Run: 2026-02-19-01KHTR10MEGJQ41QXKKFQ3D93C

Run Details

Duration:
41.6s
Cost:
$0.002260
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The car’s engine stuttered to a stop, the silence crunching under the weight of the dark night. Rory’s breath misted in the cold air as she stepped out, her boots sinking into the damp earth. The Heartstone Pendant around her neck pulsed faintly, a reminder of what she was here to find. The ancient oak standing stones loomed in the distance, their gnarled branches framing a hidden grove bathed in an unnatural glow. She had been here before, but the Grove always felt new, a place where time bent and whispered secrets in the wind. Every step through the underbrush was a reminder of the strange pact she had made. The air was thick with the scent of wildflowers, though it was far past their blooming season. The ground beneath her feet was spongy, as if the earth itself was alive and watching. Rory’s hand brushed against a low-hanging branch, and it seemed to recoil, as if stung. She paused, her eyes narrowing. The grove was quiet, too quiet. The usual rustling of leaves and chirping of insects was absent, replaced by an unsettling stillness. She pulled the pendant from beneath her coat, the deep crimson gemstone glowing faintly in the moonlight. “Dymas,” she whispered, more to herself than to the Grove. “Where are you?” The air around her seemed to shimmer, as if reality was a thin veil ready to tear. A low, mournful sigh echoed through the clearing, and Rory’s heart skipped a beat. She glanced around, her eyes darting through the shadows. There was a presence here, something ancient and powerful. She could feel it like a weight on her shoulders. “Hello?” she called out, her voice steady but tinged with unease. The response was a soft rustling from the nearby thicket. Rory’s hand instinctively went to the pocket where she kept her phone, but she knew it would be useless here. The Grove’s magic drowned out all modern technology. She took a deep breath and stepped forward, each step deliberate. The path seemed to shift under her feet, the ground rising and falling like the waves of an unseen ocean. The standing stones loomed closer, their bark rough and ageless. She reached out, her fingers tracing the intricate carvings etched into the wood. The symbols were unfamiliar, ancient runes that spoke of dark rituals and forgotten gods. A twig snapped behind her, and Rory spun around, her heart pounding. The darkness was thick, almost liquid, and she could barely make out the outlines of the trees. Her eyes strained to see through the gloom, but there was nothing there. Yet, the feeling of being watched intensified, a prickle on the back of her neck. “Who’s there?” she demanded, her voice cutting through the silence like a knife. The air seemed to vibrate with energy, and she felt the Heartstone growing warmer against her skin. A low, guttural growl answered her, and Rory’s breath caught in her throat. She backed away slowly, her mind racing. She needed to find Dymas, to complete the task he had set for her. But something was wrong, terribly wrong. The Grove was not as she remembered, not as it should be. The shadows seemed to move of their own accord, twisting and writhing like tendrils of smoke. A figure emerged from the darkness, its form indistinct and ever-shifting. It was humanoid, but twisted and grotesque, its features distorted by shadows. Rory’s hand tightened around the Heartstone, and she felt a surge of power coursing through her. The pendant glowed brighter, a beacon in the darkness. “You should not be here,” a voice whispered, low and rasping. It seemed to come from everywhere and nowhere at once, echoing through the Grove. Rory’s muscles tensed, ready to fight or flee. The figure moved closer, its eyes glowing with an otherworldly light. “I came for Dymas,” Rory said, her voice steady despite the fear clawing at her insides. “He needs to help me.” The figure tilted its head, as if considering her words. “Dymas is not here,” it said, its voice cold and devoid of emotion. “But I can help you, if you wish.” Rory’s instincts screamed at her to run, but she stood her ground. The Heartstone throbbed against her skin, a reminder of her purpose. She had come too far to turn back now. “Who are you?” she asked, her eyes never leaving the figure. “I am the guardian of this place,” it replied. “The keeper of secrets. I know why you are here, Aurora Carter.” The use of her full name sent a shiver down her spine. “What do you want?” she asked, her voice hardening. “Only to ensure that the balance is maintained,” the figure said, its form shifting and reforming. “You seek a portal to Hel. I can show you the way, but it will come at a price.” Rory’s mind raced. She had known the journey would be dangerous, but this... this was something else entirely. “What price?” she asked, her voice barely above a whisper. The figure’s eyes glowed brighter, and it took another step closer. “Your