Run: 2026-02-19-01KHTR0BZWAK883WZAA0J9G9BR

Run Details

Duration:
15.0s
Cost:
$0.044135
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter gripped the Fae-Forged Blade tighter in her hand as she stepped into the heart of the Fae Grove. The grove pulsed with a life that was both alien and familiar. Wildflowers in every shade imaginable carpeted the ground beneath ancient oak standing stones. Time played a dangerous game here; an hour inside could be a mere minute or several days in the mortal world. "Watch your step," Aurora whispered, her voice almost lost in the otherworldly hum surrounding them. Her bright blue eyes scanned the grove, the faintest hint of apprehension flickering in them. Nyx glided behind her, more a silhouette of living shadow than a solid being. Their eyes, faintly glowing violet, flickered with amusement. "Worried, Rory?" "Always," Aurora replied without turning. She caught sight of Isolde Varga's ethereal form near a cluster of silvery lilies. All these years, and the Seer's presence still left Aurora slightly awestruck. Isolde's ageless pale lavender eyes held centuries of wisdom, and her silver hair flowed like moonlight around her. "Welcome," Isolde's voice, soft yet commanding, wrapped around them like mist. "Your journey is far from over." Aurora didn't need to be told twice. She moved deeper into the grove, the Heartstone Pendant around her neck pulsing softly, as if harmonising with the ancient place. Nyx followed silently, their shape shifting between solid and incorporeal as they melted in and out of the shadows. “Does it feel... different to you?” Aurora asked, more to herself than anyone else, as the grove seemed to transform around them. Blossoms bloomed and withered within moments, the scent of fresh rain mingling with the sharp tang of magic. “It always does,” Nyx mused. “Fae magic is like that – mercurial, unpredictable.” The sound of rushing water drew Aurora’s attention to a brook flowing nearby. Its waters sparkled with an iridescent sheen, twining through rocks that seemed to whisper ancient secrets. She knelt beside it, dipping her fingers into the cool, enchanted flow. Something brushed her hand beneath the surface, shifting away like a phantom. “Careful, Rory,” Nyx murmured, materialising beside her. “The spirits here do not take kindly to intruders.” Standing up, Aurora brushed the droplets off her hands. “We’re not exactly intruders, are we? We need Isolde’s guidance.” Isolde appeared from the shadows, her presence almost otherworldly. She never made a sound, her feet leaving no footprints even on the damp grass. “Need is a word we use lightly here, Aurora. The grove decides who needs what.” Something rustled in the underbrush, drawing everyone's attention. Aurora tightened her grip on her blade as Nyx's form darkened protectively. A deer—a mundane creature that seemed out of place in the enchanted setting—emerged, its eyes holding an unspoken question before it pranced away into the mist. “Let’s not question the grove’s gifts,” Nyx said, their voice a whisper on the wind. Isolde moved towards an area encircled by ancient oaks. “Here lies the Veil’s weakest point, the boundary thinning with every heartbeat.” Aurora took a cautious step forward, the Heartstone Pendant throbbing in response. Warmth seeped from the deep crimson gemstone, tugging her closer to the shimmering distortion of the Veil, visible only to those attuned to the supernatural. “We seek an answer,” Aurora stated, her voice steady. "How do we close the rift?” Isolde's pale lavender eyes flickered with enigmatic knowledge. “The answer lies not just in closing the Veil but in understanding why it was weakened in the first place. Seek the roots of the corruption.” A sudden gust of wind whipped around them, swirling leaves and faerie dust. Aurora shielded her eyes as the grove flickered momentarily, revealing glimpses of the other realms. Dymas' warm amber sky and sprawling vineyards flashed before her mind’s eye—a realm of excess and gluttony. Echoes of grand feasts and culinary contests reverberated through the grove. When the wind subsided, Aurora found herself breathing heavily. She turned to Nyx. "Did you see that?" “Gluttony’s realm,” Nyx confirmed, their form flickering. “Belphegor has a hand in this, no doubt. His desire for excess always finds a way to fragment the Veil.” Isolde stepped closer, her ethereal form causing the grove’s light to shimmer. “Belphegor’s chaos must be countered with balance. Your journey will take you through realms and trials where balance is but a distant dream.” Aurora felt a cold determination settle in her chest. “We have to go to Dymas, don’t we?” Nyx’s violet eyes met hers, an affirmation in their gaze. “And it begins now.” Aurora nodded, resolute. Despite the unease creeping up her spine, she stepped closer to the boundary marked by the ancient oaks. The Heartstone Pendant pulsed with increasing intensity, leading her towards the faintest shimmer of a portal. Isolde raised her slender hand, and the lights of the grove seemed to coalesce around them. “Remember, Aurora, time flows differently. Stay anchored to your purpose.” With a final glance at Isolde, Aurora took a deep breath. She met Nyx’s gaze one last time before stepping into the portal, feeling the world bend and twist around her. The Fae Grove’s vibrant enchantment gave way to the indulgent excess of Dymas. Inside, the air was heavy with the scent of rich spices and exotic fruits. Grand feasts laid out on elaborately decorated tables seemed to extend infinitely. The warm amber sky loomed above, casting a golden glow over everything. The Heartstone Pendant grew warmer, responding to the proximity of Hel’s portal magic. “Welcome to Gluttony,” Nyx said, their voice tinged with wary humour. “Prepare to be tempted.” Aurora’s eyes narrowed, taking in the overwhelming sights and sounds. “Temptation is the last thing on my mind right now.” She gripped the Fae-Forged Blade tightly, its cold metallic surface grounding her as they ventured deeper into Belphegor’s realm, ready for whatever trial lay ahead.
