Run: 2026-02-19-01KHTQXXSTTDZCP11HWW3M9VSV

Run Details

Duration:
7.8s
Cost:
$0.000573

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The brass compass lay half-buried in the damp earth, its needle flickering like a dying moth against the sigils etched into its face. Detective Harlow Quinn crouched, fingers brushing the verdigris patina, and the air in the abandoned Tube station *shifted*—not with wind, but with something heavier, something that made the hairs on her nape rise. The Veil Market’s scent clung to it: copper and old parchment, the faint metallic tang of something long since buried. "Unusual choice of hiding place," a voice drawled from the shadows. Quinn didn’t look up. "Not a hiding place." She pried the compass free, the soil giving way like wet paper. "A beacon." Footsteps crunched over broken glass—shards of a shattered display case, its contents scattered like the bones of some long-dead ritual. DS Carter, her junior, crouched beside her, his flashlight beam cutting through the gloom. "You think this is part of the case?" Quinn exhaled through her nose, the way she did when she was calculating. "This isn’t part of the case. This is the case." She turned the compass in her palm. The needle spun wildly before settling on a spot just beyond the flickering emergency lights. "That’s not where the body is." Carter’s breath hitched. "You’re saying—" "Someone’s leading us *away* from it." She stood, brushing dirt from her knees. The station’s arched ceiling loomed, its once-grand tiles now cracked and sagging, the air thick with the scent of damp stone and something older—something that made her teeth ache. "They want us to look here. To think this is where the magic happened." Carter’s flashlight flickered. "You think it’s a trap?" "Not a trap." Quinn’s voice was low, precise. "A *distraction*." She gestured to the scattered items—a vial of black liquid, a charred piece of paper, a single silver coin stamped with a crescent moon. "All the usual Veil Market fluff. But none of it’s *new*." She plucked the coin from the dirt. "This’s been through a dozen hands already. Someone’s been playing this game for weeks." Carter’s jaw tightened. "You think it’s connected to the disappearances?" Quinn’s fingers tightened around the compass. "I think the disappearances are the *endgame*." She turned, the beam of her own torch catching the way Carter’s eyes darted to the far corner of the station—where the shadows pooled like ink. "The Veil Market doesn’t just *sell* secrets. It *steals* them. And whoever’s running this isn’t just selling information. They’re selling *people*." A sound cut through the silence—a wet, sucking noise, like something being dragged across concrete. Both women froze. The beam of Carter’s flashlight trembled. Then, from the darkness, a voice—soft, amused, *wrong*. "Detective Quinn. How *predictable*." --- The voice came from the wrong place. It slithered from the shadows where the walls met the ceiling, a whisper that didn’t belong to any human throat. Quinn’s pulse spiked, her hand instinctively going to the holster at her hip—but the gun was empty. She’d left it at the car. *Stupid.* Carter’s breath came fast. "Who the hell—?" "Oh, don’t worry," the voice purred, "you’re not the first to get caught in the net." A figure stepped into the light—tall, too tall, clad in a coat that seemed to drink in the dim glow of the emergency lights. The face was wrong, too: smooth, featureless, like a mask stretched too tight over bone. "But you’re the first to *ask*." Quinn’s fingers twitched toward the Veil Compass in her palm. The needle spun again, violently, as if the thing itself was screaming. "You’re not from the Market." The figure tilted its head, the motion too fluid, too *wrong*. "No. I’m just a messenger." It extended a hand—long, skeletal fingers curled like talons. "The Market’s *hungry* tonight. And it’s picked a new dish." Carter stumbled back, her flashlight clattering to the ground. "What do you want?" The figure’s lips peeled back in a smile that didn’t reach its eyes. "The same thing I always want." Its gaze locked onto Quinn. "The truth." Quinn’s mind raced. The compass. The body. The *distraction*. "You’re not here for the case." "No." The word was a rasp, like dry leaves scraping stone. "I’m here for *her*." Carter’s breath hitched. "Who?" The