Run: 2026-02-19-01KHTR171D6GCVRGXN18NVDJGN

Run Details

Duration:
32.6s
Cost:
$0.006332
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
**Chapter 1: The Grove's Unsettling Hush** Rory's boots scrunched on the gravel path, the only sound in the oppressive stillness of the Fae Grove. She had arrived just as dusk's last breath escaped, leaving behind an inky blackness that seemed to swallow the ancient oak standing stones whole. The wildflowers, usually a vibrant tapestry of colors, now appeared as eerie, swaying silhouettes in the faint moonlight filtering through the canopy above. As she walked, the trees seemed to close in, their branches tangling overhead like skeletal fingers. Rory shivered, despite the warmth of the summer evening. She had always felt a thrill of excitement when visiting the Grove, but tonight, an unshakeable sense of unease accompanied each step. The Heartstone Pendant, a gift from an unknown benefactor, pulsed with a faint, reassuring warmth against her chest, a reminder of her quest. Aurora had come to the Grove seeking answers about the mysterious pendant and its connection to the elusive Hel portals. Her research hinted at an otherworldly convergence within the Grove's boundaries, a unique alignment that might reveal the secrets of the artifact. Eva, her childhood friend and confidant, had warned her about the dangers of meddling with forces beyond human understanding, but Rory's insatiable curiosity had won out. As she delved deeper into the clearing, Rory began to notice the silence. No crickets chirped, no leaves rustled, and no distant hooting of owls broke the stillness. The air was heavy with an almost palpable anticipation, as if the very forest held its breath in expectation of something. She spun around, her bright blue eyes scanning the darkness, but saw nothing out of the ordinary. The standing stones, once comforting in their familiarity, now loomed like sentinels, guarding secrets she was determined to uncover. "I'm here for answers," Rory whispered, her voice barely audible over the sound of her own heartbeat. The words hung in the air, a challenge to the oppressive silence. In response, a faint creaking echoed through the Grove, like the soft groan of an old wooden door. Rory's head snapped toward the sound, her hand instinctively rising to the Heartstone Pendant. The creaking stopped as suddenly as it had begun, leaving behind a silence that felt even more pronounced. She took a cautious step forward, her eyes fixed on a point just beyond the nearest standing stone. A flicker of movement, swift and serpentine, darted across her peripheral vision. Rory spun, but there was nothing. The wildflowers swayed gently in the non-existent breeze, their darkness-painted petals seeming to mock her with their innocence. "Who's here?" Rory called out, her voice firm, though a tremble threatened to undermine her confidence. The only response was the sound of her own voice, echoed back by the trees, distorted and unfamiliar. With a deep breath, Rory reached into her backpack and retrieved a small, leather-bound book and a pencil. She approached the nearest standing stone, the Heartstone Pendant pulsing softly against her chest, and began to sketch the intricate symbols etched into the stone's surface. The act of creating, of focusing on the familiar rhythms of research, provided a comforting shield against the growing unease. As she drew, the symbols seemed to shift, ever so slightly, under the pencil's tip. Rory's heart skipped a beat. She looked up, the pencil hovering above the paper. The trees appeared to have shifted, their branches now forming a different pattern against the sky. A shiver ran down her spine. Time's flexible nature within the Grove was well-documented, but experiencing it firsthand was daunting. Suddenly, the air was filled with the sweet, heady scent of blooming wildflowers. The smell was overwhelming, cloying, and utterly out of place in the darkness. Rory's stomach churned with a growing sense of dread. "Okay, that's not right," she muttered, her eyes scanning the clearing with renewed urgency. A low, almost imperceptible humming began to vibrate through the air, like the quiet reverberation of a harp string. The sound seemed to emanate from all directions at once, making it impossible to pinpoint its source. Rory's grip on the pencil tightened. "What's going on?" The humming swelled, a gentle, sinister crescendo that seemed to seep into her very bones. The wildflowers, once mere silhouettes, now appeared to be twisting, their petals opening like macabre, hungry mouths. With a jolt of fear, Rory realized she was no longer alone in the Grove. The darkness itself seemed to be coalescing into presence, a malevolent entity that watched her with cold, calculating interest. She tried to step back, but her feet seemed rooted to the spot. The humming reached a deafening pitch, and then, in an instant, ceased. The wildflowers stilled, their twisted petals frozen in place. In the renewed silence, Rory whispered, "I think it's time to leave." As she turned to flee, a voice, low and melodious, spoke from the darkness, its words dripping with an otherworldly melancholy: "Leaving so soon, little one? We've only just begun to... converge." Rory's heart sank. The voice came from all around her, echoing off the trees, and seemed to carry on its breath the promise of an eternal, dark whisper: "You should not have come here."