trust,” it said. “Your soul. Your very essence.” Rory’s grip on the Heartstone tightened. She could feel the power within it, a lifeline in the dark. But the guardian’s words rang true. She had come here for a reason, a reason that was greater than herself. She took a deep breath and nodded. “Show me,” she said, her voice resolute. The figure’s form shifted, becoming less grotesque, more humanoid. It reached out, and Rory felt a wave of cold wash over her as its fingers brushed against her cheek. The Grove around them seemed to blur and shift, the ground beneath her feet becoming unstable. “Follow me,” the guardian said, its voice softer now. “But beware, the path is fraught with danger. Not all who enter Hel return.” Without another word, the figure turned and began to walk deeper into the Grove. Rory hesitated for a moment, her mind racing with doubts and fears. But she had come too far to turn back now. She took a deep breath and followed, the Heartstone glowing brightly in the darkness. The path through the Grove was treacherous, the ground uneven and the shadows thick. Rory’s senses were on high alert, her heart pounding in her chest. The guardian moved with ease, its form shifting and blending with the environment. It was as if it was a part of the Grove itself, a living embodiment of its magic. As they walked, the air grew colder, and the light from the Heartstone began to flicker. The shadows around them grew darker, and Rory felt a creeping sense of dread. She glanced behind her, half-expecting to see something following, but the Grove remained silent and still. They reached a clearing, the ground covered in a thick carpet of wildflowers that glowed with an ethereal light. At the center of the clearing stood a massive oak tree, its branches twisted and gnarled. The air around it seemed to shimmer, and Rory could feel the power emanating from it. “This is it,” the guardian said, its voice echoing through the clearing. “The portal to Hel lies within the tree. But beware, the journey is not for the faint of heart.” Rory approached the tree, her heart pounding in her chest. The bark was smooth and cool to the touch, and she could feel the magic pulsing within it. The Heartstone glowed brighter, and she knew it was time. She closed her eyes and placed her hand on the tree, feeling the power surge through her. The world spun, and when she opened her eyes, she was no longer in the Grove. The air was thick with a sickly sweet scent, and the ground beneath her feet was a swirling mass of shadow and light. The sky above was a deep, foreboding purple, and the landscape was twisted and malformed. Rory’s heart sank as she realized where she was. Hel. The realm of the dead. And she was alone.
created_at"2026-02-19T10:44:42.26Z" 2/19/2026, 10:44:42 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1032
moderation_latency(null)
generation_time41489
tokens_prompt4581
tokens_completion2004
native_tokens_prompt4143
native_tokens_completion1715
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00226034
router(null)
provider_responses
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endpoint_id"a2a8a9fd-2784-448f-99b8-076fb6e1d8e5"
id"70c0609c-efe0-4b28-80b7-5f230bee87d9"
is_byokfalse
latency1032
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771497882-Zii0KTc3tU81xzOdm3GN"
upstream_id"70c0609c-efe0-4b28-80b7-5f230bee87d9"
total_cost0.00226034
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.652
leniency1
rawRatio0
effectiveRatio0
88.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1344
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"barely above a whisper"
count1
2
adverb"very"
count1
highlights
0"slowly"
1"barely above a whisper"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1344
totalAiIsms39
found
0
word"silence"
count2
1
word"weight"
count2
2
word"pulsed"
count1
3
word"reminder"
count3
4
word"loomed"
count2
5
word"echoed"
count1
6
word"skipped a beat"
count1
7
word"could feel"
count4
8
word"tinged"
count1
9
word"tracing"
count1
10
word"intricate"
count1
11
word"etched"
count1
12
word"pounding"
count3
13
word"gloom"
count1
14
word"racing"
count2
15
word"beacon"
count1
16
word"echoing"
count2
17
word"otherworldly"
count1
18
word"throbbed"
count1
19
word"down her spine"
count1
20
word"ensure"
count1
21
word"raced"
count1
22
word"whisper"
count1
23
word"treacherous"
count1
24
word"flicker"
count1
25
word"sense of"
count1
26
word"foreboding"
count1
highlights
0"silence"
1"weight"
2"pulsed"
3"reminder"
4"loomed"
5"echoed"
6"skipped a beat"
7"could feel"
8"tinged"
9"tracing"
10"intricate"
11"etched"
12"pounding"
13"gloom"
14"racing"
15"beacon"
16"echoing"
17"otherworldly"
18"throbbed"
19"down her spine"
20"ensure"
21"raced"
22"whisper"
23"treacherous"
24"flicker"
25"sense of"
26"foreboding"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"air was thick with"
count2
1
label"sent a shiver through"
count1
highlights
0"The air was thick with"
1"sent a shiver down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences101