figure’s fingers twitched. "The one who *left*." A pause. "The one who *stayed*." Quinn’s stomach twisted. "You’re talking about DS Morris." Silence. Then, a chuckle—deep, resonant, *wrong*. "Oh, Detective. You’re *so* close." Carter’s voice cracked. "You killed him." The figure’s smile widened. "I didn’t kill him. I just *borrowed* him." It stepped forward, the shadows at its feet stretching unnaturally long. "And now he’s *hungry*." Quinn’s hand closed around the compass. The needle spun wildly, the sigils glowing faintly, like embers in the dark. "You’re not alone here." The figure’s head snapped toward her. "What?" "Morris is still here." Quinn’s voice was steel. "And he’s not happy." A beat of silence. Then, the air *ripped*—like a tear in fabric—and the shadows *moved*. Something *shifted* in the darkness, something vast and hungry, something that made the very air taste like copper and old blood. And then DS Morris stood there. His uniform was torn. His face was pale, his eyes hollow, his mouth stretched in a grin that wasn’t his own. "Quinn," he rasped, his voice layered with something *else*, something that made her skin crawl. "You should’ve stayed away." Behind him, the figure hissed—but Quinn didn’t look away. She met Morris’s gaze, and for a heartbeat, she saw *him*. The man she’d known. The man she’d buried. Then the illusion shattered. Morris’s grin widened. "Too late." The shadows *lunged*.
total_cost0.0005731

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.289
leniency0.578
rawRatio0
effectiveRatio0
94.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount944
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
4.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount944
totalAiIsms18
found
0
word"etched"
count1
1
word"beacon"
count1
2
word"footsteps"
count1
3
word"shattered"
count2
4
word"gloom"
count1
5
word"calculating"
count1
6
word"loomed"
count1
7
word"flickered"
count1
8
word"silence"
count3
9
word"trembled"
count1
10
word"predictable"
count1
11
word"whisper"
count1
12
word"pulse"
count1
13
word"raced"
count1
14
word"stomach"
count1
highlights
0"etched"
1"beacon"
2"footsteps"
3"shattered"
4"gloom"
5"calculating"
6"loomed"
7"flickered"
8"silence"
9"trembled"
10"predictable"
11"whisper"
12"pulse"
13"raced"
14"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences72
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans28
markdownWords28
totalWords929
ratio0.03
matches
0"shifted"
1"away"
2"distraction"
3"new"
4"endgame"
5"sell"
6"steals"
7"people"
8"wrong"
9"predictable"
10"Stupid."
11"ask"
12"wrong"
13"hungry"
14"distraction"
15"her"
16"left"
17"stayed"
18"wrong"
19"so"
20"borrowed"
21"hungry"
22"ripped"
23"moved"
24"shifted"
25"else"
26"him"
27"lunged"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
53.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount677
uniqueNames9
maxNameDensity1.92
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Tube1
Veil2
Market1
Footsteps1
Carter10
Compass1
Morris3
persons
0"Harlow"
1"Quinn"
2"Market"
3"Footsteps"
4"Carter"
5"Compass"
6"Morris"
places
0"Veil"
globalScore0.54
windowScore0.667
91.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount1
matches
0"coat that seemed to drink in the dim glow of the emergency lights"
92.36% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.076
wordCount929
matches
0"not with wind, but with something heavier, something"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean22.66
std20.31
cv0.896
sampleLengths
01
176
211
322
442
551
65
756
88
966
1010
1160
1224
138
144
151
1651
177
1861
1927
2035
2113
2226
2315
2415
254
2614
278
2811
296
3027
3123
327
3312
3436
356
3640
3728
384
395
403
95.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences72
matches
0"being dragged"
1"was torn"
83.04% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs114
matches
0"was calculating"
1"was screaming"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences13
totalSentences101
ratio0.129
matches
0"Detective Harlow Quinn crouched, fingers brushing the verdigris patina, and the air in the abandoned Tube station *shifted*—not with wind, but with something heavier, something that made the hairs on her nape rise."
1"Footsteps crunched over broken glass—shards of a shattered display case, its contents scattered like the bones of some long-dead ritual."