created_at"2026-02-19T10:44:48.82Z" 2/19/2026, 10:44:48 AM
model"nvidia/llama-3.1-nemotron-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency163
moderation_latency(null)
generation_time32567
tokens_prompt4605
tokens_completion1371
native_tokens_prompt4135
native_tokens_completion1142
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0063324
router(null)
provider_responses
0
endpoint_id"d2a33d30-5d41-47d3-a816-1cc067b5a7dd"
id"cmpl-6d68a62c05a04fc3817252eac149b505"
is_byokfalse
latency78
model_permaslug"nvidia/llama-3.1-nemotron-70b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497888-zB2eeMPAKD3VgkVdJ1a8"
upstream_id"cmpl-6d68a62c05a04fc3817252eac149b505"
total_cost0.0063324
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
53.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount866
totalAiIsmAdverbs8
found
0
adverb"very"
count2
1
adverb"suddenly"
count2
2
adverb"gently"
count1
3
adverb"softly"
count1
4
adverb"ever so slightly"
count1
5
adverb"utterly"
count1
highlights
0"very"
1"suddenly"
2"gently"
3"softly"
4"ever so slightly"
5"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount866
totalAiIsms40
found
0
word"oppressive"
count2
1
word"tapestry"
count1
2
word"warmth"
count2
3
word"sense of"
count2
4
word"pulsed"
count1
5
word"reminder"
count1
6
word"otherworldly"
count2
7
word"delved"
count1
8
word"silence"
count4
9
word"palpable"
count1
10
word"anticipation"
count1
11
word"scanning"
count2
12
word"comforting"
count2
13
word"loomed"
count1
14
word"sentinels"
count1
15
word"determined"
count1
16
word"echoed"
count2
17
word"flicker"
count1
18
word"intricate"
count1
19
word"etched"
count1
20
word"familiar"
count1
21
word"skipped a beat"
count1
22
word"down her spine"
count1
23
word"stomach"
count1
24
word"churned"
count1
25
word"sinister"
count1
26
word"macabre"
count1
27
word"calculating"
count1
28
word"echoing"
count1
29
word"whisper"
count1
highlights
0"oppressive"
1"tapestry"
2"warmth"
3"sense of"
4"pulsed"
5"reminder"
6"otherworldly"
7"delved"
8"silence"
9"palpable"
10"anticipation"
11"scanning"
12"comforting"
13"loomed"
14"sentinels"
15"determined"
16"echoed"
17"flicker"
18"intricate"
19"etched"
20"familiar"
21"skipped a beat"
22"down her spine"
23"stomach"
24"churned"
25"sinister"
26"macabre"
27"calculating"
28"echoing"
29"whisper"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches4
maxInWindow4
found
0
label"shiver down spine"
count1
1
label"stomach dropped/sank"
count1
2
label"air was thick with"
count1
3
label"hung in the air"
count1
highlights
0"A shiver ran down her spine"
1"stomach churned"
2"The air was heavy with"
3"hung in the air"
78.70% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences54
matches
0"a thrill of excitement"
1"felt a thrill"
2"a jolt of fear"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount13
narrationSentences54
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
3"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences57
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords6
totalWords862
ratio0.007
matches
0"Chapter 1: The Grove's Unsettling Hush"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
59.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount826
uniqueNames7
maxNameDensity1.82
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Grove"
discoveredNames
Grove8
Unsettling1
Rory15
Fae1
Heartstone3
Pendant3
Hel1
persons
0"Rory"
1"Pendant"
places
0"Grove"
1"Fae"
2"Heartstone"
globalScore0.592
windowScore0.833
5.77% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount3
matches
0"blackness that seemed to swallow the ancient oak standing stones whole"
1"crescendo that seemed to seep into her very bones"