created_at"2026-02-19T10:44:21.126Z" 2/19/2026, 10:44:21 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency377
moderation_latency(null)
generation_time14821
tokens_prompt5338
tokens_completion1597
native_tokens_prompt4855
native_tokens_completion1324
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.044135
router(null)
provider_responses
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endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DAvo5bsE00KKM55tl9QWYlFVmp5S6"
is_byokfalse
latency361
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497861-RTRbdFVmFhzFmTe2puxb"
upstream_id"chatcmpl-DAvo5bsE00KKM55tl9QWYlFVmp5S6"
total_cost0.044135
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provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
79.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount969
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"softly"
count1
2
adverb"lightly"
count1
3
adverb"tightly"
count1
highlights
0"slightly"
1"softly"
2"lightly"
3"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount969
totalAiIsms22
found
0
word"pulsed"
count2
1
word"familiar"
count1
2
word"otherworldly"
count2
3
word"scanned"
count1
4
word"apprehension"
count1
5
word"flickered"
count3
6
word"whisper"
count2
7
word"unspoken"
count1
8
word"warmth"
count1
9
word"enigmatic"
count1
10
word"echoes"
count1
11
word"reverberated"
count1
12
word"desire"
count1
13
word"intensity"
count1
14
word"loomed"
count1
15
word"tinged"
count1
16
word"the last thing"
count1
highlights
0"pulsed"
1"familiar"
2"otherworldly"
3"scanned"
4"apprehension"
5"flickered"
6"whisper"
7"unspoken"
8"warmth"
9"enigmatic"
10"echoes"
11"reverberated"
12"desire"
13"intensity"
14"loomed"
15"tinged"
16"the last thing"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"the air was heavy with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences59
matches(empty)
46.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences59
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords965
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
35.14% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions64
wordCount740
uniqueNames18
maxNameDensity2.3
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Carter1
Fae-Forged2
Blade2
Fae4
Grove2
Isolde9
Varga1
Seer1
Aurora17
Heartstone4
Pendant4
Blossoms1
Standing1
Nyx11
Veil1
Dymas1
Hel1
Belphegor1
persons
0"Carter"
1"Isolde"
2"Varga"
3"Seer"
4"Aurora"
5"Pendant"
6"Blossoms"
7"Standing"
8"Nyx"
9"Hel"
places
0"Fae"
1"Grove"
2"Belphegor"
globalScore0.351
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount1
matches
0"as if harmonising with the ancient place"
96.37% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.036
wordCount965
matches
0"not just in closing the Veil but in understanding why it was weakened in the first place"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
91.43% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean31.13
std14.63
cv0.47
sampleLengths
066
130
224
349
417
547
640
713
853
916
1019
1139
1246
1315
1421
1537
1615
1734
1856
1917
2027
2135
2217
2314
2437
2526
2644
2751
2815
2920
3025
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences59
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs116
matches(empty)
68.65% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences2
totalSentences77
ratio0.026
matches
0"Time played a dangerous game here; an hour inside could be a mere minute or several days in the mortal world."
1"A deer—a mundane creature that seemed out of place in the enchanted setting—emerged, its eyes holding an unspoken question before it pranced away into the mist."
95.94% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount560
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.044642857142857144
lyAdverbCount10
lyAdverbRatio0.017857142857142856
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean12.53
std5.62
cv0.449
sampleLengths
020
112
213
321
415
515
614
78
82
95
1014
1112
1218
1311
146
157
1621
1719
1822
1918
205
218
2213
2316
2412
2512
267
279
289
2910
309
3115
3215
338
3412
3526
3615
379
3812
3912
4025
419
426
438
4426
4513
4615
4717
4811
499
93.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5714285714285714
totalSentences77
uniqueOpeners44
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences58
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences58
matches
0"Her bright blue eyes scanned"
1"Their eyes, faintly glowing violet,"
2"She caught sight of Isolde"
3"She moved deeper into the"
4"Its waters sparkled with an"
5"She knelt beside it, dipping"
6"She never made a sound,"
7"She turned to Nyx."
8"She met Nyx’s gaze one"
9"She gripped the Fae-Forged Blade"
ratio0.172
11.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences58
matches
0"Aurora Carter gripped the Fae-Forged"
1"The grove pulsed with a"
2"Wildflowers in every shade imaginable"
3"Time played a dangerous game"
4"Aurora whispered, her voice almost"
5"Her bright blue eyes scanned"
6"Nyx glided behind her, more"
7"Their eyes, faintly glowing violet,"
8"Aurora replied without turning"
9"She caught sight of Isolde"
10"All these years, and the"
11"Isolde's ageless pale lavender eyes"
12"Isolde's voice, soft yet commanding,"
13"Aurora didn't need to be"
14"She moved deeper into the"
15"Nyx followed silently, their shape"
16"Aurora asked, more to herself"
17"Blossoms bloomed and withered within"
18"The sound of rushing water"
19"Its waters sparkled with an"
ratio0.897
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount2
matches
0"She moved deeper into the grove, the Heartstone Pendant around her neck pulsing softly, as if harmonising with the ancient place."
1"A deer—a mundane creature that seemed out of place in the enchanted setting—emerged, its eyes holding an unspoken question before it pranced away into the mist."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount4
matches
0"Aurora whispered, her voice almost lost in the otherworldly hum surrounding them"
1"Nyx said, their voice a whisper on the wind"
2"Aurora stated, her voice steady"
3"Nyx confirmed, their form flickering"
1.85% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Aurora whispered (whisper)"
1"Nyx murmured (murmur)"
2"Aurora stated (state)"
3"Nyx confirmed (confirm)"
dialogueSentences27
tagDensity0.296
leniency0.593
rawRatio0.5
effectiveRatio0.296
72.9021%