Run: 2026-02-19-01KHTQY5JRHZBA2QNM78WCR7KG

Run Details

Duration:
18.7s
Cost:
$0.003164
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Raven's Nest was quiet, save for the tinkling of glasses and the low murmur of the handful of patrons scattered throughout the dimly lit bar. Silas leaned against the old oak counter, methodically polishing a tumbler, when the familiar creak of the front door drew his gaze. She was older, of course, but the sharp blue eyes and crow's feet at their corners were unmistakable. "Rory?" Aurora Carter froze, halfway through the doorway. "Silas?" Her face broke into a tentative smile, and she moved towards him, weaving between the tables. "I don't believe it. What are the odds?" Silas set down the glass and moved to embrace her, but something in her posture gave him pause. He settled for a firm handshake instead. "It's good to see you, lass. It's been..." He trailed off, mentally tallying the years. "Five," she supplied, settling onto a barstool. "Give or take." "Blimey." Silas shook his head, reaching for a bottle of Jameson. "Seems longer. What brings you back to London?" Rory accepted the proffered glass with a nod of thanks. "Work, mostly. I'm doing some freelance deliveries for Yu-Fei." She swirled the amber liquid, eyes downcast. "And... I suppose I needed a change of pace." Silas hummed in acknowledgement, studying her carefully. The confident, bright-eyed Rory he remembered had been replaced by a more guarded, weary version. "You look..." He paused, searching for the right word. "Different." A wry smile tugged at the corner of her mouth. "I suppose I am." She took a long sip of her whiskey. "A lot's changed since I left." "So I gather." Silas leaned back against the counter, folding his arms across his chest. "How've you been, Rory?" She let out a humorless chuckle. "Honestly? Exhausted." Rory ran a hand through her hair, the gesture oddly familiar. "It's been a hell of a few years." "Want to talk about it?" Silas offered, already dreading the answer. Rory hesitated, gaze flickering around the bar as if searching for escape. "I... I'm not sure where to begin." Her fingers traced the rim of the glass, a nervous tic Silas remembered well. He watched her in silence for a long moment, the weight of unspoken history hanging heavy between them. "Try the beginning," he said finally, voice soft. Rory took a deep breath, then launched into her tale. "After I left Cardiff, I moved in with Eva in London. She was... a good friend, helped me get on my feet. I started working for Yu-Fei, just part-time at first." A ghost of a smile flitted across her face. "He's a good boss, always looking out for his employees." Silas nodded, motioning for her to continue. "But things with Evan..." Rory's expression darkened. "They didn't end well. I had to get out, and Eva... she was the only one I could turn to." Her fingers tightened around the glass. "That was three years ago." "And since then?" Silas prompted gently. Rory's gaze fell to the amber liquid. "It's been a struggle. Trying to rebuild, to find myself again." She let out a shaky breath. "I thought I had, you know? Left all that behind. But..." Her eyes flickered up to meet his. "It has a way of catching up with you." Silas studied her, the lines of strain around her eyes, the tightness in her jaw. "What happened, Rory?" For a long moment, she didn't speak, simply staring down into her glass. Then, softly, "Eva's dead." The words hung in the air, thick with unspoken grief. Silas reached across the bar, covering her hand with his own. "I'm so sorry, lass." Rory nodded, blinking back tears. "It was... an accident." Her voice trembled. "Or, that's what they said, anyway." She took a steadying breath. "But I don't believe it. Something's not right." Silas squeezed her hand gently. "What makes you say that?" "The timing, for one." Rory's gaze hardened. "Eva had a lead on some... unsavory characters. People she'd been investigating." She shook her head. "And then, just like that, she's gone." "I see." Silas studied her, mind racing. "And you think-" "I think she was murdered." Rory's words were laced with conviction. "I think she was getting too close to something, and they wanted her silenced." Silas was silent for a long moment, considering her words. "And what are you going to do about it?" Rory met his gaze, eyes burning with a familiar determination. "Whatever it takes to find the truth." Silas released a slow breath, understanding dawning. "You're not here just for work, are you?" Rory shook her head, a humorless smile playing on her lips. "No. I'm here to find out what really happened to Eva." She downed the rest of her whiskey in one long swallow. "And I'm not leaving until I do." Silas studied her, the weight of time and unspoken regret etched into every line of her face. "Rory..." He hesitated, unsure of how to proceed. "Are you sure you know what you're getting yourself into?" Rory met his gaze evenly. "I have to try, Silas. For Eva." She leaned in, blue eyes blazing with a quiet intensity. "And for me." Silas held her stare for a long moment, then nodded slowly. "Alright, lass." He reached beneath the bar, producing a familiar brass key. "You know where to find me if you need anything." Rory's fingers closed around the key, a flicker of gratitude in her eyes. "Thank you." Silas watched as she slipped off the barstool, the weight of the world on her shoulders. "Rory?" he called after her. She paused, glancing back. "It's good to have you back." A ghost of a smile tugged at the corner of her mouth. "It's good to be back." With that, she disappeared into the night, the heavy oak door swinging shut behind her. Silas stared at the empty doorway, a familiar ache in his chest. "Be careful, lass," he murmured, reaching for the whiskey bottle. "The world's a dangerous place."
