrifying in its wake. The grove sang with power, with destiny's siren call. Yet beneath the wonder, the spectre of unease lingered, a shadow lurking on the fringes of light. Her fingers itched closer to the blade at her side, its cold surface a tempting reassurance. Isolde noticed but said nothing, her ethereal presence a constant, enigmatic. "Pathways diverge, choices untangle," the seer spoke at last, her voice a thread in the grand tapestry of the grove. "What you seek may lie hidden, but fear not. Here, all find what once was lost." Aurora nodded, her resolve crystallising as the twilight deepened. This place, this strange convergence of worlds, held answers. With a shared look between them, she and Nyx stepped forward, the grove opening itself to their quest, full of mystery and promise.
created_at"2026-02-19T10:43:00.336Z" 2/19/2026, 10:43:00 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency393
moderation_latency(null)
generation_time27017
tokens_prompt5338
tokens_completion1715
native_tokens_prompt4855
native_tokens_completion1439
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0214075
router(null)
provider_responses
0
endpoint_id"9d15935a-34e6-4a5e-a5bc-c7dda213e876"
id"chatcmpl-DAvmm5qH7e1vm10LJJ1NfH3CqLTJH"
is_byokfalse
latency358
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497780-Wpcup4epXTqP1bIghuwh"
upstream_id"chatcmpl-DAvmm5qH7e1vm10LJJ1NfH3CqLTJH"
total_cost0.0214075
cache_discount0.00512
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.545
leniency1
rawRatio0
effectiveRatio0
86.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1082
totalAiIsmAdverbs3
found
0
adverb"carefully"
count1
1
adverb"lightly"
count1
2
adverb"gently"
count1
highlights
0"carefully"
1"lightly"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1082
totalAiIsms31
found
0
word"whisper"
count1
1
word"profound"
count1
2
word"sentinels"
count1
3
word"etched"
count1
4
word"tracing"
count1
5
word"raced"
count1
6
word"spectral"
count1
7
word"echoed"
count1
8
word"shimmered"
count1
9
word"palpable"
count1
10
word"warmth"
count4
11
word"scanning"
count1
12
word"weight"
count1
13
word"pulsed"
count1
14
word"pulse"
count1
15
word"quickened"
count1
16
word"amidst"
count1
17
word"echo"
count1
18
word"desire"
count1
19
word"resolve"
count2
20
word"intricate"
count1
21
word"unspoken"
count1
22
word"chill"
count1
23
word"wavered"
count1
24
word"down her spine"
count1
25
word"enigmatic"
count1
26
word"tapestry"
count1
highlights
0"whisper"
1"profound"
2"sentinels"
3"etched"
4"tracing"
5"raced"
6"spectral"
7"echoed"
8"shimmered"
9"palpable"
10"warmth"
11"scanning"
12"weight"
13"pulsed"
14"pulse"
15"quickened"
16"amidst"
17"echo"
18"desire"
19"resolve"
20"intricate"
21"unspoken"
22"chill"
23"wavered"
24"down her spine"
25"enigmatic"
26"tapestry"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
87.12% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences66
matches
0"d with warmth"
1"a tremor of wonder"
2"felt a shiver"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences66
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1081
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
49.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount894
uniqueNames12
maxNameDensity2.01
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Carter1
Fae-Forger1
Blade1
Aurora18
Park1
London2
Isolde6
Light1
Heartstone1
Pendant1
Words1
Nyx9
persons
0"Carter"
1"Aurora"
2"Isolde"
3"Light"
4"Words"
5"Nyx"
places
0"Park"
1"London"
globalScore0.493
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount4
matches
0"seemed so vast a wilderness hidden within London's urban sprawl"
1"not-quite voice weaving through Aurora's thoughts"
2"as if nodding in agreement"
3"seemed alive with possibilities, the air laden with promises as yet unspoken"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1081
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
72.71% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean36.03
std14.58
cv0.404
sampleLengths
072
136
247
344
421
518
670
726
855
951
1021
1151
1227
1313
1449
1541
1632
1717
1825
1932
2031
2117
2234
2344
2441
2524
2638
2727
2836
2941
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences66
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs151
matches(empty)
30.08% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences76
ratio0.039
matches
0"The grove was as Isolde had described — a hidden clearing marked by standing stones, ancient oaks that whispered secrets more profound than mere age."