2"The station’s arched ceiling loomed, its once-grand tiles now cracked and sagging, the air thick with the scent of damp stone and something older—something that made her teeth ache."
3"\"A *distraction*.\" She gestured to the scattered items—a vial of black liquid, a charred piece of paper, a single silver coin stamped with a crescent moon."
4"\"I think the disappearances are the *endgame*.\" She turned, the beam of her own torch catching the way Carter’s eyes darted to the far corner of the station—where the shadows pooled like ink."
5"A sound cut through the silence—a wet, sucking noise, like something being dragged across concrete."
6"Then, from the darkness, a voice—soft, amused, *wrong*."
7"Quinn’s pulse spiked, her hand instinctively going to the holster at her hip—but the gun was empty."
8"\"Oh, don’t worry,\" the voice purred, \"you’re not the first to get caught in the net.\" A figure stepped into the light—tall, too tall, clad in a coat that seemed to drink in the dim glow of the emergency lights."
9"\"No. I’m just a messenger.\" It extended a hand—long, skeletal fingers curled like talons."
10"Then, a chuckle—deep, resonant, *wrong*."
11"Then, the air *ripped*—like a tear in fabric—and the shadows *moved*."
12"Behind him, the figure hissed—but Quinn didn’t look away."
97.18% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount694
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.043227665706051875
lyAdverbCount6
lyAdverbRatio0.008645533141210375
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean9.18
std7.74
cv0.843
sampleLengths
023
133
220
311
44
516
62
720
814
98
1013
1117
1215
136
143
152
1613
1729
1814
193
205
218
2226
2318
2414
253
267
276
2833
2921
3015
313
326
338
344
357
3620
3717
386
391
404
413
4240
4315
446
4510
4612
475
4811
4914
46.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.32673267326732675
totalSentences101
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences66
matches
0"Then, from the darkness, a"
1"Then, a chuckle—deep, resonant, *wrong*."
2"Then, the air *ripped*—like a"
3"Then the illusion shattered."
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences66
matches
0"She pried the compass free,"
1"She turned the compass in"
2"She stood, brushing dirt from"
3"She gestured to the scattered"
4"She plucked the coin from"
5"She turned, the beam of"
6"It slithered from the shadows"
7"She’d left it at the"
8"It extended a hand—long, skeletal"
9"Its gaze locked onto Quinn"
10"It stepped forward, the shadows"
11"His uniform was torn."
12"His face was pale, his"
13"he rasped, his voice layered"
14"She met Morris’s gaze, and"
ratio0.227
5.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences66
matches
0"The brass compass lay half-buried"
1"Detective Harlow Quinn crouched, fingers"
2"The Veil Market’s scent clung"
3"a voice drawled from the"
4"Quinn didn’t look up."
5"She pried the compass free,"
6"Footsteps crunched over broken glass—shards"
7"DS Carter, her junior, crouched"
8"Quinn exhaled through her nose,"
9"She turned the compass in"
10"The needle spun wildly before"
11"Carter’s breath hitched."
12"She stood, brushing dirt from"
13"The station’s arched ceiling loomed,"
14"Carter’s flashlight flickered."
15"Quinn’s voice was low, precise"
16"She gestured to the scattered"
17"She plucked the coin from"
18"Carter’s jaw tightened."
19"Quinn’s fingers tightened around the"
ratio0.909
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount4
matches
0"Detective Harlow Quinn crouched, fingers brushing the verdigris patina, and the air in the abandoned Tube station *shifted*—not with wind, but with something he…"
1"The station’s arched ceiling loomed, its once-grand tiles now cracked and sagging, the air thick with the scent of damp stone and something older—something that…"
2"Something *shifted* in the darkness, something vast and hungry, something that made the very air taste like copper and old blood."
3"His face was pale, his eyes hollow, his mouth stretched in a grin that wasn’t his own."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"She pried, the soil giving way like wet paper"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"a voice drawled (drawl)"
dialogueSentences45
tagDensity0.022
leniency0.044
rawRatio1
effectiveRatio0.044
78.8273%