2"seemed rooted to the spot"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount862
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences57
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean35.92
std23.16
cv0.645
sampleLengths
06
165
270
368
485
529
650
754
816
918
1064
1165
1235
1314
1436
159
1632
1734
1834
1912
2021
2111
2228
236
92.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences54
matches
0"was determined"
1"was filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs130
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences57
ratio0
matches(empty)
93.16% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount830
adjectiveStacks1
stackExamples
0"small, leather-bound book"
adverbCount34
adverbRatio0.04096385542168675
lyAdverbCount14
lyAdverbRatio0.016867469879518072
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences57
echoCount0
echoWords(empty)
93.04% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences57
mean15.12
std5.79
cv0.383
sampleLengths
06
118
224
323
416
59
622
723
820
922
1026
1113
1215
1321
1417
1519
1617
1712
1818
1914
2018
2118
2212
236
2418
2516
2618
2718
2826
2920
3015
315
329
3316
346
3514
3613
3713
389
3914
4019
4117
426
433
4415
4517
4615
4719
4813
4912
54.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3508771929824561
totalSentences57
uniqueOpeners20
61.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences54
matches
0"Suddenly, the air was filled"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences54
matches
0"She had arrived just as"
1"She had always felt a"
2"Her research hinted at an"
3"She spun around, her bright"
4"She took a cautious step"
5"She approached the nearest standing"
6"She looked up, the pencil"
7"she muttered, her eyes scanning"
8"She tried to step back,"
ratio0.167
52.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount44
totalSentences54
matches
0"**Chapter 1: The Grove's Unsettling"
1"Rory's boots scrunched on the"
2"She had arrived just as"
3"The wildflowers, usually a vibrant"
4"Rory shivered, despite the warmth"
5"She had always felt a"
6"The Heartstone Pendant, a gift"
7"Aurora had come to the"
8"Her research hinted at an"
9"Eva, her childhood friend and"
10"The air was heavy with"
11"She spun around, her bright"
12"The standing stones, once comforting"
13"Rory whispered, her voice barely"
14"The words hung in the"
15"Rory's head snapped toward the"
16"The creaking stopped as suddenly"
17"She took a cautious step"
18"A flicker of movement, swift"
19"Rory spun, but there was"
ratio0.815
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"She had arrived just as dusk's last breath escaped, leaving behind an inky blackness that seemed to swallow the ancient oak standing stones whole."
1"Her research hinted at an otherworldly convergence within the Grove's boundaries, a unique alignment that might reveal the secrets of the artifact."
2"The air was heavy with an almost palpable anticipation, as if the very forest held its breath in expectation of something."
3"The creaking stopped as suddenly as it had begun, leaving behind a silence that felt even more pronounced."
4"The humming swelled, a gentle, sinister crescendo that seemed to seep into her very bones."
5"The darkness itself seemed to be coalescing into presence, a malevolent entity that watched her with cold, calculating interest."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"she muttered, her eyes scanning the clearing with renewed urgency"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"Rory whispered (whisper)"
1"Rory called out (call out)"
2"she muttered (mutter)"
3"the renewed silence Rory whispered (whisper)"
dialogueSentences7
tagDensity0.571
leniency1
rawRatio1
effectiveRatio1
66.0317%