1"A thrill raced through her; they stood on the edge of a place untouched by mortal hands."
2"A part of her thrilled at the unknown; another part held its breath."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount895
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.01899441340782123
lyAdverbCount7
lyAdverbRatio0.00782122905027933
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
76.14% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean14.22
std4.84
cv0.34
sampleLengths
011
116
217
316
412
515
616
75
819
913
1015
1114
1212
1318
1413
158
1618
1725
1815
1913
2017
2111
2215
2320
2417
2518
2616
2717
2818
2918
303
3115
3213
3323
349
352
3616
3713
3820
3916
4013
4110
4217
4314
4424
458
467
4710
489
4916
70.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4473684210526316
totalSentences76
uniqueOpeners34
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Then, a soft murmuring echoed"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences65
matches
0"Her breath formed misty clouds"
1"They emerged from a deeper"
2"Her heart pounded, torn between"
3"they mused, their not-quite voice"
4"Her pulse quickened as the"
5"Her presence was both fragile"
6"Their question carried an undercurrent"
7"Their conversation wove around the"
8"Her vision wavered momentarily, the"
9"Her fingers itched closer to"
ratio0.154
29.23% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences65
matches
0"Aurora Carter crouched beneath the"
1"The bark felt cool and"
2"Her breath formed misty clouds"
3"The sounds of their pursuers,"
4"Nyx’s voice drifted through the"
5"They emerged from a deeper"
6"Aurora replied, steadying herself"
7"Her heart pounded, torn between"
8"Richmond Park had never seemed"
9"The air around them carried"
10"Nyx nodded, their faintly glowing"
11"Aurora pressed forward, every sense"
12"The grove was as Isolde"
13"The stones rose like ethereal"
14"Aurora ran her fingers over"
15"A thrill raced through her;"
16"Nyx moved with an ethereal"
17"they mused, their not-quite voice"
18"Aurora whispered, and the grove"
19"Light trickled through the canopy"
ratio0.862
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences65
matches
0"Yet, the path they followed"
1"Though unseen, it pulsed with"
ratio0.031
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount8
matches
0"The air around them carried a floral sweetness, an effusion of wild blooms that thrived in perpetual spring."
1"The grove was as Isolde had described — a hidden clearing marked by standing stones, ancient oaks that whispered secrets more profound than mere age."
2"The stones rose like ethereal sentinels, their surfaces etched with symbols that teased at understanding."
3"Light trickled through the canopy in brilliant shafts, catching motes of dust that danced in spectral hues."
4"The air shimmered with a palpable magic, a warmth that seeped into Aurora's bones, both unsettling and wondrous."
5"The path wound deeper, leading them beneath boughs laden with blossoms that never wilted, into shadows that concealed secrets older than London itself."
6"The seer's smile deepened, her eyes glittering like distant stars peeking through clouds."
7"A breeze stirred, bearing with it a deeper, cooler scent that whispered of forgotten times."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"Aurora whispered, and the grove seemed to breathe around them, flowers bobbing gently as if nodding in agreement"
1"Nyx noted, their gaze scanning the vibrant expanse"
2"Nyx murmured, a tremor of wonder curling through their words"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount6
fancyTags
0"Aurora pressed (press)"
1"Aurora whispered (whisper)"
2"Nyx noted (note)"
3"Nyx guessed (guess)"
4"Nyx murmured (murmur)"
5"the seer spoke (speak)"
dialogueSentences22
tagDensity0.318
leniency0.636
rawRatio0.857
effectiveRatio0.545
72.1877%