Run: 2026-02-19-01KHTR05SN5E58FQSHDR03XR7A

Run Details

Duration:
34.4s
Cost:
$0.001017
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn's boots thudded on the metal grating of the abandoned Tube station. The air was thick with the stench of damp earth and old blood. She could hear the distant dripping of water, a relentless metronome marking the passage of time. Her worn leather watch caught the faint glow of her torch, the sharp jaw of her face casting long shadows. "Quinn, over here," DS Rowan called out from the far end of the platform. His voice echoed through the cavernous space, where the walls seemed to whisper secrets of the past. Quinn moved with military precision, her steps measured and deliberate. She didn't need to be told twice. The crime scene reeked of something more than just a mundane murder. The air buzzed with an unseen tension, the kind that made the hairs on the back of her neck stand on end. "Looks like a ritual," Rowan said, pointing to the symbols etched into the worn tiles. "Greek, but... off." Quinn crouched down, her eyes scanning the intricate designs. They were crude, hastily scrawled, and yet there was a certain familiarity to them. "Reverse Greek," she murmured, her voice low. "Amateur hour." "Or a cover," Rowan suggested, pulling out his camera to snap a few photos. "Maybe they're trying to throw us off." Quinn stood up, her mind racing. "Check the victim's pockets. See if there's anything out of place." Rowan nodded and began to search the body of a young woman, her face pale and lifeless. The victim's clothes were torn, and there were claw marks on her arms and neck. Quinn's eyes narrowed as she noticed something peculiar about the wounds. They didn't look like human bites. "Found this," Rowan said, holding up a small, brass object. "A compass?" Quinn took the Veil Compass from him, her fingers tracing the protective sigils etched into the face. The needle spun wildly before settling on a point. "This isn't just any compass," she said, her voice grave. "It's attuned to supernatural energy. Points to the nearest rift or portal." Rowan's eyes widened. "You think this place is a portal?" "Or someone's trying to open one," Quinn replied, her gaze fixed on the compass. "We need to secure this area. No one goes in or out without my say-so." She turned to Rowan. "I need you to call in the forensics team. Tell them to be thorough. And find out who this woman is. I want her background, her connections, and a list of everyone she's come into contact with in the past twenty-four hours." "Will do," Rowan said, already reaching for his radio. Quinn began to pace, her mind piecing together the fragments of the scene. The symbols, the wounds, the compass. It all pointed to something dark and otherworldly. She had dealt with strange cases before, but this one felt different. There was a palpable sense of urgency, a feeling that time was running out. She walked over to the edge of the platform, her torch beam cutting through the darkness. The tracks below were covered in a thick layer of dust, undisturbed except for a single set of footprints leading away from the body. Quinn followed them, her boots leaving a trail of their own. The footprints led to a small alcove hidden behind a rusted grate. Quinn pried it open, revealing a narrow passage. The air here was even colder, and the stench of decay was overwhelming. She stepped inside, her torch casting shadows that danced on the walls. "Quinn?" Rowan's voice echoed through the passage. "What did you find?" "I think I found our murder weapon," Quinn replied, her voice steady. She pointed to a curved blade half-buried in the dirt. It was old, with a patina of verdigris, and the hilt was wrapped in what looked like human hair. Rowan crouched down to examine it. "Ceremonial dagger," he said, his voice tinged with unease. "Looks like it's been used recently." Quinn nodded, her mind already racing ahead. "We need to find out who's using this place as a ritual site. And why." She stood up, her eyes scanning the passage. "This isn't just a murder. It's a message. Someone wants us to find this." Rowan stood beside her, his face pale in the torchlight. "You think it's the clique?" Quinn's jaw tightened. "If they are, they've made a grave mistake. They don't know who they're dealing with." She turned and started back towards the platform, her mind already formulating a plan. "We need to set up surveillance. Watch this place. If someone comes back, we need to be ready." Rowan followed, his steps echoing behind her. "What about the victim?" "We find out who she was, and we find out who wanted her dead. But first, we need to understand what they're trying to open. And why." As they emerged from the passage, Quinn's eyes met Rowan's. "We're in over our heads, Rowan. But we can't let them get away with this. Not this time." Rowan nodded, his resolve hardening. "We'll find them, Quinn. We always do." Quinn's fingers tightened around the Veil Compass. "We better." She turned and walked back to the platform, her mind already racing ahead. The pieces were coming together, but something was still missing. She needed to talk to someone who could help her understand the occult symbols. Someone who knew the dark corners of London's hidden world. "Eva," she murmured, pulling out her phone. "I need to talk to Eva Kowalski." She dialed the number, her heart pounding with anticipation. The line rang, and for a moment, the only sound was the distant dripping of water and the echo of her own breath. "Hello?" a familiar voice answered. "Eva, it's Quinn. I need your help. Meet me at the corner of Camden and Tottenham Court Road. Now."