matches
0"d with unease"
1.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount10
narrationSentences101
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1341
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
71.23% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1206
uniqueNames5
maxNameDensity1.58
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Grove"
discoveredNames
Heartstone8
Pendant1
Grove11
Rory19
Dymas1
persons
0"Heartstone"
1"Pendant"
2"Rory"
places
0"Grove"
globalScore0.712
windowScore0.833
95.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount2
matches
0"as if considering her words"
1"It was as if it was a part of the Grove itself, a living embodiment of its magic"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1341
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
82.26% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean40.64
std17.79
cv0.438
sampleLengths
073
170
259
313
459
549
668
757
843
955
1048
1144
1221
1331
1432
1511
1621
1721
1835
1928
2020
2145
227
2345
2423
2550
2657
2746
2851
2931
3055
3154
3219
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences101
matches
0"was twisted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs221
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1209
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.02481389578163772
lyAdverbCount11
lyAdverbRatio0.009098428453267164
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
88.21% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean12.3
std4.56
cv0.371
sampleLengths
017
118
217
321
422
515
617
716
815
95
106
1116
1217
1310
143
1517
1614
179
189
1910
2011
2110
2220
238
2411
2520
2610
2713
2814
2912
3017
3113
3215
3313
3417
3513
367
3714
386
3912
4016
4111
4212
4316
449
4511
4614
478
4811
4916
38.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.26605504587155965
totalSentences109
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences98
matches(empty)
ratio0
93.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences98
matches
0"She had been here before,"
1"She paused, her eyes narrowing."
2"She pulled the pendant from"
3"she whispered, more to herself"
4"She glanced around, her eyes"
5"She could feel it like"
6"she called out, her voice"
7"She took a deep breath"
8"She reached out, her fingers"
9"Her eyes strained to see"
10"she demanded, her voice cutting"
11"She backed away slowly, her"
12"She needed to find Dymas,"
13"It was humanoid, but twisted"
14"It seemed to come from"
15"it said, its voice cold"
16"She had come too far"
17"she asked, her eyes never"
18"she asked, her voice hardening"
19"She had known the journey"
ratio0.316
5.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences98
matches
0"The car’s engine stuttered to"
1"Rory’s breath misted in the"
2"The Heartstone Pendant around her"
3"The ancient oak standing stones"
4"She had been here before,"
5"Every step through the underbrush"
6"The air was thick with"
7"The ground beneath her feet"
8"Rory’s hand brushed against a"
9"She paused, her eyes narrowing."
10"The grove was quiet, too"
11"The usual rustling of leaves"
12"She pulled the pendant from"
13"she whispered, more to herself"
14"The air around her seemed"
15"A low, mournful sigh echoed"
16"She glanced around, her eyes"
17"She could feel it like"
18"she called out, her voice"
19"The response was a soft"
ratio0.908
51.02% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences98
matches
0"Yet, the feeling of being"
ratio0.01
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences66
technicalSentenceCount6
matches
0"The ground beneath her feet was spongy, as if the earth itself was alive and watching."
1"Rory’s hand brushed against a low-hanging branch, and it seemed to recoil, as if stung."
2"The symbols were unfamiliar, ancient runes that spoke of dark rituals and forgotten gods."
3"The figure tilted its head, as if considering her words."
4"The guardian moved with ease, its form shifting and blending with the environment."
5"It was as if it was a part of the Grove itself, a living embodiment of its magic."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount11
matches
0"she whispered, more to herself than to the Grove"
1"she called out, her voice steady but tinged with unease"
2"she demanded, her voice cutting through the silence like a knife"
3"Rory said, her voice steady despite the fear clawing at her insides"
4"it said, its voice cold and devoid of emotion"
5"she asked, her voice hardening"
6"the figure said, its form shifting and reforming"
7"she asked, her voice barely above a whisper"
8"she said, her voice resolute"
9"the guardian said, its voice softer now"
10"the guardian said, its voice echoing through the clearing"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount4
fancyTags
0"she whispered (whisper)"
1"she called out (call out)"
2"she demanded (demand)"
3"a voice whispered (whisper)"
dialogueSentences23
tagDensity0.652
leniency1
rawRatio0.267
effectiveRatio0.267
72.5886%