created_at"2026-02-19T10:43:09.024Z" 2/19/2026, 10:43:09 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency710
moderation_latency168
generation_time18406
tokens_prompt4618
tokens_completion1495
native_tokens_prompt4717
native_tokens_completion1588
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00316425
router(null)
provider_responses
0
endpoint_id"401c6f0f-caeb-4c84-92b7-e163dbccf7c2"
id"5e48a46a-6a6a-4c75-ac80-042ad2a81dc4"
is_byokfalse
latency710
model_permaslug"anthropic/claude-3-haiku"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771497789-MvFW1UfTDqIYWjKo5FeP"
upstream_id"5e48a46a-6a6a-4c75-ac80-042ad2a81dc4"
total_cost0.00316425
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
36.07% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags30
adverbTagCount5
adverbTags
0"Silas leaned back [back]"
1"Silas offered already [already]"
2"he said finally [finally]"
3"Her fingers tightened around [around]"
4"Silas prompted gently [gently]"
dialogueSentences61
tagDensity0.492
leniency0.984
rawRatio0.167
effectiveRatio0.164
70.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1000
totalAiIsmAdverbs6
found
0
adverb"carefully"
count1
1
adverb"gently"
count2
2
adverb"softly"
count1
3
adverb"really"
count1
4
adverb"slowly"
count1
highlights
0"carefully"
1"gently"
2"softly"
3"really"
4"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
5.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1000
totalAiIsms19
found
0
word"familiar"
count5
1
word"traced"
count1
2
word"silence"
count1
3
word"weight"
count3
4
word"unspoken"
count3
5
word"flickered"
count1
6
word"trembled"
count1
7
word"racing"
count1
8
word"etched"
count1
9
word"intensity"
count1
10
word"flicker"
count1
highlights
0"familiar"
1"traced"
2"silence"
3"weight"
4"unspoken"
5"flickered"
6"trembled"
7"racing"
8"etched"
9"intensity"
10"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences66
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences66
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords996
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount622
uniqueNames6
maxNameDensity3.05
worstName"Silas"
maxWindowNameDensity4.5
worstWindowName"Silas"
discoveredNames
Raven1
Nest1
Carter1
Silas19
Jameson1
Rory14
persons
0"Raven"
1"Carter"
2"Silas"
3"Jameson"
4"Rory"
places(empty)
globalScore0
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount1
matches
0"as if searching for escape"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount996
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences95
matches(empty)
90.18% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean26.21
std12.2
cv0.466
sampleLengths
048
119
232
340
410
519
635
732
828
919
1027
1111
1233
1326
1460
157
1638
176
1851
1918
2017
2125
2231
2310
2430
2510
2625
2719
2817
2915
3040
3135
3225
3333
3415
3531
3632
3727
94.63% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences66
matches
0"been replaced"
1"were laced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs111
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences95
ratio0
matches(empty)
88.27% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount623
adjectiveStacks1
stackExamples
0"confident, bright-eyed Rory"
adverbCount29
adverbRatio0.04654895666131621
lyAdverbCount12
lyAdverbRatio0.019261637239165328
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean10.48
std6.15
cv0.586
sampleLengths
026
122
218
31
47
517
68
718
87
915
107
113
1211
138
1410
1516
169
177
1815
199
201
2110
2212
236
2415
254
266
2713
288
2911
3012
3121
3218
338
3410
3540
3610
377
387
3926
405
416
427
4317
4418
459
4615
473
4813
494
63.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3894736842105263
totalSentences95
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
66.15% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences65
matches
0"She was older, of course,"
1"Her face broke into a"
2"He settled for a firm"
3"He trailed off, mentally tallying"
4"she supplied, settling onto a"
5"She swirled the amber liquid,"
6"He paused, searching for the"
7"She took a long sip"
8"She let out a humorless"
9"Her fingers traced the rim"
10"He watched her in silence"
11"he said finally, voice soft"
12"Her fingers tightened around the"
13"She let out a shaky"
14"Her eyes flickered up to"
15"Her voice trembled"
16"She took a steadying breath"
17"She shook her head"
18"She downed the rest of"
19"He hesitated, unsure of how"
ratio0.385
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences65
matches
0"The Raven's Nest was quiet,"
1"Silas leaned against the old"
2"She was older, of course,"
3"Aurora Carter froze, halfway through"
4"Her face broke into a"
5"Silas set down the glass"
6"He settled for a firm"
7"He trailed off, mentally tallying"
8"she supplied, settling onto a"
9"Silas shook his head, reaching"
10"Rory accepted the proffered glass"
11"She swirled the amber liquid,"
12"Silas hummed in acknowledgement, studying"
13"The confident, bright-eyed Rory he"
14"He paused, searching for the"
15"A wry smile tugged at"
16"She took a long sip"
17"Silas leaned back against the"
18"She let out a humorless"
19"Rory ran a hand through"
ratio0.969
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount1
matches
0"Rory hesitated, gaze flickering around the bar as if searching for escape."
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags30
uselessAdditionCount2
matches
0"Rory ran, the gesture oddly familiar"
1"he said finally, voice soft"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"he murmured (murmur)"
dialogueSentences61
tagDensity0.049
leniency0.098
rawRatio0.333
effectiveRatio0.033
76.8610%