created_at"2026-02-19T10:44:14.781Z" 2/19/2026, 10:44:14 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency849
moderation_latency(null)
generation_time34251
tokens_prompt4693
tokens_completion1451
native_tokens_prompt4240
native_tokens_completion1303
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00101697
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-c514ad8218984d1485cc9e86d61b6989"
is_byokfalse
latency52
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497854-IKyH5ZGXsNoCpbQzDuAm"
upstream_id"cmpl-c514ad8218984d1485cc9e86d61b6989"
total_cost0.00101697
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.361
leniency0.722
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount974
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount974
totalAiIsms26
found
0
word"echoed"
count2
1
word"whisper"
count1
2
word"measured"
count1
3
word"tension"
count1
4
word"etched"
count2
5
word"scanning"
count2
6
word"intricate"
count1
7
word"racing"
count3
8
word"tracing"
count1
9
word"grave"
count2
10
word"otherworldly"
count1
11
word"palpable"
count1
12
word"sense of"
count1
13
word"tinged"
count1
14
word"echoing"
count1
15
word"resolve"
count1
16
word"pounding"
count1
17
word"anticipation"
count1
18
word"echo"
count1
19
word"familiar"
count1
highlights
0"echoed"
1"whisper"
2"measured"
3"tension"
4"etched"
5"scanning"
6"intricate"
7"racing"
8"tracing"
9"grave"
10"otherworldly"
11"palpable"
12"sense of"
13"tinged"
14"echoing"
15"resolve"
16"pounding"
17"anticipation"
18"echo"
19"familiar"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count2
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"eyes widened"
2"The air was thick with"
98.54% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences63
matches
0"d with unease"
1"g with anticipation"
52.15% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences63
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords971
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
38.06% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount670
uniqueNames7
maxNameDensity2.24
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn15
Tube1
Rowan14
Veil2
Compass2
London1
persons
0"Harlow"
1"Quinn"
2"Rowan"
places
0"London"
globalScore0.381
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"looked like human hair"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount971
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences86
matches
0"feeling that time"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean27.74
std15.63
cv0.563
sampleLengths
063
131
251
318
432
521
617
749
812
948
1010
1129
1246
139
1453
1551
1645
1711
1841
1921
2022
2122
2215
2318
2432
2511
2627
2728
2812
299
3047
3114
3232
335
3419
88.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences63
matches
0"were torn"
1"were covered"
2"was wrapped"
91.60% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs123
matches
0"was running"
1"were coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences86
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount671
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.029806259314456036
lyAdverbCount4
lyAdverbRatio0.005961251862891207
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean11.29
std6.23
cv0.552
sampleLengths
014
113
216
320
414
517
610
77
812
922
1015
113
129
1314
147
152
1614
177
186
1911
2017
2115
2211
236
2410
252
2617
279
2810
2912
303
317
3214
3315
344
3542
369
3713
386
398
4012
4114
4216
4324
4411
4512
468
4713
4812
497
58.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.36046511627906974
totalSentences86
uniqueOpeners31
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences63
matches(empty)
ratio0
80.32% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences63
matches
0"She could hear the distant"
1"Her worn leather watch caught"
2"His voice echoed through the"
3"She didn't need to be"
4"They were crude, hastily scrawled,"
5"she murmured, her voice low"
6"They didn't look like human"
7"she said, her voice grave"
8"She turned to Rowan."
9"It all pointed to something"
10"She had dealt with strange"
11"She walked over to the"
12"She stepped inside, her torch"
13"She pointed to a curved"
14"It was old, with a"
15"he said, his voice tinged"
16"She stood up, her eyes"
17"She turned and started back"
18"She turned and walked back"
19"She needed to talk to"
ratio0.349
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences63
matches
0"Detective Harlow Quinn's boots thudded"
1"The air was thick with"
2"She could hear the distant"
3"Her worn leather watch caught"
4"DS Rowan called out from"
5"His voice echoed through the"
6"Quinn moved with military precision,"
7"She didn't need to be"
8"The crime scene reeked of"
9"The air buzzed with an"
10"Rowan said, pointing to the"
11"Quinn crouched down, her eyes"
12"They were crude, hastily scrawled,"
13"she murmured, her voice low"
14"Rowan suggested, pulling out his"
15"Quinn stood up, her mind"
16"Rowan nodded and began to"
17"The victim's clothes were torn,"
18"Quinn's eyes narrowed as she"
19"They didn't look like human"
ratio0.968
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount1
matches
0"She stepped inside, her torch casting shadows that danced on the walls."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"she murmured, her voice low"
1"Quinn replied, her voice steady"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount3
fancyTags
0"she murmured (murmur)"
1"Rowan suggested (suggest)"
2"she murmured (murmur)"
dialogueSentences36
tagDensity0.306
leniency0.611
rawRatio0.273
effectiveRatio0.167
75.2074%